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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5968482" data-attributes="member: 79956"><p>The party unloads massive amounts of damage on the foes, with the lich taking the brunt of it, especially from the hunter. Vlastoes takes the damage without a sound. He points to the dwarf, then to the bone golem. <span style="color: Yellow"><span style="font-size: 15px">Kill him</span></span>. The bone golem attacks with both fist, connecting with one of them, leaving the dwarf confused. Vlastoes then moves his shadow of death on top of the dwarf as well, laughing sinisterly in the process. Turning to the archer, <span style="color: Yellow"><span style="font-size: 15px">I'll deal with you now</span></span>. He lifts a finger and blasts cold and necrotic energy at the hunter, which misses of the intended target (No OA for Rocco since he's dazed).</p><p></p><p>The lich then gazes at the tomb warriors giving them a silent command. Two attack Skalisss, each connecting once a piece for minor wounds, then move away from the paladin and head toward the door, standing with weapons at the ready, as if guarding the door from what is behind. (Skalisss gets an OA on both TW3 and TW4). One of the other tomb warriors moves towards Rocco and hit with one of its attacks. The remaining one attacks Xerzuru, hitting it as well</p><p></p><p></p><p>[sblock=Mechanics]</p><p><strong><span style="font-size: 15px">Heroes turn:</span></strong></p><p><span style="font-size: 15px"><span style="color: Cyan">Halleck</span>:</span>: hits bg for 14, grants bma to rocco</p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span>:</span>: hits lich for 72, lich -2 for area and ranged attack tent, hit bg2 for 16</p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>:</span>: hits lich for 12, +1 to attacks against lich, +2 damage vs lich rest of encounter, hits with bma for 19 against bg2</p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span>: hits TW3 for 15 and fails save, takes 5 damage, saves vs dazed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span>: Hits TW1 for 21, -4 to attack rolls for tw1, regain 22 hp, take 5 surgeless healing from halleck, -5 damage for slowed, save ends</p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>:</span>: Hits BG2 and TW4 for 13 and TW2, TW3 for 6, Skalisss granted saving throw +5</p><p> </p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="font-size: 15px"><span style="color: Red">BG2</span>: </span></p><p>Berserker Slam: Immediate Interrupt (when bloodied, golem makes a slam attack against a ramdom target within reach)</p><p>Possible targets:</p><p>1. Lich</p><p>2. Vimak</p><p>3. Rocco </p><p>4. Halleck</p><p></p><p>Slam attack: 1d20+18 for 2d8+5 </p><p><span style="color: Red">Vimak: Miss</span></p><p><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3605336/" target="_blank">Roll Lookup</a></span></p><p><span style="color: Red">TW1 was not at it's current location during the attack.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Double Slam Attack vs Quan and Vimak: 1d20+16 vs Rocco AC and 1d20+18 (bloodied) vs Rocco again AC for 2d8+5:</span></p><p><span style="color: Red"><span style="color: Red">Rocco Hit (roll 30) for 11 dazed (save ends)</span></span></p><p><span style="color: Red"><span style="color: Red">: Rocco Miss (25) </span></span></p><p><span style="color: Red"><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3605215/" target="_blank">Roll Lookup</a></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">rampage recharge = yes (from previous round)</span></span></p><p><span style="color: Red"><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3577649/" target="_blank">Roll Lookup</a></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">TG1</span>: </span></span></span></p><p><span style="color: Red"><span style="color: Red">+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Rocco AC= </span></span></p><p><span style="color: Red"><span style="color: Red">attack 1: Rocco: miss</span></span></p><p><span style="color: Red"><span style="color: Red">attack 2: <span style="color: Red">Rocco: Hit (31-4=27) for 11</span></span></span></p><p><span style="color: Red"><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3605230/" target="_blank">Roll Lookup</a></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">TG2</span>: </span></span></span></p><p><span style="color: Red"><span style="color: Red">+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Xerzuru AC= </span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">attack 1: Xerzuru: Hit (Roll 32) for 10</span></span></span></p><p><span style="color: Red"><span style="color: Red">attack 2: Xerzuru: Miss</span></span></p><p><span style="color: Red"><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3605262/" target="_blank">Roll Lookup</a></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">TG3:</span> </span></span></span></p><p><span style="color: Red"><span style="color: Red">Cascade of steel attack vs Skaliss</span></span></p><p><span style="color: Red"><span style="color: Red">+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= </span></span></p><p><span style="color: Red"><span style="color: Red">Attack 1: Skalisss: Miss</span></span></p><p><span style="color: Red"><span style="color: Red">Attack 2: <span style="color: Red">Skalisss: Hit (32) for 10</span></span></span></p><p><span style="color: Red"><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3605263/" target="_blank">Roll Lookup</a></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">TG4</span>: </span></span></span></p><p><span style="color: Red"><span style="color: Red">Two Scimitar attacks</span></span></p><p><span style="color: Red"><span style="color: Red">+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= </span></span></p><p><span style="color: Red"><span style="color: Red">Attack 1: miss</span></span></p><p><span style="color: Red"><span style="color: Red">Attack 2:<span style="color: Red"> Skalisss (Roll 29) Hit for 11</span>: </span></span></p><p><span style="color: Red"><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3605267/" target="_blank">Roll Lookup</a></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">Recharge Cascade of Steel power for TW1, TW2, TW3 and TW4: no, no, yes, and no</span></span></p><p><span style="color: Red"><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3605273/" target="_blank">Roll Lookup</a></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">Vlastoes the Lich</span> </span></span></span></p><p><span style="color: Red"><span style="color: Red">Necromantic Aura (Necrotic) aura 5; any living creature that enters</span></span></p><p><span style="color: Red"><span style="color: Red">or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic.</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">Minor: Sustain Frostburn (move to current location on map.</span></span></p><p><span style="color: Red"><span style="color: Red">Any creature that starts its turn within the zone takes 5 cold</span></span></p><p><span style="color: Red"><span style="color: Red">and necrotic damage. The lich can sustain or dismiss the zone as</span></span></p><p><span style="color: Red"><span style="color: Red">a minor action.</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">recharge Frostburn attack: no</span></span></p><p><span style="color: Red"><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3605242/" target="_blank">roll lookup</a></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Rocco starts turn inside zone so he'll take 5 cold and necrotic damage</span></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">Attack: Shadow Ray: 1d20+18 vs Quan Reflex for 2d8+6 necrotic damage</span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Quan: Miss</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3605252/" target="_blank">Roll Lookup</a></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[/sblock]</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[sblock=Damage to Foes and Allies for this round]</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><strong>Total Damage to Enemies:</strong></span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">BG2: -62</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Lich: -84</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">TW1: -21</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">TW2: -6</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">TW3: -21</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">TW4: -13</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><strong>Total Damage to allies:</strong></span> </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Halleck: -45 (beginning damage)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">End of Round: <span style="color: red">-45</span></span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Skalisss: -24 (beginning damage), -5 (failed save) resist 5 (nementah power), -10 (TG3 attack) resist 5 (nementah power), -11 (TG4 attack) resist 5 (nementah power)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">End of Round: <span style="color: red">-35</span></span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Rocco: -22 (beginning damage), -11 dazed (save ends ((golem attack) resist 5 (nementah power), -11 (TG attack) resist 5 (nementah power)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">End of Round: <span style="color: red">-34</span></span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Vimak: -22 (beginning damage), -5 (lich aura), +22 (healed self), +5 surgeless healing (Halleck power)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">End of Round: <span style="color: red">-7</span></span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Quan: -14 (beginning damage), </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">End of Round: <span style="color: red">-14</span></span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Nementah: -1 +19 temp (beginning damage), </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">End of Round: <span style="color: Red">-1 +19 temp</span></span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Primera: </span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Xerzuzu: -1 +13 temp (beginning damage), -10 (TG2 attack) resist 5 (nementah power)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">End of Round: <span style="color: Red">-1 +3 temp</span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[/sblock]</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[sblock=Stats]</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><strong>Party:</strong></span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>: </span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP: <span style="color: red">76</span>/77 TEMP 19: 13 SurgeValue: 19 Surges: 12/12</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC:22 Fort:23 Reflex21 Will:23</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Primera</span>: </span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP: 15/15 TEMP: 0 </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC:24 Fort:25 Reflex23 Will:25</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Xerzuzu</span>: </span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP: 15/15 TEMP: 12</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC:24 Fort:25 Reflex23 Will:25</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span> </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP: <span style="color: red">68</span>/75 TEMP: 0 SurgeValue: 18 Surges: <span style="color: Red">7</span>/11</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC:26 Fort:22 Reflex:20 Will:22</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>: </span>: <span style="color: Red">Dazed (save ends)</span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP:<span style="color: red">69</span>/93 TEMP: 0 SurgeValue: 24 Surges: <span style="color: Red">12</span>/13</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC:26 Fort:26 Reflex:23 Will:22</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span> : <span style="color: Red">Dazed Save Ends</span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP: <span style="color: Red">51</span>/86 TEMP 0 SurgeValue: 22 Surges:<span style="color: Red"> 5</span>/11</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Halleck</span>: </span>: </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP:<span style="color: red">31</span>/76 TEMP: 0 SurgeValue: 19 Surges: 9/10</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC:28 Fort:23 Reflex:19 Will:26</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Quan</span></span> </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP: <span style="color: red">56</span>/70 TEMP: 0 SurgeValue: 17 Surges: 7/7</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC:23 Fort:20 Reflex:24 Will:23</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><strong>Enemies:</strong></span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Krorg: <span style="color: red">DEAD</span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">BG1: <span style="color: red">DEAD</span>/250 </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">BG2: <span style="color: red">85</span>/250</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Vlastoes the Lich: <span style="color: Red">120</span>/216</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">TG1: <span style="color: red">58</span>/126 </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">TG2: <span style="color: red">85</span>/126 </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">TG3: <span style="color: red">73</span>/126</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">TG4: <span style="color: red">101</span>/126</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[/sblock]</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[sblock=map]</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[/sblock]</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[sblock=Enemy Information]</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><strong><span style="color: Red">Bone Golem</span></strong></span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP 250; Bloodied 125; see also berserk attack</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC 26; Fortitude 29, Refl ex 21, Will 22</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Saving Throws +2</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Speed 6; can’t shift</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Action Points 1</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">m Slam (standard; at-will)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">the target is dazed (save ends).</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">M Double Attack (standard; at-will)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">The bone golem makes two slam attacks.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">M Berserk Attack (immediate reaction, when damaged by an attack</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">while bloodied; at-will)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">The bone golem makes a slam attack against a random target</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">within its reach.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">M Golem Rampage (standard; recharge 5,6 )</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">The bone golem moves up to its speed plus 2 and can move</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">through enemies’ spaces, provoking opportunity attacks as</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">normal. When it enters a creature’s space (ally or enemy), the</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">golem makes a slam attack against that creature. The creature</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">remains in its space, and the golem must leave the space after</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">it attacks. The golem must end its rampage in an unoccupied</span></span></span></p><p> <span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Red"><strong>Krong: Collasal Bone Creature</strong></span></span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><strong>HP</strong> 400; <strong>Bloodied</strong> 200</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><strong>AC </strong>25; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 23, <strong>Will</strong> 24</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><strong>Immune</strong> disease, fear, poison; <strong>Resist</strong> 30 necrotic; <strong>Vulnerable</strong> 5 all</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><strong>Saving Throws</strong> +5</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><strong>Speed</strong> 6,</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><strong>Action Points</strong> 0</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bite</strong> (standard, at-will) </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Stone Fury</strong> (standard, at-will) </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bone Shard Splinters</strong> (immediate reaction, when the Krorg takes damage, at-will) </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Close burst 3; +15vs AC; 2d6+6 damage. </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Breath Weapon</strong> (standard, recharge <img src="http://www.wizards.com/dnd/images/symbol/5a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/6a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bloodied Breath</strong> (free, when first bloodied, encounter) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Krorg breath weapon recharges, and uses it immediately.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Tail Sweep</strong> (standard, at-will) </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><strong><span style="color: Red">Tomb Guardian</span></strong></span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP 126; Bloodied 63</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC 23; Fortitude 22, Refl ex 23, Will 20</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Speed 8</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">mTwin Scimitar Strike (standard; at-will) ✦ Weapon</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">The skeletal tomb guardian makes two scimitar attacks against</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">also holds true for opportunity attacks. </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">The skeletal tomb guardian makes two twin scimitar strike attacks</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">(four scimitar attacks total).</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">M Sudden Strike (immediate reaction, when an adjacent enemy</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">shifts; at-will) ✦ Weapon</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">The skeletal tomb guardian makes a melee basic attack against</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">the enemy.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><span style="color: Red"><strong>Vlastoes the Lich</strong></span></span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Initiative +8 Senses Perception +8; darkvision</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Necromantic Aura (Necrotic) aura 5; any living creature that enters</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">or starts its turn in the aura takes 5 necrotic damage.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">HP 218; Bloodied 109</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Regeneration 5 (if the lich takes radiant damage, regeneration</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">doesn’t function on its next turn)</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">AC 26; Fortitude 24, Reflex 26, Will 26</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Immune disease, poison; Resist 10 necrotic</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Saving Throws +2</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Speed 6</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Action Points 1</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">r Shadow Ray (standard; at-will) ✦ Necrotic</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Necrotic, Zone</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">necrotic damage. The burst creates a zone that lasts until the end</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">of the lich’s next turn. The zone is considered difficult terrain.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Any creature that starts its turn within the zone takes 5 cold</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">and necrotic damage. The lich can sustain or dismiss the zone as</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">a minor action.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Indestructible</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">When a lich is reduced to 0 hit points, its body and possessions</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">crumble into dust, but it is not destroyed. It reappears (along with</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">its possessions) in 1d10 days within 1 square of its phylactery,</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">unless the phylactery is also found and destroyed.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Second Wind (standard; encounter) ✦ Healing</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">The lich spends a healing surge and regains 54 hit points. The</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">lich gains a +2 bonus to all defenses until the start of its next</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">turn.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[/sblock]</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[sblock=Adventure Summary]</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px"><strong>Summary of Events</strong></span></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">3. Prevented a possible encounter with a pack of wolves...for the moment</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">7. Mark is successfully removed from Lerrick by brother Buchta. </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">11. Party helps Druid retrieve artifact: The Branch of Life</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">12. Killed beholders that were feasting on druids</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">13. Destroyed gate portal to hell</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. </span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">[/sblock]</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"></span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">ooc: Party's turn: Check for mistakes.</span></span></span></p></blockquote><p></p>
[QUOTE="dimsdale, post: 5968482, member: 79956"] The party unloads massive amounts of damage on the foes, with the lich taking the brunt of it, especially from the hunter. Vlastoes takes the damage without a sound. He points to the dwarf, then to the bone golem. [COLOR="Yellow"][SIZE="4"]Kill him[/SIZE][/COLOR]. The bone golem attacks with both fist, connecting with one of them, leaving the dwarf confused. Vlastoes then moves his shadow of death on top of the dwarf as well, laughing sinisterly in the process. Turning to the archer, [COLOR="Yellow"][SIZE="4"]I'll deal with you now[/SIZE][/COLOR]. He lifts a finger and blasts cold and necrotic energy at the hunter, which misses of the intended target (No OA for Rocco since he's dazed). The lich then gazes at the tomb warriors giving them a silent command. Two attack Skalisss, each connecting once a piece for minor wounds, then move away from the paladin and head toward the door, standing with weapons at the ready, as if guarding the door from what is behind. (Skalisss gets an OA on both TW3 and TW4). One of the other tomb warriors moves towards Rocco and hit with one of its attacks. The remaining one attacks Xerzuru, hitting it as well [sblock=Mechanics] [B][SIZE=4]Heroes turn:[/SIZE][/B] [SIZE=4][COLOR="Cyan"]Halleck[/COLOR]:[/SIZE]: hits bg for 14, grants bma to rocco [SIZE=4][COLOR="Cyan"]Quan[/COLOR]:[/SIZE]: hits lich for 72, lich -2 for area and ranged attack tent, hit bg2 for 16 [SIZE=4][COLOR="Cyan"]Rocco[/COLOR]:[/SIZE]: hits lich for 12, +1 to attacks against lich, +2 damage vs lich rest of encounter, hits with bma for 19 against bg2 [SIZE=4][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE]: hits TW3 for 15 and fails save, takes 5 damage, saves vs dazed :) [SIZE=4][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE]: Hits TW1 for 21, -4 to attack rolls for tw1, regain 22 hp, take 5 surgeless healing from halleck, -5 damage for slowed, save ends [SIZE=4][COLOR="Cyan"]Nementah[/COLOR]:[/SIZE]: Hits BG2 and TW4 for 13 and TW2, TW3 for 6, Skalisss granted saving throw +5 [SIZE=4][B]Baddies turn:[/B][/SIZE] [SIZE=4][COLOR="Red"]BG2[/COLOR]: [/SIZE] Berserker Slam: Immediate Interrupt (when bloodied, golem makes a slam attack against a ramdom target within reach) Possible targets: 1. Lich 2. Vimak 3. Rocco 4. Halleck Slam attack: 1d20+18 for 2d8+5 [COLOR="Red"]Vimak: Miss [URL="http://invisiblecastle.com/roller/view/3605336/"]Roll Lookup[/URL] TW1 was not at it's current location during the attack. Double Slam Attack vs Quan and Vimak: 1d20+16 vs Rocco AC and 1d20+18 (bloodied) vs Rocco again AC for 2d8+5: [COLOR="Red"]Rocco Hit (roll 30) for 11 dazed (save ends)[/COLOR] [COLOR="Red"]: Rocco Miss (25) [URL="http://invisiblecastle.com/roller/view/3605215/"]Roll Lookup[/URL] rampage recharge = yes (from previous round) [URL="http://invisiblecastle.com/roller/view/3577649/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG1[/COLOR]: [/SIZE] +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Rocco AC= attack 1: Rocco: miss attack 2: [COLOR="Red"]Rocco: Hit (31-4=27) for 11[/COLOR] [URL="http://invisiblecastle.com/roller/view/3605230/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG2[/COLOR]: [/SIZE] +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Xerzuru AC= [COLOR="Red"]attack 1: Xerzuru: Hit (Roll 32) for 10[/COLOR] attack 2: Xerzuru: Miss [URL="http://invisiblecastle.com/roller/view/3605262/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG3:[/COLOR] [/SIZE] Cascade of steel attack vs Skaliss +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= Attack 1: Skalisss: Miss Attack 2: [COLOR="Red"]Skalisss: Hit (32) for 10[/COLOR] [URL="http://invisiblecastle.com/roller/view/3605263/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG4[/COLOR]: [/SIZE] Two Scimitar attacks +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= Attack 1: miss Attack 2:[COLOR="Red"] Skalisss (Roll 29) Hit for 11[/COLOR]: [URL="http://invisiblecastle.com/roller/view/3605267/"]Roll Lookup[/URL] Recharge Cascade of Steel power for TW1, TW2, TW3 and TW4: no, no, yes, and no [URL="http://invisiblecastle.com/roller/view/3605273/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]Vlastoes the Lich[/COLOR] [/SIZE] Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic. Minor: Sustain Frostburn (move to current location on map. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. recharge Frostburn attack: no [URL="http://invisiblecastle.com/roller/view/3605242/"]roll lookup[/URL] [COLOR="Red"]Rocco starts turn inside zone so he'll take 5 cold and necrotic damage[/COLOR] Attack: Shadow Ray: 1d20+18 vs Quan Reflex for 2d8+6 necrotic damage [COLOR="Red"]Quan: Miss [URL="http://invisiblecastle.com/roller/view/3605252/"]Roll Lookup[/URL] [/sblock] [sblock=Damage to Foes and Allies for this round] [SIZE="4"][B]Total Damage to Enemies:[/B][/SIZE] BG2: -62 Lich: -84 TW1: -21 TW2: -6 TW3: -21 TW4: -13 [SIZE="4"][B]Total Damage to allies:[/B][/SIZE] Halleck: -45 (beginning damage) End of Round: [COLOR=red]-45[/COLOR] Skalisss: -24 (beginning damage), -5 (failed save) resist 5 (nementah power), -10 (TG3 attack) resist 5 (nementah power), -11 (TG4 attack) resist 5 (nementah power) End of Round: [COLOR=red]-35[/COLOR] Rocco: -22 (beginning damage), -11 dazed (save ends ((golem attack) resist 5 (nementah power), -11 (TG attack) resist 5 (nementah power) End of Round: [COLOR=red]-34[/COLOR] Vimak: -22 (beginning damage), -5 (lich aura), +22 (healed self), +5 surgeless healing (Halleck power) End of Round: [COLOR=red]-7[/COLOR] Quan: -14 (beginning damage), End of Round: [COLOR=red]-14[/COLOR] Nementah: -1 +19 temp (beginning damage), End of Round: [COLOR="Red"]-1 +19 temp[/COLOR] Primera: Xerzuzu: -1 +13 temp (beginning damage), -10 (TG2 attack) resist 5 (nementah power) End of Round: [COLOR="Red"]-1 +3 temp[/COLOR] [/sblock] [sblock=Stats] [SIZE="4"][B]Party:[/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Nementah[/COLOR]: [/SIZE] HP: [COLOR=red]76[/COLOR]/77 TEMP 19: 13 SurgeValue: 19 Surges: 12/12 AC:22 Fort:23 Reflex21 Will:23 [SIZE="4"][COLOR="Cyan"]Primera[/COLOR]: [/SIZE] HP: 15/15 TEMP: 0 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Xerzuzu[/COLOR]: [/SIZE] HP: 15/15 TEMP: 12 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]68[/COLOR]/75 TEMP: 0 SurgeValue: 18 Surges: [COLOR="Red"]7[/COLOR]/11 AC:26 Fort:22 Reflex:20 Will:22 [SIZE="4"][COLOR="Cyan"]Rocco[/COLOR]: [/SIZE]: [COLOR="Red"]Dazed (save ends)[/COLOR] HP:[COLOR=red]69[/COLOR]/93 TEMP: 0 SurgeValue: 24 Surges: [COLOR="Red"]12[/COLOR]/13 AC:26 Fort:26 Reflex:23 Will:22 [SIZE="4"][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE] [COLOR=red][/COLOR]: [COLOR="Red"]Dazed Save Ends[/COLOR] HP: [COLOR="Red"]51[/COLOR]/86 TEMP 0 SurgeValue: 22 Surges:[COLOR="Red"] 5[/COLOR]/11 AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL [SIZE="4"][COLOR="Cyan"]Halleck[/COLOR]: [/SIZE]: [COLOR=red][/COLOR] HP:[COLOR=red]31[/COLOR]/76 TEMP: 0 SurgeValue: 19 Surges: 9/10 AC:28 Fort:23 Reflex:19 Will:26 [SIZE="4"][COLOR="Cyan"]Quan[/COLOR][/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]56[/COLOR]/70 TEMP: 0 SurgeValue: 17 Surges: 7/7 AC:23 Fort:20 Reflex:24 Will:23 [SIZE="4"][B]Enemies:[/B][/SIZE] Krorg: [COLOR=red]DEAD[/COLOR] BG1: [COLOR=red]DEAD[/COLOR]/250 BG2: [COLOR=red]85[/COLOR]/250 Vlastoes the Lich: [COLOR="Red"]120[/COLOR]/216 TG1: [COLOR=red]58[/COLOR]/126 TG2: [COLOR=red]85[/COLOR]/126 TG3: [COLOR=red]73[/COLOR]/126 TG4: [COLOR=red]101[/COLOR]/126 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=Enemy Information] [SIZE="4"][B][COLOR="Red"]Bone Golem[/COLOR][/B][/SIZE] HP 250; Bloodied 125; see also berserk attack AC 26; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied [SIZE="4"][COLOR="Red"][B]Krong: Collasal Bone Creature[/B][/COLOR][/SIZE] [B]HP[/B] 400; [B]Bloodied[/B] 200 [B]AC [/B]25; [B]Fortitude[/B] 25, [B]Reflex[/B] 23, [B]Will[/B] 24 [B]Immune[/B] disease, fear, poison; [B]Resist[/B] 30 necrotic; [B]Vulnerable[/B] 5 all [B]Saving Throws[/B] +5 [B]Speed[/B] 6, [B]Action Points[/B] 0 [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Bite[/B] (standard, at-will) Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. [IMG]http://www.wizards.com/dnd/images/symbol/Z2a.gif[/IMG] [B]Stone Fury[/B] (standard, at-will) +18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bone Shard Splinters[/B] (immediate reaction, when the Krorg takes damage, at-will) Close burst 3; +15vs AC; 2d6+6 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Breath Weapon[/B] (standard, recharge [IMG]http://www.wizards.com/dnd/images/symbol/5a.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/6a.gif[/IMG]) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bloodied Breath[/B] (free, when first bloodied, encounter) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Krorg breath weapon recharges, and uses it immediately. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Tail Sweep[/B] (standard, at-will) Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. [SIZE="4"][B][COLOR="Red"]Tomb Guardian[/COLOR][/B][/SIZE] HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE="4"][COLOR="Red"][B]Vlastoes the Lich[/B][/COLOR][/SIZE] Initiative +8 Senses Perception +8; darkvision Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. HP 218; Bloodied 109 Regeneration 5 (if the lich takes radiant damage, regeneration doesn’t function on its next turn) AC 26; Fortitude 24, Reflex 26, Will 26 Immune disease, poison; Resist 10 necrotic Saving Throws +2 Speed 6 Action Points 1 r Shadow Ray (standard; at-will) ✦ Necrotic Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage. A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. Indestructible When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed. Second Wind (standard; encounter) ✦ Healing The lich spends a healing surge and regains 54 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn. [/sblock] [sblock=Adventure Summary] [SIZE="4"][B]Summary of Events[/B][/SIZE] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life 12. Killed beholders that were feasting on druids 13. Destroyed gate portal to hell 14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes. 15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. [/sblock] ooc: Party's turn: Check for mistakes.[/COLOR][/COLOR][/COLOR] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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