Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dimsdale" data-source="post: 5970993" data-attributes="member: 79956"><p>[sblock=DM Notes: Please Ignore]</p><p>Quan and Roccos attacks bloody the lich. Skalisss makes two four tomb guardians pay for disengaging from the fight. Nementah and Quan keep chipping away at the bone golem, which now is in a dire state. The bone gone, as a reflex from being hit, turns and smashes its fist into one of the tomb guardians. It then turns a pummels the dwarf with two punches, each not causing the pain they should have due to Nementah's magic. The dwarf is in a state of confusion. Another tomb guarding attacks the dwarf as well but misses. Two other tomb guardians stand guard, motionless at the door. The remaining skeleton attacks the dragonborn, but like many attacks before, the scimitar blows seem to just bounce off the dragonborn's heavy armor. Sparks fly through contact of metal on metal. Now moves by the steps along with the other two guardians. It fires a bolt of necrotic filth, hitting Nementah. It then turns to the warlord. <span style="color: Yellow"><span style="font-size: 15px">Shield bearer, feel the wrath of my power</span></span>. Vlastoes points a boney finger towards Halleck. Shadows form around him suck vitality and life from the warlord, who screams in agony. All the while the lich seems to grow stronger. Its evil laugh echoes through the room. Finally, the warlord, with his life drained from him, collapses onto the ground in a deep, magically induced state of unconsciousness. </p><p></p><p>[ooc] all witnessing this horrific event must save vs fear:</p><p>success: proceed as usual with next attack</p><p>failure: frozen in terror: grant CA to all foes: no attacks or movements until end of Lich's next turn</p><p>[/ooc]</p><p></p><p>[sblock=Halleck Perception 20]</p><p>Halleck is now in a magically induced comma. You have seen this state of unconsciousness before. The only way that he can be revived is by killing the lich </p><p>[/sblock]</p><p></p><p></p><p>[sblock=Mechanics]</p><p><strong><span style="font-size: 15px">Heroes turn:</span></strong></p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span>:</span>: Hit TW1 for 15, BG2 for 13 and Vlastoes for 14</p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>:</span>: Hits Vlastoes for 30, save vs dazed, +2 defense</p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span>: OA against TW3: hit for 14, OA against TW4: hit for 20, heals self for 27</p><p><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span>: Miss</p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>:</span>: hit for 16 and Vimak gains 5 thp</p><p> </p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="font-size: 15px"><span style="color: Red">BG2</span>: </span></p><p>Berserker Slam: Immediate Interrupt (when bloodied, golem makes a slam attack against a ramdom target within reach)</p><p>Possible targets:</p><p>1. Lich</p><p>2. Primera</p><p>3. Rocco </p><p>4. Halleck</p><p>5. TW1</p><p></p><p>Random attack: 1d5 = <a href="http://invisiblecastle.com/roller/view/3611895/" target="_blank">5</a></p><p>Targets TW1</p><p>Slam attack: 1d20+18 for 2d8+5 </p><p>Hit TW1 for 15 and dazed (save ends)</p><p><a href="http://invisiblecastle.com/roller/view/3611900/" target="_blank">Roll Lookup</a></p><p></p><p>Double Slam Attack vs Rooco: 1d20+18 vs Rocco AC and 1d20+18 (bloodied) vs Rocco again AC for 2d8+5:</p><p><span style="color: Red">Rocco Hit (roll 34) for 13 -5 = 8 dazed (save ends)</span></p><p><span style="color: Red"><span style="color: Red">Rocco Hit (roll 33) for 17 - 5 = 12 already dazed</span></span></p><p><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3611903/" target="_blank">Roll Lookup</a></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">rampage recharge = yes (from previous round)</span></p><p><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3577649/" target="_blank">Roll Lookup</a></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">TG1</span>: </span></span></p><p><span style="color: Red">+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Rocco AC= </span></p><p><span style="color: Red">attack 1: Rocco: Miss</span></p><p><span style="color: Red">attack 2: Rocco: Miss</span></p><p><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3611906/" target="_blank">Roll Lookup</a></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">TG2</span>: </span></span></p><p><span style="color: Red">no attack: Guarding door</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">TG3:</span> </span></span></p><p><span style="color: Red">No attack: Guarding door</span></p><p><span style="color: Red">Note: Cascade of Steel Recharged for TG3</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">TG4</span>: </span></span></p><p><span style="color: Red">Two Scimitar attacks</span></p><p><span style="color: Red">+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= </span></p><p><span style="color: Red">Attack 1: miss</span></p><p><span style="color: Red">Attack 2: miss</span></p><p><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3612100/" target="_blank">Roll Lookup</a></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Recharge Cascade of Steel power for TW1, TW2, TW4: no, yes, yes</span></p><p><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3612101/" target="_blank">Roll Lookup</a></span></p><p><span style="color: Red">So...TW2 and TW4 as well as TW3 have recharged cascade of steel. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Red">Vlastoes the Lich</span> </span></span></p><p><span style="color: Red">Regenerate 5</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Necromantic Aura (Necrotic) aura 5; any living creature that enters</span></p><p><span style="color: Red">or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic. No affect on Vimak since he's outside the aura range</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Minor: Sustain Frostburn (keep at same location on map)</span></p><p><span style="color: Red">Any creature that starts its turn within the zone takes 5 cold</span></p><p><span style="color: Red">and necrotic damage. The lich can sustain or dismiss the zone as</span></p><p><span style="color: Red">a minor action.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="color: Red">Rocco starts turn inside zone so he'll take 5 cold and necrotic damage</span></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">recharge Frostburn attack: no</span></p><p><span style="color: Red">Roll Lookup</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Attack: Shadow Ray: 1d20+18 vs Nementah Reflex for 2d8+6 necrotic damage</span></p><p><span style="color: Red"><span style="color: Red">Nementah hit for 11-5 = 6 </span></span></p><p><span style="color: Red"><a href="http://invisiblecastle.com/roller/view/3612109/" target="_blank">Roll Lookup</a></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">STORY LINE ATTACK</span></p><p><span style="color: Red">Free: When bloodied, Vlastoes can do a life transference: Target Halleck. </span></p><p><span style="color: Red">45 hp from Halleck transfers to Vlastoes leaving Halleck in a state of unconsciousness.</span></p><p><span style="color: Red">Halleck cannot be revived unless Vlastoes is killed. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Everyone: save vs fear: </span></p><p><span style="color: Red">Success: Proceed with next attack</span></p><p><span style="color: Red">Failure: Frozen in terror TENT</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">[/sblock]</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">[sblock=Damage to Foes and Allies for this round]</span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Total Damage to Enemies:</strong></span></span></p><p><span style="color: Red">BG2: -29</span></p><p><span style="color: Red">Lich: -44+5 (regen) + 45 (Life transfer Power) = +6</span></p><p><span style="color: Red">TW1: -30 and dazed (save ends)</span></p><p><span style="color: Red">TW2: -</span></p><p><span style="color: Red">TW3: -15</span></p><p><span style="color: Red">TW4: -20</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Total Damage to allies:</strong></span> </span></p><p><span style="color: Red">Halleck: -45 (beginning damage) -31 (life transference Lich power)</span></p><p><span style="color: Red">End of Round: <span style="color: red">-76 and unconscious</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Skalisss: -35 (beginning damage), +27 (heals self)</span></p><p><span style="color: Red">End of Round: <span style="color: red">-8</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Rocco: -34 (beginning damage), -8 and dazed (save ends) (golem hit 1), -12 (golem hit 2), </span></p><p><span style="color: Red">End of Round: <span style="color: red">-54</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Vimak: -7 (beginning damage) +5 THP</span></p><p><span style="color: Red">End of Round: <span style="color: red">-7</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Quan: -14 (beginning damage), </span></p><p><span style="color: Red">End of Round: <span style="color: red">-14</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Nementah: -1 +19 temp (beginning damage) -6 (lich)</span></p><p><span style="color: Red">End of Round: <span style="color: Red">-1 +13 temp</span></span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Primera: </span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">Xerzuzu: -1 +8 temp (beginning damage)</span></p><p><span style="color: Red">End of Round: <span style="color: Red">-1 +8 temp</span></span></p><p><span style="color: Red">[/sblock]</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">[sblock=Stats]</span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Party:</strong></span></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>: </span></span></p><p><span style="color: Red">HP: <span style="color: red">76</span>/77 TEMP 13: 13 SurgeValue: 19 Surges: 12/12</span></p><p><span style="color: Red">AC:22 Fort:23 Reflex21 Will:23</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Primera</span>: </span></span></p><p><span style="color: Red">HP: 15/15 TEMP: 0 </span></p><p><span style="color: Red">AC:24 Fort:25 Reflex23 Will:25</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Xerzuzu</span>: </span></span></p><p><span style="color: Red">HP: 15/15 TEMP: 12</span></p><p><span style="color: Red">AC:24 Fort:25 Reflex23 Will:25</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span> </span></p><p><span style="color: Red">HP: <span style="color: red">68</span>/75 TEMP: 0 SurgeValue: 18 Surges: <span style="color: Red">7</span>/11</span></p><p><span style="color: Red">AC:26 Fort:22 Reflex:20 Will:22</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>: </span>: <span style="color: Red">Bloodied Dazed (save ends)</span></span></p><p><span style="color: Red">HP:<span style="color: red">39</span>/93 TEMP: 0 SurgeValue: 24 Surges: <span style="color: Red">12</span>/13</span></p><p><span style="color: Red">AC:26 Fort:26 Reflex:23 Will:22</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span> : <span style="color: Red">Dazed Save Ends</span></span></p><p><span style="color: Red">HP: <span style="color: Red">78</span>/86 TEMP 0 SurgeValue: 22 Surges:<span style="color: Red"> 5</span>/11</span></p><p><span style="color: Red">AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Halleck</span>: </span>: <span style="color: red">unconscious</span></span></p><p><span style="color: Red">HP:<span style="color: red">0</span>/76 TEMP: 0 SurgeValue: 19 Surges: 9/10</span></p><p><span style="color: Red">AC:28 Fort:23 Reflex:19 Will:26</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Cyan">Quan</span></span> </span></p><p><span style="color: Red">HP: <span style="color: red">56</span>/70 TEMP: 0 SurgeValue: 17 Surges: 7/7</span></p><p><span style="color: Red">AC:23 Fort:20 Reflex:24 Will:23</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Enemies:</strong></span></span></p><p><span style="color: Red">Krorg: <span style="color: red">DEAD</span></span></p><p><span style="color: Red">BG1: <span style="color: red">DEAD</span>/250 </span></p><p><span style="color: Red">BG2: <span style="color: red">56</span>/250 <span style="color: Red">Bloodied</span></span></p><p><span style="color: Red">Vlastoes the Lich: <span style="color: Red">126</span>/216</span></p><p><span style="color: Red">TG1: <span style="color: red">30</span>/126 <span style="color: Red">Bloodied (Dazed (save ends))</span></span></p><p><span style="color: Red">TG2: <span style="color: red">85</span>/126 </span></p><p><span style="color: Red">TG3: <span style="color: red">58</span>/126 <span style="color: Red">Bloodied</span></span></p><p><span style="color: Red">TG4: <span style="color: red">81</span>/126</span></p><p><span style="color: Red">[/sblock]</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">[sblock=map]</span></p><p><span style="color: Red"><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></span></p><p><span style="color: Red">[/sblock]</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red">[sblock=Enemy Information]</span></p><p><span style="color: Red"><span style="font-size: 15px"><strong><span style="color: Red">Bone Golem</span></strong></span></span></p><p><span style="color: Red">HP 250; Bloodied 125; see also berserk attack</span></p><p><span style="color: Red">AC 26; Fortitude 29, Refl ex 21, Will 22</span></p><p><span style="color: Red">Saving Throws +2</span></p><p><span style="color: Red">Speed 6; can’t shift</span></p><p><span style="color: Red">Action Points 1</span></p><p><span style="color: Red">m Slam (standard; at-will)</span></p><p><span style="color: Red">Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</span></p><p><span style="color: Red">the target is dazed (save ends).</span></p><p><span style="color: Red">M Double Attack (standard; at-will)</span></p><p><span style="color: Red">The bone golem makes two slam attacks.</span></p><p><span style="color: Red">M Berserk Attack (immediate reaction, when damaged by an attack</span></p><p><span style="color: Red">while bloodied; at-will)</span></p><p><span style="color: Red">The bone golem makes a slam attack against a random target</span></p><p><span style="color: Red">within its reach.</span></p><p><span style="color: Red">M Golem Rampage (standard; recharge 5,6 )</span></p><p><span style="color: Red">The bone golem moves up to its speed plus 2 and can move</span></p><p><span style="color: Red">through enemies’ spaces, provoking opportunity attacks as</span></p><p><span style="color: Red">normal. When it enters a creature’s space (ally or enemy), the</span></p><p><span style="color: Red">golem makes a slam attack against that creature. The creature</span></p><p><span style="color: Red">remains in its space, and the golem must leave the space after</span></p><p><span style="color: Red">it attacks. The golem must end its rampage in an unoccupied</span></p><p> <span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Red"><strong>Krong: Collasal Bone Creature</strong></span></span></span></p><p><span style="color: Red"><strong>HP</strong> 400; <strong>Bloodied</strong> 200</span></p><p><span style="color: Red"><strong>AC </strong>25; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 23, <strong>Will</strong> 24</span></p><p><span style="color: Red"><strong>Immune</strong> disease, fear, poison; <strong>Resist</strong> 30 necrotic; <strong>Vulnerable</strong> 5 all</span></p><p><span style="color: Red"><strong>Saving Throws</strong> +5</span></p><p><span style="color: Red"><strong>Speed</strong> 6,</span></p><p><span style="color: Red"><strong>Action Points</strong> 0</span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bite</strong> (standard, at-will) </span></p><p><span style="color: Red">Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. </span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Stone Fury</strong> (standard, at-will) </span></p><p><span style="color: Red">+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.</span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bone Shard Splinters</strong> (immediate reaction, when the Krorg takes damage, at-will) </span></p><p><span style="color: Red">Close burst 3; +15vs AC; 2d6+6 damage. </span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Breath Weapon</strong> (standard, recharge <img src="http://www.wizards.com/dnd/images/symbol/5a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/6a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></span></p><p><span style="color: Red">Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. </span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bloodied Breath</strong> (free, when first bloodied, encounter) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></span></p><p><span style="color: Red">Krorg breath weapon recharges, and uses it immediately.</span></p><p><span style="color: Red"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Tail Sweep</strong> (standard, at-will) </span></p><p><span style="color: Red">Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><strong><span style="color: Red">Tomb Guardian</span></strong></span></span></p><p><span style="color: Red">HP 126; Bloodied 63</span></p><p><span style="color: Red">AC 23; Fortitude 22, Refl ex 23, Will 20</span></p><p><span style="color: Red">Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</span></p><p><span style="color: Red">Speed 8</span></p><p><span style="color: Red">mTwin Scimitar Strike (standard; at-will) ✦ Weapon</span></p><p><span style="color: Red">The skeletal tomb guardian makes two scimitar attacks against</span></p><p><span style="color: Red">the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This</span></p><p><span style="color: Red">also holds true for opportunity attacks. </span></p><p><span style="color: Red">M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</span></p><p><span style="color: Red">The skeletal tomb guardian makes two twin scimitar strike attacks</span></p><p><span style="color: Red">(four scimitar attacks total).</span></p><p><span style="color: Red">M Sudden Strike (immediate reaction, when an adjacent enemy</span></p><p><span style="color: Red">shifts; at-will) ✦ Weapon</span></p><p><span style="color: Red">The skeletal tomb guardian makes a melee basic attack against</span></p><p><span style="color: Red">the enemy.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><span style="font-size: 15px"><span style="color: Red"><strong>Vlastoes the Lich</strong></span></span></span></p><p><span style="color: Red">Initiative +8 Senses Perception +8; darkvision</span></p><p><span style="color: Red">Necromantic Aura (Necrotic) aura 5; any living creature that enters</span></p><p><span style="color: Red">or starts its turn in the aura takes 5 necrotic damage.</span></p><p><span style="color: Red">HP 218; Bloodied 109</span></p><p><span style="color: Red">Regeneration 5 (if the lich takes radiant damage, regeneration</span></p><p><span style="color: Red">doesn’t function on its next turn)</span></p><p><span style="color: Red">AC 26; Fortitude 24, Reflex 26, Will 26</span></p><p><span style="color: Red">Immune disease, poison; Resist 10 necrotic</span></p><p><span style="color: Red">Saving Throws +2</span></p><p><span style="color: Red">Speed 6</span></p><p><span style="color: Red">Action Points 0</span></p><p><span style="color: Red">r Shadow Ray (standard; at-will) ✦ Necrotic</span></p><p><span style="color: Red">Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.</span></p><p><span style="color: Red">A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,</span></p><p><span style="color: Red">Necrotic, Zone</span></p><p><span style="color: Red">Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</span></p><p><span style="color: Red">necrotic damage. The burst creates a zone that lasts until the end</span></p><p><span style="color: Red">of the lich’s next turn. The zone is considered difficult terrain.</span></p><p><span style="color: Red">Any creature that starts its turn within the zone takes 5 cold</span></p><p><span style="color: Red">and necrotic damage. The lich can sustain or dismiss the zone as</span></p><p><span style="color: Red">a minor action.</span></p><p><span style="color: Red">Indestructible</span></p><p><span style="color: Red">When a lich is reduced to 0 hit points, its body and possessions</span></p><p><span style="color: Red">crumble into dust, but it is not destroyed. It reappears (along with</span></p><p><span style="color: Red">its possessions) in 1d10 days within 1 square of its phylactery,</span></p><p><span style="color: Red">unless the phylactery is also found and destroyed.</span></p><p><span style="color: Red">Second Wind (standard; encounter) ✦ Healing</span></p><p><span style="color: Red">The lich spends a healing surge and regains 54 hit points. The</span></p><p><span style="color: Red">lich gains a +2 bonus to all defenses until the start of its next</span></p><p><span style="color: Red">turn.</span></p><p><span style="color: Red">***special power: Life Transference: Transfers life from </span></p><p><span style="color: Red">target to himself. (fear: save ends): success: no affect on </span></p><p><span style="color: Red">failure: frozen in terror (no movement or attack) until end</span></p><p><span style="color: Red">of Lich's next turn. </span></p><p><span style="color: Red">[/sblock]</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">[sblock=Adventure Summary]</span></p><p><span style="color: Red"><span style="font-size: 15px"><strong>Summary of Events</strong></span></span></p><p><span style="color: Red">1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</span></p><p><span style="color: Red">2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</span></p><p><span style="color: Red">3. Prevented a possible encounter with a pack of wolves...for the moment</span></p><p><span style="color: Red">4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</span></p><p><span style="color: Red">5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</span></p><p><span style="color: Red">6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</span></p><p><span style="color: Red">7. Mark is successfully removed from Lerrick by brother Buchta. </span></p><p><span style="color: Red">8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </span></p><p><span style="color: Red">9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</span></p><p><span style="color: Red">10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </span></p><p><span style="color: Red">11. Party helps Druid retrieve artifact: The Branch of Life</span></p><p><span style="color: Red">12. Killed beholders that were feasting on druids</span></p><p><span style="color: Red">13. Destroyed gate portal to hell</span></p><p><span style="color: Red">14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.</span></p><p><span style="color: Red">15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. </span></p><p><span style="color: Red">[/sblock]</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">ooc: Party's turn: Check for mistakes.</span></p><p><span style="color: Red">[/sblock]</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">ooc: Quan up, then bad guys.</span></p></blockquote><p></p>
[QUOTE="dimsdale, post: 5970993, member: 79956"] [sblock=DM Notes: Please Ignore] Quan and Roccos attacks bloody the lich. Skalisss makes two four tomb guardians pay for disengaging from the fight. Nementah and Quan keep chipping away at the bone golem, which now is in a dire state. The bone gone, as a reflex from being hit, turns and smashes its fist into one of the tomb guardians. It then turns a pummels the dwarf with two punches, each not causing the pain they should have due to Nementah's magic. The dwarf is in a state of confusion. Another tomb guarding attacks the dwarf as well but misses. Two other tomb guardians stand guard, motionless at the door. The remaining skeleton attacks the dragonborn, but like many attacks before, the scimitar blows seem to just bounce off the dragonborn's heavy armor. Sparks fly through contact of metal on metal. Now moves by the steps along with the other two guardians. It fires a bolt of necrotic filth, hitting Nementah. It then turns to the warlord. [COLOR="Yellow"][SIZE="4"]Shield bearer, feel the wrath of my power[/SIZE][/COLOR]. Vlastoes points a boney finger towards Halleck. Shadows form around him suck vitality and life from the warlord, who screams in agony. All the while the lich seems to grow stronger. Its evil laugh echoes through the room. Finally, the warlord, with his life drained from him, collapses onto the ground in a deep, magically induced state of unconsciousness. [ooc] all witnessing this horrific event must save vs fear: success: proceed as usual with next attack failure: frozen in terror: grant CA to all foes: no attacks or movements until end of Lich's next turn [/ooc] [sblock=Halleck Perception 20] Halleck is now in a magically induced comma. You have seen this state of unconsciousness before. The only way that he can be revived is by killing the lich [/sblock] [sblock=Mechanics] [B][SIZE=4]Heroes turn:[/SIZE][/B] [SIZE=4][COLOR="Cyan"]Quan[/COLOR]:[/SIZE]: Hit TW1 for 15, BG2 for 13 and Vlastoes for 14 [SIZE=4][COLOR="Cyan"]Rocco[/COLOR]:[/SIZE]: Hits Vlastoes for 30, save vs dazed, +2 defense [SIZE=4][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE]: OA against TW3: hit for 14, OA against TW4: hit for 20, heals self for 27 [SIZE=4][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE]: Miss [SIZE=4][COLOR="Cyan"]Nementah[/COLOR]:[/SIZE]: hit for 16 and Vimak gains 5 thp [SIZE=4][B]Baddies turn:[/B][/SIZE] [SIZE=4][COLOR="Red"]BG2[/COLOR]: [/SIZE] Berserker Slam: Immediate Interrupt (when bloodied, golem makes a slam attack against a ramdom target within reach) Possible targets: 1. Lich 2. Primera 3. Rocco 4. Halleck 5. TW1 Random attack: 1d5 = [URL="http://invisiblecastle.com/roller/view/3611895/"]5[/URL] Targets TW1 Slam attack: 1d20+18 for 2d8+5 Hit TW1 for 15 and dazed (save ends) [URL="http://invisiblecastle.com/roller/view/3611900/"]Roll Lookup[/URL] Double Slam Attack vs Rooco: 1d20+18 vs Rocco AC and 1d20+18 (bloodied) vs Rocco again AC for 2d8+5: [COLOR="Red"]Rocco Hit (roll 34) for 13 -5 = 8 dazed (save ends)[/COLOR] [COLOR="Red"][COLOR="Red"]Rocco Hit (roll 33) for 17 - 5 = 12 already dazed[/COLOR] [URL="http://invisiblecastle.com/roller/view/3611903/"]Roll Lookup[/URL] rampage recharge = yes (from previous round) [URL="http://invisiblecastle.com/roller/view/3577649/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG1[/COLOR]: [/SIZE] +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Rocco AC= attack 1: Rocco: Miss attack 2: Rocco: Miss [URL="http://invisiblecastle.com/roller/view/3611906/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG2[/COLOR]: [/SIZE] no attack: Guarding door [SIZE="4"][COLOR="Red"]TG3:[/COLOR] [/SIZE] No attack: Guarding door Note: Cascade of Steel Recharged for TG3 [SIZE="4"][COLOR="Red"]TG4[/COLOR]: [/SIZE] Two Scimitar attacks +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC= Attack 1: miss Attack 2: miss [URL="http://invisiblecastle.com/roller/view/3612100/"]Roll Lookup[/URL] Recharge Cascade of Steel power for TW1, TW2, TW4: no, yes, yes [URL="http://invisiblecastle.com/roller/view/3612101/"]Roll Lookup[/URL] So...TW2 and TW4 as well as TW3 have recharged cascade of steel. [SIZE="4"][COLOR="Red"]Vlastoes the Lich[/COLOR] [/SIZE] Regenerate 5 Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic. No affect on Vimak since he's outside the aura range Minor: Sustain Frostburn (keep at same location on map) Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. [COLOR="Red"]Rocco starts turn inside zone so he'll take 5 cold and necrotic damage[/COLOR] recharge Frostburn attack: no Roll Lookup Attack: Shadow Ray: 1d20+18 vs Nementah Reflex for 2d8+6 necrotic damage [COLOR="Red"]Nementah hit for 11-5 = 6 [/color] [URL="http://invisiblecastle.com/roller/view/3612109/"]Roll Lookup[/URL] STORY LINE ATTACK Free: When bloodied, Vlastoes can do a life transference: Target Halleck. 45 hp from Halleck transfers to Vlastoes leaving Halleck in a state of unconsciousness. Halleck cannot be revived unless Vlastoes is killed. Everyone: save vs fear: Success: Proceed with next attack Failure: Frozen in terror TENT [/sblock] [sblock=Damage to Foes and Allies for this round] [SIZE="4"][B]Total Damage to Enemies:[/B][/SIZE] BG2: -29 Lich: -44+5 (regen) + 45 (Life transfer Power) = +6 TW1: -30 and dazed (save ends) TW2: - TW3: -15 TW4: -20 [SIZE="4"][B]Total Damage to allies:[/B][/SIZE] Halleck: -45 (beginning damage) -31 (life transference Lich power) End of Round: [COLOR=red]-76 and unconscious[/COLOR] Skalisss: -35 (beginning damage), +27 (heals self) End of Round: [COLOR=red]-8[/COLOR] Rocco: -34 (beginning damage), -8 and dazed (save ends) (golem hit 1), -12 (golem hit 2), End of Round: [COLOR=red]-54[/COLOR] Vimak: -7 (beginning damage) +5 THP End of Round: [COLOR=red]-7[/COLOR] Quan: -14 (beginning damage), End of Round: [COLOR=red]-14[/COLOR] Nementah: -1 +19 temp (beginning damage) -6 (lich) End of Round: [COLOR="Red"]-1 +13 temp[/COLOR] Primera: Xerzuzu: -1 +8 temp (beginning damage) End of Round: [COLOR="Red"]-1 +8 temp[/COLOR] [/sblock] [sblock=Stats] [SIZE="4"][B]Party:[/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Nementah[/COLOR]: [/SIZE] HP: [COLOR=red]76[/COLOR]/77 TEMP 13: 13 SurgeValue: 19 Surges: 12/12 AC:22 Fort:23 Reflex21 Will:23 [SIZE="4"][COLOR="Cyan"]Primera[/COLOR]: [/SIZE] HP: 15/15 TEMP: 0 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Xerzuzu[/COLOR]: [/SIZE] HP: 15/15 TEMP: 12 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]68[/COLOR]/75 TEMP: 0 SurgeValue: 18 Surges: [COLOR="Red"]7[/COLOR]/11 AC:26 Fort:22 Reflex:20 Will:22 [SIZE="4"][COLOR="Cyan"]Rocco[/COLOR]: [/SIZE]: [COLOR="Red"]Bloodied Dazed (save ends)[/COLOR] HP:[COLOR=red]39[/COLOR]/93 TEMP: 0 SurgeValue: 24 Surges: [COLOR="Red"]12[/COLOR]/13 AC:26 Fort:26 Reflex:23 Will:22 [SIZE="4"][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE] [COLOR=red][/COLOR]: [COLOR="Red"]Dazed Save Ends[/COLOR] HP: [COLOR="Red"]78[/COLOR]/86 TEMP 0 SurgeValue: 22 Surges:[COLOR="Red"] 5[/COLOR]/11 AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL [SIZE="4"][COLOR="Cyan"]Halleck[/COLOR]: [/SIZE]: [COLOR=red]unconscious[/COLOR] HP:[COLOR=red]0[/COLOR]/76 TEMP: 0 SurgeValue: 19 Surges: 9/10 AC:28 Fort:23 Reflex:19 Will:26 [SIZE="4"][COLOR="Cyan"]Quan[/COLOR][/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]56[/COLOR]/70 TEMP: 0 SurgeValue: 17 Surges: 7/7 AC:23 Fort:20 Reflex:24 Will:23 [SIZE="4"][B]Enemies:[/B][/SIZE] Krorg: [COLOR=red]DEAD[/COLOR] BG1: [COLOR=red]DEAD[/COLOR]/250 BG2: [COLOR=red]56[/COLOR]/250 [COLOR="Red"]Bloodied[/COLOR] Vlastoes the Lich: [COLOR="Red"]126[/COLOR]/216 TG1: [COLOR=red]30[/COLOR]/126 [COLOR="Red"]Bloodied (Dazed (save ends))[/COLOR] TG2: [COLOR=red]85[/COLOR]/126 TG3: [COLOR=red]58[/COLOR]/126 [COLOR="Red"]Bloodied[/COLOR] TG4: [COLOR=red]81[/COLOR]/126 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=Enemy Information] [SIZE="4"][B][COLOR="Red"]Bone Golem[/COLOR][/B][/SIZE] HP 250; Bloodied 125; see also berserk attack AC 26; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied [SIZE="4"][COLOR="Red"][B]Krong: Collasal Bone Creature[/B][/COLOR][/SIZE] [B]HP[/B] 400; [B]Bloodied[/B] 200 [B]AC [/B]25; [B]Fortitude[/B] 25, [B]Reflex[/B] 23, [B]Will[/B] 24 [B]Immune[/B] disease, fear, poison; [B]Resist[/B] 30 necrotic; [B]Vulnerable[/B] 5 all [B]Saving Throws[/B] +5 [B]Speed[/B] 6, [B]Action Points[/B] 0 [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Bite[/B] (standard, at-will) Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. [IMG]http://www.wizards.com/dnd/images/symbol/Z2a.gif[/IMG] [B]Stone Fury[/B] (standard, at-will) +18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bone Shard Splinters[/B] (immediate reaction, when the Krorg takes damage, at-will) Close burst 3; +15vs AC; 2d6+6 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Breath Weapon[/B] (standard, recharge [IMG]http://www.wizards.com/dnd/images/symbol/5a.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/6a.gif[/IMG]) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bloodied Breath[/B] (free, when first bloodied, encounter) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Krorg breath weapon recharges, and uses it immediately. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Tail Sweep[/B] (standard, at-will) Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. [SIZE="4"][B][COLOR="Red"]Tomb Guardian[/COLOR][/B][/SIZE] HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE="4"][COLOR="Red"][B]Vlastoes the Lich[/B][/COLOR][/SIZE] Initiative +8 Senses Perception +8; darkvision Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. HP 218; Bloodied 109 Regeneration 5 (if the lich takes radiant damage, regeneration doesn’t function on its next turn) AC 26; Fortitude 24, Reflex 26, Will 26 Immune disease, poison; Resist 10 necrotic Saving Throws +2 Speed 6 Action Points 0 r Shadow Ray (standard; at-will) ✦ Necrotic Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage. A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. Indestructible When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed. Second Wind (standard; encounter) ✦ Healing The lich spends a healing surge and regains 54 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn. ***special power: Life Transference: Transfers life from target to himself. (fear: save ends): success: no affect on failure: frozen in terror (no movement or attack) until end of Lich's next turn. [/sblock] [sblock=Adventure Summary] [SIZE="4"][B]Summary of Events[/B][/SIZE] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life 12. Killed beholders that were feasting on druids 13. Destroyed gate portal to hell 14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes. 15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. [/sblock] ooc: Party's turn: Check for mistakes. [/sblock] ooc: Quan up, then bad guys.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
Top