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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5976823" data-attributes="member: 79956"><p>[sblock=dm notes: please ignore]</p><p>As the door burst open Zharne and Prime are immediately attacked by tomb guardians. The bard then blasts one fo the guardians and the lich further into the room where Prime and Zharne rush forward, with Zharne striking a tomb guardian and the lich, leaving both dazed. Rocco kills of one of the tomb guardians with bone crushing blow. Vimak, Quan and the newcomers Sharpe and Zharne finish off another one. Prime makes his presence known by the lich, but not before the Vlastoes touches Zharne, sending painful necrotic energy through his body. The golem goes on a rampage, first hitting the dwarf, then punching its way through a group of allies leaving Zharne, Xeruzu, Primera and Quan dazed and confused. Only the dragonborn was able to deflect the golems brutal attacks. Vermetrax magic keeps one of the tomb guardians at bay. </p><p></p><p>[sblock=Mechanics]</p><p><strong><span style="font-size: 15px">Heroes turn:</span></strong></p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span>:</span>: kills TG4</p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>:</span>: kills TG1, save vs dazed</p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span>: Hits tg4 for 19, divine challenge on tg4</p><p><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span>: hits tg4 for 21</p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>:</span>: miss, heals rocco for surge +8, +5 thp to adjacent allies (Skalisss, X, Vimak, and Quan), 16 surgeless healing for Quan</p><p><span style="font-size: 15px"><span style="color: Cyan">Prime</span>:</span>: miss tg3, marks lich and tg3, gains 5 thp</p><p><span style="font-size: 15px"><span style="color: Cyan">Vermitrax</span>:</span>: Hits tw2 for 15 and is grabbed, lich looses 5 necrotic resistance</p><p><span style="font-size: 15px"><span style="color: Cyan">Sharpe</span>:</span>: Hit tg3 and lich for 10 thunder damage</p><p><span style="font-size: 15px"><span style="color: Cyan">Zharne</span>:</span>: tw4 hit for 19 dazed tent, lich hit for 14 dazed tent</p><p> </p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="font-size: 15px"><span style="color: Red">BG2</span>: </span></p><p>attack: Rampage: </p><p><span style="color: Red">1d20+18 (bloodied) vs Rocco again AC for 2d8+5: (Roll 36) Hit for 14 and dazed (save ends)</span></p><p><span style="color: Red">1d20+18 (bloodied) vs Zharne again AC for 2d8+5: (Roll 24) Hit for 17 and dazed (save ends)</span></p><p><a href="http://invisiblecastle.com/roller/view/3624376/" target="_blank">Roll Lookup</a></p><p></p><p><span style="color: Red">1d20+18 (bloodied) vs Xeruzu again AC for 2d8+5: (Roll 28) Hit for 16 dazed (save ends)</span></p><p>1d20+18 (bloodied) vs Skalisss AC for 2d8+5: Miss</p><p><a href="http://invisiblecastle.com/roller/view/3624380/" target="_blank">Roll Lookup</a></p><p></p><p><span style="color: Red">1d20+18 (bloodied) vs Primera AC for 2d8+5: (Roll 26) Hit for 12 and dazed (save ends)</span></p><p><span style="color: Red">1d20+18 (bloodied) vs Quan AC for 2d8+5: (Roll 29) Hit for 13 and dazed (save ends)</span></p><p><a href="http://invisiblecastle.com/roller/view/3624382/" target="_blank">Roll Lookup</a></p><p></p><p>rampage recharge = no </p><p><a href="http://invisiblecastle.com/roller/view/3624385/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG2</span>: </span></p><p>attack: see Bane of Black Dragon Post</p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG3:</span> </span></p><p>Attack: see Bane of Black Dragon Post</p><p></p><p>Recharge Cascade of Steel power for TW2, TW3: no, no</p><p><a href="http://invisiblecastle.com/roller/view/3624551/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">Vlastoes the Lich</span> </span></p><p>Regenerate 5</p><p></p><p>Necromantic Aura (Necrotic) aura 5; any living creature that enters</p><p>or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic. No affect on Vimak since he's outside the aura range</p><p></p><p>Minor: Sustain Frostburn (keep at same location on map)</p><p>Any creature that starts its turn within the zone takes 5 cold</p><p>and necrotic damage. The lich can sustain or dismiss the zone as</p><p>a minor action.</p><p></p><p><span style="color: Red"> Prime, Zharne, and Vimak take 5 damage from aura</span></p><p>Prime and Zharne damage has already been applied in Bane of Back dragon post</p><p></p><p>Attack: Shadow Ray: 1d20+18 vs Zharne Reflex for 2d8+6 necrotic damage</p><p><span style="color: Red">Zharne (Roll 24) Hit for 17 necrotic damage</span></p><p><a href="http://invisiblecastle.com/roller/view/3624569/" target="_blank">Roll Lookup</a></p><p></p><p>recharge Frostburn attack: yes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><a href="http://invisiblecastle.com/roller/view/3624577/" target="_blank">Roll Lookup</a></p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Damage to Foes and Allies for this round]</p><p><span style="font-size: 15px"><strong>Total Damage to Enemies:</strong></span></p><p>BG2: none </p><p>Lich: -24 and dazed tent</p><p>TW1: Dead</p><p>TW2: -15 grabbed </p><p>TW3: -10</p><p>TW4: -64 and dazed tent</p><p></p><p><span style="font-size: 15px"><strong>Total Damage to allies:</strong></span> </p><p>Skalisss: -8 (beginning damage), +5 thp (primera healing)</p><p>End of Round: <span style="color: red">-8+5 thp</span></p><p> </p><p>Rocco: -54 (beginning damage), +32 (healing from Nementah), hit for 14 and dazed (save ends)</p><p>End of Round: <span style="color: red">-36 and dazed (save ends)</span></p><p> </p><p>Vimak: -7 +5 TMP (beginning damage), -5 (lich aura), </p><p>End of Round: <span style="color: red">-7</span></p><p> </p><p>Quan: -14 (beginning damage), +5 thp (primera healing), +16 surgeless healing (primera healing), hit for 13 and dazed (save ends)</p><p>End of Round: <span style="color: red">-7 and dazed (save ends)</span></p><p> </p><p>Nementah: -1 +13 temp (beginning damage) </p><p>End of Round: </p><p> </p><p>Primera: -12 </p><p> </p><p>Xerzuzu: -1 +8 temp (beginning damage), -16 and dazed (save ends)</p><p>End of Round: <span style="color: Red">-9 dazed (save ends)</span></p><p></p><p>Prime: -0 (beginning damage)-17(lich aura and attack from tomb guardian)</p><p>End of Round: <span style="color: Red">-17</span></p><p></p><p>Vermitrax: -0 (beginning damage)</p><p>End of Round: <span style="color: Red">-0</span></p><p></p><p>Sharpe: -0 (beginning damage)</p><p>End of Round: <span style="color: Red">-0</span></p><p></p><p>Zhanre: -0 (beginning damage), - (tg attack), -17 and dazed (save ends) (bone golem), -17 (lich attack)</p><p>End of Round: <span style="color: Red">-34</span> </p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Party:</strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>: </span></p><p>HP: <span style="color: red">76</span>/77 TEMP 13: 13 SurgeValue: 19 Surges: 12/12</p><p>AC:22 Fort:23 Reflex21 Will:23</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Primera</span>: </span><span style="color: Red">Dazed (save ends)</span></p><p>HP: 15/15 TEMP: 0 </p><p>AC:24 Fort:25 Reflex23 Will:25</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Xerzuzu</span>: </span><span style="color: Red">Dazed (save ends)</span></p><p>HP: 6/15 TEMP: 0</p><p>AC:24Fort:25 Reflex23 Will:25</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span> </p><p>HP: <span style="color: red">68</span>/75 TEMP: 5 SurgeValue: 18 Surges: <span style="color: Red">7</span>/11</p><p>AC:26 Fort:22 Reflex:20 Will:22</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>: </span>: <span style="color: Red">Dazed (save ends)</span>HP:<span style="color: red">57</span>/93 TEMP: 0 SurgeValue: 24 Surges: <span style="color: Red">11</span>/13 AC:26 Fort:26 Reflex:23 Will:22</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span> : HP: <span style="color: Red">78</span>/86 TEMP 5 SurgeValue: 22 Surges:<span style="color: Red"> 5</span>/11 AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span></span> <span style="color: Red">Dazed (save ends)</span></p><p>HP: <span style="color: red">63</span>/70 TEMP: 0 SurgeValue: 17 Surges: 7/7</p><p>AC:23 Fort:20 Reflex:24 Will:23</p><p></p><p><span style="color: Cyan"><span style="font-size: 15px">Prime:</span> </span></p><p>Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1</p><p>HP: <span style="color: red">60</span>/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14</p><p> </p><p><span style="color: Cyan"><span style="font-size: 15px">Sharpe: [/SIZE</span></span><span style="font-size: 15px">]</span></p><p><span style="font-size: 15px">AC 20, Fort: 17, Ref: 15, Will: 19 AP 1</span></p><p><span style="font-size: 15px">HP <span style="color: Red">61</span>/61, THP 0: Bloodied 30 Surge Value 15; Surges left 11/11</span></p><p> <span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><span style="color: Cyan"><span style="font-size: 15px">Vermitrax: Not Updated Stats</span></span></span></p><p><span style="font-size: 15px">AC 20; Fort: 18, Ref: 20, Will 20</span></p><p><span style="font-size: 15px">HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</span></p><p><span style="font-size: 15px">Resist 5 Cold 10 Force</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><span style="color: Cyan"><span style="font-size: 15px">Zharne</span> </span><span style="color: Red">Dazed (save ends)</span></span></p><p><span style="font-size: 15px">AC:23, Fort:17, Reflex:21, Will:21, Resist 5 Cold, Speed:8</span></p><p><span style="font-size: 15px">HP:32/66 Bloodied:33, Surge Value:16(18 in Beastform), Surges left:7/9</span></p><p><span style="font-size: 15px">Resist 5 Cold</span></p><p> <span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><strong>Enemies:</strong></span></span></p><p><span style="font-size: 15px">Krorg: <span style="color: red">DEAD</span></span></p><p><span style="font-size: 15px">BG1: <span style="color: red">DEAD</span></span></p><p><span style="font-size: 15px">BG2: <span style="color: red">56</span>/250 <span style="color: Red">Bloodied</span></span></p><p><span style="font-size: 15px">Vlastoes the Lich: <span style="color: Red">102</span>/216 <span style="color: Red">Bloodied Dazed TENT</span></span></p><p><span style="font-size: 15px">TG1: <span style="color: red">Dead</span></span></p><p><span style="font-size: 15px">TG2: <span style="color: red">70</span>/126 <span style="color: Red">Grabbed (save ends)</span></span></p><p><span style="font-size: 15px">TG3: <span style="color: red">48</span>/126 <span style="color: Red">Bloodied</span></span></p><p><span style="font-size: 15px">TG4: <span style="color: red">DEAD</span></span></p><p><span style="font-size: 15px">[/sblock]</span></p><p> <span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[sblock=map]</span></p><p><span style="font-size: 15px"><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></span></p><p><span style="font-size: 15px">[/sblock]</span></p><p> <span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[sblock=Enemy Information]</span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><strong><span style="color: Red">Bone Golem</span></strong></span></span></p><p><span style="font-size: 15px">HP 250; Bloodied 125; see also berserk attack</span></p><p><span style="font-size: 15px">AC 26; Fortitude 29, Refl ex 21, Will 22</span></p><p><span style="font-size: 15px">Saving Throws +2</span></p><p><span style="font-size: 15px">Speed 6; can’t shift</span></p><p><span style="font-size: 15px">Action Points 1</span></p><p><span style="font-size: 15px">m Slam (standard; at-will)</span></p><p><span style="font-size: 15px">Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</span></p><p><span style="font-size: 15px">the target is dazed (save ends).</span></p><p><span style="font-size: 15px">M Double Attack (standard; at-will)</span></p><p><span style="font-size: 15px">The bone golem makes two slam attacks.</span></p><p><span style="font-size: 15px">M Berserk Attack (immediate reaction, when damaged by an attack</span></p><p><span style="font-size: 15px">while bloodied; at-will)</span></p><p><span style="font-size: 15px">The bone golem makes a slam attack against a random target</span></p><p><span style="font-size: 15px">within its reach.</span></p><p><span style="font-size: 15px">M Golem Rampage (standard; recharge 5,6 )</span></p><p><span style="font-size: 15px">The bone golem moves up to its speed plus 2 and can move</span></p><p><span style="font-size: 15px">through enemies’ spaces, provoking opportunity attacks as</span></p><p><span style="font-size: 15px">normal. When it enters a creature’s space (ally or enemy), the</span></p><p><span style="font-size: 15px">golem makes a slam attack against that creature. The creature</span></p><p><span style="font-size: 15px">remains in its space, and the golem must leave the space after</span></p><p><span style="font-size: 15px">it attacks. The golem must end its rampage in an unoccupied</span></p><p> <span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: Red"><strong>Krong: Collasal Bone Creature</strong></span></span></span></p><p><span style="font-size: 15px"><strong>HP</strong> 400; <strong>Bloodied</strong> 200</span></p><p><span style="font-size: 15px"><strong>AC </strong>25; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 23, <strong>Will</strong> 24</span></p><p><span style="font-size: 15px"><strong>Immune</strong> disease, fear, poison; <strong>Resist</strong> 30 necrotic; <strong>Vulnerable</strong> 5 all</span></p><p><span style="font-size: 15px"><strong>Saving Throws</strong> +5</span></p><p><span style="font-size: 15px"><strong>Speed</strong> 6,</span></p><p><span style="font-size: 15px"><strong>Action Points</strong> 0</span></p><p><span style="font-size: 15px"><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bite</strong> (standard, at-will) </span></p><p><span style="font-size: 15px">Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. </span></p><p><span style="font-size: 15px"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Stone Fury</strong> (standard, at-will) </span></p><p><span style="font-size: 15px">+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.</span></p><p><span style="font-size: 15px"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bone Shard Splinters</strong> (immediate reaction, when the Krorg takes damage, at-will) </span></p><p><span style="font-size: 15px">Close burst 3; +15vs AC; 2d6+6 damage. </span></p><p><span style="font-size: 15px"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Breath Weapon</strong> (standard, recharge <img src="http://www.wizards.com/dnd/images/symbol/5a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/6a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></span></p><p><span style="font-size: 15px">Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. </span></p><p><span style="font-size: 15px"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bloodied Breath</strong> (free, when first bloodied, encounter) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></span></p><p><span style="font-size: 15px">Krorg breath weapon recharges, and uses it immediately.</span></p><p><span style="font-size: 15px"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Tail Sweep</strong> (standard, at-will) </span></p><p><span style="font-size: 15px">Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><strong><span style="color: Red">Tomb Guardian</span></strong></span></span></p><p><span style="font-size: 15px">HP 126; Bloodied 63</span></p><p><span style="font-size: 15px">AC 23; Fortitude 22, Refl ex 23, Will 20</span></p><p><span style="font-size: 15px">Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</span></p><p><span style="font-size: 15px">Speed 8</span></p><p><span style="font-size: 15px">mTwin Scimitar Strike (standard; at-will) ✦ Weapon</span></p><p><span style="font-size: 15px">The skeletal tomb guardian makes two scimitar attacks against</span></p><p><span style="font-size: 15px">the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This</span></p><p><span style="font-size: 15px">also holds true for opportunity attacks. </span></p><p><span style="font-size: 15px">M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</span></p><p><span style="font-size: 15px">The skeletal tomb guardian makes two twin scimitar strike attacks</span></p><p><span style="font-size: 15px">(four scimitar attacks total).</span></p><p><span style="font-size: 15px">M Sudden Strike (immediate reaction, when an adjacent enemy</span></p><p><span style="font-size: 15px">shifts; at-will) ✦ Weapon</span></p><p><span style="font-size: 15px">The skeletal tomb guardian makes a melee basic attack against</span></p><p><span style="font-size: 15px">the enemy.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: Red"><strong>Vlastoes the Lich</strong></span></span></span></p><p><span style="font-size: 15px">Initiative +8 Senses Perception +8; darkvision</span></p><p><span style="font-size: 15px">Necromantic Aura (Necrotic) aura 5; any living creature that enters</span></p><p><span style="font-size: 15px">or starts its turn in the aura takes 5 necrotic damage.</span></p><p><span style="font-size: 15px">HP 218; Bloodied 109</span></p><p><span style="font-size: 15px">Regeneration 5 (if the lich takes radiant damage, regeneration</span></p><p><span style="font-size: 15px">doesn’t function on its next turn)</span></p><p><span style="font-size: 15px">AC 26; Fortitude 24, Reflex 26, Will 26</span></p><p><span style="font-size: 15px">Immune disease, poison; Resist 10 necrotic</span></p><p><span style="font-size: 15px">Saving Throws +2</span></p><p><span style="font-size: 15px">Speed 6</span></p><p><span style="font-size: 15px">Action Points 0</span></p><p><span style="font-size: 15px">r Shadow Ray (standard; at-will) ✦ Necrotic</span></p><p><span style="font-size: 15px">Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.</span></p><p><span style="font-size: 15px">A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,</span></p><p><span style="font-size: 15px">Necrotic, Zone</span></p><p><span style="font-size: 15px">Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</span></p><p><span style="font-size: 15px">necrotic damage. The burst creates a zone that lasts until the end</span></p><p><span style="font-size: 15px">of the lich’s next turn. The zone is considered difficult terrain.</span></p><p><span style="font-size: 15px">Any creature that starts its turn within the zone takes 5 cold</span></p><p><span style="font-size: 15px">and necrotic damage. The lich can sustain or dismiss the zone as</span></p><p><span style="font-size: 15px">a minor action.</span></p><p><span style="font-size: 15px">Indestructible</span></p><p><span style="font-size: 15px">When a lich is reduced to 0 hit points, its body and possessions</span></p><p><span style="font-size: 15px">crumble into dust, but it is not destroyed. It reappears (along with</span></p><p><span style="font-size: 15px">its possessions) in 1d10 days within 1 square of its phylactery,</span></p><p><span style="font-size: 15px">unless the phylactery is also found and destroyed.</span></p><p><span style="font-size: 15px">Second Wind (standard; encounter) ✦ Healing</span></p><p><span style="font-size: 15px">The lich spends a healing surge and regains 54 hit points. The</span></p><p><span style="font-size: 15px">lich gains a +2 bonus to all defenses until the start of its next</span></p><p><span style="font-size: 15px">turn.</span></p><p><span style="font-size: 15px">***special power: Life Transference: Transfers life from </span></p><p><span style="font-size: 15px">target to himself. (fear: save ends): success: no affect on </span></p><p><span style="font-size: 15px">failure: frozen in terror (no movement or attack) until end</span></p><p><span style="font-size: 15px">of Lich's next turn. </span></p><p><span style="font-size: 15px">[/sblock]</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[sblock=Adventure Summary]</span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><strong>Summary of Events</strong></span></span></p><p><span style="font-size: 15px">1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</span></p><p><span style="font-size: 15px">2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</span></p><p><span style="font-size: 15px">3. Prevented a possible encounter with a pack of wolves...for the moment</span></p><p><span style="font-size: 15px">4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</span></p><p><span style="font-size: 15px">5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</span></p><p><span style="font-size: 15px">6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</span></p><p><span style="font-size: 15px">7. Mark is successfully removed from Lerrick by brother Buchta. </span></p><p><span style="font-size: 15px">8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </span></p><p><span style="font-size: 15px">9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</span></p><p><span style="font-size: 15px">10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </span></p><p><span style="font-size: 15px">11. Party helps Druid retrieve artifact: The Branch of Life</span></p><p><span style="font-size: 15px">12. Killed beholders that were feasting on druids</span></p><p><span style="font-size: 15px">13. Destroyed gate portal to hell</span></p><p><span style="font-size: 15px">14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.</span></p><p><span style="font-size: 15px">15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. </span></p><p><span style="font-size: 15px">[/sblock]</span></p><p><span style="font-size: 15px">[/sblock]</span></p></blockquote><p></p>
[QUOTE="dimsdale, post: 5976823, member: 79956"] [sblock=dm notes: please ignore] As the door burst open Zharne and Prime are immediately attacked by tomb guardians. The bard then blasts one fo the guardians and the lich further into the room where Prime and Zharne rush forward, with Zharne striking a tomb guardian and the lich, leaving both dazed. Rocco kills of one of the tomb guardians with bone crushing blow. Vimak, Quan and the newcomers Sharpe and Zharne finish off another one. Prime makes his presence known by the lich, but not before the Vlastoes touches Zharne, sending painful necrotic energy through his body. The golem goes on a rampage, first hitting the dwarf, then punching its way through a group of allies leaving Zharne, Xeruzu, Primera and Quan dazed and confused. Only the dragonborn was able to deflect the golems brutal attacks. Vermetrax magic keeps one of the tomb guardians at bay. [sblock=Mechanics] [B][SIZE=4]Heroes turn:[/SIZE][/B] [SIZE=4][COLOR="Cyan"]Quan[/COLOR]:[/SIZE]: kills TG4 [SIZE=4][COLOR="Cyan"]Rocco[/COLOR]:[/SIZE]: kills TG1, save vs dazed [SIZE=4][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE]: Hits tg4 for 19, divine challenge on tg4 [SIZE=4][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE]: hits tg4 for 21 [SIZE=4][COLOR="Cyan"]Nementah[/COLOR]:[/SIZE]: miss, heals rocco for surge +8, +5 thp to adjacent allies (Skalisss, X, Vimak, and Quan), 16 surgeless healing for Quan [SIZE="4"][COLOR="Cyan"]Prime[/COLOR]:[/SIZE]: miss tg3, marks lich and tg3, gains 5 thp [SIZE="4"][COLOR="Cyan"]Vermitrax[/COLOR]:[/SIZE]: Hits tw2 for 15 and is grabbed, lich looses 5 necrotic resistance [SIZE="4"][COLOR="Cyan"]Sharpe[/COLOR]:[/SIZE]: Hit tg3 and lich for 10 thunder damage [SIZE="4"][COLOR="Cyan"]Zharne[/COLOR]:[/SIZE]: tw4 hit for 19 dazed tent, lich hit for 14 dazed tent [SIZE=4][B]Baddies turn:[/B][/SIZE] [SIZE=4][COLOR="Red"]BG2[/COLOR]: [/SIZE] attack: Rampage: [COLOR="Red"]1d20+18 (bloodied) vs Rocco again AC for 2d8+5: (Roll 36) Hit for 14 and dazed (save ends) 1d20+18 (bloodied) vs Zharne again AC for 2d8+5: (Roll 24) Hit for 17 and dazed (save ends)[/COLOR] [URL="http://invisiblecastle.com/roller/view/3624376/"]Roll Lookup[/URL] [COLOR="Red"]1d20+18 (bloodied) vs Xeruzu again AC for 2d8+5: (Roll 28) Hit for 16 dazed (save ends)[/COLOR] 1d20+18 (bloodied) vs Skalisss AC for 2d8+5: Miss [URL="http://invisiblecastle.com/roller/view/3624380/"]Roll Lookup[/URL] [COLOR="Red"]1d20+18 (bloodied) vs Primera AC for 2d8+5: (Roll 26) Hit for 12 and dazed (save ends) 1d20+18 (bloodied) vs Quan AC for 2d8+5: (Roll 29) Hit for 13 and dazed (save ends)[/COLOR] [URL="http://invisiblecastle.com/roller/view/3624382/"]Roll Lookup[/URL] rampage recharge = no [URL="http://invisiblecastle.com/roller/view/3624385/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]TG2[/COLOR]: [/SIZE] attack: see Bane of Black Dragon Post [SIZE="4"][COLOR="Red"]TG3:[/COLOR] [/SIZE] Attack: see Bane of Black Dragon Post Recharge Cascade of Steel power for TW2, TW3: no, no [URL="http://invisiblecastle.com/roller/view/3624551/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]Vlastoes the Lich[/COLOR] [/SIZE] Regenerate 5 Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic. No affect on Vimak since he's outside the aura range Minor: Sustain Frostburn (keep at same location on map) Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. [COLOR="Red"] Prime, Zharne, and Vimak take 5 damage from aura[/COLOR] Prime and Zharne damage has already been applied in Bane of Back dragon post Attack: Shadow Ray: 1d20+18 vs Zharne Reflex for 2d8+6 necrotic damage [COLOR="Red"]Zharne (Roll 24) Hit for 17 necrotic damage[/color] [URL="http://invisiblecastle.com/roller/view/3624569/"]Roll Lookup[/URL] recharge Frostburn attack: yes :) [URL="http://invisiblecastle.com/roller/view/3624577/"]Roll Lookup[/URL] [/sblock] [sblock=Damage to Foes and Allies for this round] [SIZE="4"][B]Total Damage to Enemies:[/B][/SIZE] BG2: none Lich: -24 and dazed tent TW1: Dead TW2: -15 grabbed TW3: -10 TW4: -64 and dazed tent [SIZE="4"][B]Total Damage to allies:[/B][/SIZE] Skalisss: -8 (beginning damage), +5 thp (primera healing) End of Round: [COLOR=red]-8+5 thp[/COLOR] Rocco: -54 (beginning damage), +32 (healing from Nementah), hit for 14 and dazed (save ends) End of Round: [COLOR=red]-36 and dazed (save ends)[/COLOR] Vimak: -7 +5 TMP (beginning damage), -5 (lich aura), End of Round: [COLOR=red]-7[/COLOR] Quan: -14 (beginning damage), +5 thp (primera healing), +16 surgeless healing (primera healing), hit for 13 and dazed (save ends) End of Round: [COLOR=red]-7 and dazed (save ends)[/COLOR] Nementah: -1 +13 temp (beginning damage) End of Round: [COLOR="Red"][/COLOR] Primera: -12 Xerzuzu: -1 +8 temp (beginning damage), -16 and dazed (save ends) End of Round: [COLOR="Red"]-9 dazed (save ends)[/COLOR] Prime: -0 (beginning damage)-17(lich aura and attack from tomb guardian) End of Round: [COLOR="Red"]-17[/COLOR] Vermitrax: -0 (beginning damage) End of Round: [COLOR="Red"]-0[/COLOR] Sharpe: -0 (beginning damage) End of Round: [COLOR="Red"]-0[/COLOR] Zhanre: -0 (beginning damage), - (tg attack), -17 and dazed (save ends) (bone golem), -17 (lich attack) End of Round: [COLOR="Red"]-34[/COLOR] [/sblock] [sblock=Stats] [SIZE="4"][B]Party:[/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Nementah[/COLOR]: [/SIZE] HP: [COLOR=red]76[/COLOR]/77 TEMP 13: 13 SurgeValue: 19 Surges: 12/12 AC:22 Fort:23 Reflex21 Will:23 [SIZE="4"][COLOR="Cyan"]Primera[/COLOR]: [/SIZE][COLOR="Red"]Dazed (save ends)[/COLOR] HP: 15/15 TEMP: 0 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Xerzuzu[/COLOR]: [/SIZE][COLOR="Red"]Dazed (save ends)[/COLOR] HP: 6/15 TEMP: 0 AC:24Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]68[/COLOR]/75 TEMP: 5 SurgeValue: 18 Surges: [COLOR="Red"]7[/COLOR]/11 AC:26 Fort:22 Reflex:20 Will:22 [SIZE="4"][COLOR="Cyan"]Rocco[/COLOR]: [/SIZE]: [COLOR="Red"]Dazed (save ends)[/COLOR]HP:[COLOR=red]57[/COLOR]/93 TEMP: 0 SurgeValue: 24 Surges: [COLOR="Red"]11[/COLOR]/13 AC:26 Fort:26 Reflex:23 Will:22 [SIZE="4"][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE] [COLOR=red][/COLOR]: [COLOR="Red"][/COLOR]HP: [COLOR="Red"]78[/COLOR]/86 TEMP 5 SurgeValue: 22 Surges:[COLOR="Red"] 5[/COLOR]/11 AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL [SIZE="4"][COLOR="Cyan"]Quan[/COLOR][/SIZE] [COLOR=red][/COLOR][COLOR="Red"]Dazed (save ends)[/COLOR] HP: [COLOR=red]63[/COLOR]/70 TEMP: 0 SurgeValue: 17 Surges: 7/7 AC:23 Fort:20 Reflex:24 Will:23 [COLOR="Cyan"][SIZE="4"]Prime:[/SIZE] [/COLOR] Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1 HP: [COLOR=red]60[/COLOR]/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14 [COLOR="Cyan"][SIZE="4"]Sharpe: [/SIZE[/SIZE][/COLOR][SIZE="4"]] AC 20, Fort: 17, Ref: 15, Will: 19 AP 1 HP [COLOR="Red"]61[/COLOR]/61, THP 0: Bloodied 30 Surge Value 15; Surges left 11/11 [COLOR="Cyan"][SIZE="4"]Vermitrax: Not Updated Stats[/SIZE][/COLOR] AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force [COLOR="Cyan"][SIZE="4"]Zharne[/SIZE] [/COLOR][COLOR="Red"]Dazed (save ends)[/COLOR] AC:23, Fort:17, Reflex:21, Will:21, Resist 5 Cold, Speed:8 HP:32/66 Bloodied:33, Surge Value:16(18 in Beastform), Surges left:7/9 Resist 5 Cold [SIZE="4"][B]Enemies:[/B][/SIZE] Krorg: [COLOR=red]DEAD[/COLOR] BG1: [COLOR=red]DEAD[/COLOR] BG2: [COLOR=red]56[/COLOR]/250 [COLOR="Red"]Bloodied[/COLOR] Vlastoes the Lich: [COLOR="Red"]102[/COLOR]/216 [COLOR="Red"]Bloodied Dazed TENT[/COLOR] TG1: [COLOR=red]Dead[/COLOR] TG2: [COLOR=red]70[/COLOR]/126 [COLOR="Red"]Grabbed (save ends)[/COLOR] TG3: [COLOR=red]48[/COLOR]/126 [COLOR="Red"]Bloodied[/COLOR] TG4: [COLOR=red]DEAD[/COLOR] [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=Enemy Information] [SIZE="4"][B][COLOR="Red"]Bone Golem[/COLOR][/B][/SIZE] HP 250; Bloodied 125; see also berserk attack AC 26; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied [SIZE="4"][COLOR="Red"][B]Krong: Collasal Bone Creature[/B][/COLOR][/SIZE] [B]HP[/B] 400; [B]Bloodied[/B] 200 [B]AC [/B]25; [B]Fortitude[/B] 25, [B]Reflex[/B] 23, [B]Will[/B] 24 [B]Immune[/B] disease, fear, poison; [B]Resist[/B] 30 necrotic; [B]Vulnerable[/B] 5 all [B]Saving Throws[/B] +5 [B]Speed[/B] 6, [B]Action Points[/B] 0 [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Bite[/B] (standard, at-will) Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. [IMG]http://www.wizards.com/dnd/images/symbol/Z2a.gif[/IMG] [B]Stone Fury[/B] (standard, at-will) +18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bone Shard Splinters[/B] (immediate reaction, when the Krorg takes damage, at-will) Close burst 3; +15vs AC; 2d6+6 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Breath Weapon[/B] (standard, recharge [IMG]http://www.wizards.com/dnd/images/symbol/5a.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/6a.gif[/IMG]) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bloodied Breath[/B] (free, when first bloodied, encounter) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Krorg breath weapon recharges, and uses it immediately. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Tail Sweep[/B] (standard, at-will) Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. [SIZE="4"][B][COLOR="Red"]Tomb Guardian[/COLOR][/B][/SIZE] HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE="4"][COLOR="Red"][B]Vlastoes the Lich[/B][/COLOR][/SIZE] Initiative +8 Senses Perception +8; darkvision Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. HP 218; Bloodied 109 Regeneration 5 (if the lich takes radiant damage, regeneration doesn’t function on its next turn) AC 26; Fortitude 24, Reflex 26, Will 26 Immune disease, poison; Resist 10 necrotic Saving Throws +2 Speed 6 Action Points 0 r Shadow Ray (standard; at-will) ✦ Necrotic Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage. A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. Indestructible When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed. Second Wind (standard; encounter) ✦ Healing The lich spends a healing surge and regains 54 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn. ***special power: Life Transference: Transfers life from target to himself. (fear: save ends): success: no affect on failure: frozen in terror (no movement or attack) until end of Lich's next turn. [/sblock] [sblock=Adventure Summary] [SIZE="4"][B]Summary of Events[/B][/SIZE] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life 12. Killed beholders that were feasting on druids 13. Destroyed gate portal to hell 14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes. 15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. [/sblock] [/sblock][/size] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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