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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="MetaVoid" data-source="post: 5978833" data-attributes="member: 87106"><p>[sblock=For new guys and reminder to others]</p><p>Primera grants to those adjacent:</p><p>+1 NADs</p><p>+5 to surge value on second wind</p><p>+8 to surge value on healing spirit</p><p> 5thp on healing spirit</p><p></p><p>Earth Arisen:</p><p>The spirit occupies 1 square. <span style="color: Red">Each square within 2 squares of the spirit is difficult terrain for your enemies</span>.</p><p>When an <span style="color: red">ally in those squares hits an enemy he regains 5+3 hit points (once per round). </span>[/sblock]</p><p></p><p>Nementah directs Primera to finish off the golem, but the unicorn misses the target. She neighs in frustration, while Nementah frowns. Several of her last attacks missed, spirits ignoring or disobeying her calls. Must be the shock of Vlastoes tranformation still echoing through the spirit world.</p><p></p><p>[sblock=Actions]</p><p>Move: Primera to I 12, EA to K12</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3627714/" target="_blank">Protecting Strike vs Will (BG); psychic damage (1d20+13+1=17, 1d8+8=9)</a> - miss</p><p></p><p>Minor: sustain EA</p><p>[/sblock]</p><p></p><p>[sblock=Nementah]</p><p>Initiative +7; Senses Passive Insight 20, Passive Perception 25</p><p>HP 76/77, Bloodied 38, Surge Value 19, Surges 11/12</p><p>AC 22 Fortitude 23 Reflex 21 Will 23 </p><p>1 AP</p><p>Speed 6</p><p></p><p><span style="color: DarkRed">+1 to hit vs bloodied enemies</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Spirits Shield</span></p><p><span style="color: Lime">Protecting Strike</span></p><p><span style="color: Lime">Call Spirit Companion</span></p><p><span style="color: Lime">Spirit of the Tempest</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Voyage of the Ancients</s></span></p><p><span style="color: Red"><s>Wrath of the Destroyer</s></span></p><p><span style="color: Red">Pursuit of the Hunter</span></p><p><span style="color: Red"><s>Healing spirit</s></span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red">Speak with spirits</span></p><p><span style="color: Red"><s>Certain threat</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray"><s>Cleansing Wind of the North</s></span></p><p><span style="color: DarkGray"><s>Protective Roots</s></span></p><p><span style="color: DarkGray">Winds of Pain and Succor</span></p><p><span style="color: DarkGray"><s>Spirit of the Earth Arisen</s></span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Repulsion Armor daily</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p><p></p><p>[sblock=Primera - please read]</p><p>Primera grants to those adjacent:</p><p>+1 NADs</p><p>+5 to surge value on second wind</p><p>+8 to surge value on healing spirit</p><p> 5thp on healing spirit</p><p></p><p>Primera can make OA:</p><p>Trigger: Enemy leaves a square adjacent to SC without shifting</p><p>Attack: +13vs. Reflex</p><p>Hit: 5 damage</p><p>Effect: One ally within 5 squares of SC regains 5hp +3 hp</p><p></p><p>Primera CANNOT flank, grant CA, cover</p><p>Primera cannot be targeted or damaged by area attacks</p><p></p><p>If she takes 15hp in single melee or ranged attack she dissapears and Nementah takes 10damage (can be reduced by DR)</p><p>[/sblock]</p><p></p><p>[sblock=Xerzuzu]</p><p>Sidhe House Guard Summoned Creature</p><p>Medium fey humanoid</p><p>HP: 19</p><p>Healing Surges: none, but you can lose</p><p>a healing surge for the guard if an effect allows it to spend one</p><p>Defenses: AC: 22; Fort: 23; Ref: 21; Will 23</p><p>Speed: 6</p><p>Standard Action (weapon) * At-Will</p><p>Attack: Melee 1 (one creature); + 17 vs. AC</p><p>Hit: 1d8 + 5</p><p>Level21: 2d8 + 5</p><p> Move Action (teleportation) * Encounter Effect: The Guard teleports up to 6 squares</p><p>Immediate Interupt * At-Will</p><p>Trigger: Nementah is hit by a melee attack or a ranged attack while</p><p>the guard is adjacent to her.</p><p>Effect: The attack hits the guard instead of Nementah.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5978833, member: 87106"] [sblock=For new guys and reminder to others] Primera grants to those adjacent: +1 NADs +5 to surge value on second wind +8 to surge value on healing spirit 5thp on healing spirit Earth Arisen: The spirit occupies 1 square. [COLOR="Red"]Each square within 2 squares of the spirit is difficult terrain for your enemies[/COLOR]. When an [COLOR="red"]ally in those squares hits an enemy he regains 5+3 hit points (once per round). [/COLOR][/sblock] Nementah directs Primera to finish off the golem, but the unicorn misses the target. She neighs in frustration, while Nementah frowns. Several of her last attacks missed, spirits ignoring or disobeying her calls. Must be the shock of Vlastoes tranformation still echoing through the spirit world. [sblock=Actions] Move: Primera to I 12, EA to K12 Standard: [url=http://invisiblecastle.com/roller/view/3627714/]Protecting Strike vs Will (BG); psychic damage (1d20+13+1=17, 1d8+8=9)[/url] - miss Minor: sustain EA [/sblock] [sblock=Nementah] Initiative +7; Senses Passive Insight 20, Passive Perception 25 HP 76/77, Bloodied 38, Surge Value 19, Surges 11/12 AC 22 Fortitude 23 Reflex 21 Will 23 1 AP Speed 6 [COLOR="DarkRed"]+1 to hit vs bloodied enemies[/COLOR] [COLOR=Lime] Spirits Shield Protecting Strike Call Spirit Companion Spirit of the Tempest [/COLOR] [COLOR=Red] [S]Voyage of the Ancients[/S] [S]Wrath of the Destroyer[/S] Pursuit of the Hunter [S]Healing spirit[/S] Healing spirit Speak with spirits [S]Certain threat[/S] [/COLOR] [COLOR=DarkGray] [S]Cleansing Wind of the North[/S] [S]Protective Roots[/S] Winds of Pain and Succor [S]Spirit of the Earth Arisen[/S] [/COLOR] [COLOR=Gold] Repulsion Armor daily [/COLOR] [/sblock] [sblock=Primera - please read] Primera grants to those adjacent: +1 NADs +5 to surge value on second wind +8 to surge value on healing spirit 5thp on healing spirit Primera can make OA: Trigger: Enemy leaves a square adjacent to SC without shifting Attack: +13vs. Reflex Hit: 5 damage Effect: One ally within 5 squares of SC regains 5hp +3 hp Primera CANNOT flank, grant CA, cover Primera cannot be targeted or damaged by area attacks If she takes 15hp in single melee or ranged attack she dissapears and Nementah takes 10damage (can be reduced by DR) [/sblock] [sblock=Xerzuzu] Sidhe House Guard Summoned Creature Medium fey humanoid HP: 19 Healing Surges: none, but you can lose a healing surge for the guard if an effect allows it to spend one Defenses: AC: 22; Fort: 23; Ref: 21; Will 23 Speed: 6 Standard Action (weapon) * At-Will Attack: Melee 1 (one creature); + 17 vs. AC Hit: 1d8 + 5 Level21: 2d8 + 5 Move Action (teleportation) * Encounter Effect: The Guard teleports up to 6 squares Immediate Interupt * At-Will Trigger: Nementah is hit by a melee attack or a ranged attack while the guard is adjacent to her. Effect: The attack hits the guard instead of Nementah. [/sblock] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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