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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5982514" data-attributes="member: 79956"><p>Two of the guardians and the bone golem crumble under the brutal ally attack. The lich then reaches over and touches the Rocco. Negative energy engulfs the dwarf, causing great him great pain. <span style="color: Yellow"><span style="font-size: 15px">Dwarf, I feed off your living essence. </span></span>. An instant later, the remaining guardian slashes away at the construct. </p><p></p><p>[sblock=Mechanics]</p><p><strong><span style="font-size: 15px">Heroes turn:</span></strong></p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span>:</span>: TW2 21</p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>:</span>: OA hit golem for 20, OA hit lich for 20, marks both, Hits lich for 24, CA granted to lich, hit BG for 12</p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span>: kills the bone golem</p><p><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span>: moved to current location</p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>:</span>: Miss</p><p><span style="font-size: 15px"><span style="color: Cyan">Prime</span>:</span>: Hit lich with OA and CC for 29, hits TG3 for 10, marked, 10 THP for prime</p><p><span style="font-size: 15px"><span style="color: Cyan">Vermitrax</span>:</span>: TW2 12, crits TW2 for 25 Killing TW2, lich takes 17</p><p><span style="font-size: 15px"><span style="color: Cyan">Sharpe</span>:</span>: Miss</p><p><span style="font-size: 15px"><span style="color: Cyan">Zharne</span>:</span>: misses TG2 and Lich, hits BG for 13, heals for 18</p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="font-size: 15px"><span style="color: Red">BG2</span>: </span></p><p>attack: berserker attack: I took the token off the map so I can't remember where it was...soooo</p><p>no berserker attack. </p><p></p><p><span style="font-size: 15px"><span style="color: Red">TG3:</span> </span></p><p>Two attacks 1d20+13 vs Prime AC for 1d8+4 (+12 crit): </p><p><span style="color: Red">Prime: Roll (33) Crit for 20-1 and Hit (27) for 9-1 = 27</span></p><p><a href="http://invisiblecastle.com/roller/view/3635997/" target="_blank">Roll Lookup</a></p><p></p><p><span style="font-size: 15px"><span style="color: Red">Vlastoes the Lich</span> </span></p><p>Regenerate 5</p><p></p><p>Necromantic Aura (Necrotic) aura 5; any living creature that enters</p><p>or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic. No affect on Vimak since he's outside the aura range</p><p></p><p><span style="color: Red"> Prime, Zharne, Sharpe take 5 damage from aura</span></p><p></p><p>Attack: Frost Burst:Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</p><p>necrotic damage <span style="color: Red"> Rocco Hit (37) for 19</span></p><p><a href="http://invisiblecastle.com/roller/view/3636034/" target="_blank">Roll Lookup</a></p><p></p><p>Rocco gets an OA since it was a ranged attack</p><p></p><p>recharge Frostburn attack: no</p><p><a href="http://invisiblecastle.com/roller/view/3636035/" target="_blank">Roll Lookup</a></p><p>[/sblock]</p><p></p><p>[sblock=Damage to Foes and Allies for this round]</p><p><span style="font-size: 15px"><strong>Total Damage to Enemies:</strong></span></p><p>BG -45</p><p>Lich -92</p><p>TG3 -10</p><p>TG2 -35</p><p></p><p><span style="font-size: 15px"><strong>Total Damage to allies:</strong></span> </p><p>Skalisss: -8 (beginning damage), +5 thp (primera healing)</p><p>End of Round: <span style="color: red">-8+5 thp</span></p><p> </p><p>Rocco: -36 (beginning damage), -19 (lich attack) +5 (nementah healing power)</p><p>End of Round: <span style="color: red">-50 </span></p><p> </p><p>Vimak: -7 +5 TMP (beginning damage)</p><p>End of Round: <span style="color: red">-7+5 TMP</span></p><p> </p><p>Quan: -0 (beginning damage)</p><p>End of Round: <span style="color: red">-0 </span></p><p> </p><p>Nementah: -1 +13 thp (beginning damage) </p><p>End of Round: <span style="color: Red">-1 + 13 thp</span></p><p> </p><p>Primera: -0</p><p> </p><p>Xerzuzu: -1 +8 temp (beginning damage)</p><p>End of Round: <span style="color: Red">-1+8 temp</span></p><p></p><p>Prime: -17 (beginning damage)+10 THP 20-1 = 19 (attack 1) (negate 10) =9 , 5-1 (lich aura) =13</p><p>End of Round: <span style="color: Red">-30</span></p><p></p><p>Vermitrax: -0 (beginning damage)</p><p>End of Round: <span style="color: Red">-0</span></p><p></p><p>Sharpe: -0 (beginning damage) -5 (lich aura)</p><p>End of Round: <span style="color: Red">-5</span></p><p></p><p>Zhanre: --36 (beginning damage), -5 (lich aura), heals for 18</p><p>End of Round: <span style="color: Red">-23</span> </p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Party:</strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span></span></p><p>HP: <span style="color: red">76</span>/77 TEMP 13: 13 SurgeValue: 19 Surges: 12/12</p><p>AC:22 Fort:23 Reflex21 Will:23</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Primera</span></span></p><p>HP: 15/15 TEMP: 0 </p><p>AC:24 Fort:25 Reflex23 Will:25</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Xerzuzu</span></span></p><p>HP: <span style="color: Red">18+8 thp</span>/19 TEMP: 0</p><p>AC:24Fort:25 Reflex23 Will:25</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Vimak</span>:</span> </p><p>HP: <span style="color: red">68</span>/75 TEMP: 5 SurgeValue: 18 Surges: <span style="color: Red">7</span>/11</p><p>AC:26 Fort:22 Reflex:20 Will:22</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>: </span>: </p><p>HP:<span style="color: red">43</span>/93 TEMP: 0 SurgeValue: 24 Surges: <span style="color: Red">11</span>/13 AC:26 Fort:26 Reflex:23 Will:22</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span> : </p><p>HP: <span style="color: Red">78</span>/86 TEMP 5 SurgeValue: 22 Surges:<span style="color: Red"> 5</span>/11 AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span></span> </p><p>HP: <span style="color: red">70</span>/70 TEMP: 0 SurgeValue: 17 Surges: 7/7</p><p>AC:23 Fort:20 Reflex:24 Will:23</p><p></p><p><span style="color: Cyan"><span style="font-size: 15px">Prime:</span> </span></p><p>Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1</p><p>HP: <span style="color: red">36</span>/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14</p><p> </p><p><span style="color: Cyan"><span style="font-size: 15px">Sharpe:</span></span></p><p>AC 20, Fort: 17, Ref: 15, Will: 19 AP 1</p><p>HP <span style="color: Red">56</span>/61, THP 0: Bloodied 30 Surge Value 15; Surges left 11/11</p><p> </p><p><span style="color: Cyan"><span style="font-size: 15px">Vermitrax:</span></span></p><p>AC 20; Fort: 18, Ref: 20, Will 20</p><p>HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9</p><p>Resist 5 Cold 10 Force</p><p></p><p><span style="color: Cyan"><span style="font-size: 15px">Zharne:</span> </span></p><p>AC:23, Fort:17, Reflex:21, Will:21, Resist 5 Cold, Speed:8</p><p>HP:<span style="color: Red">43</span>/66 Bloodied:33, Surge Value:16(18 in Beastform), Surges left:7/9</p><p>Resist 5 Cold</p><p> </p><p><span style="font-size: 15px"><strong>Enemies:</strong></span></p><p>Krorg: <span style="color: red">DEAD</span></p><p>BG1: <span style="color: red">DEAD</span></p><p>BG2: <span style="color: red">DEAD</span></p><p>Vlastoes the Lich: <span style="color: Red">24</span>/216 </p><p>TG1: <span style="color: red">Dead</span></p><p>TG2: <span style="color: red">Dead</span></p><p>TG3: <span style="color: red">38</span>/126 <span style="color: Red">Bloodied</span></p><p>TG4: <span style="color: red">DEAD</span></p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p>[/sblock]</p><p> </p><p>[sblock=Enemy Information]</p><p><span style="font-size: 15px"><strong><span style="color: Red">Bone Golem</span></strong></span></p><p>HP 250; Bloodied 125; see also berserk attack</p><p>AC 26; Fortitude 29, Refl ex 21, Will 22</p><p>Saving Throws +2</p><p>Speed 6; can’t shift</p><p>Action Points 1</p><p>m Slam (standard; at-will)</p><p>Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and</p><p>the target is dazed (save ends).</p><p>M Double Attack (standard; at-will)</p><p>The bone golem makes two slam attacks.</p><p>M Berserk Attack (immediate reaction, when damaged by an attack</p><p>while bloodied; at-will)</p><p>The bone golem makes a slam attack against a random target</p><p>within its reach.</p><p>M Golem Rampage (standard; recharge 5,6 )</p><p>The bone golem moves up to its speed plus 2 and can move</p><p>through enemies’ spaces, provoking opportunity attacks as</p><p>normal. When it enters a creature’s space (ally or enemy), the</p><p>golem makes a slam attack against that creature. The creature</p><p>remains in its space, and the golem must leave the space after</p><p>it attacks. The golem must end its rampage in an unoccupied</p><p> </p><p><span style="font-size: 15px"><span style="color: Red"><strong>Krong: Collasal Bone Creature</strong></span></span></p><p><strong>HP</strong> 400; <strong>Bloodied</strong> 200</p><p><strong>AC </strong>25; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 23, <strong>Will</strong> 24</p><p><strong>Immune</strong> disease, fear, poison; <strong>Resist</strong> 30 necrotic; <strong>Vulnerable</strong> 5 all</p><p><strong>Saving Throws</strong> +5</p><p><strong>Speed</strong> 6,</p><p><strong>Action Points</strong> 0</p><p><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bite</strong> (standard, at-will) </p><p>Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Stone Fury</strong> (standard, at-will) </p><p>+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.</p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bone Shard Splinters</strong> (immediate reaction, when the Krorg takes damage, at-will) </p><p>Close burst 3; +15vs AC; 2d6+6 damage. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Breath Weapon</strong> (standard, recharge <img src="http://www.wizards.com/dnd/images/symbol/5a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/6a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></p><p>Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Bloodied Breath</strong> (free, when first bloodied, encounter) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Necrotic</strong></p><p>Krorg breath weapon recharges, and uses it immediately.</p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Tail Sweep</strong> (standard, at-will) </p><p>Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. </p><p></p><p><span style="font-size: 15px"><strong><span style="color: Red">Tomb Guardian</span></strong></span></p><p>HP 126; Bloodied 63</p><p>AC 23; Fortitude 22, Refl ex 23, Will 20</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 8</p><p>mTwin Scimitar Strike (standard; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes two scimitar attacks against</p><p>the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This</p><p>also holds true for opportunity attacks. </p><p>M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)</p><p>The skeletal tomb guardian makes two twin scimitar strike attacks</p><p>(four scimitar attacks total).</p><p>M Sudden Strike (immediate reaction, when an adjacent enemy</p><p>shifts; at-will) ✦ Weapon</p><p>The skeletal tomb guardian makes a melee basic attack against</p><p>the enemy.</p><p></p><p><span style="font-size: 15px"><span style="color: Red"><strong>Vlastoes the Lich</strong></span></span></p><p>Initiative +8 Senses Perception +8; darkvision</p><p>Necromantic Aura (Necrotic) aura 5; any living creature that enters</p><p>or starts its turn in the aura takes 5 necrotic damage.</p><p>HP 218; Bloodied 109</p><p>Regeneration 5 (if the lich takes radiant damage, regeneration</p><p>doesn’t function on its next turn)</p><p>AC 26; Fortitude 24, Reflex 26, Will 26</p><p>Immune disease, poison; Resist 10 necrotic</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 0</p><p>r Shadow Ray (standard; at-will) ✦ Necrotic</p><p>Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage.</p><p>A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold,</p><p>Necrotic, Zone</p><p>Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and</p><p>necrotic damage. The burst creates a zone that lasts until the end</p><p>of the lich’s next turn. The zone is considered difficult terrain.</p><p>Any creature that starts its turn within the zone takes 5 cold</p><p>and necrotic damage. The lich can sustain or dismiss the zone as</p><p>a minor action.</p><p>Indestructible</p><p>When a lich is reduced to 0 hit points, its body and possessions</p><p>crumble into dust, but it is not destroyed. It reappears (along with</p><p>its possessions) in 1d10 days within 1 square of its phylactery,</p><p>unless the phylactery is also found and destroyed.</p><p>Second Wind (standard; encounter) ✦ Healing</p><p>The lich spends a healing surge and regains 54 hit points. The</p><p>lich gains a +2 bonus to all defenses until the start of its next</p><p>turn.</p><p>***special power: Life Transference: Transfers life from </p><p>target to himself. (fear: save ends): success: no affect on </p><p>failure: frozen in terror (no movement or attack) until end</p><p>of Lich's next turn. </p><p>[/sblock]</p><p></p><p>[sblock=Adventure Summary]</p><p><span style="font-size: 15px"><strong>Summary of Events</strong></span></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>11. Party helps Druid retrieve artifact: The Branch of Life</p><p>12. Killed beholders that were feasting on druids</p><p>13. Destroyed gate portal to hell</p><p>14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.</p><p>15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. </p><p>[/sblock]</p><p></p><p>ooc: If I made a mistake it was because I was watching the olympic at the same time I was posting this. Hurry up and finish off Vlastoes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There's a dragon to kill</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5982514, member: 79956"] Two of the guardians and the bone golem crumble under the brutal ally attack. The lich then reaches over and touches the Rocco. Negative energy engulfs the dwarf, causing great him great pain. [COLOR="Yellow"][SIZE="4"]Dwarf, I feed off your living essence. [/SIZE][/COLOR]. An instant later, the remaining guardian slashes away at the construct. [sblock=Mechanics] [B][SIZE=4]Heroes turn:[/SIZE][/B] [SIZE=4][COLOR="Cyan"]Quan[/COLOR]:[/SIZE]: TW2 21 [SIZE=4][COLOR="Cyan"]Rocco[/COLOR]:[/SIZE]: OA hit golem for 20, OA hit lich for 20, marks both, Hits lich for 24, CA granted to lich, hit BG for 12 [SIZE=4][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE]: kills the bone golem [SIZE=4][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE]: moved to current location [SIZE=4][COLOR="Cyan"]Nementah[/COLOR]:[/SIZE]: Miss [SIZE="4"][COLOR="Cyan"]Prime[/COLOR]:[/SIZE]: Hit lich with OA and CC for 29, hits TG3 for 10, marked, 10 THP for prime [SIZE="4"][COLOR="Cyan"]Vermitrax[/COLOR]:[/SIZE]: TW2 12, crits TW2 for 25 Killing TW2, lich takes 17 [SIZE="4"][COLOR="Cyan"]Sharpe[/COLOR]:[/SIZE]: Miss [SIZE="4"][COLOR="Cyan"]Zharne[/COLOR]:[/SIZE]: misses TG2 and Lich, hits BG for 13, heals for 18 [SIZE=4][B]Baddies turn:[/B][/SIZE] [SIZE=4][COLOR="Red"]BG2[/COLOR]: [/SIZE] attack: berserker attack: I took the token off the map so I can't remember where it was...soooo no berserker attack. [SIZE="4"][COLOR="Red"]TG3:[/COLOR] [/SIZE] Two attacks 1d20+13 vs Prime AC for 1d8+4 (+12 crit): [COLOR="Red"]Prime: Roll (33) Crit for 20-1 and Hit (27) for 9-1 = 27[/COLOR] [URL="http://invisiblecastle.com/roller/view/3635997/"]Roll Lookup[/URL] [SIZE="4"][COLOR="Red"]Vlastoes the Lich[/COLOR] [/SIZE] Regenerate 5 Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. No effect on anyone except Vimak due to Nementah magic. No affect on Vimak since he's outside the aura range [COLOR="Red"] Prime, Zharne, Sharpe take 5 damage from aura[/COLOR] Attack: Frost Burst:Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage [COLOR="Red"] Rocco Hit (37) for 19[/color] [URL="http://invisiblecastle.com/roller/view/3636034/"]Roll Lookup[/URL] Rocco gets an OA since it was a ranged attack recharge Frostburn attack: no [URL="http://invisiblecastle.com/roller/view/3636035/"]Roll Lookup[/URL] [/sblock] [sblock=Damage to Foes and Allies for this round] [SIZE="4"][B]Total Damage to Enemies:[/B][/SIZE] BG -45 Lich -92 TG3 -10 TG2 -35 [SIZE="4"][B]Total Damage to allies:[/B][/SIZE] Skalisss: -8 (beginning damage), +5 thp (primera healing) End of Round: [COLOR=red]-8+5 thp[/COLOR] Rocco: -36 (beginning damage), -19 (lich attack) +5 (nementah healing power) End of Round: [COLOR=red]-50 [/COLOR] Vimak: -7 +5 TMP (beginning damage) End of Round: [COLOR=red]-7+5 TMP[/COLOR] Quan: -0 (beginning damage) End of Round: [COLOR=red]-0 [/COLOR] Nementah: -1 +13 thp (beginning damage) End of Round: [COLOR="Red"]-1 + 13 thp[/COLOR] Primera: -0 Xerzuzu: -1 +8 temp (beginning damage) End of Round: [COLOR="Red"]-1+8 temp[/COLOR] Prime: -17 (beginning damage)+10 THP 20-1 = 19 (attack 1) (negate 10) =9 , 5-1 (lich aura) =13 End of Round: [COLOR="Red"]-30[/COLOR] Vermitrax: -0 (beginning damage) End of Round: [COLOR="Red"]-0[/COLOR] Sharpe: -0 (beginning damage) -5 (lich aura) End of Round: [COLOR="Red"]-5[/COLOR] Zhanre: --36 (beginning damage), -5 (lich aura), heals for 18 End of Round: [COLOR="Red"]-23[/COLOR] [/sblock] [sblock=Stats] [SIZE="4"][B]Party:[/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Nementah[/COLOR][/SIZE] HP: [COLOR=red]76[/COLOR]/77 TEMP 13: 13 SurgeValue: 19 Surges: 12/12 AC:22 Fort:23 Reflex21 Will:23 [SIZE="4"][COLOR="Cyan"]Primera[/COLOR][/SIZE] HP: 15/15 TEMP: 0 AC:24 Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Xerzuzu[/COLOR][/SIZE] HP: [COLOR="Red"]18+8 thp[/COLOR]/19 TEMP: 0 AC:24Fort:25 Reflex23 Will:25 [SIZE="4"][COLOR="Cyan"]Vimak[/COLOR]:[/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]68[/COLOR]/75 TEMP: 5 SurgeValue: 18 Surges: [COLOR="Red"]7[/COLOR]/11 AC:26 Fort:22 Reflex:20 Will:22 [SIZE="4"][COLOR="Cyan"]Rocco[/COLOR]: [/SIZE]: [COLOR="Red"][/COLOR]HP:[COLOR=red]43[/COLOR]/93 TEMP: 0 SurgeValue: 24 Surges: [COLOR="Red"]11[/COLOR]/13 AC:26 Fort:26 Reflex:23 Will:22 [SIZE="4"][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE] [COLOR=red][/COLOR]: HP: [COLOR="Red"]78[/COLOR]/86 TEMP 5 SurgeValue: 22 Surges:[COLOR="Red"] 5[/COLOR]/11 AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL [SIZE="4"][COLOR="Cyan"]Quan[/COLOR][/SIZE] [COLOR=red][/COLOR] HP: [COLOR=red]70[/COLOR]/70 TEMP: 0 SurgeValue: 17 Surges: 7/7 AC:23 Fort:20 Reflex:24 Will:23 [COLOR="Cyan"][SIZE="4"]Prime:[/SIZE] [/COLOR] Defenses: AC: 27, Fort: 22, Ref: 19, Will: 20 AP 1 HP: [COLOR=red]36[/COLOR]/77 THP: 0 Bloodied: 38, Surge value:19, Surges left: 14/14 [COLOR="Cyan"][SIZE="4"]Sharpe:[/SIZE][/COLOR] AC 20, Fort: 17, Ref: 15, Will: 19 AP 1 HP [COLOR="Red"]56[/COLOR]/61, THP 0: Bloodied 30 Surge Value 15; Surges left 11/11 [COLOR="Cyan"][SIZE="4"]Vermitrax:[/SIZE][/COLOR] AC 20; Fort: 18, Ref: 20, Will 20 HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9 Resist 5 Cold 10 Force [COLOR="Cyan"][SIZE="4"]Zharne:[/SIZE] [/COLOR] AC:23, Fort:17, Reflex:21, Will:21, Resist 5 Cold, Speed:8 HP:[COLOR="Red"]43[/COLOR]/66 Bloodied:33, Surge Value:16(18 in Beastform), Surges left:7/9 Resist 5 Cold [SIZE="4"][B]Enemies:[/B][/SIZE] Krorg: [COLOR=red]DEAD[/COLOR] BG1: [COLOR=red]DEAD[/COLOR] BG2: [COLOR=red]DEAD[/COLOR] Vlastoes the Lich: [COLOR="Red"]24[/COLOR]/216 [COLOR="Red"][/COLOR] TG1: [COLOR=red]Dead[/COLOR] TG2: [COLOR=red]Dead[/COLOR][COLOR="Red"][/COLOR] TG3: [COLOR=red]38[/COLOR]/126 [COLOR="Red"]Bloodied[/COLOR] TG4: [COLOR=red]DEAD[/COLOR] [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGpyTjNnMTVIekFvYjdWRk1YUXZ1MXc#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=Enemy Information] [SIZE="4"][B][COLOR="Red"]Bone Golem[/COLOR][/B][/SIZE] HP 250; Bloodied 125; see also berserk attack AC 26; Fortitude 29, Refl ex 21, Will 22 Saving Throws +2 Speed 6; can’t shift Action Points 1 m Slam (standard; at-will) Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and the target is dazed (save ends). M Double Attack (standard; at-will) The bone golem makes two slam attacks. M Berserk Attack (immediate reaction, when damaged by an attack while bloodied; at-will) The bone golem makes a slam attack against a random target within its reach. M Golem Rampage (standard; recharge 5,6 ) The bone golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied [SIZE="4"][COLOR="Red"][B]Krong: Collasal Bone Creature[/B][/COLOR][/SIZE] [B]HP[/B] 400; [B]Bloodied[/B] 200 [B]AC [/B]25; [B]Fortitude[/B] 25, [B]Reflex[/B] 23, [B]Will[/B] 24 [B]Immune[/B] disease, fear, poison; [B]Resist[/B] 30 necrotic; [B]Vulnerable[/B] 5 all [B]Saving Throws[/B] +5 [B]Speed[/B] 6, [B]Action Points[/B] 0 [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Bite[/B] (standard, at-will) Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn. [IMG]http://www.wizards.com/dnd/images/symbol/Z2a.gif[/IMG] [B]Stone Fury[/B] (standard, at-will) +18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bone Shard Splinters[/B] (immediate reaction, when the Krorg takes damage, at-will) Close burst 3; +15vs AC; 2d6+6 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Breath Weapon[/B] (standard, recharge [IMG]http://www.wizards.com/dnd/images/symbol/5a.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/6a.gif[/IMG]) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Bloodied Breath[/B] (free, when first bloodied, encounter) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Necrotic[/B] Krorg breath weapon recharges, and uses it immediately. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Tail Sweep[/B] (standard, at-will) Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone. [SIZE="4"][B][COLOR="Red"]Tomb Guardian[/COLOR][/B][/SIZE] HP 126; Bloodied 63 AC 23; Fortitude 22, Refl ex 23, Will 20 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 8 mTwin Scimitar Strike (standard; at-will) ✦ Weapon The skeletal tomb guardian makes two scimitar attacks against the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This also holds true for opportunity attacks. M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6) The skeletal tomb guardian makes two twin scimitar strike attacks (four scimitar attacks total). M Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will) ✦ Weapon The skeletal tomb guardian makes a melee basic attack against the enemy. [SIZE="4"][COLOR="Red"][B]Vlastoes the Lich[/B][/COLOR][/SIZE] Initiative +8 Senses Perception +8; darkvision Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage. HP 218; Bloodied 109 Regeneration 5 (if the lich takes radiant damage, regeneration doesn’t function on its next turn) AC 26; Fortitude 24, Reflex 26, Will 26 Immune disease, poison; Resist 10 necrotic Saving Throws +2 Speed 6 Action Points 0 r Shadow Ray (standard; at-will) ✦ Necrotic Ranged 20; +18 vs. Refl ex; 2d8 + 6 necrotic damage. A Frostburn (standard; sustain minor; recharge ⚄ ⚅ ) ✦ Cold, Necrotic, Zone Area burst 2 within 20; +18 vs. Fortitude; 3d8 + 6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 5 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action. Indestructible When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed. Second Wind (standard; encounter) ✦ Healing The lich spends a healing surge and regains 54 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn. ***special power: Life Transference: Transfers life from target to himself. (fear: save ends): success: no affect on failure: frozen in terror (no movement or attack) until end of Lich's next turn. [/sblock] [sblock=Adventure Summary] [SIZE="4"][B]Summary of Events[/B][/SIZE] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life 12. Killed beholders that were feasting on druids 13. Destroyed gate portal to hell 14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes. 15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. [/sblock] ooc: If I made a mistake it was because I was watching the olympic at the same time I was posting this. Hurry up and finish off Vlastoes :) There's a dragon to kill [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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