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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 6027032" data-attributes="member: 79956"><p>[gm] See, I told ya I'd post today...yesterday...errm...two days ago <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [/gm]</p><p></p><p>The heroes counter attack is brutal with the scouts taking the full wrath of the frost giant, the guards mauled by Rocco and the paladin, and the leader hit yet again by a lethal arrow causing him to be confused. The three scouts attack the giant with blows that should have severely wounded Sigarrr, but his armor or skin seemed to absorb most of the pain. The guards breath acid and attack with their weapons. Rocco and Skalisss, though protected from Nementah's magic, still take damage, with Skalisss taking the worst from a brutal blow from the leader, who then yells Call in the dogs...NOW! One of the scouts not within reach runs to the north an yells. Three hounds with one guard in tow come forth from the north. The guard immediately cuts the hounds loose and says screams an order. The hounds prepare to charge. </p><p></p><p>[sblock=Heros Turn]</p><p><strong><span style="font-size: 15px">Heroes turn:</span></strong></p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span>:</span>: hit leader for 24 dazed (save ends) -2 area and range attacks</p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span>:</span>: hit g4 for 24 (see interrupts)</p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span>:</span>: G1 hit for 24 dazed tent, g3 hit fo 10 dazed tent, leader hit for7</p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span>:</span>: Rocco an skalisss (+1 to NADs) and 5 temp, +22 Temp HP for Nementah and Xerzuzu</p><p><span style="font-size: 15px"><span style="color: Cyan">Primera</span>:</span>: </p><p><span style="font-size: 15px"><span style="color: Cyan">Sigarr</span>:</span>: hits S3 for 42, hits S2 for 29 and S1 for 44, rest all 10 tent, +1 ac tent</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Turn]</p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p><span style="color: Red"><span style="font-size: 15px">S1</span></span></p><p>free: drop bow</p><p>minor: equip axe</p><p>attack: 1d20+11 for 1d6+3+5 vs Sigarr AC: (Hit 30) for <a href="http://invisiblecastle.com/roller/view/3716567/" target="_blank">12</a> (2 axe + 5 (bloodied) + 5 (pack attack))[/URL] -10 resist all = 2 damage</p><p><a href="http://invisiblecastle.com/roller/view/3706071/" target="_blank">Roll Lookup</a></p><p></p><p><span style="color: Red"><span style="font-size: 15px">S2</span></span></p><p>free: drop bow</p><p>minor: equip axe</p><p>attack: 1d20+11 for 1d6+3+5 vs Sigarr AC: <a href="http://invisiblecastle.com/roller/view/3716555/" target="_blank">Hit (30) for 13</a> (3 axe + 5 (bloodied) + 5 (pack attack))-10 resist all = 2 damage</p><p></p><p><span style="color: Red"><span style="font-size: 15px">S3</span></span></p><p>attack: Ranged 20/40; +12 vs. AC 1d12 + 6 bloodied vs Sigarr AC: = <a href="http://invisiblecastle.com/roller/view/3716585/" target="_blank">(Hit 28) for 15 </a> -10 (resist all) = 5</p><p></p><p><span style="color: Red"><span style="font-size: 15px">S4</span></span></p><p>Double Move to current location.</p><p></p><p><span style="color: Red"><span style="font-size: 15px">G1</span></span></p><p>minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco, Skalisss and Primera (but primera doesn't get hit by area attacks) ): Hit Rocco for 8 acid damage, skalisss miss and Nementah miss</p><p><a href="http://invisiblecastle.com/roller/view/3716879/" target="_blank">Roll Lookup</a></p><p></p><p></p><p><span style="color: Red"><span style="font-size: 15px">G2</span></span></p><p>Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = <a href="http://invisiblecastle.com/roller/view/3721864/" target="_blank">miss</a></p><p></p><p>minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco and Skalisss respectively): = <a href="http://invisiblecastle.com/roller/view/3721868/" target="_blank">Hit (31) for 9, miss skalisss</a></p><p></p><p><span style="color: Red"><span style="font-size: 15px">G3</span></span></p><p>Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = <a href="http://invisiblecastle.com/roller/view/3721878/" target="_blank">miss</a></p><p></p><p><span style="color: Red"><span style="font-size: 15px">G4</span></span></p><p>Attack: Attack: 1d20+15 vs. Rocco AC 1d12 + 7: = <a href="http://invisiblecastle.com/roller/view/3721882/" target="_blank">miss</a></p><p></p><p>minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco and Skalisss respectively): = Hit (22) <a href="http://invisiblecastle.com/roller/view/3721884/" target="_blank">Skailsss for 7, Rocco Miss</a></p><p></p><p><span style="color: Red"><span style="font-size: 15px">L</span></span></p><p>Attack: Twin Katar Strike (standard; at-will) ✦ Weapon</p><p>If the dragonborn leader doesn’t take a move action on its turn, it</p><p>shifts 1 square and makes two katar attacks, or vice versa.+19 vs. Skalisss AC ; 1d10 + 8 damage (crit 2d10 + 10). =<a href="http://invisiblecastle.com/roller/view/3721899/" target="_blank">Attack 1 hits (38) for 17, Attack 2 misses</a></p><p>free: shift to current location</p><p></p><p>save vs dazed: <a href="http://invisiblecastle.com/roller/view/3721905/" target="_blank">saves</a></p><p>[/sblock]</p><p></p><p>[sblock=Damage to Enemies this round]</p><p><span style="font-size: 15px"><strong>Total Damage to Enemies:</strong></span></p><p>leader: -31 and DAZED (save ends), -2 area and ranged attacks</p><p>G4: hit for 24 and marked</p><p>G1: hit for 24 DAZED tent</p><p>G3: hit for 10 DAZED tent</p><p>S3: hit for 42</p><p>S2: hit for 29</p><p>S1: hit for 44</p><p>[/sblock]</p><p></p><p>[sblock=Total Damage to Allies this round]</p><p><span style="font-size: 15px"><strong>Total Damage to Allies:</strong></span> </p><p></p><p>Skalisss: start -18, -7 (G4), -17 (L) +5 (temp Hp granted by Nementah) </p><p>End of Round: <span style="color: red">-37</span></p><p> </p><p>Rocco: -8 (G1), -9 (G2), +5 (temp Hp granted by Nementah)</p><p>End of Round: <span style="color: red">-12</span></p><p> </p><p>Quan: </p><p>End of Round: <span style="color: red">0 </span></p><p> </p><p>Nementah: -11, +22 Temp</p><p>End of Round: <span style="color: Red">-11</span></p><p> </p><p>Primera: </p><p>End of Round: <span style="color: Red">-0</span></p><p> </p><p>Xerzuzu: -0 +22 Temp (Granted by Nementah)</p><p>End of Round: <span style="color: Red">-0</span></p><p></p><p>Sigarr: start of turn -17, hit for 2 (s1), hit for 3 (s2), hit for 5 (s3))</p><p>End of Round: <span style="color: Red">-27</span></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Heroes Stats]</p><p><span style="font-size: 15px"><strong>Party:</strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Nementah</span></span></p><p>HP <span style="color: Red">77</span>/88 THP 22, Bloodied 44, Surge Value 22, Surges 12/12</p><p>AC 23 Fortitude 27 Reflex 24 Will 26</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Primera</span></span>: Vanishes</p><p>HP <span style="color: Red">-1</span>/16 AC 23 Fortitude 27 Reflex 24 Will 26</p><p>If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR)</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Xerzuzu</span></span>:</p><p>HP: 22 THP 22 Healing Surges: none, but you can lose</p><p>a healing surge for the guard if an effect allows it to spend one</p><p>Defenses: AC: 23; Fort: 26; Ref: 24; Will 26</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Rocco</span></span>: </p><p>HP: 87/99 TEMP: 0 SurgeValue: 25 Surges: 12/13</p><p>AC:30+1(ring) Fort:27 Reflex:24 Will:23</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Sigarr</span></span>: </p><p>AC:26, Fort:28, Reflex:25, Will:23</p><p>HP:<span style="color: Red">75</span>/102, Bloodied:52, Surge Value:25, Surges left:11/11</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Skalisss</span></span>:</p><p>HP: <span style="color: Red">61</span>/98 SurgeValue: 25 Surges: 11/11</p><p>AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Quan</span></span>:</p><p>AC: 26, For: 21, Ref: 25, Will: 25 </p><p>HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8 </p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]</p><p>Leader: <span style="color: Red">160</span>/175</p><p>G1:<span style="color: Red">31</span>/106 bloodied</p><p>G2: <span style="color: Red">85</span>/106 </p><p>G3: <span style="color: Red">96</span>/106 dazed tent</p><p>G4: <span style="color: Red">82</span>/106 marked</p><p>S1:<span style="color: Red">6</span>/50 bloodied</p><p>S2: <span style="color: Red">21</span>/50 bloodied</p><p>S3: <span style="color: Red">8</span>/50 bloodied</p><p>S4: 50/50</p><p>S5: 50/50</p><p>[/sblock]</p><p> </p><p>[sblock=map]</p><p><a href="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AgkqjpQtW7SddGo5dTdzWEU3dk1kdWhFdmZGZjB2Z0E#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p> </p><p>[sblock=Enemy Information]</p><p><span style="font-size: 15px"><strong>Enemies:</strong></span></p><p><span style="color: Red"><span style="font-size: 15px">Dragonborn Scouts</span></span></p><p>HP 50; Bloodied 25</p><p>AC 22; Fortitude 18, Refl ex 17, Will 16</p><p>Speed 7</p><p></p><p>mBattleaxe (standard; at-will) ✦ Weapon</p><p>+11 vs. AC; 1d6 + 3 damage, or 1d8 + 5 damage while bloodied;</p><p>see also pack attack.</p><p></p><p>R Greatbow (standard; at-will) ✦ Weapon</p><p>Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6</p><p>damage while bloodied; see also pack attack.</p><p></p><p>Pack Attack The scout deals an extra 5 damage on melee and</p><p>ranged attacks against an enemy that has two or more of the</p><p>scout's allies adjacent to it.</p><p></p><p></p><p><span style="font-size: 15px"><span style="color: Red">Dragonborn Guards</span></span></p><p>HP 106; Bloodied 53; see also dragonborn fury</p><p>AC 24; Fortitude 23, Refl ex 20, Will 21</p><p>Speed 5</p><p>m Bastard Sword (standard; at-will) ✦ Weapon</p><p>+15 vs. AC (+16 while bloodied); see also lone fighter; 1d12 + 7</p><p>damage.</p><p></p><p>M Finishing Blow (standard; at-will) ✦ Weapon</p><p>Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +</p><p>5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to</p><p>attack rolls until the end of the dragonborn gladiator’s next turn.</p><p></p><p>C Dragon Breath (minor; encounter) ✦ Acid</p><p>Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid</p><p>damage.</p><p></p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p></p><p>Gladiator’s Strike When the dragonborn gladiator hits an enemy with an</p><p>opportunity attack, the target is knocked prone.</p><p></p><p>Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls</p><p>when adjacent to only one enemy.</p><p></p><p><span style="color: Red"><span style="font-size: 15px">Dragonborn Leader</span></span></p><p>HP 129; Bloodied 64; see also dragonborn fury</p><p>AC 27; Fortitude 23, Refl ex 24, Will 21</p><p>Speed 7</p><p></p><p>m Katar (standard; at-will) ✦ Weapon</p><p>+19 vs. AC (+20 while bloodied); 1d10 + 4 damage (crit 2d10 + 10).</p><p></p><p>M Twin Katar Strike (standard; at-will) ✦ Weapon</p><p>If the dragonborn leader doesn’t take a move action on its turn, it</p><p>shifts 1 square and makes two katar attacks, or vice versa.</p><p></p><p>C Dragon Breath (minor; encounter) ✦ Acid</p><p>Close blast 3; +14 vs. Refl ex (+15 while bloodied); 1d6 + 3 acid</p><p>damage.</p><p></p><p>Combat Advantage The dragonborn leader deals an extra 1d6 damage on melee</p><p>and ranged attacks against any target it has combat advantage</p><p>against.</p><p></p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p></p><p>Infiltrating Stride (move; recharges after the dragon born raider</p><p>attacks two different enemies with twin katar strike)</p><p>The dragonborn leader shifts 3 squares.</p><p></p><p><span style="color: Red"><span style="font-size: 15px">Acid Hound</span></span></p><p>Acid Shield (Fire) aura 1; any creature that enters or begins its turn</p><p>in the aura takes 1d6 acid damage.</p><p>HP 96; Bloodied 48</p><p>AC 20; Fortitude 18, Refl ex 17, Will 18</p><p>Resist 20 acid</p><p>Speed 7</p><p>m Bite (standard; at-will) ✦ Acid</p><p>+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.</p><p>C Fiery Breath (standard; recharge 4, 5, 6 ) ✦ Acid</p><p>[/sblock]</p><p></p><p>[sblock=Adventure Summary]</p><p><span style="font-size: 15px"><strong>Summary of Events</strong></span></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>11. Party helps Druid retrieve artifact: The Branch of Life</p><p>12. Killed beholders that were feasting on druids</p><p>13. Destroyed gate portal to hell</p><p>14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes.</p><p>15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. </p><p>[/sblock]</p><p></p><p></p><p></p><p>[gm] Let's just say that G2 was distracted by Rocco. If G2 would have hit Sigarrr, the frost giant would have been knocked prone, thus cancelling most of his attacks. It's been a long time since I've posted. I don't want to redo everything. I'll find away to get back at the frost giant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> [/gm]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6027032, member: 79956"] [gm] See, I told ya I'd post today...yesterday...errm...two days ago :) [/gm] The heroes counter attack is brutal with the scouts taking the full wrath of the frost giant, the guards mauled by Rocco and the paladin, and the leader hit yet again by a lethal arrow causing him to be confused. The three scouts attack the giant with blows that should have severely wounded Sigarrr, but his armor or skin seemed to absorb most of the pain. The guards breath acid and attack with their weapons. Rocco and Skalisss, though protected from Nementah's magic, still take damage, with Skalisss taking the worst from a brutal blow from the leader, who then yells Call in the dogs...NOW! One of the scouts not within reach runs to the north an yells. Three hounds with one guard in tow come forth from the north. The guard immediately cuts the hounds loose and says screams an order. The hounds prepare to charge. [sblock=Heros Turn] [B][SIZE=4]Heroes turn:[/SIZE][/B] [SIZE=4][COLOR="Cyan"]Quan[/COLOR]:[/SIZE]: hit leader for 24 dazed (save ends) -2 area and range attacks [SIZE=4][COLOR="Cyan"]Rocco[/COLOR]:[/SIZE]: hit g4 for 24 (see interrupts) [SIZE=4][COLOR="Cyan"]Skalisss[/COLOR]:[/SIZE]: G1 hit for 24 dazed tent, g3 hit fo 10 dazed tent, leader hit for7 [SIZE=4][COLOR="Cyan"]Nementah[/COLOR]:[/SIZE]: Rocco an skalisss (+1 to NADs) and 5 temp, +22 Temp HP for Nementah and Xerzuzu [SIZE=4][COLOR="Cyan"]Primera[/COLOR]:[/SIZE]: [SIZE=4][COLOR="Cyan"]Sigarr[/COLOR]:[/SIZE]: hits S3 for 42, hits S2 for 29 and S1 for 44, rest all 10 tent, +1 ac tent [/sblock] [sblock=Enemy Turn] [SIZE=4][B]Baddies turn:[/B][/SIZE] [COLOR="Red"][SIZE="4"]S1[/SIZE][/COLOR] free: drop bow minor: equip axe attack: 1d20+11 for 1d6+3+5 vs Sigarr AC: (Hit 30) for [URL="http://invisiblecastle.com/roller/view/3716567/"]12[/URL] (2 axe + 5 (bloodied) + 5 (pack attack))[/URL] -10 resist all = 2 damage [URL="http://invisiblecastle.com/roller/view/3706071/"]Roll Lookup[/URL] [COLOR="Red"][SIZE="4"]S2[/SIZE][/COLOR] free: drop bow minor: equip axe attack: 1d20+11 for 1d6+3+5 vs Sigarr AC: [URL="http://invisiblecastle.com/roller/view/3716555/"]Hit (30) for 13[/URL] (3 axe + 5 (bloodied) + 5 (pack attack))-10 resist all = 2 damage [COLOR="Red"][SIZE="4"]S3[/SIZE][/COLOR] attack: Ranged 20/40; +12 vs. AC 1d12 + 6 bloodied vs Sigarr AC: = [URL="http://invisiblecastle.com/roller/view/3716585/"](Hit 28) for 15 [/URL] -10 (resist all) = 5 [COLOR="Red"][SIZE="4"]S4[/SIZE][/COLOR] Double Move to current location. [COLOR="Red"][SIZE="4"]G1[/SIZE][/COLOR] minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco, Skalisss and Primera (but primera doesn't get hit by area attacks) ): Hit Rocco for 8 acid damage, skalisss miss and Nementah miss [URL="http://invisiblecastle.com/roller/view/3716879/"]Roll Lookup[/URL] [COLOR="Red"][SIZE="4"]G2[/SIZE][/COLOR] Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = [URL="http://invisiblecastle.com/roller/view/3721864/"]miss[/URL] minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco and Skalisss respectively): = [URL="http://invisiblecastle.com/roller/view/3721868/"]Hit (31) for 9, miss skalisss[/URL] [COLOR="Red"][SIZE="4"]G3[/SIZE][/COLOR] Attack: 1d20+15 vs. Sigarr AC 1d12 + 7: = [URL="http://invisiblecastle.com/roller/view/3721878/"]miss[/URL] [COLOR="Red"][SIZE="4"]G4[/SIZE][/COLOR] Attack: Attack: 1d20+15 vs. Rocco AC 1d12 + 7: = [URL="http://invisiblecastle.com/roller/view/3721882/"]miss[/URL] minor: breath weapon: Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. vs Rocco and Skalisss respectively): = Hit (22) [URL="http://invisiblecastle.com/roller/view/3721884/"]Skailsss for 7, Rocco Miss[/URL] [COLOR="Red"][SIZE="4"]L[/SIZE][/COLOR] Attack: Twin Katar Strike (standard; at-will) ✦ Weapon If the dragonborn leader doesn’t take a move action on its turn, it shifts 1 square and makes two katar attacks, or vice versa.+19 vs. Skalisss AC ; 1d10 + 8 damage (crit 2d10 + 10). =[URL="http://invisiblecastle.com/roller/view/3721899/"]Attack 1 hits (38) for 17, Attack 2 misses[/URL] free: shift to current location save vs dazed: [URL="http://invisiblecastle.com/roller/view/3721905/"]saves[/URL] [/sblock] [sblock=Damage to Enemies this round] [SIZE="4"][B]Total Damage to Enemies:[/B][/SIZE] leader: -31 and DAZED (save ends), -2 area and ranged attacks G4: hit for 24 and marked G1: hit for 24 DAZED tent G3: hit for 10 DAZED tent S3: hit for 42 S2: hit for 29 S1: hit for 44 [/sblock] [sblock=Total Damage to Allies this round] [SIZE="4"][B]Total Damage to Allies:[/B][/SIZE] Skalisss: start -18, -7 (G4), -17 (L) +5 (temp Hp granted by Nementah) End of Round: [COLOR=red]-37[/COLOR] Rocco: -8 (G1), -9 (G2), +5 (temp Hp granted by Nementah) End of Round: [COLOR=red]-12[/COLOR] Quan: End of Round: [COLOR=red]0 [/COLOR] Nementah: -11, +22 Temp End of Round: [COLOR="Red"]-11[/COLOR] Primera: End of Round: [COLOR="Red"]-0[/COLOR] Xerzuzu: -0 +22 Temp (Granted by Nementah) End of Round: [COLOR="Red"]-0[/COLOR] Sigarr: start of turn -17, hit for 2 (s1), hit for 3 (s2), hit for 5 (s3)) End of Round: [COLOR="Red"]-27[/COLOR] [/sblock] [sblock=Heroes Stats] [SIZE="4"][B]Party:[/B][/SIZE] [SIZE="4"][COLOR="Cyan"]Nementah[/COLOR][/SIZE] HP [COLOR="Red"]77[/COLOR]/88 THP 22, Bloodied 44, Surge Value 22, Surges 12/12 AC 23 Fortitude 27 Reflex 24 Will 26 [SIZE="4"][COLOR="Cyan"]Primera[/COLOR][/SIZE]: Vanishes HP [COLOR="Red"]-1[/COLOR]/16 AC 23 Fortitude 27 Reflex 24 Will 26 If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11damage (can be reduced by DR) [SIZE="4"][COLOR="Cyan"]Xerzuzu[/COLOR][/SIZE]: HP: 22 THP 22 Healing Surges: none, but you can lose a healing surge for the guard if an effect allows it to spend one Defenses: AC: 23; Fort: 26; Ref: 24; Will 26 [SIZE="4"][COLOR="Cyan"]Rocco[/COLOR][/SIZE]: HP: 87/99 TEMP: 0 SurgeValue: 25 Surges: 12/13 AC:30+1(ring) Fort:27 Reflex:24 Will:23 [SIZE="4"][COLOR="Cyan"]Sigarr[/COLOR][/SIZE]: AC:26, Fort:28, Reflex:25, Will:23 HP:[COLOR="Red"]75[/COLOR]/102, Bloodied:52, Surge Value:25, Surges left:11/11 [SIZE="4"][COLOR="Cyan"]Skalisss[/COLOR][/SIZE]: HP: [COLOR="Red"]61[/COLOR]/98 SurgeValue: 25 Surges: 11/11 AC:27 Fort:24 Reflex:20 Will:23 Resist 1 ALL [SIZE="4"][COLOR="Cyan"]Quan[/COLOR][/SIZE]: AC: 26, For: 21, Ref: 25, Will: 25 HP: 76/76, Bloodied: 38, Surge value: 19, Surges/day: 8/8 [/sblock] [sblock=Enemy Stats] Leader: [COLOR="Red"]160[/COLOR]/175 G1:[COLOR="Red"]31[/COLOR]/106 bloodied G2: [COLOR="Red"]85[/COLOR]/106 G3: [COLOR="Red"]96[/COLOR]/106 dazed tent G4: [COLOR="Red"]82[/COLOR]/106 marked S1:[COLOR="Red"]6[/COLOR]/50 bloodied S2: [COLOR="Red"]21[/COLOR]/50 bloodied S3: [COLOR="Red"]8[/COLOR]/50 bloodied S4: 50/50 S5: 50/50 [/sblock] [sblock=map] [URL="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AgkqjpQtW7SddGo5dTdzWEU3dk1kdWhFdmZGZjB2Z0E#gid=0"]map[/URL] [/sblock] [sblock=Enemy Information] [SIZE="4"][B]Enemies:[/B][/SIZE] [COLOR="Red"][SIZE="4"]Dragonborn Scouts[/SIZE][/COLOR] HP 50; Bloodied 25 AC 22; Fortitude 18, Refl ex 17, Will 16 Speed 7 mBattleaxe (standard; at-will) ✦ Weapon +11 vs. AC; 1d6 + 3 damage, or 1d8 + 5 damage while bloodied; see also pack attack. R Greatbow (standard; at-will) ✦ Weapon Ranged 20/40; +12 vs. AC; 1d12 + 4 damage, or 1d12 + 6 damage while bloodied; see also pack attack. Pack Attack The scout deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the scout's allies adjacent to it. [SIZE="4"][COLOR="Red"]Dragonborn Guards[/COLOR][/SIZE] HP 106; Bloodied 53; see also dragonborn fury AC 24; Fortitude 23, Refl ex 20, Will 21 Speed 5 m Bastard Sword (standard; at-will) ✦ Weapon +15 vs. AC (+16 while bloodied); see also lone fighter; 1d12 + 7 damage. M Finishing Blow (standard; at-will) ✦ Weapon Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 + 5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to attack rolls until the end of the dragonborn gladiator’s next turn. C Dragon Breath (minor; encounter) ✦ Acid Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4 acid damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Gladiator’s Strike When the dragonborn gladiator hits an enemy with an opportunity attack, the target is knocked prone. Lone Fighter The dragonborn gladiator gains a +2 bonus to melee attack rolls when adjacent to only one enemy. [COLOR="Red"][SIZE="4"]Dragonborn Leader[/SIZE][/COLOR] HP 129; Bloodied 64; see also dragonborn fury AC 27; Fortitude 23, Refl ex 24, Will 21 Speed 7 m Katar (standard; at-will) ✦ Weapon +19 vs. AC (+20 while bloodied); 1d10 + 4 damage (crit 2d10 + 10). M Twin Katar Strike (standard; at-will) ✦ Weapon If the dragonborn leader doesn’t take a move action on its turn, it shifts 1 square and makes two katar attacks, or vice versa. C Dragon Breath (minor; encounter) ✦ Acid Close blast 3; +14 vs. Refl ex (+15 while bloodied); 1d6 + 3 acid damage. Combat Advantage The dragonborn leader deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Infiltrating Stride (move; recharges after the dragon born raider attacks two different enemies with twin katar strike) The dragonborn leader shifts 3 squares. [COLOR="Red"][SIZE="4"]Acid Hound[/SIZE][/COLOR] Acid Shield (Fire) aura 1; any creature that enters or begins its turn in the aura takes 1d6 acid damage. HP 96; Bloodied 48 AC 20; Fortitude 18, Refl ex 17, Will 18 Resist 20 acid Speed 7 m Bite (standard; at-will) ✦ Acid +10 vs. AC; 1d8 + 2 plus 1d8 acid damage. C Fiery Breath (standard; recharge 4, 5, 6 ) ✦ Acid [/sblock] [sblock=Adventure Summary] [SIZE="4"][B]Summary of Events[/B][/SIZE] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life 12. Killed beholders that were feasting on druids 13. Destroyed gate portal to hell 14. Moved to room that contained a tomb with a shield impression exact like the shield Halleck possess. A wizard named Vlastoes tries in vain to open it. He unleashes undead minions to slay the heroes. 15. The spells prove too powerful for the wizard and he is killed, temporarily...as his body is consumed by some unknown power which strips the wizard of his flesh and takes his soul stone, thus converting the wizard into a lich. [/sblock] [gm] Let's just say that G2 was distracted by Rocco. If G2 would have hit Sigarrr, the frost giant would have been knocked prone, thus cancelling most of his attacks. It's been a long time since I've posted. I don't want to redo everything. I'll find away to get back at the frost giant ;) [/gm] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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