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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="MetaVoid" data-source="post: 6040715" data-attributes="member: 87106"><p><span style="color: DimGray">OOC: Chief of chiefs?! You really throw the references all over the place <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p></p><p><span style="color: DarkGreen">"Xerzuzu, let's get on the other side of the beast for the moment! We need to distract him!"</span></p><p>True to her order, wilden shamaness races incredibly fast around the dragon, collecting her bat-like companion on the way. Green and gold swirls on their wake as they go partially into feywild. They end their racing on the other side of the great dragon.</p><p></p><p>Nementah calls the spirits to haunt Bosch, but even flustered, great dragons will is too strong.</p><p></p><p>[sblock=Actions]</p><p>Minor: already done with protective roots</p><p>Move: Unified front: Xerzuzu to K6, Nementah to K5, both gain 22 temp hp</p><p>[sblock=Unified front]Nementah and her Sidhe house guard can both move up to their speed +2. If they end this movement adjacent to each other, both gain 22 temporary hit points</p><p>[/sblock]</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3762872/" target="_blank">Haunting spirits vs Will (Bosch); psychic damage (1d20+15=17, 1d8+8=14)</a> - miss, but we're proviing flanking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/sblock]</p><p></p><p>[sblock=Nementah]</p><p>Initiative +7; Senses Passive Insight 20, Passive Perception 25</p><p>HP 88/88 +22 thp, Bloodied 44, Surge Value 22, Surges 11/12</p><p>RESIST ALL 5</p><p></p><p>AC 23 Fortitude 27 Reflex 24 Will 26</p><p>Primera has same defenses +2</p><p>Xerzuzu has same defenses</p><p></p><p>1 AP</p><p>Speed 6</p><p></p><p><span style="color: DarkRed">+1 to hit vs bloodied enemies</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Spirits Shield</span></p><p><span style="color: Lime">Protecting Strike</span></p><p><span style="color: Lime">Call Spirit Companion</span></p><p><span style="color: Lime">Spirit of the Tempest</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Voyage of the Ancients</s></span></p><p><span style="color: Red"><s>Wrath of the Destroyer</s></span></p><p><span style="color: Red">Pursuit of the Hunter</span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red">Healing spirit</span></p><p><span style="color: Red">Speak with spirits</span></p><p><span style="color: Red">Certain threat</span></p><p><span style="color: Red">Infectious Spark</span></p><p><span style="color: Red"><s>Unified Front</s></span></p><p><span style="color: Red">Winter Wind Spirits</span></p><p><span style="color: Red">Call Forth the Spirit World</span></p><p><span style="color: Red">Sharing the Kill</span></p><p><span style="color: Red">Spirits Touch</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Cleansing Wind of the North</span></p><p><span style="color: DarkGray"><s>Protective Roots</s></span></p><p><span style="color: DarkGray">Winds of Pain and Succor</span></p><p><span style="color: DarkGray">Spirit of the Earth Arisen</span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Repulsion Armor daily</span></p><p><span style="color: Gold">Resplendent Circlet encounter</span></p><p><span style="color: Gold">Cloak of Resistance daily</span></p><p><span style="color: Gold">Diamond Cincture daily</span></p><p><span style="color: Gold">Bracers of Escape daily</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p><p></p><p>[sblock=Primera - please read]</p><p>Defenses: AC: 26; Fort: 29; Ref: 26; Will 28</p><p></p><p>Primera grants to those adjacent:</p><p>+1 NADs</p><p>+5 to surge value on second wind</p><p>+8 to surge value on healing spirit</p><p> 5thp on healing spirit</p><p></p><p>Primera can make OA:</p><p>Trigger: Enemy leaves a square adjacent to SC without shifting</p><p>Attack: +14 vs. Reflex</p><p>Hit: 5 damage</p><p>Effect: One ally within 5 squares of SC regains 10hp +3 hp</p><p></p><p>Primera CANNOT flank, grant CA, cover</p><p>Primera cannot be targeted or damaged by area attacks</p><p></p><p>If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11 damage (can be reduced by DR)</p><p>[/sblock]</p><p></p><p>[sblock=Xerzuzu]</p><p>Sidhe House Guard Summoned Creature</p><p>Medium fey humanoid</p><p>HP: 22 + 22thp</p><p>RESIST ALL 5</p><p>Healing Surges: none, but Nementah can lose a healing surge for the guard if an effect allows it to spend one</p><p>Defenses: AC 23 Fortitude 27 Reflex 24 Will 26</p><p></p><p>Speed: 6</p><p>Standard Action (weapon) * At-Will</p><p>Attack: Melee 1 (one creature); + 19 vs. AC</p><p>Hit: 1d8 + 5</p><p>Level 21: 2d8 + 5</p><p> Move Action (teleportation) * Encounter Effect: The Guard teleports up to 6 squares</p><p>Immediate Interupt * At-Will</p><p>Trigger: Nementah is hit by a melee attack or a ranged attack while</p><p>the guard is adjacent to her.</p><p>Effect: The attack hits the guard instead of Nementah.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 6040715, member: 87106"] [COLOR="DimGray"]OOC: Chief of chiefs?! You really throw the references all over the place :)[/COLOR] [COLOR="DarkGreen"]"Xerzuzu, let's get on the other side of the beast for the moment! We need to distract him!"[/COLOR] True to her order, wilden shamaness races incredibly fast around the dragon, collecting her bat-like companion on the way. Green and gold swirls on their wake as they go partially into feywild. They end their racing on the other side of the great dragon. Nementah calls the spirits to haunt Bosch, but even flustered, great dragons will is too strong. [sblock=Actions] Minor: already done with protective roots Move: Unified front: Xerzuzu to K6, Nementah to K5, both gain 22 temp hp [sblock=Unified front]Nementah and her Sidhe house guard can both move up to their speed +2. If they end this movement adjacent to each other, both gain 22 temporary hit points [/sblock] Standard: [url=http://invisiblecastle.com/roller/view/3762872/]Haunting spirits vs Will (Bosch); psychic damage (1d20+15=17, 1d8+8=14)[/url] - miss, but we're proviing flanking :) [/sblock] [sblock=Nementah] Initiative +7; Senses Passive Insight 20, Passive Perception 25 HP 88/88 +22 thp, Bloodied 44, Surge Value 22, Surges 11/12 RESIST ALL 5 AC 23 Fortitude 27 Reflex 24 Will 26 Primera has same defenses +2 Xerzuzu has same defenses 1 AP Speed 6 [COLOR="DarkRed"]+1 to hit vs bloodied enemies[/COLOR] [COLOR=Lime] Spirits Shield Protecting Strike Call Spirit Companion Spirit of the Tempest [/COLOR] [COLOR=Red] [S]Voyage of the Ancients[/S] [S]Wrath of the Destroyer[/S] Pursuit of the Hunter Healing spirit Healing spirit Healing spirit Speak with spirits Certain threat Infectious Spark [S]Unified Front[/S] Winter Wind Spirits Call Forth the Spirit World Sharing the Kill Spirits Touch [/COLOR] [COLOR=DarkGray] Cleansing Wind of the North [S]Protective Roots[/S] Winds of Pain and Succor Spirit of the Earth Arisen [/COLOR] [COLOR=Gold] Repulsion Armor daily Resplendent Circlet encounter Cloak of Resistance daily Diamond Cincture daily Bracers of Escape daily [/COLOR] [/sblock] [sblock=Primera - please read] Defenses: AC: 26; Fort: 29; Ref: 26; Will 28 Primera grants to those adjacent: +1 NADs +5 to surge value on second wind +8 to surge value on healing spirit 5thp on healing spirit Primera can make OA: Trigger: Enemy leaves a square adjacent to SC without shifting Attack: +14 vs. Reflex Hit: 5 damage Effect: One ally within 5 squares of SC regains 10hp +3 hp Primera CANNOT flank, grant CA, cover Primera cannot be targeted or damaged by area attacks If she takes 16hp in single melee or ranged attack she dissapears and Nementah takes 11 damage (can be reduced by DR) [/sblock] [sblock=Xerzuzu] Sidhe House Guard Summoned Creature Medium fey humanoid HP: 22 + 22thp RESIST ALL 5 Healing Surges: none, but Nementah can lose a healing surge for the guard if an effect allows it to spend one Defenses: AC 23 Fortitude 27 Reflex 24 Will 26 Speed: 6 Standard Action (weapon) * At-Will Attack: Melee 1 (one creature); + 19 vs. AC Hit: 1d8 + 5 Level 21: 2d8 + 5 Move Action (teleportation) * Encounter Effect: The Guard teleports up to 6 squares Immediate Interupt * At-Will Trigger: Nementah is hit by a melee attack or a ranged attack while the guard is adjacent to her. Effect: The attack hits the guard instead of Nementah. [/sblock] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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