Adventure Builder - new column


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MerricB said:
Ok. Why isn't this in the DMG? or DMG2?

Because it got written after both books were published?

And I like the article too. Very helpful for inexperienced DMs, I think, and still worth a look by experienced ones.
 

I'll note that this column is exactly the sort of thing* Wolfgang has been giving us patrons of this new project. While I think the project is closed, if he considers it a success he will probably do it again.

(* in fact, I believed this developed out of the things he has been writing)
 

Article said:
Tailoring an adventure to show the heroes in the best light means more fun for everyone. Making an adventure that plays to the party's weakness might be fun for you, but will only frustrate your players. Don't take away their spells, sneak attacks, or combat items very often -- those are the tools of heroism and the key to fun. Instead, give those strong points a challenge and a chance to shine.
Why do I get the feeling that some old school DMs will disagree with this statement?
 

FireLance said:
Why do I get the feeling that some old school DMs will disagree with this statement?
Because some (but not most) still think D&D is an adversarial game. Creating challenges is fun. Setting out to screw players is both terribly easy and terribly dull.
 

I must say I see there a great article, definetely something to look over whenever making an adventure, no matter how many you've done before.

Good checklist I say. :cool:
 

Rant:

At the same time, just because you map an encounter doesn't mean that it will be played. Some areas are never explored, after all, and not every encounter leads to combat (some are resolved or defeated through stealth, magic, bribery, or roleplaying). So if you do want the PCs to level up after your adventure then you'll need more than 13 party-level encounters to provide enough options and fallbacks if the party doesn't follow the expected path.

Except that those encounters that are resolved through stealth, magic, bribery or roleplaying should STILL GRANT XP.

/rant
 


Except that those encounters that are resolved through stealth, magic, bribery or roleplaying should STILL GRANT XP.

...But not those which are avoided by tossing a coin and choosing to go left instead of right...
 


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