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<blockquote data-quote="Spiral" data-source="post: 4295027" data-attributes="member: 37765"><p>Hey.  As you can see from the post count, I'm one of the new guys, and I thought I'd tap the knowledge and opinions of the ENWorld crew.</p><p></p><p>Is it possible for an adventure to be satisfying for players when the final encounter at the bottom of the dungeon isn't a knock-down, all out brawl?  I'm mulling over something where a trapped ghost has been wreaking havoc in a small town.  Nobody even knows it's there, in a buried and forgotten ruin of a wizard's tower.  All they need to do is open the cells in the prison where the ghost and numerous others starved to death more than a century ago.</p><p></p><p>Of course, they have to figure out what the heck's happening and fight their way to the end, first.  }<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Would something like that work, or would it just fall flat?  I realize it depends a lot on the players, but I haven't got a group going.  I was thinking of writing it out, playtesting it then "unleashing" it on the internets.  It's been floating around in my brain for a couple years.</p><p></p><p>Any thoughts are welcome.  If you have any stories or examples to share of adventures like this, please share also.</p><p></p><p>Thanks,</p><p></p><p>Spiral</p></blockquote><p></p>
[QUOTE="Spiral, post: 4295027, member: 37765"] Hey. As you can see from the post count, I'm one of the new guys, and I thought I'd tap the knowledge and opinions of the ENWorld crew. Is it possible for an adventure to be satisfying for players when the final encounter at the bottom of the dungeon isn't a knock-down, all out brawl? I'm mulling over something where a trapped ghost has been wreaking havoc in a small town. Nobody even knows it's there, in a buried and forgotten ruin of a wizard's tower. All they need to do is open the cells in the prison where the ghost and numerous others starved to death more than a century ago. Of course, they have to figure out what the heck's happening and fight their way to the end, first. }:) Would something like that work, or would it just fall flat? I realize it depends a lot on the players, but I haven't got a group going. I was thinking of writing it out, playtesting it then "unleashing" it on the internets. It's been floating around in my brain for a couple years. Any thoughts are welcome. If you have any stories or examples to share of adventures like this, please share also. Thanks, Spiral [/QUOTE]
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