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<blockquote data-quote="Thoras" data-source="post: 5453144" data-attributes="member: 99676"><p>Thanks Golem! I might if anyone is interested after the fact, we'll see how many changes go into it.</p><p></p><p>I'm using a combination of maptools, gimp and posterazor. I'm using maptools to do the actual maps themselves and the others to tweak them.</p><p></p><p>Maptools gets used to make the maps with the graphics and designs. </p><p></p><p>I'm using gimp to resize the maptools export to the correct physical size for a proper 1 x 1 grid. I'm also using it to create the DM maps with the map tokens that explain where everything goes.(And regrid the cave maps, ugh. Maptools wouldn't let me put the grid in the proper locations for any of the caves, so I had to use gimp to throw a different grid on top).</p><p></p><p>Posterazor is used to cut the saved image from gimp up into something that can be printed for actual tabletop use.</p><p></p><p>I'm actually surprised at how quickly you can throw together decent looking maps this way. By far the longest part of it for me is generally tracking down tiles that match what I envision things as looking like.</p></blockquote><p></p>
[QUOTE="Thoras, post: 5453144, member: 99676"] Thanks Golem! I might if anyone is interested after the fact, we'll see how many changes go into it. I'm using a combination of maptools, gimp and posterazor. I'm using maptools to do the actual maps themselves and the others to tweak them. Maptools gets used to make the maps with the graphics and designs. I'm using gimp to resize the maptools export to the correct physical size for a proper 1 x 1 grid. I'm also using it to create the DM maps with the map tokens that explain where everything goes.(And regrid the cave maps, ugh. Maptools wouldn't let me put the grid in the proper locations for any of the caves, so I had to use gimp to throw a different grid on top). Posterazor is used to cut the saved image from gimp up into something that can be printed for actual tabletop use. I'm actually surprised at how quickly you can throw together decent looking maps this way. By far the longest part of it for me is generally tracking down tiles that match what I envision things as looking like. [/QUOTE]
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