Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adventure Critique please
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arlough" data-source="post: 5453323" data-attributes="member: 79335"><p>Maptools is awesome. I use it for my games all the time now. I just hook up one computer to the TV, and run the DM map on a separate screen.</p><p>Anyway, here is...</p><p></p><p>Encounter 3: Knock knock...</p><p></p><p>I have already mentioned the rewards for success in encounter 2, or the price of failure. Aside from that, this encounter looks good. The only things that I would maybe change is having one type of trap (to make your job easier) and having all the enemies be per-determined, and fully healed, and just flavor it with “that one looks like the one that put an arrow in your shoulder, and that one is the guy that hit you in the face” rather than keeping track of HP, surges, and ammo from the first encounter. But that is just my “the DM has more crap to keep track of than anyone else” attitude. Really, this is a well designed encounter. Just don't be surprised at least one player wants more map drawn on the sides so his ranger/thief can scout/sneak around and get some sort of advantage.</p><p>That one was so easy, I think I will go on to encounter 4.</p><p></p><p>Encounter 4: Beware of Dogs</p><p></p><p>I would just pick a spot for the archer to be. Somewhere where he has cover from the opening barrage, so he can dramatically sprint towards the kennel. Adventurers are awesome, and they will know not only that there are dogs over there, but where the dogs are.</p><p>Now, while I've loved using wolves myself, I will still say this now loud and clear.</p><p><strong><em>BEWARE OF DOGS!</em></strong></p><p>Does that seem ominous enough?</p><p>The damage output of dogs and wolves (I am guessing you built the Pack Leader by dropping a Gray Wolf by one level, and then made the rest of the dogs by turning the leader into a minion) is fairly low, but that knockdown ability, plus the extra damage output as a result of that makes them more dangerous than they initially seem. Since you have made most of them minions, this may not be a problem. But I would suggest you become comfortable with mucking the dogs attack rolls, so if you need them to, they miss.</p><p>Also, give your poor swordsmen some swords. Those clubs are just embarrassing. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>Overall, this is looking really good.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5453323, member: 79335"] Maptools is awesome. I use it for my games all the time now. I just hook up one computer to the TV, and run the DM map on a separate screen. Anyway, here is... Encounter 3: Knock knock... I have already mentioned the rewards for success in encounter 2, or the price of failure. Aside from that, this encounter looks good. The only things that I would maybe change is having one type of trap (to make your job easier) and having all the enemies be per-determined, and fully healed, and just flavor it with “that one looks like the one that put an arrow in your shoulder, and that one is the guy that hit you in the face” rather than keeping track of HP, surges, and ammo from the first encounter. But that is just my “the DM has more crap to keep track of than anyone else” attitude. Really, this is a well designed encounter. Just don't be surprised at least one player wants more map drawn on the sides so his ranger/thief can scout/sneak around and get some sort of advantage. That one was so easy, I think I will go on to encounter 4. Encounter 4: Beware of Dogs I would just pick a spot for the archer to be. Somewhere where he has cover from the opening barrage, so he can dramatically sprint towards the kennel. Adventurers are awesome, and they will know not only that there are dogs over there, but where the dogs are. Now, while I've loved using wolves myself, I will still say this now loud and clear. [b][i]BEWARE OF DOGS![/i][/b] Does that seem ominous enough? The damage output of dogs and wolves (I am guessing you built the Pack Leader by dropping a Gray Wolf by one level, and then made the rest of the dogs by turning the leader into a minion) is fairly low, but that knockdown ability, plus the extra damage output as a result of that makes them more dangerous than they initially seem. Since you have made most of them minions, this may not be a problem. But I would suggest you become comfortable with mucking the dogs attack rolls, so if you need them to, they miss. Also, give your poor swordsmen some swords. Those clubs are just embarrassing. :heh: Overall, this is looking really good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adventure Critique please
Top