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Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5485436" data-attributes="member: 44459"><p>Thunder booms overhead and the wind howls ominously as the party quickly rushes after the hooded man, pursuing him through the streets of the town. As the party gets closer they notice that he is carrying a struggling figure. Who, or what could it be? Finally they head through the gates leading to the plantation where they first fought the ghouls. </p><p></p><p>Dead cornstalks rush past on one side as you run, trying to keep up with the killer. Your heart races, not only because of the speed you are running at, but also the anticipation of finally catching him as well as the uncertainty. Suddenly the man stops and as you skid to a halt, thunder booms overhead.</p><p></p><p>The madman stands before you, completely enshrouded by a black, hooded cloak. Only the curved dagger in his pale right hand is visible. Then he tosses back the hood. He looks familiar, very much like the boy Luc, but about twice in age. Unlike Luc, his face twisted by madness and eyes lit by the fire of insanity. That fire is clearly consuming him, burning away what is left of his mind and his humanity. <strong><em><span style="color: DimGray">You should not have come to Marais d'Tarascon!</span></em></strong> the madman hisses, throwing the struggling body of Luc to the ground which he was carrying. <strong><em><span style="color: DimGray">And you should not have brought that whelp of a brother with you!</span></em></strong> he shouts, waving his dagger at Luc. He snaps his fingers and several ghouls emerge from the cornstalks. <span style="color: DimGray"><strong><em>You have forced this confrontation! Let the blood be on your hands as you taste the blade of Jean Tarascon!</em></strong></span> With that, the madman attacks.</p><p></p><p>[sblock=Luc]</p><p>The madman <span style="color: White">Jean Tarascon </span>is out to murder his brother as well as the rest of the party. Luc is frozen with fear and cannot make any actions. It is up to the party to defeat the madman and his minions while protecting the boy. Protecting Luc sucessfully will net you bonus XP.</p><p></p><p>Luc will not take actions on his own. Any player adjacent to Luc may take him by the hand and move him with them as a move action, both move 3 squares. A adjacent PC may also choose to protect Luc (no action), taking any damage in his stead if Luc is hit. The player takes all the damage, even if the attack would hit Luc but not the player. Damage can be reduced by powers, etc.</p><p>[/sblock]</p><p></p><p>[sblock=combatants]</p><p>Jean Tarascon</p><p>HP 124; Bloodied 62</p><p>AC 23; Fortitude 20; Reflex 20; Will 22; Passive Perception 21</p><p></p><p>Ghoul Skirmisher</p><p>HP 45; Bloodied 23</p><p>AC 17; Fortitude 15; Reflex 17; Will 14; Passive Perception 17</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant</p><p></p><p>Ghoul Skirmisher 1: HP 45/45</p><p>Ghoul Skirmisher 2: HP 45/45</p><p></p><p>Ghoul Hag</p><p>HP 68; Bloodied 34</p><p>AC 20; Fortitude 17; Reflex 18; Will 19; Passive Perception 18</p><p></p><p>Ghoul Hag 1:HP 68/68</p><p>Ghoul Hag 2:HP 68/68</p><p></p><p>Luc:30/30 AC:15, Fortitude 13; Reflex 13; Will 16, Healing Surges: 2/2</p><p>Sir ExSixTen:<span style="color: DarkOrange"><span style="color: White"><span style="color: DarkOrange">8</span>+41</span></span><span style="color: Lime"><span style="color: White">/50</span></span><span style="color: Lime"></span></p><p> <span style="color: Lime"><span style="color: White">Jax: </span></span><span style="color: White">38/53</span></p><p>Brenn: 40/40</p><p> <span style="color: Orange"><span style="color: White">Dorn:</span> <span style="color: White">52</span></span>/52</p><p>Andras: 41/41<span style="color: Lime"></span></p><p> <span style="color: Lime"></span>[/sblock]</p><p></p><p>[sblock=Terrain]</p><p>The water is impassible.</p><p></p><p>The cornstalks (north on the map), provide concealment (-2 to melee and ranged attacks) and is difficult terrain. Any character in them may take a minor action to take make a stealth check to become hidden (invisible to anyone with passive perception < stealth roll) EOTN or next attack action. You can take a minor action to make a perception check to increase your perception roll for that turn. Note: This supersedes normal stealth rules. </p><p></p><p>The walls are impassible. The trees provide no bonuses or penalties.</p><p>[/sblock]</p><p></p><p>[gm]Roll init please. Any PC with init over <a href="http://invisiblecastle.com/roller/view/2921461/" target="_blank">23</a> may post their actions.[/gm]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5485436, member: 44459"] Thunder booms overhead and the wind howls ominously as the party quickly rushes after the hooded man, pursuing him through the streets of the town. As the party gets closer they notice that he is carrying a struggling figure. Who, or what could it be? Finally they head through the gates leading to the plantation where they first fought the ghouls. Dead cornstalks rush past on one side as you run, trying to keep up with the killer. Your heart races, not only because of the speed you are running at, but also the anticipation of finally catching him as well as the uncertainty. Suddenly the man stops and as you skid to a halt, thunder booms overhead. The madman stands before you, completely enshrouded by a black, hooded cloak. Only the curved dagger in his pale right hand is visible. Then he tosses back the hood. He looks familiar, very much like the boy Luc, but about twice in age. Unlike Luc, his face twisted by madness and eyes lit by the fire of insanity. That fire is clearly consuming him, burning away what is left of his mind and his humanity. [B][I][COLOR=DimGray]You should not have come to Marais d'Tarascon![/COLOR][/I][/B] the madman hisses, throwing the struggling body of Luc to the ground which he was carrying. [B][I][COLOR=DimGray]And you should not have brought that whelp of a brother with you![/COLOR][/I][/B] he shouts, waving his dagger at Luc. He snaps his fingers and several ghouls emerge from the cornstalks. [COLOR=DimGray][B][I]You have forced this confrontation! Let the blood be on your hands as you taste the blade of Jean Tarascon![/I][/B][/COLOR] With that, the madman attacks. [sblock=Luc] The madman [COLOR=White]Jean Tarascon [/COLOR]is out to murder his brother as well as the rest of the party. Luc is frozen with fear and cannot make any actions. It is up to the party to defeat the madman and his minions while protecting the boy. Protecting Luc sucessfully will net you bonus XP. Luc will not take actions on his own. Any player adjacent to Luc may take him by the hand and move him with them as a move action, both move 3 squares. A adjacent PC may also choose to protect Luc (no action), taking any damage in his stead if Luc is hit. The player takes all the damage, even if the attack would hit Luc but not the player. Damage can be reduced by powers, etc. [/sblock] [sblock=combatants] Jean Tarascon HP 124; Bloodied 62 AC 23; Fortitude 20; Reflex 20; Will 22; Passive Perception 21 Ghoul Skirmisher HP 45; Bloodied 23 AC 17; Fortitude 15; Reflex 17; Will 14; Passive Perception 17 Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant Ghoul Skirmisher 1: HP 45/45 Ghoul Skirmisher 2: HP 45/45 Ghoul Hag HP 68; Bloodied 34 AC 20; Fortitude 17; Reflex 18; Will 19; Passive Perception 18 Ghoul Hag 1:HP 68/68 Ghoul Hag 2:HP 68/68 Luc:30/30 AC:15, Fortitude 13; Reflex 13; Will 16, Healing Surges: 2/2 Sir ExSixTen:[COLOR=DarkOrange][COLOR=White][COLOR=DarkOrange]8[/COLOR]+41[/COLOR][/COLOR][COLOR=Lime][COLOR=White]/50[/COLOR][/COLOR][COLOR=Lime] [COLOR=White]Jax: [/COLOR][/COLOR][COLOR=White]38/53[/COLOR] Brenn: 40/40 [COLOR=Orange][COLOR=White]Dorn:[/COLOR] [COLOR=White]52[/COLOR][/COLOR]/52 Andras: 41/41[COLOR=Lime] [/COLOR][/sblock] [sblock=Terrain] The water is impassible. The cornstalks (north on the map), provide concealment (-2 to melee and ranged attacks) and is difficult terrain. Any character in them may take a minor action to take make a stealth check to become hidden (invisible to anyone with passive perception < stealth roll) EOTN or next attack action. You can take a minor action to make a perception check to increase your perception roll for that turn. Note: This supersedes normal stealth rules. The walls are impassible. The trees provide no bonuses or penalties. [/sblock] [gm]Roll init please. Any PC with init over [URL="http://invisiblecastle.com/roller/view/2921461/"]23[/URL] may post their actions.[/gm] [/QUOTE]
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Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)
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