Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luinnar" data-source="post: 5491331" data-attributes="member: 44459"><p><span style="color: DimGray"><strong><em>You...shall...all...parish...anyway</em></strong></span> Jean whispers with his last breath as he hits the ground with a thud. Despite the loss of their master, the ghouls are undeterred. The skirmishers continue to assault Luc, who is guarded by Sir ExsixTen. The hags fire bolts of dark energy from their fingertips, dazing Sir Exsixten and Jax.</p><p></p><p>[sblock=actions]</p><p>Skirmisher 1:</p><p>Standard: Mobile Melee attack vs Luc, <a href="http://invisiblecastle.com/roller/view/2929096/" target="_blank">26 vs AC</a>, hit Sir ExSixTen takes 11-5=6 damage.</p><p>Move/Minor move off into the corn and hides.</p><p>[sblock=Perception passive/roll=25, it is at]</p><p>F20</p><p>[/sblock]</p><p></p><p>Skirmisher 2:</p><p>Standard: Mobile Melee attack: move and attacks Luc, <a href="http://invisiblecastle.com/roller/view/2929196/" target="_blank">25 vs AC</a>, hit Sir Exsixten takes 15-5=10 and (move/minor) he moves off into the corn.</p><p>[sblock=Perception passive/roll=13, it is at]</p><p><span style="color: White">F17</span></p><p>[/sblock]</p><p></p><p>Ghoul Hag 1:</p><p>Move:G21</p><p>Standard: Bolt of Darkness vs Jax: <a href="http://invisiblecastle.com/roller/view/2929202/" target="_blank">26 vs will</a>, 7 necrotic damage, Jax is dazed to the start of the hag's 1 next turn.</p><p></p><p>Ghoul Hag 2: <a href="http://invisiblecastle.com/roller/view/2929210/" target="_blank">recharge fails.</a></p><p>Move: E21</p><p>Standard:Bolt of Darkness vs Sir Exsixten, <a href="http://invisiblecastle.com/roller/view/2929204/" target="_blank">16 vs will</a> hit 8-5=3 necrotic damage, Sir Exsixten is is dazed to the start of the hag's 1 next turn.</p><p>[/sblock]</p><p></p><p>[sblock=Luc]</p><p>The madman <span style="color: White">Jean Tarascon </span>is out to murder his brother as well as the rest of the party. Luc is frozen with fear and cannot make any actions. It is up to the party to defeat the madman and his minions while protecting the boy. Protecting Luc sucessfully will net you bonus XP.</p><p></p><p>Luc will not take actions on his own. Any player adjacent to Luc may take him by the hand and move him with them as a move action, both move 3 squares. A adjacent PC may also choose to protect Luc (no action), taking any damage in his stead if Luc is hit. The player takes all the damage, even if the attack would hit Luc but not the player. Damage can be reduced by powers, etc.</p><p>[/sblock]</p><p></p><p>[sblock=combatants]</p><p>Ghoul Skirmisher</p><p>HP 45; Bloodied 23</p><p>AC 17; Fortitude 15; Reflex 17; Will 14; Passive Perception 17</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant</p><p></p><p>Ghoul Skirmisher 1: HP 15/45 </p><p>[sblock=Perception passive/roll=25, it is at]</p><p>F20</p><p>[/sblock]</p><p>Ghoul Skirmisher 2: HP 33/45 [sblock=Perception passive/roll=13, it is at]</p><p><span style="color: Gray">H20</span></p><p>[/sblock]</p><p>Ghoul Hag</p><p>HP 68; Bloodied 34</p><p>AC 20; Fortitude 17; Reflex 18; Will 19; Passive Perception 18</p><p></p><p>Aura 2: At the start of their turn, each PC in the aura takes 5 psychic damage, -2 all checks and attack rolls until the start of their next turn.</p><p></p><p>Ghoul Hag 1:HP 61/68</p><p>Ghoul Hag 2:HP 39/68 (+4 damage start of Andras next turn)</p><p></p><p>Luc:30/30 AC:15, Fortitude 13; Reflex 13; Will 16, Healing Surges: 2/2</p><p>Sir ExSixTen:<span style="color: DarkOrange"><span style="color: White"><span style="color: DarkOrange"><span style="color: White">33</span></span></span></span><span style="color: Lime"><span style="color: White">/50 </span></span>DR5 EONT (dazed Start of Hag 2's Next Turn)</p><p><span style="color: Lime"> <span style="color: White">Jax: </span></span><span style="color: White">31/53</span> (dazed Start of Hag 1's Next Turn)</p><p>Brenn: 40/40 (Hidden, Stealth=22)</p><p> <span style="color: Orange"><span style="color: White">Dorn:</span><span style="color: White">32</span></span>/52 <span style="color: White">(</span><span style="color: White">+2 defenses till end of encounter, anyone who attacks Dorn takes 2d6 damage till end of encounter.) </span></p><p>Andras: 39/41<span style="color: Lime"></span></p><p> <span style="color: Lime"></span>[/sblock]</p><p></p><p>[sblock=Terrain]</p><p>The water is impassible.</p><p></p><p>The cornstalks (north on the map), provide concealment (-2 to melee and ranged attacks) and is difficult terrain. Any character in them may take a minor action to take make a stealth check to become hidden (invisible to anyone with passive perception < stealth roll) EOTN or next attack action. You can take a minor action to make a perception check to increase your perception roll for that turn. Note: This supersedes normal stealth rules. </p><p></p><p>The walls are impassible. The trees provide no bonuses or penalties.</p><p>[/sblock]</p><p></p><p>[OOC]Party's Up![/OOC]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5491331, member: 44459"] [COLOR=DimGray][B][I]You...shall...all...parish...anyway[/I][/B][/COLOR] Jean whispers with his last breath as he hits the ground with a thud. Despite the loss of their master, the ghouls are undeterred. The skirmishers continue to assault Luc, who is guarded by Sir ExsixTen. The hags fire bolts of dark energy from their fingertips, dazing Sir Exsixten and Jax. [sblock=actions] Skirmisher 1: Standard: Mobile Melee attack vs Luc, [URL="http://invisiblecastle.com/roller/view/2929096/"]26 vs AC[/URL], hit Sir ExSixTen takes 11-5=6 damage. Move/Minor move off into the corn and hides. [sblock=Perception passive/roll=25, it is at] F20 [/sblock] Skirmisher 2: Standard: Mobile Melee attack: move and attacks Luc, [URL="http://invisiblecastle.com/roller/view/2929196/"]25 vs AC[/URL], hit Sir Exsixten takes 15-5=10 and (move/minor) he moves off into the corn. [sblock=Perception passive/roll=13, it is at] [COLOR=White]F17[/COLOR] [/sblock] Ghoul Hag 1: Move:G21 Standard: Bolt of Darkness vs Jax: [URL="http://invisiblecastle.com/roller/view/2929202/"]26 vs will[/URL], 7 necrotic damage, Jax is dazed to the start of the hag's 1 next turn. Ghoul Hag 2: [URL="http://invisiblecastle.com/roller/view/2929210/"]recharge fails.[/URL] Move: E21 Standard:Bolt of Darkness vs Sir Exsixten, [URL="http://invisiblecastle.com/roller/view/2929204/"]16 vs will[/URL] hit 8-5=3 necrotic damage, Sir Exsixten is is dazed to the start of the hag's 1 next turn. [/sblock] [sblock=Luc] The madman [COLOR=White]Jean Tarascon [/COLOR]is out to murder his brother as well as the rest of the party. Luc is frozen with fear and cannot make any actions. It is up to the party to defeat the madman and his minions while protecting the boy. Protecting Luc sucessfully will net you bonus XP. Luc will not take actions on his own. Any player adjacent to Luc may take him by the hand and move him with them as a move action, both move 3 squares. A adjacent PC may also choose to protect Luc (no action), taking any damage in his stead if Luc is hit. The player takes all the damage, even if the attack would hit Luc but not the player. Damage can be reduced by powers, etc. [/sblock] [sblock=combatants] Ghoul Skirmisher HP 45; Bloodied 23 AC 17; Fortitude 15; Reflex 17; Will 14; Passive Perception 17 Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant Ghoul Skirmisher 1: HP 15/45 [sblock=Perception passive/roll=25, it is at] F20 [/sblock] Ghoul Skirmisher 2: HP 33/45 [sblock=Perception passive/roll=13, it is at] [COLOR=Gray]H20[/COLOR] [/sblock] Ghoul Hag HP 68; Bloodied 34 AC 20; Fortitude 17; Reflex 18; Will 19; Passive Perception 18 Aura 2: At the start of their turn, each PC in the aura takes 5 psychic damage, -2 all checks and attack rolls until the start of their next turn. Ghoul Hag 1:HP 61/68 Ghoul Hag 2:HP 39/68 (+4 damage start of Andras next turn) Luc:30/30 AC:15, Fortitude 13; Reflex 13; Will 16, Healing Surges: 2/2 Sir ExSixTen:[COLOR=DarkOrange][COLOR=White][COLOR=DarkOrange][COLOR=White]33[/COLOR][/COLOR][/COLOR][/COLOR][COLOR=Lime][COLOR=White]/50 [/COLOR][/COLOR]DR5 EONT (dazed Start of Hag 2's Next Turn) [COLOR=Lime] [COLOR=White]Jax: [/COLOR][/COLOR][COLOR=White]31/53[/COLOR] (dazed Start of Hag 1's Next Turn) Brenn: 40/40 (Hidden, Stealth=22) [COLOR=Orange][COLOR=White]Dorn:[/COLOR][COLOR=White]32[/COLOR][/COLOR]/52 [COLOR=White]([/COLOR][COLOR=White]+2 defenses till end of encounter, anyone who attacks Dorn takes 2d6 damage till end of encounter.) [/COLOR] Andras: 39/41[COLOR=Lime] [/COLOR][/sblock] [sblock=Terrain] The water is impassible. The cornstalks (north on the map), provide concealment (-2 to melee and ranged attacks) and is difficult terrain. Any character in them may take a minor action to take make a stealth check to become hidden (invisible to anyone with passive perception < stealth roll) EOTN or next attack action. You can take a minor action to make a perception check to increase your perception roll for that turn. Note: This supersedes normal stealth rules. The walls are impassible. The trees provide no bonuses or penalties. [/sblock] [OOC]Party's Up![/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)
Top