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Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5495524" data-attributes="member: 44459"><p>[OOC]Sir ExSixTen hit Skirmisher 2, so I changed his charge action to be attacking him instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, you have to be next to Luc to protect him.[/OOC]</p><p></p><p>The ghouls work together to take down Luc's protector. Both Skirmishers attack the Warforged and move off into the corn and hide. Next a Hag attacks him with her claws. The poison seeps in his gears and is coerced into running away from the hags, allowing the Skirmishers to attack again, causing him to crash to the ground.</p><p></p><p>[sblock=actions]</p><p>Skirmisher 2: Standard: Mobile Melee attack vs SirExSixTen, <a href="http://invisiblecastle.com/roller/view/2935355/" target="_blank">20 vs AC, </a>hit 8+<a href="http://invisiblecastle.com/roller/view/2935358/" target="_blank">7</a> damage.</p><p>Part of action/move/minor/move into the corn and hide. (does not provoke OA)<a href="http://invisiblecastle.com/roller/view/2935355/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2935355/" target="_blank"></a> It is at:</p><p>H18</p><p></p><p>Skirmisher 1:</p><p>Standard: Mobile Melee attack: move and attacks Sir ExSixTen, <a href="http://invisiblecastle.com/roller/view/2935364/" target="_blank">miss</a> and (move/minor) he moves off into the corn.</p><p>It is at:</p><p><span style="color: White">H17</span></p><p></p><p></p><p>Ghoul Hag 1:</p><p>Move:G21</p><p>Standard: Push over the Edge vs Sir ExSixTen: <a href="http://invisiblecastle.com/roller/view/2935366/" target="_blank">20 vs will</a>, 10 necrotic. Sir ExSixTen moves to I16 as a free action and takes two OA from attackers. <a href="http://invisiblecastle.com/roller/view/2935368/" target="_blank">rolls</a>, crit 23 damage. Sir ExsSixTen is dying.</p><p></p><p>Ghoul Hag 2: <a href="http://invisiblecastle.com/roller/view/2935365/" target="_blank">recharge fails.</a></p><p><a href="http://invisiblecastle.com/roller/view/2935365/" target="_blank"></a> Move: C18</p><p><a href="http://invisiblecastle.com/roller/view/2935370/" target="_blank">save fail</a></p><p><a href="http://invisiblecastle.com/roller/view/2935370/" target="_blank"></a> [/sblock]</p><p></p><p>[sblock=Luc]</p><p>The madman <span style="color: White">Jean Tarascon </span>is out to murder his brother as well as the rest of the party. Luc is frozen with fear and cannot make any actions. It is up to the party to defeat the madman and his minions while protecting the boy. Protecting Luc sucessfully will net you bonus XP.</p><p></p><p>Luc will not take actions on his own. Any player adjacent to Luc may take him by the hand and move him with them as a move action, both move 3 squares. A adjacent PC may also choose to protect Luc (no action), taking any damage in his stead if Luc is hit. The player takes all the damage, even if the attack would hit Luc but not the player. Damage can be reduced by powers, etc.</p><p>[/sblock]</p><p></p><p>[sblock=combatants]</p><p>Ghoul Skirmisher</p><p>HP 45; Bloodied 23</p><p>AC 17; Fortitude 15; Reflex 17; Will 14; Passive Perception 17</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant</p><p></p><p>Ghoul Skirmisher 1: HP 15/45 </p><p>It is at:</p><p><span style="color: White">H18</span></p><p></p><p>Ghoul Skirmisher 2: HP 18/45 </p><p>H17</p><p></p><p>Ghoul Hag</p><p>HP 68; Bloodied 34</p><p>AC 20; Fortitude 17; Reflex 18; Will 19; Passive Perception 18</p><p></p><p>Aura 2: At the start of their turn, each PC in the aura takes 5 psychic damage, -2 all checks and attack rolls until the start of their next turn.</p><p></p><p>Ghoul Hag 1:HP 44/68(+4 damage start of Andras next turn)</p><p>Ghoul Hag 2:HP 14/68 (dazed save ends, marked by Sir ExSixTen EONT)</p><p></p><p>Luc:30/30 AC:15, Fortitude 13; Reflex 13; Will 16, Healing Surges: 2/2</p><p>Sir ExSixTen:<span style="color: DarkOrange"><span style="color: White"><span style="color: DarkOrange"><span style="color: White"><span style="color: DarkOrange"><span style="color: White">-11</span></span></span></span></span></span><span style="color: Lime"><span style="color: White">/50 </span></span>(dying)</p><p><span style="color: Lime"> <span style="color: White">Jax: </span></span><span style="color: White">44/53</span></p><p>Brenn: 40/40</p><p> <span style="color: Orange"><span style="color: White">Dorn:</span><span style="color: White">32</span></span>/52 <span style="color: White">(</span><span style="color: White">+2 defenses till end of encounter, anyone who attacks Dorn takes 2d6 damage till end of encounter.) </span></p><p>Andras: 39/41<span style="color: Lime"></span></p><p> <span style="color: Lime"></span>[/sblock]</p><p></p><p>[sblock=Terrain]</p><p>The water is impassible.</p><p></p><p>The cornstalks (north on the map), provide concealment (-2 to melee and ranged attacks) and is difficult terrain. Any character in them may take a minor action to take make a stealth check to become hidden (invisible to anyone with passive perception < stealth roll) EOTN or next attack action. You can take a minor action to make a perception check to increase your perception roll for that turn. Note: This supersedes normal stealth rules. </p><p></p><p>The walls are impassible. The trees provide no bonuses or penalties.</p><p>[/sblock]</p><p></p><p>[OOC]Party's Up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/OOC]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5495524, member: 44459"] [OOC]Sir ExSixTen hit Skirmisher 2, so I changed his charge action to be attacking him instead :) Also, you have to be next to Luc to protect him.[/OOC] The ghouls work together to take down Luc's protector. Both Skirmishers attack the Warforged and move off into the corn and hide. Next a Hag attacks him with her claws. The poison seeps in his gears and is coerced into running away from the hags, allowing the Skirmishers to attack again, causing him to crash to the ground. [sblock=actions] Skirmisher 2: Standard: Mobile Melee attack vs SirExSixTen, [URL="http://invisiblecastle.com/roller/view/2935355/"]20 vs AC, [/URL]hit 8+[URL="http://invisiblecastle.com/roller/view/2935358/"]7[/URL] damage. Part of action/move/minor/move into the corn and hide. (does not provoke OA)[URL="http://invisiblecastle.com/roller/view/2935355/"] [/URL] It is at: H18 Skirmisher 1: Standard: Mobile Melee attack: move and attacks Sir ExSixTen, [URL="http://invisiblecastle.com/roller/view/2935364/"]miss[/URL] and (move/minor) he moves off into the corn. It is at: [COLOR=White]H17[/COLOR] Ghoul Hag 1: Move:G21 Standard: Push over the Edge vs Sir ExSixTen: [URL="http://invisiblecastle.com/roller/view/2935366/"]20 vs will[/URL], 10 necrotic. Sir ExSixTen moves to I16 as a free action and takes two OA from attackers. [URL="http://invisiblecastle.com/roller/view/2935368/"]rolls[/URL], crit 23 damage. Sir ExsSixTen is dying. Ghoul Hag 2: [URL="http://invisiblecastle.com/roller/view/2935365/"]recharge fails. [/URL] Move: C18 [URL="http://invisiblecastle.com/roller/view/2935370/"]save fail [/URL] [/sblock] [sblock=Luc] The madman [COLOR=White]Jean Tarascon [/COLOR]is out to murder his brother as well as the rest of the party. Luc is frozen with fear and cannot make any actions. It is up to the party to defeat the madman and his minions while protecting the boy. Protecting Luc sucessfully will net you bonus XP. Luc will not take actions on his own. Any player adjacent to Luc may take him by the hand and move him with them as a move action, both move 3 squares. A adjacent PC may also choose to protect Luc (no action), taking any damage in his stead if Luc is hit. The player takes all the damage, even if the attack would hit Luc but not the player. Damage can be reduced by powers, etc. [/sblock] [sblock=combatants] Ghoul Skirmisher HP 45; Bloodied 23 AC 17; Fortitude 15; Reflex 17; Will 14; Passive Perception 17 Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant Ghoul Skirmisher 1: HP 15/45 It is at: [COLOR=White]H18[/COLOR] Ghoul Skirmisher 2: HP 18/45 H17 Ghoul Hag HP 68; Bloodied 34 AC 20; Fortitude 17; Reflex 18; Will 19; Passive Perception 18 Aura 2: At the start of their turn, each PC in the aura takes 5 psychic damage, -2 all checks and attack rolls until the start of their next turn. Ghoul Hag 1:HP 44/68(+4 damage start of Andras next turn) Ghoul Hag 2:HP 14/68 (dazed save ends, marked by Sir ExSixTen EONT) Luc:30/30 AC:15, Fortitude 13; Reflex 13; Will 16, Healing Surges: 2/2 Sir ExSixTen:[COLOR=DarkOrange][COLOR=White][COLOR=DarkOrange][COLOR=White][COLOR=DarkOrange][COLOR=White]-11[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][COLOR=Lime][COLOR=White]/50 [/COLOR][/COLOR](dying) [COLOR=Lime] [COLOR=White]Jax: [/COLOR][/COLOR][COLOR=White]44/53[/COLOR] Brenn: 40/40 [COLOR=Orange][COLOR=White]Dorn:[/COLOR][COLOR=White]32[/COLOR][/COLOR]/52 [COLOR=White]([/COLOR][COLOR=White]+2 defenses till end of encounter, anyone who attacks Dorn takes 2d6 damage till end of encounter.) [/COLOR] Andras: 39/41[COLOR=Lime] [/COLOR][/sblock] [sblock=Terrain] The water is impassible. The cornstalks (north on the map), provide concealment (-2 to melee and ranged attacks) and is difficult terrain. Any character in them may take a minor action to take make a stealth check to become hidden (invisible to anyone with passive perception < stealth roll) EOTN or next attack action. You can take a minor action to make a perception check to increase your perception roll for that turn. Note: This supersedes normal stealth rules. The walls are impassible. The trees provide no bonuses or penalties. [/sblock] [OOC]Party's Up! :)[/OOC] [/QUOTE]
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Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)
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