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Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)
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<blockquote data-quote="Dekana" data-source="post: 5522638" data-attributes="member: 57009"><p>With Sir Exsixten still on the ground, the larger zombie is able to pay greater attention to his kobold enemy. Jax manages to strike the zombie in spite of its guarded stance, but he can't land the blow where it might have finished the undead off. After his attack, Jax slips free of the horde of undead and disappears into the darkness surrounding Dorn.</p><p></p><p>He whispers, <span style="color: Lime">"It was great! Can you do it again? They all came back..."</span></p><p></p><p>[sblock=Jax stat block / actions]<u>Actions</u></p><p>Standard: <span style="color: green">Piercing Strike</span> vs Zombie Fighter 2 hits Reflex 26 for 11 damage and ongoing 2 acid damage. No combat advantage for once, but it's enough damage to kill the zombie once its turn starts (thanks to Sir Exsixten). (<a href="http://invisiblecastle.com/roller/view/2971083/" target="_blank">1d20+13-2=26;1d4+6+1+2=11</a>)</p><p></p><p>Minor: Shifty to T33.</p><p></p><p>Move: Walk to V35. Zombie's OA misses AC 12. (<a href="http://invisiblecastle.com/roller/view/2971101/" target="_blank">1d20+9=12</a>) Thanks to Dorn's heavy obscurement, Jax can make a stealth check at the end of the movement. Stealth 27. (<a href="http://invisiblecastle.com/roller/view/2970467/" target="_blank">1d20+14=27</a>) I actually rolled the stealth first, planning to move and then make an RBA, but I changed my mind in between. Hope it's okay (the result is pretty much the same; Jax would end up in the same spot and still hit, even against AC).</p><p></p><p>End of turn: Saving throw vs -2 to to attacks succeeds. (<a href="http://invisiblecastle.com/roller/view/2971113/" target="_blank">1d20=10</a>)</p><p></p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Jax_(Dekana)" target="_blank">PC:Jax (Dekana) - L4W Wiki</a></strong></u>- Male Kobold Rogue 7</p><p>Passive Perception: 20, Passive Insight: 19</p><p>AC:22, Fort:17, Reflex:21, Will:15 -- Speed:6, 7 while not bloodied</p><p>HP:34/58, Bloodied:29, Surge Value:14, Surges left:9/9</p><p>Initiative +7</p><p>Action Points: 1 (<span style="color: red">encounter</span>)</p><p></p><p><u>Conditions</u></p><p>Hidden (Stealth 27 to beat)</p><p></p><p><u>Powers</u></p><p><span style="color: Green">Shifty, Clever Strike, Piercing Strike</span></p><p><span style="color: red">Amulet of Life, Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack</span></p><p><span style="color: gray">Rat Form, Mocking Strike, Press the Advantage</span></p><p></p><p>Combat notes: +1 damage with CA; +2 damage vs bloodied targets; +1 damage vs medium+ targets</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5522638, member: 57009"] With Sir Exsixten still on the ground, the larger zombie is able to pay greater attention to his kobold enemy. Jax manages to strike the zombie in spite of its guarded stance, but he can't land the blow where it might have finished the undead off. After his attack, Jax slips free of the horde of undead and disappears into the darkness surrounding Dorn. He whispers, [COLOR="Lime"]"It was great! Can you do it again? They all came back..."[/COLOR] [sblock=Jax stat block / actions][u]Actions[/u] Standard: [color=green]Piercing Strike[/color] vs Zombie Fighter 2 hits Reflex 26 for 11 damage and ongoing 2 acid damage. No combat advantage for once, but it's enough damage to kill the zombie once its turn starts (thanks to Sir Exsixten). ([url=http://invisiblecastle.com/roller/view/2971083/]1d20+13-2=26;1d4+6+1+2=11[/url]) Minor: Shifty to T33. Move: Walk to V35. Zombie's OA misses AC 12. ([url=http://invisiblecastle.com/roller/view/2971101/]1d20+9=12[/url]) Thanks to Dorn's heavy obscurement, Jax can make a stealth check at the end of the movement. Stealth 27. ([url=http://invisiblecastle.com/roller/view/2970467/]1d20+14=27[/url]) I actually rolled the stealth first, planning to move and then make an RBA, but I changed my mind in between. Hope it's okay (the result is pretty much the same; Jax would end up in the same spot and still hit, even against AC). End of turn: Saving throw vs -2 to to attacks succeeds. ([url=http://invisiblecastle.com/roller/view/2971113/]1d20=10[/url]) [U][B][url=http://l4w.wikia.com/wiki/PC:Jax_(Dekana)]PC:Jax (Dekana) - L4W Wiki[/url][/B][/U]- Male Kobold Rogue 7 Passive Perception: 20, Passive Insight: 19 AC:22, Fort:17, Reflex:21, Will:15 -- Speed:6, 7 while not bloodied HP:34/58, Bloodied:29, Surge Value:14, Surges left:9/9 Initiative +7 Action Points: 1 ([color=red]encounter[/color]) [u]Conditions[/u] Hidden (Stealth 27 to beat) [u]Powers[/u] [color=Green]Shifty, Clever Strike, Piercing Strike[/color] [color=red]Amulet of Life, Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack[/color] [color=gray]Rat Form, Mocking Strike, Press the Advantage[/color] Combat notes: +1 damage with CA; +2 damage vs bloodied targets; +1 damage vs medium+ targets [/sblock] [/QUOTE]
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