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Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5527758" data-attributes="member: 44459"><p>In the midst of the battle, Luc appears from behind, walking slowly and whispering. As he approaches, his whispering get louder and louder as his words reverberate off the many statues and tombs. Finally he stops and without warning he shouts in a loud voice:</p><p></p><p><em><span style="color: SlateGray">&<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8220" target="_blank">#8220</a>The light of the sky, shining over the dead, shall gutter and fail, turning all to red. . . .&<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8221" target="_blank">#8221</a></span></em></p><p></p><p>Suddenly a great thunder shakes the chamber. Then lightning strikes the dome overhead and the glass explodes, showering the chamber with glittering shards. The full moon above fills the room with a pale red light. The zombie lord shrieks and and all the undead look towards the sky. The moon is indeed red, and it is slowly disappearing&<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8212" target="_blank">#8212</a>shrinking as though some unseen monster were swallowing it bite by bite.</p><p></p><p>[GM]The sight of the red moon has stunned all three zombies for a short time (EONT).</p><p></p><p>Since this happened on the monster's turn, the turns are as follows.</p><p></p><p>1. Zombies Stunned (this turn)</p><p>2. Party's Turn</p><p>3. Stun ends end of turn.</p><p>4. Party's turn.</p><p></p><p>Please post your first turn actions, I'll update once everyone is done then you can take your next turn <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Note: Luc is off the map.[/GM]</p><p></p><p>[sblock=combatants]</p><p><strong>Marcel</strong> (stunned EONT)</p><p>HP: 237/237 Bloodied 119</p><p>AC:22 Fort:19 Ref:19 Will:19</p><p>Immune: Disease, Poison</p><p>Resist 10 Necrotic, Vulnerable: 5 Radiant</p><p></p><p><strong>Ju-ju Zombie</strong> (stunned EONT)</p><p>HP: 70/186 Bloodied 93</p><p>AC:19 Fort: 22 Ref:16 Will:17</p><p>Immune: Disease, Poison</p><p>Resist 5 Necrotic, Vulnerable: 5 Radiant</p><p></p><p><strong>Zombie Horror:</strong> (stunned EONT)</p><p>HP: 120/134 Bloodied 67</p><p>AC:20 Fort: 20 Ref:21 Will:22</p><p>Immune: Disease, Poison</p><p>Resist 5 Necrotic, Vulnerable: 5 Radiant</p><p></p><p><strong>Jax</strong>: 34/58, Horrified (save ends)</p><p></p><p><strong>Andras</strong>: 13/46, bloodied</p><p></p><p><strong>Brenn</strong>: 37/45</p><p></p><p><strong>Sir ExSixTen</strong>: 24/63, bloodied, any enemy that starts its turn adjacent to Sir Exsixten takes 1d12+2 damage(reroll the first 1), regeneration 6 bloodied, Horrified (save ends).</p><p></p><p><strong>Dorn:</strong> 43/57.</p><p></p><p>[sblock=Horrified]</p><p>The character cannot make any attack actions, one move action each turn must be made to move as far away from Marcel as possible without going off the map (even if it draws OA). The character can take any other actions (second wind, healing, etc.).[/sblock]</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Terrain]</p><p>The braziers (the circular things), are impassible, light the area, but don't block line of sight or line of effect.</p><p></p><p>The statues are impassible, block LOS/LOE.</p><p></p><p>The tomb is difficult terrain.</p><p></p><p>A DC 15 athletics check is needed to climb the sides of the raised platform in the middle.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5527758, member: 44459"] In the midst of the battle, Luc appears from behind, walking slowly and whispering. As he approaches, his whispering get louder and louder as his words reverberate off the many statues and tombs. Finally he stops and without warning he shouts in a loud voice: [I][COLOR=SlateGray]&[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8220]#8220[/URL]The light of the sky, shining over the dead, shall gutter and fail, turning all to red. . . .&[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8221]#8221[/URL][/COLOR][/I] Suddenly a great thunder shakes the chamber. Then lightning strikes the dome overhead and the glass explodes, showering the chamber with glittering shards. The full moon above fills the room with a pale red light. The zombie lord shrieks and and all the undead look towards the sky. The moon is indeed red, and it is slowly disappearing&[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8212]#8212[/URL]shrinking as though some unseen monster were swallowing it bite by bite. [GM]The sight of the red moon has stunned all three zombies for a short time (EONT). Since this happened on the monster's turn, the turns are as follows. 1. Zombies Stunned (this turn) 2. Party's Turn 3. Stun ends end of turn. 4. Party's turn. Please post your first turn actions, I'll update once everyone is done then you can take your next turn :) Note: Luc is off the map.[/GM] [sblock=combatants] [B]Marcel[/B] (stunned EONT) HP: 237/237 Bloodied 119 AC:22 Fort:19 Ref:19 Will:19 Immune: Disease, Poison Resist 10 Necrotic, Vulnerable: 5 Radiant [B]Ju-ju Zombie[/B] (stunned EONT) HP: 70/186 Bloodied 93 AC:19 Fort: 22 Ref:16 Will:17 Immune: Disease, Poison Resist 5 Necrotic, Vulnerable: 5 Radiant [B]Zombie Horror:[/B] (stunned EONT) HP: 120/134 Bloodied 67 AC:20 Fort: 20 Ref:21 Will:22 Immune: Disease, Poison Resist 5 Necrotic, Vulnerable: 5 Radiant [B]Jax[/B]: 34/58, Horrified (save ends) [B]Andras[/B]: 13/46, bloodied [B]Brenn[/B]: 37/45 [B]Sir ExSixTen[/B]: 24/63, bloodied, any enemy that starts its turn adjacent to Sir Exsixten takes 1d12+2 damage(reroll the first 1), regeneration 6 bloodied, Horrified (save ends). [B]Dorn:[/B] 43/57. [sblock=Horrified] The character cannot make any attack actions, one move action each turn must be made to move as far away from Marcel as possible without going off the map (even if it draws OA). The character can take any other actions (second wind, healing, etc.).[/sblock] [/sblock] [sblock=Terrain] The braziers (the circular things), are impassible, light the area, but don't block line of sight or line of effect. The statues are impassible, block LOS/LOE. The tomb is difficult terrain. A DC 15 athletics check is needed to climb the sides of the raised platform in the middle. [/sblock] [/QUOTE]
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