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Adventure Design: Backstory and History
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<blockquote data-quote="77IM" data-source="post: 6742189" data-attributes="member: 12377"><p>To each his own, and all that, but if making the adventure more readable makes it less playable, that's a huge fail.</p><p></p><p>I recently read <em>Out of the Abyss</em> cover-to-cover, and I enjoyed reading it, but most of my enjoyment came from imagining how much fun it would be to <em>play</em> it. And much though I like that adventure, I think there are numerous places where the text would have benefitted greatly from being more structured and action-oriented (by "action" I mean "Hey DM, here are the actions you should take"). An example of something they got really, really right is the [SPOILER]12 ingredients to defeat the demons -- they just list them all out, and explain a brief "why" for each one, and tell the DM where the ingredient can possibly by found[/SPOILER].</p><p></p><p><span style="font-size: 15px"><strong>Structured Text</strong></span></p><p>It doesn't just mean bulleted lists; ample use of headings, subheadings, and sections can also speed up readability.</p><p><strong><em>Entry Headers.</em></strong> Fifth edition gets a lot of milage out of putting bold-italic "entry headers" at the start of a paragraph. I am not sure what the proper term for this kind of header is.</p></blockquote><p></p>
[QUOTE="77IM, post: 6742189, member: 12377"] To each his own, and all that, but if making the adventure more readable makes it less playable, that's a huge fail. I recently read [I]Out of the Abyss[/I] cover-to-cover, and I enjoyed reading it, but most of my enjoyment came from imagining how much fun it would be to [I]play[/I] it. And much though I like that adventure, I think there are numerous places where the text would have benefitted greatly from being more structured and action-oriented (by "action" I mean "Hey DM, here are the actions you should take"). An example of something they got really, really right is the [SPOILER]12 ingredients to defeat the demons -- they just list them all out, and explain a brief "why" for each one, and tell the DM where the ingredient can possibly by found[/SPOILER]. [SIZE=4][B]Structured Text[/B][/SIZE] It doesn't just mean bulleted lists; ample use of headings, subheadings, and sections can also speed up readability. [B][I]Entry Headers.[/I][/B] Fifth edition gets a lot of milage out of putting bold-italic "entry headers" at the start of a paragraph. I am not sure what the proper term for this kind of header is. [/QUOTE]
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