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<blockquote data-quote="Celtavian" data-source="post: 6744740" data-attributes="member: 5834"><p>The module was level 5-10. Maybe it was hard for the lower level characters, but it was easy for characters level 7 or above. Do you really think the characters had trouble with the giant crab? Whether to shoot at it or not with magic at their disposal? It wasn't a very tough module.</p><p></p><p>As far as the other stuff, my players took at least Blackravor every time. Why wouldn't they? As a DM I would never run a game where the players have to take the best items back to someone else, which was another weakness of the module. One I ignored. </p><p></p><p>We see things differently. I remember <em>White Plume Mountain</em> because it was full of nice magic items beyond the big 3 that were relatively easy to obtain. I didn't find it as entertaining as <em>Against the Giants</em> or as memorably deadly as <em>Tomb of Horrors</em>. <em>Temple of Elemental Evil</em> provided a lot more play time. <em>White Plume Mountain</em> was an odd little module with some amazing magic items. You seem to have done more with Keraptis than I or the DMs I played with ever did. He was the equivalent of a <em>magic mouth</em> summoning trap at the end. I didn't find the module as interesting as you found it as far as the encounters go. I mainly wanted Whelm and Blackrazor for some of my characters. The riddles and odd traps were not so hard to figure out.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6744740, member: 5834"] The module was level 5-10. Maybe it was hard for the lower level characters, but it was easy for characters level 7 or above. Do you really think the characters had trouble with the giant crab? Whether to shoot at it or not with magic at their disposal? It wasn't a very tough module. As far as the other stuff, my players took at least Blackravor every time. Why wouldn't they? As a DM I would never run a game where the players have to take the best items back to someone else, which was another weakness of the module. One I ignored. We see things differently. I remember [I]White Plume Mountain[/I] because it was full of nice magic items beyond the big 3 that were relatively easy to obtain. I didn't find it as entertaining as [I]Against the Giants[/I] or as memorably deadly as [I]Tomb of Horrors[/I]. [I]Temple of Elemental Evil[/I] provided a lot more play time. [I]White Plume Mountain[/I] was an odd little module with some amazing magic items. You seem to have done more with Keraptis than I or the DMs I played with ever did. He was the equivalent of a [I]magic mouth[/I] summoning trap at the end. I didn't find the module as interesting as you found it as far as the encounters go. I mainly wanted Whelm and Blackrazor for some of my characters. The riddles and odd traps were not so hard to figure out. [/QUOTE]
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