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General Tabletop Discussion
*TTRPGs General
Adventure Design Philosophy (was: Best D&D Adventures)
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<blockquote data-quote="knightofround" data-source="post: 4405928" data-attributes="member: 27884"><p>Hey there =)</p><p></p><p>I think you have some good points on the "Best D&D Adventures" thread, and I'm sorry if you took my statement for rudeness =P I totally recognize there's different styles of gaming, I'm just surprised that there's such a strong presence for 1E/2E style play on the thread while most of the forums are so full of 3E/4E content. Thats why I'm wondering if the main reason so many classics is on the list; because its difficult to forget your "first love" so to speak =) Because if there is such a strong desire for 1E/2E style adventures, why don't we see more of them?</p><p></p><p>I see your point about how a blank statblock in a room (ie no railroading) gives a DM a lot of room to maneuver. But I don't think that makes it automatically a great adventure. I mean, we could take the statblock of a INT 8 badger and put it in the room, and let the DM do all the same permutations onto the encounter as if it were like the Dark Knight scenario. In my opinion its much more challenging (and rewarding) to go through an adventure with more defined characters, groups, organizations, and goals. If we don't like some aspects of the "straightjacket" approach thats fine, but at least the material is there for us to sample. Its easier to go from order to chaos than chaos to order imho. I mean otherwise, why purchase or run an adventure in the first place? If the DM is going to make up the entire history/psychology and connect all the encounters themselves, they might as well write their own adventure from scratch. (Again, nothing wrong with that, just my opinion.)</p><p></p><p>I wouldn't say that all people who like the classics are wearing "rose colored blinders". I mean heck my intro to D&D was return to the keep of the borderlands, and I thought it was great at the time. It just isn't my style now, and I'm just surprised that so many people are adhering to that adventuring philosophy while playing 3E/4E, because I feel that 3E/4E adventures have steered away from that style of play.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4405928, member: 27884"] Hey there =) I think you have some good points on the "Best D&D Adventures" thread, and I'm sorry if you took my statement for rudeness =P I totally recognize there's different styles of gaming, I'm just surprised that there's such a strong presence for 1E/2E style play on the thread while most of the forums are so full of 3E/4E content. Thats why I'm wondering if the main reason so many classics is on the list; because its difficult to forget your "first love" so to speak =) Because if there is such a strong desire for 1E/2E style adventures, why don't we see more of them? I see your point about how a blank statblock in a room (ie no railroading) gives a DM a lot of room to maneuver. But I don't think that makes it automatically a great adventure. I mean, we could take the statblock of a INT 8 badger and put it in the room, and let the DM do all the same permutations onto the encounter as if it were like the Dark Knight scenario. In my opinion its much more challenging (and rewarding) to go through an adventure with more defined characters, groups, organizations, and goals. If we don't like some aspects of the "straightjacket" approach thats fine, but at least the material is there for us to sample. Its easier to go from order to chaos than chaos to order imho. I mean otherwise, why purchase or run an adventure in the first place? If the DM is going to make up the entire history/psychology and connect all the encounters themselves, they might as well write their own adventure from scratch. (Again, nothing wrong with that, just my opinion.) I wouldn't say that all people who like the classics are wearing "rose colored blinders". I mean heck my intro to D&D was return to the keep of the borderlands, and I thought it was great at the time. It just isn't my style now, and I'm just surprised that so many people are adhering to that adventuring philosophy while playing 3E/4E, because I feel that 3E/4E adventures have steered away from that style of play. [/QUOTE]
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