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General Tabletop Discussion
*TTRPGs General
Adventure Design Philosophy (was: Best D&D Adventures)
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<blockquote data-quote="gargoyle2k7" data-source="post: 4406350" data-attributes="member: 72358"><p>1st edition (and even many 2nd ed) modules were created long before the concepts of "dungeon ecology" and "character hooks". Most were written to be generic adventures, where the DM was free to place them where needed, and develop them to his/her own taste. In other words, although the general theme was "go here, kill the monsters and take their stuff", the reasons and reactions were up to the DM. Toward the end of 2E and during 3E we did see a lot more "let's make sense of this, and give the PCs a reason to do it" style of adventure, but it did lead to some railroading (Dragonlance and Forgotten Realms, I'm looking at you...). Still, don't forget that a module is still only a tool, and the DM needs to go through it, and tweak it as necessary to fit his/her campaign. Running any group of adventures without tweaks just becomes a reckless hodgepodge of unrelated exploits, IMHO.</p></blockquote><p></p>
[QUOTE="gargoyle2k7, post: 4406350, member: 72358"] 1st edition (and even many 2nd ed) modules were created long before the concepts of "dungeon ecology" and "character hooks". Most were written to be generic adventures, where the DM was free to place them where needed, and develop them to his/her own taste. In other words, although the general theme was "go here, kill the monsters and take their stuff", the reasons and reactions were up to the DM. Toward the end of 2E and during 3E we did see a lot more "let's make sense of this, and give the PCs a reason to do it" style of adventure, but it did lead to some railroading (Dragonlance and Forgotten Realms, I'm looking at you...). Still, don't forget that a module is still only a tool, and the DM needs to go through it, and tweak it as necessary to fit his/her campaign. Running any group of adventures without tweaks just becomes a reckless hodgepodge of unrelated exploits, IMHO. [/QUOTE]
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