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<blockquote data-quote="Insight" data-source="post: 2076772" data-attributes="member: 11437"><p>When writing adventures for publication, I use pretty much strictly what's in the recommendations, merely because that's what's expected from the readers. Unfortunately, I have to cater to the common denominator, and that's people who go strictly by the books.</p><p></p><p>In my own non-published adventures, things are much more fluid. I have an idea in my head of how I expect the adventure to go, and award xp based on what I think has been accomplished thus far. </p><p></p><p>For example, let's say I have an adventure that I expect to last four sessions, and I expect to award a total of 7,000 xp for the entire adventure to each character. If by the second session, the PCs have accomplished about half of the adventure, I will find a good stopping point and award 3,500 each. </p><p></p><p>I don't stop and count up exactly what each character has done individually and what creatures and CRs have been done. It's too time-consuming and the end (an exact XP count) doesn't justify my time spent in the calculation. It's of far more utility to me to 'guesstimate' how much XP should be awarded. I can do it quickly and the Players have no clue (or at least rarely ask) about exact calculations.</p></blockquote><p></p>
[QUOTE="Insight, post: 2076772, member: 11437"] When writing adventures for publication, I use pretty much strictly what's in the recommendations, merely because that's what's expected from the readers. Unfortunately, I have to cater to the common denominator, and that's people who go strictly by the books. In my own non-published adventures, things are much more fluid. I have an idea in my head of how I expect the adventure to go, and award xp based on what I think has been accomplished thus far. For example, let's say I have an adventure that I expect to last four sessions, and I expect to award a total of 7,000 xp for the entire adventure to each character. If by the second session, the PCs have accomplished about half of the adventure, I will find a good stopping point and award 3,500 each. I don't stop and count up exactly what each character has done individually and what creatures and CRs have been done. It's too time-consuming and the end (an exact XP count) doesn't justify my time spent in the calculation. It's of far more utility to me to 'guesstimate' how much XP should be awarded. I can do it quickly and the Players have no clue (or at least rarely ask) about exact calculations. [/QUOTE]
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