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The World of Inzeladun/Conan d20 Forum
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<blockquote data-quote="InzeladunMaster" data-source="post: 2492217" data-attributes="member: 9774"><p>Your "who cares" attitude could be applied to just about any topic up for discussion here. Who cares about the outcome of a ball-game? Well, those who enjoy playing the ball-game. Who cares about the merits of one game vs. another game? Those who enjoy making such comparisons. This conversation is not about any sort of life-or-death deal we should all care about. I just like chattering with you all. I enjoy finding out what other people think on a certain topic. </p><p></p><p>I also like discussing economics, but, really, what is the point? I certainly am not going to set economic policy for the U.S.A. or any other nation, but I still enjoy talking about it. I may not be able to set the policy or standard for RPG adventure design, but I sure like talking about it all the same!</p><p></p><p>Besides, what if I had taken a "who cares" approach when I decided to put up my Inzeladun site five years ago? What if I had taken that approach when I decided to convert Conan into d20 stats? Well, I would not be a published author, would I? I would be making considerably less money each year, wouldn't I? Perhaps if I come up with some good ideas and write better adventures because of people's ideas here (and the correction of any of my own erroneous ones), then... well, then I guess <em>I</em> care. </p><p></p><p>If I just keep my opinions to myself and do not risk throwing them out there, then no one will notice me. Keeping my thoughts to myself is akin to brewing the best beer on the planet but not sharing it with anyone. As it is, folks sometimes do care and are willing to pay perfectly good money just because I also cared to say something or do something. Brewing the best beer on the planet and keeping it to oneself may be personally satisfying but it does not pay the bills. Sometimes it pays to risk putting it out there. By gathering the thoughts of the august assembly of people who read this board, I am gathering the ingrediants for my version of beer - a wonderful brew that I intend to share with everyone I can in hopes of earning money and recognition. To do that, I need to be the best. In that regard also, <em>I </em> care. If I am missing something important in game or adventure design, I need to know it.</p><p></p><p>You are playing with some pretty impressive people. My site is award-winning and linked to by a great many sites, not to mention my writing credits. John has been picked to run a demo game for a major RPG company for a vital fantasy series by a highly-regarded author, not to mention the contacts he probably makes while volunteering for Gen-Con. Chris is going to be able to sit with Mongoose at the ENnies and has managed to secure several play-tests for us, not to mention site manager for the afore-mentioned award-winning sites. Bob can write some first-class, high-quality rules and feats on par with anything Monte writes. If he wanted to actually get started in the industry, he'd certainly have my backing. This does not happen as random events; we each reached for the opportunities and did something to get noticed, to be seen as the best choice available, if not simply as the best.</p><p></p><p>Who knows who might be reading this? Perhaps if you come up with a fabulous, award-winning idea, someone who cares might notice and pay you for your thoughts. If you ever want to make money at playing your favourite games, you <em>should </em> care to discuss those games and topics. If you want to be the best at playing those games, then you should also care. Finding out how other people do it leads to innovation and greater satisfaction. Ignoring what other people do, or dismissing what they do as unimportant or unworthy just leads to stagnation.</p><p></p><p>That said, what makes a good adventure for you, Odavacar? Did you see what happened to Raven on the other forum? Do you make a blog about your brewing activities - the successes and failures? It would be neat if a major beer company took note of your efforts and bought a recipe or hired you.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 2492217, member: 9774"] Your "who cares" attitude could be applied to just about any topic up for discussion here. Who cares about the outcome of a ball-game? Well, those who enjoy playing the ball-game. Who cares about the merits of one game vs. another game? Those who enjoy making such comparisons. This conversation is not about any sort of life-or-death deal we should all care about. I just like chattering with you all. I enjoy finding out what other people think on a certain topic. I also like discussing economics, but, really, what is the point? I certainly am not going to set economic policy for the U.S.A. or any other nation, but I still enjoy talking about it. I may not be able to set the policy or standard for RPG adventure design, but I sure like talking about it all the same! Besides, what if I had taken a "who cares" approach when I decided to put up my Inzeladun site five years ago? What if I had taken that approach when I decided to convert Conan into d20 stats? Well, I would not be a published author, would I? I would be making considerably less money each year, wouldn't I? Perhaps if I come up with some good ideas and write better adventures because of people's ideas here (and the correction of any of my own erroneous ones), then... well, then I guess [I]I[/I] care. If I just keep my opinions to myself and do not risk throwing them out there, then no one will notice me. Keeping my thoughts to myself is akin to brewing the best beer on the planet but not sharing it with anyone. As it is, folks sometimes do care and are willing to pay perfectly good money just because I also cared to say something or do something. Brewing the best beer on the planet and keeping it to oneself may be personally satisfying but it does not pay the bills. Sometimes it pays to risk putting it out there. By gathering the thoughts of the august assembly of people who read this board, I am gathering the ingrediants for my version of beer - a wonderful brew that I intend to share with everyone I can in hopes of earning money and recognition. To do that, I need to be the best. In that regard also, [I]I [/I] care. If I am missing something important in game or adventure design, I need to know it. You are playing with some pretty impressive people. My site is award-winning and linked to by a great many sites, not to mention my writing credits. John has been picked to run a demo game for a major RPG company for a vital fantasy series by a highly-regarded author, not to mention the contacts he probably makes while volunteering for Gen-Con. Chris is going to be able to sit with Mongoose at the ENnies and has managed to secure several play-tests for us, not to mention site manager for the afore-mentioned award-winning sites. Bob can write some first-class, high-quality rules and feats on par with anything Monte writes. If he wanted to actually get started in the industry, he'd certainly have my backing. This does not happen as random events; we each reached for the opportunities and did something to get noticed, to be seen as the best choice available, if not simply as the best. Who knows who might be reading this? Perhaps if you come up with a fabulous, award-winning idea, someone who cares might notice and pay you for your thoughts. If you ever want to make money at playing your favourite games, you [I]should [/I] care to discuss those games and topics. If you want to be the best at playing those games, then you should also care. Finding out how other people do it leads to innovation and greater satisfaction. Ignoring what other people do, or dismissing what they do as unimportant or unworthy just leads to stagnation. That said, what makes a good adventure for you, Odavacar? Did you see what happened to Raven on the other forum? Do you make a blog about your brewing activities - the successes and failures? It would be neat if a major beer company took note of your efforts and bought a recipe or hired you. [/QUOTE]
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