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The World of Inzeladun/Conan d20 Forum
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<blockquote data-quote="thormagni" data-source="post: 2503692" data-attributes="member: 13637"><p>Vince,</p><p></p><p>I'm not really agreeing with you here. I mean, sure, you don't have to be an Oscar caliber character actor to engage in a role-playing game. But to a great extent, to "role-play" you need to get into your character's head, thinking as the character thinks and trying to do things that the character would do. I think it involves taking on a role, in effect method acting. Every group I have ever played with has people speaking as their character. The moments of "in-character" interaction are what makes it role-playing, to me at least.</p><p></p><p>(For example, Val Kilmer was interviewed in the special edition Tombstone DVD and there are several parts where he is obviously inside the role of Doc Holliday. He is not just pretending to be Doc Holliday or a guy trying to guess what Doc would do, but actually momentarily living inside the role of Doc Holliday. For me, that is what role-playing is like. I AM my character for a bit, when it is going well.)</p><p></p><p>Otherwise, you are basically playing a tactical combat game, a war game if you will, with tacked on negotiation-resolution elements. Are you suggesting that when it comes time to talk to the merchant or interrogate the prisoner that instead of trying to say what your character would say and "act" out his response, that you would just announce "All right I want to talk to him. I roll a Gather Information with a +7. I rolled a 13. What does he tell me?"</p><p></p><p>If that is the case, should the GM then just present you the information without any sort of </p><p>"in-character" inflection: "All right, your 13 beat his DC of 10. He tells you that there is a group of bandits outside of the town."?</p><p></p><p>I'm just saying that it seems like you are suggesting that the actual "role-playing" aspect of the game is no longer necesary to you. The part where you put yourself inside the character's head and experiences, rather than dispassionately deciding what the character does or doesn't do.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2503692, member: 13637"] Vince, I'm not really agreeing with you here. I mean, sure, you don't have to be an Oscar caliber character actor to engage in a role-playing game. But to a great extent, to "role-play" you need to get into your character's head, thinking as the character thinks and trying to do things that the character would do. I think it involves taking on a role, in effect method acting. Every group I have ever played with has people speaking as their character. The moments of "in-character" interaction are what makes it role-playing, to me at least. (For example, Val Kilmer was interviewed in the special edition Tombstone DVD and there are several parts where he is obviously inside the role of Doc Holliday. He is not just pretending to be Doc Holliday or a guy trying to guess what Doc would do, but actually momentarily living inside the role of Doc Holliday. For me, that is what role-playing is like. I AM my character for a bit, when it is going well.) Otherwise, you are basically playing a tactical combat game, a war game if you will, with tacked on negotiation-resolution elements. Are you suggesting that when it comes time to talk to the merchant or interrogate the prisoner that instead of trying to say what your character would say and "act" out his response, that you would just announce "All right I want to talk to him. I roll a Gather Information with a +7. I rolled a 13. What does he tell me?" If that is the case, should the GM then just present you the information without any sort of "in-character" inflection: "All right, your 13 beat his DC of 10. He tells you that there is a group of bandits outside of the town."? I'm just saying that it seems like you are suggesting that the actual "role-playing" aspect of the game is no longer necesary to you. The part where you put yourself inside the character's head and experiences, rather than dispassionately deciding what the character does or doesn't do. [/QUOTE]
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