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<blockquote data-quote="Waylander the Slayer" data-source="post: 6879228" data-attributes="member: 1830"><p>Just want to say that this is very good discourse all around. I agree that it is not that binary, it is quite possible, and in fact rather easy to create verisimilitude, depth and atmosphere by using concise text. The other point i want to note is that the quality and active text and good module design has nothing to do with the overall length of the adventure either; good use of language, and adventure formatting and structure just gives you more space to add more fun content. For example, I am really enjoying reading Eye of the Stone Thief, a 375 page behemoth on a topic that I would usually not be a fan of at all- it just has loads of action, faction, evocative text, where a line or two can get my imagination running and gets the point across. </p><p></p><p>Wall of text = redundant/useless information</p></blockquote><p></p>
[QUOTE="Waylander the Slayer, post: 6879228, member: 1830"] Just want to say that this is very good discourse all around. I agree that it is not that binary, it is quite possible, and in fact rather easy to create verisimilitude, depth and atmosphere by using concise text. The other point i want to note is that the quality and active text and good module design has nothing to do with the overall length of the adventure either; good use of language, and adventure formatting and structure just gives you more space to add more fun content. For example, I am really enjoying reading Eye of the Stone Thief, a 375 page behemoth on a topic that I would usually not be a fan of at all- it just has loads of action, faction, evocative text, where a line or two can get my imagination running and gets the point across. Wall of text = redundant/useless information [/QUOTE]
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