Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Adventure Design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6879423" data-attributes="member: 20323"><p>Hah, I think my use of the words "show" and "tell" are throwing you off from what I intended. After all, I was equating "tell" with read-aloud text & beginner players, whereas [MENTION=80982]pdzoch[/MENTION] equates "show" with read-aloud text & beginner players. So maybe those are the wrong terms to use...</p><p></p><p>I was framing two polar extremes as a way to discuss the OP:</p><p></p><p></p><p></p><p>I interpreted <em>"what the players actually feel, see, smell, and interact with"</em> as being about explicitly telling the GM what to tell the players. Boxed text is one form of this approach. Another form of this approach might be reductionist presentations like:</p><p></p><p>[OOC]<strong>Vampire's Theatre:</strong> 20' x 25' foot room with a raised stage occupying half and seating for 20 human-sized creatures occupying the other half, the stage is separated from the seating by a scarlet curtain, dim light from black candles in small alcoves spaced every 5', heady smell of pig tallow from the candles, cool wind flowing under concealed door marked on map. 5 vampire spawn in masks behind curtain.[/OOC]</p><p></p><p>In the hands of some DMs that's perfect for their needs. It covers the physical parameters of the room, and from those parameters the DM can evoke a mood with his or her storytelling technique (<strong>DISCLAIMER: I'm using "storytelling" in the common sense of entertaining a group with changes in tone, voices, onomatopoeia, word choice, framing, etc. I'm NOT using it in a "you should railroad the party" sense that some gamers interpret it as.</strong>) </p><p></p><p>In the hands of other DMs, whether the text describes the candles as "black" or "purple", and whatever smells are in the room according to the text, is immaterial. Those are details that the DM can improvise in play IF the adventure makes it clear what motif/genre/theme it's working with. For these DMs, how well the adventure evokes and inspires their own imagination in a certain direction organically leads to the DM evoking the mood for the players with his or her description.</p><p></p><p>Basically, some DMs work best from physical description > describing the mood of a scene.</p><p></p><p>Whereas other DMs work best from a thematic description > describing the particular physical description of a location.</p><p></p><p>That was the core difference I was trying to describe.</p><p></p><p>And it's not "one or the other." Like with most things, adventure writing is a spectrum not a binary black/white switch. Setting up these sorts of poles, however, helps us discuss topics like this where someone says "adventures that do XY is bad."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6879423, member: 20323"] Hah, I think my use of the words "show" and "tell" are throwing you off from what I intended. After all, I was equating "tell" with read-aloud text & beginner players, whereas [MENTION=80982]pdzoch[/MENTION] equates "show" with read-aloud text & beginner players. So maybe those are the wrong terms to use... I was framing two polar extremes as a way to discuss the OP: I interpreted [I]"what the players actually feel, see, smell, and interact with"[/I] as being about explicitly telling the GM what to tell the players. Boxed text is one form of this approach. Another form of this approach might be reductionist presentations like: [OOC][B]Vampire's Theatre:[/B] 20' x 25' foot room with a raised stage occupying half and seating for 20 human-sized creatures occupying the other half, the stage is separated from the seating by a scarlet curtain, dim light from black candles in small alcoves spaced every 5', heady smell of pig tallow from the candles, cool wind flowing under concealed door marked on map. 5 vampire spawn in masks behind curtain.[/OOC] In the hands of some DMs that's perfect for their needs. It covers the physical parameters of the room, and from those parameters the DM can evoke a mood with his or her storytelling technique ([B]DISCLAIMER: I'm using "storytelling" in the common sense of entertaining a group with changes in tone, voices, onomatopoeia, word choice, framing, etc. I'm NOT using it in a "you should railroad the party" sense that some gamers interpret it as.[/B]) In the hands of other DMs, whether the text describes the candles as "black" or "purple", and whatever smells are in the room according to the text, is immaterial. Those are details that the DM can improvise in play IF the adventure makes it clear what motif/genre/theme it's working with. For these DMs, how well the adventure evokes and inspires their own imagination in a certain direction organically leads to the DM evoking the mood for the players with his or her description. Basically, some DMs work best from physical description > describing the mood of a scene. Whereas other DMs work best from a thematic description > describing the particular physical description of a location. That was the core difference I was trying to describe. And it's not "one or the other." Like with most things, adventure writing is a spectrum not a binary black/white switch. Setting up these sorts of poles, however, helps us discuss topics like this where someone says "adventures that do XY is bad." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventure Design
Top