Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jsb420" data-source="post: 5538996" data-attributes="member: 6672544"><p>Round 2: Pirate Attack!</p><p> </p><p> Jesse sends shadows that burst forth on the deck, whipping and lashing out. It grabs onto two of the motley crew, but the shadows merely lick harmlessly</p><p> </p><p> Finnean takes cover by hiding behind the mast. He loads a bullet into his sling and fires it at the elf on the other ship. </p><p> </p><p> Ardens screams at the pirates as a burst of fire appears near the boarding plank on the pirate ship. Two motley crew have to jump aside to avoid the flame burst, while the third motley crew and the elven archer standing behind take the full brunt of the attack. The human pirate drops in a pile and the elven archer</p><p> </p><p> Damien launches the two arrows with deadly accuracy. The pirate captain quick to respond grabs the nearby crew member and uses him as a human pin cushion for the two arrows.</p><p> </p><p> Ixen Climbs up the ladder, and steps into a pirate swinging a cutlass right at him. "None of you will get back to your ship alive, and your timbers will burn, now that you've aroused the sleeping dragon!", roars Ixenvalignat, shrugging off the blow. He then follows that with a counterstrike, dropping the pirate foolish enough to attack the dragon.</p><p> </p><p> Cyrus aims and let's fly just as the mighty warlord comes crashing out of the hole to the lower decks and cries his mighty roar, startling him greatly. TWANG! The arrow flying way, way off course and splashing harmlessly into the ocean surrounding both ships.</p><p> </p><p> Rogar, roused by the call to defend his ship, slams open the cabin door, directly under the wheel house. <span style="color: green">”I knew you’d be a comin’! Well, come an’ get it, ye vermin….”</span>. He stops instantly almost as if a dragon itself landed on the deck of his ship. Watching, Ixen then strike down the nearest pirate, he yells, <span style="color: green">”That’s the spirit! Come on mates, take it to them!”</span>. He then grips his hammer, lowers his shoulders and charges the closest pirate, crushing his skull.</p><p> </p><p> Jack the Skipper climbs gracefully from the hold, vaulting through the air to land beside the dragonborn, drawing a dagger and launches it towards pirate’s archer near the bow.</p><p> </p><p> Seeing half their number drop, the pirates become more hesitant. The lackey on the gangplank steps forward, and succumbs instantly to the psychic emanations. The last pirate picks up a loaded crossbow stashed by the bulwark. He takes aim at Rogar, fires and inflicts a minor wound.</p><p> </p><p> Both of the archers draw a bead on Ixen, but are shaken to the core by the dragon-man. Their shots missing short, piercing the wooden deck at his feet, quivering.</p><p> </p><p> The diminutive gnome snarls the fires another scintillating bolt towards Ixen, staggering then confounding his mind. He then begins to chant, thrusting a clawed hand towards Jack. Jack slides backwards towards the deck hatch but is able to grab a ladder rung, falling prone. After its attacks, the gnome scrambles more astern behind a crate.</p><p> </p><p> The pirate captain snarls and cries out in an unfamiliar language, which brings another archer from below deck. Raising his arm, the captain fires his hand crossbow at Ardens once missing; reloads and fires again, this time the little dart strikes the mage in his leg. The pirate then grabs the handrail and vaults back down to the main deck, while the third archer takes aim and fires at the dazed dragonborn, hitting it squarely in the chest.</p><p> </p><p> [sblock=Actions] Rogar: moves to M8, attacks pirate (L9); <a href="http://invisiblecastle.com/roller/view/2994821/" target="_blank">deft strike vs. pirate (L9) (1d20+8=20, 1d10+7=9)</a> hits</p><p> Jack: moves to F8, <a href="http://invisiblecastle.com/roller/view/2994806/" target="_blank">RBA - thrown dagger (1d20+6=18, 1d4+3=7)</a> at elf archer 1 (F12) 7 damage. *prone from saving a fall after being hit by gnome</p><p> </p><p> Motley crew 1: moves to k9 and dies</p><p> Motley crew 2: dead</p><p> Motley crew 3: k11 <a href="http://invisiblecastle.com/roller/view/2994822/" target="_blank">RBA vs Rogar (M8) (1d20+6=21, 1d8+1=3)</a></p><p> Motley crew 4: dead</p><p> Motley crew 5: dead</p><p> Motley crew 6: dead</p><p> Motley crew 7: dead</p><p> Motley crew 8: dead</p><p> Elf archer 1: f11 Fires at Ixen (G8) <a href="http://invisiblecastle.com/roller/view/2994825/" target="_blank">RBA vs Ixen (G8) -2 to attack (1d20+7-2=14, 1d10+4=10)</a> misses; falls prone</p><p> Elf archer 2: fires at Ixen (G8) <a href="http://invisiblecastle.com/roller/view/2994827/" target="_blank">RBA vs. Ixen (1d20+7-2=18, 1d10+4=11)</a> misses; moves to behind wheel lock, and concealment.</p><p> Gnome arcanist: fires a scintillating bolt at Ixen <a href="http://invisiblecastle.com/roller/view/2994835/" target="_blank">scintillating bolt vs Ixen (G8) vs Fort. if hit dazed (save ends) (1d20+6-2=23, 1d6+4=8)</a> hits 8 damage and dazed (save ends); minor: Startling glamor at Jack <a href="http://invisiblecastle.com/roller/view/2994838/" target="_blank">if hit Jack slides to G7 and must save or fall and take 1d10 damage. (1d20+7-2=17)</a> hits vs. Will; <a href="http://invisiblecastle.com/roller/view/2994840/" target="_blank">Jack saves</a> but prone at F8; Moves to M14</p><p> Pirate Captain: Minor: call out for reinforcements, fires a hand crossbow at Ardens <a href="http://invisiblecastle.com/roller/view/2994865/" target="_blank">RBA at Ardens (1d20+9=11, 1d6+4=8)</a> misses, reloads and (AP) fires again at Ardens <a href="http://invisiblecastle.com/roller/view/2994867/" target="_blank">Action point, RBA vs Ardens (1d20+9=17, 1d6+4=7)</a> hits for 7, then moves to G14</p><p> Elf archer 3: emerges from i13 and moves to h12; fires at Ixen (G8) <a href="http://invisiblecastle.com/roller/view/2994874/" target="_blank">RBA with CA vs Ixen (1d20+7+2=27, 1d10+4=7)</a> hit 7 damage.[/sblock]</p><p> </p><p> [sblock=Terrain, please read]The Salty Dog</p><p> Rogar keeps a tight ship, everything is secured and tidy.</p><p> Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.</p><p> Masts (E5:E6 and L5:L6): You must squeeze into these squares (Except small sized creatures); provides cover against ranged attacks.</p><p> Stairs (N4 and N8): difficult terrain; ascend 5 feet to stern castle; bulwarks ring the perimeter. </p><p> Booby hatch (H5:J6): Considered difficult terrain to avoid tripping.</p><p> </p><p> Pirate Ship</p><p> (*NOTE: disregard catapults!)</p><p> Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.</p><p> Mast (H12 not really shown): provides cover against ranged attacks. </p><p> Stairs (H11 and H14): ascends 5 feet to fo’csle.</p><p>Gangplank: challenging terrain; Acrobatics DC 15 or Athletics DC 15 as part of movement to cross it; If check is failed, immediate saving throw or fall into water (a successful save means falling prone on gangplank)[/sblock]</p><p> </p><p> [sblock=Map]<img src="http://i.imgur.com/v1r77.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> [sblock=Combatants]</p><p> Rogar: M8</p><p> Jack: F8, prone</p><p> Damien: F6</p><p> Cyrus: P7</p><p> Ardens: H6</p><p> Finnean: E6</p><p> Jesse: G6, dazed (save ends)</p><p> Ixenvalignat: G8, <span style="color: red">Bloodied</span>; dazed (save ends)</p><p> </p><p> <s>Motley crew 1: </s></p><p> <s>Motley crew 2:</s></p><p> Motley crew 3: k11 (hiding behind bulwark) (-2 to attacks, grant CA EoNT – Ixen)</p><p> <s>Motley crew 4:</s></p><p> <s>Motley crew 5:</s></p><p> <s>Motley crew 6:</s></p><p> <s>Motley crew 7:</s> </p><p> <s>Motley crew 8:</s></p><p> Elf archer 1: f12 (hiding behind bulwark) (-2 to attacks, grant CA EoNT – Ixen), prone</p><p> Elf archer 2: i13 (hiding behind wheel lock at i13) (-2 to attacks, grant CA EoNT – Ixen), concealment</p><p> Elf archer 3: h12</p><p> Gnome arcanist: m14 (hiding behind crate) (-2 to attacks, grant CA EoNT – Ixen), concealment</p><p> Pirate Captain: g14</p><p> </p><p> Motley crew: HP 1 (a miss never damages a minion); AC 15; Fort 13; Ref 11; Will 11; MBA cutlass: +6 vs. AC; 5 damage.</p><p> Elf archer 1: HP 25/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.</p><p> Elf archer 2: HP 22/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.</p><p> Elf archer 3: HP 32/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.</p><p> Gnome Arcanist: AC 16; Fort 13; Ref 15; Will 13; MBA dagger: +6 vs. AC; 1d4 damage.</p><p> Pirate Captain: <s>AP 1</s>; AC 19; Fort 15; Ref 15; Will 15; MBA cutlass: +10 vs. AC; 2d6+3 damage, and the target is slowed (save ends); RBA hand crossbow +9 vs. AC; 1d6+4.</p><p> </p><p> Ardens: 19/26; HS 9 (+1)/9; <s>AP 1</s>; Benefit: +1 healing surge; Status</p><p> Cyrus: 26/26; HS 9/9; AP 1; Benefit: Special; Status</p><p> Damien: 18/28; HS 9/9; AP 1; Benefit: +1 bonus to some attacks; Status Aspect of Seeking Falcon</p><p> Finnean: 24/24; HS 7/7; AP 1; Benefits: +1 to saves; +1 dmg when flanking; Status</p><p> Ixenvalignat: 10/22; HS 8/8; <s>AP 1</s>; Benefits: +1 to saves; +1 dmg when flanking; Status <span style="color: red">Bloodied</span>, DAZED (save ends)</p><p> Jesse: 18/23; HS 7/7; AP 1; Benefit: <s>+5 temp hp</s>; Status DAZED (save ends)</p><p> </p><p> Salty crew 1: non-combatant; Awake in galley</p><p> Salty crew 2: non-combatant; Awake in galley</p><p> Salty crew 3: non-combatant; Awake in galley</p><p> Salty crew 4: non-combatant; Awake in galley</p><p> Salty crew 5: non-combatant; Awake in galley</p><p> Braedin: non-combatant; Awake in galley</p><p> Jack the Skipper: 31/31; AC 18; Fort 18; Ref 14; Will 14; MBA Footwork Lure: +9 vs. AC; 1d8+7 damage, and Jack can shift 1 square then slide the target into that vacated square.</p><p> Rogar: 31/34; AC 18; Fort 15; Ref 18; Will 12; MBA Clever Strike: +8 vs. AC; 1d10+7 damage; If an ally is adjacent to the enemy, Rogar gains CA for this attack.</p><p> Whiggans: non-combatant; hiding in crow’s nest</p><p> Aziim: non-combatant; hiding below in cabin shared with Jack</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5538996, member: 6672544"] Round 2: Pirate Attack! Jesse sends shadows that burst forth on the deck, whipping and lashing out. It grabs onto two of the motley crew, but the shadows merely lick harmlessly Finnean takes cover by hiding behind the mast. He loads a bullet into his sling and fires it at the elf on the other ship. Ardens screams at the pirates as a burst of fire appears near the boarding plank on the pirate ship. Two motley crew have to jump aside to avoid the flame burst, while the third motley crew and the elven archer standing behind take the full brunt of the attack. The human pirate drops in a pile and the elven archer Damien launches the two arrows with deadly accuracy. The pirate captain quick to respond grabs the nearby crew member and uses him as a human pin cushion for the two arrows. Ixen Climbs up the ladder, and steps into a pirate swinging a cutlass right at him. "None of you will get back to your ship alive, and your timbers will burn, now that you've aroused the sleeping dragon!", roars Ixenvalignat, shrugging off the blow. He then follows that with a counterstrike, dropping the pirate foolish enough to attack the dragon. Cyrus aims and let's fly just as the mighty warlord comes crashing out of the hole to the lower decks and cries his mighty roar, startling him greatly. TWANG! The arrow flying way, way off course and splashing harmlessly into the ocean surrounding both ships. Rogar, roused by the call to defend his ship, slams open the cabin door, directly under the wheel house. [COLOR=green]”I knew you’d be a comin’! Well, come an’ get it, ye vermin….”[/COLOR]. He stops instantly almost as if a dragon itself landed on the deck of his ship. Watching, Ixen then strike down the nearest pirate, he yells, [COLOR=green]”That’s the spirit! Come on mates, take it to them!”[/COLOR]. He then grips his hammer, lowers his shoulders and charges the closest pirate, crushing his skull. Jack the Skipper climbs gracefully from the hold, vaulting through the air to land beside the dragonborn, drawing a dagger and launches it towards pirate’s archer near the bow. Seeing half their number drop, the pirates become more hesitant. The lackey on the gangplank steps forward, and succumbs instantly to the psychic emanations. The last pirate picks up a loaded crossbow stashed by the bulwark. He takes aim at Rogar, fires and inflicts a minor wound. Both of the archers draw a bead on Ixen, but are shaken to the core by the dragon-man. Their shots missing short, piercing the wooden deck at his feet, quivering. The diminutive gnome snarls the fires another scintillating bolt towards Ixen, staggering then confounding his mind. He then begins to chant, thrusting a clawed hand towards Jack. Jack slides backwards towards the deck hatch but is able to grab a ladder rung, falling prone. After its attacks, the gnome scrambles more astern behind a crate. The pirate captain snarls and cries out in an unfamiliar language, which brings another archer from below deck. Raising his arm, the captain fires his hand crossbow at Ardens once missing; reloads and fires again, this time the little dart strikes the mage in his leg. The pirate then grabs the handrail and vaults back down to the main deck, while the third archer takes aim and fires at the dazed dragonborn, hitting it squarely in the chest. [sblock=Actions] Rogar: moves to M8, attacks pirate (L9); [URL="http://invisiblecastle.com/roller/view/2994821/"]deft strike vs. pirate (L9) (1d20+8=20, 1d10+7=9)[/URL] hits Jack: moves to F8, [URL="http://invisiblecastle.com/roller/view/2994806/"]RBA - thrown dagger (1d20+6=18, 1d4+3=7)[/URL] at elf archer 1 (F12) 7 damage. *prone from saving a fall after being hit by gnome Motley crew 1: moves to k9 and dies Motley crew 2: dead Motley crew 3: k11 [URL="http://invisiblecastle.com/roller/view/2994822/"]RBA vs Rogar (M8) (1d20+6=21, 1d8+1=3)[/URL] Motley crew 4: dead Motley crew 5: dead Motley crew 6: dead Motley crew 7: dead Motley crew 8: dead Elf archer 1: f11 Fires at Ixen (G8) [URL="http://invisiblecastle.com/roller/view/2994825/"]RBA vs Ixen (G8) -2 to attack (1d20+7-2=14, 1d10+4=10)[/URL] misses; falls prone Elf archer 2: fires at Ixen (G8) [URL="http://invisiblecastle.com/roller/view/2994827/"]RBA vs. Ixen (1d20+7-2=18, 1d10+4=11)[/URL] misses; moves to behind wheel lock, and concealment. Gnome arcanist: fires a scintillating bolt at Ixen [URL="http://invisiblecastle.com/roller/view/2994835/"]scintillating bolt vs Ixen (G8) vs Fort. if hit dazed (save ends) (1d20+6-2=23, 1d6+4=8)[/URL] hits 8 damage and dazed (save ends); minor: Startling glamor at Jack [URL="http://invisiblecastle.com/roller/view/2994838/"]if hit Jack slides to G7 and must save or fall and take 1d10 damage. (1d20+7-2=17)[/URL] hits vs. Will; [URL="http://invisiblecastle.com/roller/view/2994840/"]Jack saves[/URL] but prone at F8; Moves to M14 Pirate Captain: Minor: call out for reinforcements, fires a hand crossbow at Ardens [URL="http://invisiblecastle.com/roller/view/2994865/"]RBA at Ardens (1d20+9=11, 1d6+4=8)[/URL] misses, reloads and (AP) fires again at Ardens [URL="http://invisiblecastle.com/roller/view/2994867/"]Action point, RBA vs Ardens (1d20+9=17, 1d6+4=7)[/URL] hits for 7, then moves to G14 Elf archer 3: emerges from i13 and moves to h12; fires at Ixen (G8) [URL="http://invisiblecastle.com/roller/view/2994874/"]RBA with CA vs Ixen (1d20+7+2=27, 1d10+4=7)[/URL] hit 7 damage.[/sblock] [sblock=Terrain, please read]The Salty Dog Rogar keeps a tight ship, everything is secured and tidy. Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks. Masts (E5:E6 and L5:L6): You must squeeze into these squares (Except small sized creatures); provides cover against ranged attacks. Stairs (N4 and N8): difficult terrain; ascend 5 feet to stern castle; bulwarks ring the perimeter. Booby hatch (H5:J6): Considered difficult terrain to avoid tripping. Pirate Ship (*NOTE: disregard catapults!) Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks. Mast (H12 not really shown): provides cover against ranged attacks. Stairs (H11 and H14): ascends 5 feet to fo’csle. Gangplank: challenging terrain; Acrobatics DC 15 or Athletics DC 15 as part of movement to cross it; If check is failed, immediate saving throw or fall into water (a successful save means falling prone on gangplank)[/sblock] [sblock=Map][IMG]http://i.imgur.com/v1r77.jpg[/IMG][/sblock] [sblock=Combatants] Rogar: M8 Jack: F8, prone Damien: F6 Cyrus: P7 Ardens: H6 Finnean: E6 Jesse: G6, dazed (save ends) Ixenvalignat: G8, [COLOR=red]Bloodied[/COLOR]; dazed (save ends) [s]Motley crew 1: [/s] [s]Motley crew 2:[/s] Motley crew 3: k11 (hiding behind bulwark) (-2 to attacks, grant CA EoNT – Ixen) [s]Motley crew 4:[/s] [s]Motley crew 5:[/s] [s]Motley crew 6:[/s] [s]Motley crew 7:[/s] [s]Motley crew 8:[/s] Elf archer 1: f12 (hiding behind bulwark) (-2 to attacks, grant CA EoNT – Ixen), prone Elf archer 2: i13 (hiding behind wheel lock at i13) (-2 to attacks, grant CA EoNT – Ixen), concealment Elf archer 3: h12 Gnome arcanist: m14 (hiding behind crate) (-2 to attacks, grant CA EoNT – Ixen), concealment Pirate Captain: g14 Motley crew: HP 1 (a miss never damages a minion); AC 15; Fort 13; Ref 11; Will 11; MBA cutlass: +6 vs. AC; 5 damage. Elf archer 1: HP 25/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage. Elf archer 2: HP 22/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage. Elf archer 3: HP 32/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage. Gnome Arcanist: AC 16; Fort 13; Ref 15; Will 13; MBA dagger: +6 vs. AC; 1d4 damage. Pirate Captain: [s]AP 1[/s]; AC 19; Fort 15; Ref 15; Will 15; MBA cutlass: +10 vs. AC; 2d6+3 damage, and the target is slowed (save ends); RBA hand crossbow +9 vs. AC; 1d6+4. Ardens: 19/26; HS 9 (+1)/9; [s]AP 1[/s]; Benefit: +1 healing surge; Status Cyrus: 26/26; HS 9/9; AP 1; Benefit: Special; Status Damien: 18/28; HS 9/9; AP 1; Benefit: +1 bonus to some attacks; Status Aspect of Seeking Falcon Finnean: 24/24; HS 7/7; AP 1; Benefits: +1 to saves; +1 dmg when flanking; Status Ixenvalignat: 10/22; HS 8/8; [s]AP 1[/s]; Benefits: +1 to saves; +1 dmg when flanking; Status [COLOR=red]Bloodied[/COLOR], DAZED (save ends) Jesse: 18/23; HS 7/7; AP 1; Benefit: [s]+5 temp hp[/s]; Status DAZED (save ends) Salty crew 1: non-combatant; Awake in galley Salty crew 2: non-combatant; Awake in galley Salty crew 3: non-combatant; Awake in galley Salty crew 4: non-combatant; Awake in galley Salty crew 5: non-combatant; Awake in galley Braedin: non-combatant; Awake in galley Jack the Skipper: 31/31; AC 18; Fort 18; Ref 14; Will 14; MBA Footwork Lure: +9 vs. AC; 1d8+7 damage, and Jack can shift 1 square then slide the target into that vacated square. Rogar: 31/34; AC 18; Fort 15; Ref 18; Will 12; MBA Clever Strike: +8 vs. AC; 1d10+7 damage; If an ally is adjacent to the enemy, Rogar gains CA for this attack. Whiggans: non-combatant; hiding in crow’s nest Aziim: non-combatant; hiding below in cabin shared with Jack [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
Top