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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="jsb420" data-source="post: 5540044" data-attributes="member: 6672544"><p>Round 3: Pirate Attacks!</p><p> </p><p> Jesse flicked another bolt. The barrage of blows to the Pirate Leader's feeble mind was too much and this time he succumbed and dived forward in an attempt to dodge the imaginary bolt. </p><p> </p><p> Using the dragonborn's distraction, Finnean bounds for the gangplank, but he failed to appreciate how slippery the wet wood could be and face-plants, he brings himself to his feet and fires a quick shot at the gnome, but it ricochet's off the crate.</p><p> </p><p> The arrow flies thru the air and would have hit the pirate captain dead center had he not been blown to the side from the tiefling's magic. Frustrated Damien gathers himself and prepares another arrow to launch at the pirate leader. This time the grubby human had no one around him to take the fall for him and soon a large chunk of his left hand lay on the side of deck because of it. The force of the impact was so great the pirate leader began spinning and dropped to the ground from the pain.</p><p> </p><p> "You'll pay for that!" Ardens yells at the captain as he rushes up to the side of the ship and thrusts out his hands. A burst of fire shoots out towards the pirate ship, engulfing half the deck in a fiery chaos.</p><p> </p><p> Cyrus sprung into action, dashing across the deck of their ship and leaping up onto the railing with one foot then a leap across to the other ship. He dashed forwards and weaved behind one of the pirates backs. His massive black cloak bellowing outwards as he rushed forwards making it rather difficult to judge just where to strike Cyrus's actual body. Hitting the edge of the upper deck he leaped down upon the unsuspecting Captain, impaling him deeply in the neck with his rapier.</p><p> </p><p> Ixenvalignat stands his ground and gathers his wits after being addled by the gnome arcanist. Murmuring words of inspiration to himself.</p><p> </p><p> Roger’s good eye follows Cyrus’ charge, and takes the opportunity himself to attack. Rogar steps over the downed pirate, his legs still twitching, and with an acrobatic move, he is up and onto the gangplank. <span style="color: green">”Outta me way, Halfling!”</span>, he yells, and surprisingly deft, passes FInnean, carefully spinning around him and the onto the pirate’s cutter. Landing in a crouch, he hunches down, compacting, then suddenly launches himself at the elven archer, who is at that moment drawing back on his bowstring. Rogar swings his hammer hitting, and the elf reacts immediately by stepping back and firing its shortbow point blank, missing wide.</p><p> </p><p> Jack sees Cyrus streak out and – with an amazing feat of skill – vault himself into the only position possible to strike the pirate captain in one swift blow. This battle is already over. He stands and cautiously moves towards the stern, intending to ascend to the wheel deck.</p><p> </p><p> The motley crew lackey, a veteran of many a sea battle himself, knows the laws of the seas for pirates. He knows he is a dead man, but seeing the prone Halfling, he decides he won’t be going alone. Resigned to his fate, he says a quick prayer to Luato, drops the empty crossbow, he picks up his cutlass and then attacks the Halfling, hitting for some damage.</p><p> </p><p> The archers are taken aback by the turn of events. Having served the pirate captain for many years, they plan to avenge him. One stands from prone, draws and fires at Ardens, missing, the arrow passes right between the human and dragonborn. The two other elves drop their bows and draw their swords, the first attacking Cyrus - deflected by a bloody rapier, the other attacks Rogar, who parries with his hammer.</p><p> </p><p> The gnome is clearly distraught about the pirate captain being nearly decapitated, but there is no honor among thieves. He sees Rogar enter melee with the elf by the wheel, and he sends a blast of scintillating colors towards the otherwise distracted dwarf. I staggers the dwarf, confounding him.</p><p> </p><p> [sblock=Actions] h13; Rogar: move to gangplank, Acrobatics; charge elf archer (i13), hits for 7 damage</p><p> Jack: moves to M9</p><p> </p><p> Motley crew 1: dead</p><p> Motley crew 2: dead</p><p> Motley crew 3: m11, attacks prone Finnean, hits for 5 damage</p><p> Motley crew 4: dead</p><p> Motley crew 5: dead</p><p> Motley crew 6: dead</p><p> Motley crew 7: dead</p><p> Motley crew 8: dead</p><p> Elf archer 1: f11, shoots at Ardens, misses</p><p> Elf archer 2: shifts to i14, reacts to Rogar’s attack (miss), free: drop bow, minor: draw weapon, attack Rogar misses</p><p> Elf archer 3: free: drop bow, minor: draw weapon, shift to h13, attacks Cyrus and misses</p><p> Gnome arcanist: M14; fires at Rogar, CRIT! 10 radiant damage and dazed (save ends).</p><p> Pirate Captain: dead[/sblock]</p><p> </p><p> [sblock=Terrain, please read]The Salty Dog</p><p> Rogar keeps a tight ship, everything is secured and tidy.</p><p> Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.</p><p> Masts (E5:E6 and L5:L6): You must squeeze into these squares (Except small sized creatures); provides cover against ranged attacks.</p><p> Stairs (N4 and N8): difficult terrain; ascend 5 feet to stern castle; bulwarks ring the perimeter. </p><p> Booby hatch (H5:J6): Considered difficult terrain to avoid tripping.</p><p> </p><p> Pirate Ship</p><p> (*NOTE: disregard catapults!)</p><p> Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.</p><p> Mast (H12 not really shown): provides cover against ranged attacks. </p><p> Stairs (i11 and i14): ascends 5 feet to fo’csle.</p><p> Gangplank: challenging terrain; Acrobatics DC 15 or Athletics DC 15 as part of movement to cross it; If check is failed, immediate saving throw or fall into water (a successful save means falling prone on gangplank)[/sblock]</p><p> </p><p> [sblock=Map] <img src="http://i.imgur.com/Qwyxl.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> [sblock=Combatants]</p><p> Rogar: J13; DAZED (save ends)</p><p> Jack: M9</p><p> Damien: F6</p><p> Cyrus: H14</p><p> Ardens: H9</p><p> Finnean: J10</p><p> Jesse: G6, DAZED (save ends)</p><p> Ixenvalignat: G8</p><p> </p><p> <s>Motley crew 1: </s></p><p> <s>Motley crew 2:</s></p><p> Motley crew 3: j11 </p><p> <s>Motley crew 4:</s></p><p> <s>Motley crew 5:</s></p><p> <s>Motley crew 6:</s></p><p> <s>Motley crew 7:</s> </p><p> <s>Motley crew 8:</s></p><p> Elf archer 1: f12 </p><p> Elf archer 2: i14</p><p> Elf archer 3: h13</p><p> Gnome arcanist: m14 (hiding behind crate)</p><p> <s>Pirate Captain:</s> </p><p> </p><p> Motley crew: HP 1 (a miss never damages a minion); AC 15; Fort 13; Ref 11; Will 11; MBA cutlass: +6 vs. AC; 5 damage.</p><p> Elf archer 1: HP 19/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.</p><p> Elf archer 2: HP 2/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage, Status: <span style="color: red">Bloodied</span></p><p> Elf archer 3: HP 19/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.</p><p> Gnome Arcanist: AC 16; Fort 13; Ref 15; Will 13; MBA dagger: +6 vs. AC; 1d4 damage.</p><p> Pirate Captain: HP 0/48; AC 19; Fort 15; Ref 15; Will 15; MBA cutlass: +10 vs. AC; 2d6+3 damage, and the target is slowed (save ends); RBA hand crossbow +9 vs. AC; 1d6+4. Status: dead</p><p> </p><p> Ardens: 19/26; HS 9 (+1)/9; <s>AP 1</s>; Benefit: +1 healing surge; Status</p><p> Cyrus: 26/26; HS 9/9; AP 1; Benefit: Special; Status</p><p> Damien: 17/28; HS 9/9; <s>AP 1</s>; Benefit: +1 bonus to some attacks; Status Aspect of Seeking Falcon</p><p> Finnean: 19/24; HS 7/7; <s>AP 1</s>; Benefits: +1 to saves; +1 dmg when flanking; Status</p><p> Ixenvalignat: 12/22; HS 8/8; <s>AP 1</s>; Benefits: +1 to saves; +1 dmg when flanking; Status </p><p> Jesse: 18/23; HS 7/7; <s>AP 1</s>; Benefit: <s>+5 temp hp</s>; Status DAZED (save ends)</p><p> </p><p> Salty crew 1: non-combatant; Awake in galley</p><p> Salty crew 2: non-combatant; Awake in galley</p><p> Salty crew 3: non-combatant; Awake in galley</p><p> Salty crew 4: non-combatant; Awake in galley</p><p> Salty crew 5: non-combatant; Awake in galley</p><p> Braedin: non-combatant; Awake in galley</p><p> Jack the Skipper: 31/31; AC 18; Fort 18; Ref 14; Will 14; MBA Footwork Lure: +9 vs. AC; 1d8+7 damage, and Jack can shift 1 square then slide the target into that vacated square.</p><p> Rogar: 21/34; AC 18; Fort 15; Ref 18; Will 12; MBA Clever Strike: +8 vs. AC; 1d10+7 damage; If an ally is adjacent to the enemy, Rogar gains CA for this attack; Status: DAZED (save ends)</p><p> Whiggans: non-combatant; hiding in crow’s nest</p><p> Aziim: non-combatant; hiding below in cabin shared with Jack</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5540044, member: 6672544"] Round 3: Pirate Attacks! Jesse flicked another bolt. The barrage of blows to the Pirate Leader's feeble mind was too much and this time he succumbed and dived forward in an attempt to dodge the imaginary bolt. Using the dragonborn's distraction, Finnean bounds for the gangplank, but he failed to appreciate how slippery the wet wood could be and face-plants, he brings himself to his feet and fires a quick shot at the gnome, but it ricochet's off the crate. The arrow flies thru the air and would have hit the pirate captain dead center had he not been blown to the side from the tiefling's magic. Frustrated Damien gathers himself and prepares another arrow to launch at the pirate leader. This time the grubby human had no one around him to take the fall for him and soon a large chunk of his left hand lay on the side of deck because of it. The force of the impact was so great the pirate leader began spinning and dropped to the ground from the pain. "You'll pay for that!" Ardens yells at the captain as he rushes up to the side of the ship and thrusts out his hands. A burst of fire shoots out towards the pirate ship, engulfing half the deck in a fiery chaos. Cyrus sprung into action, dashing across the deck of their ship and leaping up onto the railing with one foot then a leap across to the other ship. He dashed forwards and weaved behind one of the pirates backs. His massive black cloak bellowing outwards as he rushed forwards making it rather difficult to judge just where to strike Cyrus's actual body. Hitting the edge of the upper deck he leaped down upon the unsuspecting Captain, impaling him deeply in the neck with his rapier. Ixenvalignat stands his ground and gathers his wits after being addled by the gnome arcanist. Murmuring words of inspiration to himself. Roger’s good eye follows Cyrus’ charge, and takes the opportunity himself to attack. Rogar steps over the downed pirate, his legs still twitching, and with an acrobatic move, he is up and onto the gangplank. [COLOR=green]”Outta me way, Halfling!”[/COLOR], he yells, and surprisingly deft, passes FInnean, carefully spinning around him and the onto the pirate’s cutter. Landing in a crouch, he hunches down, compacting, then suddenly launches himself at the elven archer, who is at that moment drawing back on his bowstring. Rogar swings his hammer hitting, and the elf reacts immediately by stepping back and firing its shortbow point blank, missing wide. Jack sees Cyrus streak out and – with an amazing feat of skill – vault himself into the only position possible to strike the pirate captain in one swift blow. This battle is already over. He stands and cautiously moves towards the stern, intending to ascend to the wheel deck. The motley crew lackey, a veteran of many a sea battle himself, knows the laws of the seas for pirates. He knows he is a dead man, but seeing the prone Halfling, he decides he won’t be going alone. Resigned to his fate, he says a quick prayer to Luato, drops the empty crossbow, he picks up his cutlass and then attacks the Halfling, hitting for some damage. The archers are taken aback by the turn of events. Having served the pirate captain for many years, they plan to avenge him. One stands from prone, draws and fires at Ardens, missing, the arrow passes right between the human and dragonborn. The two other elves drop their bows and draw their swords, the first attacking Cyrus - deflected by a bloody rapier, the other attacks Rogar, who parries with his hammer. The gnome is clearly distraught about the pirate captain being nearly decapitated, but there is no honor among thieves. He sees Rogar enter melee with the elf by the wheel, and he sends a blast of scintillating colors towards the otherwise distracted dwarf. I staggers the dwarf, confounding him. [sblock=Actions] h13; Rogar: move to gangplank, Acrobatics; charge elf archer (i13), hits for 7 damage Jack: moves to M9 Motley crew 1: dead Motley crew 2: dead Motley crew 3: m11, attacks prone Finnean, hits for 5 damage Motley crew 4: dead Motley crew 5: dead Motley crew 6: dead Motley crew 7: dead Motley crew 8: dead Elf archer 1: f11, shoots at Ardens, misses Elf archer 2: shifts to i14, reacts to Rogar’s attack (miss), free: drop bow, minor: draw weapon, attack Rogar misses Elf archer 3: free: drop bow, minor: draw weapon, shift to h13, attacks Cyrus and misses Gnome arcanist: M14; fires at Rogar, CRIT! 10 radiant damage and dazed (save ends). Pirate Captain: dead[/sblock] [sblock=Terrain, please read]The Salty Dog Rogar keeps a tight ship, everything is secured and tidy. Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks. Masts (E5:E6 and L5:L6): You must squeeze into these squares (Except small sized creatures); provides cover against ranged attacks. Stairs (N4 and N8): difficult terrain; ascend 5 feet to stern castle; bulwarks ring the perimeter. Booby hatch (H5:J6): Considered difficult terrain to avoid tripping. Pirate Ship (*NOTE: disregard catapults!) Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks. Mast (H12 not really shown): provides cover against ranged attacks. Stairs (i11 and i14): ascends 5 feet to fo’csle. Gangplank: challenging terrain; Acrobatics DC 15 or Athletics DC 15 as part of movement to cross it; If check is failed, immediate saving throw or fall into water (a successful save means falling prone on gangplank)[/sblock] [sblock=Map] [IMG]http://i.imgur.com/Qwyxl.jpg[/IMG][/sblock] [sblock=Combatants] Rogar: J13; DAZED (save ends) Jack: M9 Damien: F6 Cyrus: H14 Ardens: H9 Finnean: J10 Jesse: G6, DAZED (save ends) Ixenvalignat: G8 [s]Motley crew 1: [/s] [s]Motley crew 2:[/s] Motley crew 3: j11 [s]Motley crew 4:[/s] [s]Motley crew 5:[/s] [s]Motley crew 6:[/s] [s]Motley crew 7:[/s] [s]Motley crew 8:[/s] Elf archer 1: f12 Elf archer 2: i14 Elf archer 3: h13 Gnome arcanist: m14 (hiding behind crate) [s]Pirate Captain:[/s] Motley crew: HP 1 (a miss never damages a minion); AC 15; Fort 13; Ref 11; Will 11; MBA cutlass: +6 vs. AC; 5 damage. Elf archer 1: HP 19/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage. Elf archer 2: HP 2/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage, Status: [COLOR=red]Bloodied[/COLOR] Elf archer 3: HP 19/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage. Gnome Arcanist: AC 16; Fort 13; Ref 15; Will 13; MBA dagger: +6 vs. AC; 1d4 damage. Pirate Captain: HP 0/48; AC 19; Fort 15; Ref 15; Will 15; MBA cutlass: +10 vs. AC; 2d6+3 damage, and the target is slowed (save ends); RBA hand crossbow +9 vs. AC; 1d6+4. Status: dead Ardens: 19/26; HS 9 (+1)/9; [s]AP 1[/s]; Benefit: +1 healing surge; Status Cyrus: 26/26; HS 9/9; AP 1; Benefit: Special; Status Damien: 17/28; HS 9/9; [s]AP 1[/s]; Benefit: +1 bonus to some attacks; Status Aspect of Seeking Falcon Finnean: 19/24; HS 7/7; [s]AP 1[/s]; Benefits: +1 to saves; +1 dmg when flanking; Status Ixenvalignat: 12/22; HS 8/8; [s]AP 1[/s]; Benefits: +1 to saves; +1 dmg when flanking; Status Jesse: 18/23; HS 7/7; [s]AP 1[/s]; Benefit: [s]+5 temp hp[/s]; Status DAZED (save ends) Salty crew 1: non-combatant; Awake in galley Salty crew 2: non-combatant; Awake in galley Salty crew 3: non-combatant; Awake in galley Salty crew 4: non-combatant; Awake in galley Salty crew 5: non-combatant; Awake in galley Braedin: non-combatant; Awake in galley Jack the Skipper: 31/31; AC 18; Fort 18; Ref 14; Will 14; MBA Footwork Lure: +9 vs. AC; 1d8+7 damage, and Jack can shift 1 square then slide the target into that vacated square. Rogar: 21/34; AC 18; Fort 15; Ref 18; Will 12; MBA Clever Strike: +8 vs. AC; 1d10+7 damage; If an ally is adjacent to the enemy, Rogar gains CA for this attack; Status: DAZED (save ends) Whiggans: non-combatant; hiding in crow’s nest Aziim: non-combatant; hiding below in cabin shared with Jack [/sblock] [/QUOTE]
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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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