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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="jsb420" data-source="post: 5540910" data-attributes="member: 6672544"><p>Round 4: Pirate Attacks (and Die)!</p><p> </p><p> Jesse flicks a Magic Missile towards the Motley Pirate blocking Finnean's way. The Missile streaks across the ship and lands squarely on his chest with a loud "thump".The Pirate keels over and falls into the ocean with a loud splash, the dark waters swallows him into the sea.</p><p> </p><p> Drawing his rapier, Finnean vaults the rail and up the stairs. He uses his advantageous position in an attempt to plunge his rapier into the back of the elf archer.</p><p> </p><p> "You can run but you can't hide..." Damien snickered. With that he pulled himself behind the large mast to gain a terrain advantage and released another arrow directly at the gnome.</p><p> </p><p> Arden’s arcane missile hits the elf in the side of the head, killing him before he even reaches the floor.</p><p> </p><p> Ixenvalignat swarms over the gangplank, gracefully (well, at least for a dragonborn in scalemale) sidestepping Jesse, and onto the cutter. Sighting the last man standing he charges for the forecastle, but trips on the stairs, managing not to fall prone, but missing the opportunity to end the battle. Looking the archer dead in the eyes he roars, "You have thirty seconds to live suppleskin!"</p><p> </p><p> Cyrus looks around only noticing the elf archer left standing but then his keen eyes spot it. The gnome coward hiding behind a crate, though his flank lay open to Cyrus. He dashes forwards once again across the deck of the ship, slamming his shoulder hard into the unsuspecting gnome; the blow knocking the gnome off balance, enough for him to slip his rapier between the gnome's ribs. Pulling the blade back out, he stands to his full height. The shadowed figure looms over the gnome. Cyrus grinned.</p><p> </p><p> Jack strides up the stairway. Scanning the horizon to ensure no other boats are approaching. Seeing none, he turns to watch the end of the battle.</p><p> </p><p> Rogar, dazed, attempts to gather his wits.</p><p> </p><p> The archer has seen his captain and comrades stricken down, and even against overwhelming odds, continues the fight. He tosses his bow aside and draws his shorts sword, salutes the dragonborn, then attacks him, but misses as his blade lunges wide.</p><p> </p><p> The gnome wilts under the onslaught. An arrow protruding from his side, and a strange feline-looking creature gloating over him poking his rapier into his other side, the gnome squints its eyes – and disappears! Moments later Cyrus hears twin splashes. Looking down, he notices a pile of sand on the deck. Peering over the bulwark, he sees an empty fire bucket drifting farther and farther away from both the pirate’s cutter and the <em>Salty Dog</em>, no sign of the sneaky gnome. </p><p> </p><p> [sblock=Actions] Rogar: J13, <a href="http://invisiblecastle.com/roller/view/2996159/" target="_blank">save vs. DAZED (1d20=14)</a>, saves</p><p> Jack: moves to Q7</p><p> </p><p> Motley crew: 8 dead</p><p> Elf archer 1: f11, free: drop bow; minor: draw shortsword; attacks Ixen (G12); <a href="http://invisiblecastle.com/roller/view/2996169/" target="_blank">MBA vs. Ixen (1d20+5=13, 1d6+4=8)</a> ; misses</p><p> Elf archer: 2 dead</p><p> Gnome arcanist: Fade Away</p><p> Pirate Captain: dead[/sblock]</p><p> </p><p> [sblock=Terrain, please read]The Salty Dog</p><p> Rogar keeps a tight ship, everything is secured and tidy.</p><p> Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.</p><p> Masts (E5:E6 and L5:L6): You must squeeze into these squares (Except small sized creatures); provides cover against ranged attacks.</p><p> Stairs (N4 and N8): difficult terrain; ascend 5 feet to stern castle; bulwarks ring the perimeter. </p><p> Booby hatch (H5:J6): Considered difficult terrain to avoid tripping.</p><p> </p><p> Pirate Ship</p><p> (*NOTE: disregard catapults!)</p><p> Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks.</p><p> Mast (H12 not really shown): provides cover against ranged attacks. </p><p> Stairs (i11 and i14): ascends 5 feet to fo’csle.</p><p> Gangplank: challenging terrain; Acrobatics DC 15 or Athletics DC 15 as part of movement to cross it; If check is failed, immediate saving throw or fall into water (a successful save means falling prone on gangplank)[/sblock]</p><p> </p><p> [sblock=Map] <img src="http://i.imgur.com/xCc8b.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> [sblock=Combatants]</p><p> Rogar: J13</p><p> Jack: Q7</p><p> Damien: E5</p><p> Cyrus: L14</p><p> Ardens: H9</p><p> Finnean: H12</p><p> Jesse: G6 </p><p> Ixenvalignat: G12</p><p> </p><p> <s>Motley crew: 8 dead</s></p><p> Elf archer 1: f11 </p><p> <s>Elf archer 2: </s></p><p> <s>Elf archer 3: </s></p><p> Gnome arcanist: invisible, possibly overboard</p><p> <s>Pirate Captain:</s> </p><p> </p><p> Elf archer 1: HP 19/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage.</p><p> Gnome Arcanist: HP 17/46; AC 16; Fort 13; Ref 15; Will 13; <s>Fade Away</s>; MBA dagger: +6 vs. AC; 1d4 damage.</p><p> </p><p> Ardens: 19/26; HS 9 (+1)/9; <s>AP 1</s>; Benefit: +1 healing surge; Status</p><p> Cyrus: 26/26; HS 9/9; AP 1; Benefit: Special; Status</p><p> Damien: 17/28; HS 9/9; <s>AP 1</s>; Benefit: +1 bonus to some attacks; Status Aspect of Seeking Falcon</p><p> Finnean: 24/24; HS 7/7; <s>AP 1[/]; Benefits: +1 to saves; +1 dmg when flanking; Status</s></p><p><s> Ixenvalignat: 12/22; HS 8/8; <s>AP 1</s>; Benefits: +1 to saves; +1 dmg when flanking; Status </s></p><p><s> Jesse: 18/23; HS 7/7; AP 1; Benefit: <s>+5 temp hp</s>; Status </s></p><p><s> </s></p><p><s> Salty crew 1: non-combatant; Awake in galley</s></p><p><s> Salty crew 2: non-combatant; Awake in galley</s></p><p><s> Salty crew 3: non-combatant; Awake in galley</s></p><p><s> Salty crew 4: non-combatant; Awake in galley</s></p><p><s> Salty crew 5: non-combatant; Awake in galley</s></p><p><s> Braedin: non-combatant; Awake in galley</s></p><p><s> Jack the Skipper: 31/31; AC 18; Fort 18; Ref 14; Will 14; MBA Footwork Lure: +9 vs. AC; 1d8+7 damage, and Jack can shift 1 square then slide the target into that vacated square.</s></p><p><s> Rogar: 31/34; AC 18; Fort 15; Ref 18; Will 12; MBA Clever Strike: +8 vs. AC; 1d10+7 damage; If an ally is adjacent to the enemy, Rogar gains CA for this attack.</s></p><p><s> Whiggans: non-combatant; hiding in crow’s nest</s></p><p><s> Aziim: non-combatant; hiding below in cabin shared with Jack</s></p><p><s> [/sblock]</s></p><p><s></s></p><p><s>[sblock=ooc]I'm willing to call it if you are.[/sblock]</s></p></blockquote><p></p>
[QUOTE="jsb420, post: 5540910, member: 6672544"] Round 4: Pirate Attacks (and Die)! Jesse flicks a Magic Missile towards the Motley Pirate blocking Finnean's way. The Missile streaks across the ship and lands squarely on his chest with a loud "thump".The Pirate keels over and falls into the ocean with a loud splash, the dark waters swallows him into the sea. Drawing his rapier, Finnean vaults the rail and up the stairs. He uses his advantageous position in an attempt to plunge his rapier into the back of the elf archer. "You can run but you can't hide..." Damien snickered. With that he pulled himself behind the large mast to gain a terrain advantage and released another arrow directly at the gnome. Arden’s arcane missile hits the elf in the side of the head, killing him before he even reaches the floor. Ixenvalignat swarms over the gangplank, gracefully (well, at least for a dragonborn in scalemale) sidestepping Jesse, and onto the cutter. Sighting the last man standing he charges for the forecastle, but trips on the stairs, managing not to fall prone, but missing the opportunity to end the battle. Looking the archer dead in the eyes he roars, "You have thirty seconds to live suppleskin!" Cyrus looks around only noticing the elf archer left standing but then his keen eyes spot it. The gnome coward hiding behind a crate, though his flank lay open to Cyrus. He dashes forwards once again across the deck of the ship, slamming his shoulder hard into the unsuspecting gnome; the blow knocking the gnome off balance, enough for him to slip his rapier between the gnome's ribs. Pulling the blade back out, he stands to his full height. The shadowed figure looms over the gnome. Cyrus grinned. Jack strides up the stairway. Scanning the horizon to ensure no other boats are approaching. Seeing none, he turns to watch the end of the battle. Rogar, dazed, attempts to gather his wits. The archer has seen his captain and comrades stricken down, and even against overwhelming odds, continues the fight. He tosses his bow aside and draws his shorts sword, salutes the dragonborn, then attacks him, but misses as his blade lunges wide. The gnome wilts under the onslaught. An arrow protruding from his side, and a strange feline-looking creature gloating over him poking his rapier into his other side, the gnome squints its eyes – and disappears! Moments later Cyrus hears twin splashes. Looking down, he notices a pile of sand on the deck. Peering over the bulwark, he sees an empty fire bucket drifting farther and farther away from both the pirate’s cutter and the [I]Salty Dog[/I], no sign of the sneaky gnome. [sblock=Actions] Rogar: J13, [URL="http://invisiblecastle.com/roller/view/2996159/"]save vs. DAZED (1d20=14)[/URL], saves Jack: moves to Q7 Motley crew: 8 dead Elf archer 1: f11, free: drop bow; minor: draw shortsword; attacks Ixen (G12); [URL="http://invisiblecastle.com/roller/view/2996169/"]MBA vs. Ixen (1d20+5=13, 1d6+4=8)[/URL] ; misses Elf archer: 2 dead Gnome arcanist: Fade Away Pirate Captain: dead[/sblock] [sblock=Terrain, please read]The Salty Dog Rogar keeps a tight ship, everything is secured and tidy. Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks. Masts (E5:E6 and L5:L6): You must squeeze into these squares (Except small sized creatures); provides cover against ranged attacks. Stairs (N4 and N8): difficult terrain; ascend 5 feet to stern castle; bulwarks ring the perimeter. Booby hatch (H5:J6): Considered difficult terrain to avoid tripping. Pirate Ship (*NOTE: disregard catapults!) Bulwark: Runs the perimeter of the Salty Dog’s main deck; 3 feet high. Provides cover from ranged attacks. Mast (H12 not really shown): provides cover against ranged attacks. Stairs (i11 and i14): ascends 5 feet to fo’csle. Gangplank: challenging terrain; Acrobatics DC 15 or Athletics DC 15 as part of movement to cross it; If check is failed, immediate saving throw or fall into water (a successful save means falling prone on gangplank)[/sblock] [sblock=Map] [IMG]http://i.imgur.com/xCc8b.jpg[/IMG][/sblock] [sblock=Combatants] Rogar: J13 Jack: Q7 Damien: E5 Cyrus: L14 Ardens: H9 Finnean: H12 Jesse: G6 Ixenvalignat: G12 [s]Motley crew: 8 dead[/s] Elf archer 1: f11 [s]Elf archer 2: [/s] [s]Elf archer 3: [/s] Gnome arcanist: invisible, possibly overboard [s]Pirate Captain:[/s] Elf archer 1: HP 19/32; AC 15, Fort 11; Ref 13; Will 12; RBA shortbow: +7 vs. AC; 1d10+4 damage; MBA cutlass: +5 vs. AC; 1d6+4 damage. Gnome Arcanist: HP 17/46; AC 16; Fort 13; Ref 15; Will 13; [s]Fade Away[/s]; MBA dagger: +6 vs. AC; 1d4 damage. Ardens: 19/26; HS 9 (+1)/9; [s]AP 1[/s]; Benefit: +1 healing surge; Status Cyrus: 26/26; HS 9/9; AP 1; Benefit: Special; Status Damien: 17/28; HS 9/9; [s]AP 1[/s]; Benefit: +1 bonus to some attacks; Status Aspect of Seeking Falcon Finnean: 24/24; HS 7/7; [s]AP 1[/]; Benefits: +1 to saves; +1 dmg when flanking; Status Ixenvalignat: 12/22; HS 8/8; [s]AP 1[/s]; Benefits: +1 to saves; +1 dmg when flanking; Status Jesse: 18/23; HS 7/7; AP 1; Benefit: [s]+5 temp hp[/s]; Status Salty crew 1: non-combatant; Awake in galley Salty crew 2: non-combatant; Awake in galley Salty crew 3: non-combatant; Awake in galley Salty crew 4: non-combatant; Awake in galley Salty crew 5: non-combatant; Awake in galley Braedin: non-combatant; Awake in galley Jack the Skipper: 31/31; AC 18; Fort 18; Ref 14; Will 14; MBA Footwork Lure: +9 vs. AC; 1d8+7 damage, and Jack can shift 1 square then slide the target into that vacated square. Rogar: 31/34; AC 18; Fort 15; Ref 18; Will 12; MBA Clever Strike: +8 vs. AC; 1d10+7 damage; If an ally is adjacent to the enemy, Rogar gains CA for this attack. Whiggans: non-combatant; hiding in crow’s nest Aziim: non-combatant; hiding below in cabin shared with Jack [/sblock] [sblock=ooc]I'm willing to call it if you are.[/sblock][/s] [/QUOTE]
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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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