Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jsb420" data-source="post: 5542175" data-attributes="member: 6672544"><p>[sblock=ooc][MENTION=85506]Darksteed[/MENTION]: i will say you collected the arrows from the dead archers, 24 arrows.[/sblock]</p><p></p><p>You and your party decide to bypass the hulking ship, mentally marking its location so as to possibly return or your way to rendezvouz with the <em>Salty Dog</em>. </p><p></p><p>Not long passes before numerous shipwrecks start coming into sight, all in various stages of decay. All are not sea worthy, and lichen grows on most of the surfaces. You can make out reed-boats, massive, half sunken arcs, a three-masted brigantine, masts and spars hanging awry, and an old cog, its single mast shattered. Some radiate negative energies, some appear normal shipwrecks. </p><p> </p><p> Around mid afternoon - heading roughly north-northeast - a narrow land mass can be seen in the distance. A closer look reveals an exposed section of coral sticking out of the green waters. The coral extends to the left and right of you for as far as you can see almost like a natural barrier. You don’t see any opening that the dingy can pass through. One direction is as good as another, so you head due west and eventually find an area that the <em>Loose Lady</em> can barely fit, but it requires everyone to exit the craft. </p><p> </p><p> Standing atop the coral, you notice the jagged stone-like coral is sturdy enough to support you. There is a strange-looking white foam that hugs the coral on both the north and south sides of the coral atoll.</p><p> </p><p> [sblock=Nature Check (DC 12) – Trained only]You have seen this foam before. Some aquatic shellfish secrete a fluid similar to this when spawning[/sblock]</p><p> </p><p> [sblock=ooc]Tell me your locations on the map. You have landed on the right hand coral atoll.</p><p> </p><p> Roll Initiatives![/sblock]</p><p> </p><p> [sblock=Map]</p><p> <img src="http://i.imgur.com/00X8u.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p> [sblock=Terrain, Please Read]<strong>Coral Atoll (whitish area)</strong>: firm ground, not difficult terrain; if knocked prone, that PC takes 1d4 damage in addition to any other damage.</p><p> </p><p> <strong>Coral Mounds</strong> (C7: D8; G10:H12; J10:L11; U7:V8; Y10:Z11; AB10:AC11): considered difficult terrain.</p><p> </p><p> <strong>Submerged Coral</strong> (light green area): one square past Coral Atoll is considered to be difficult terrain, this also applies to the area between the two coral atolls. Depth ranging from 1 to 2 feet of water.</p><p> </p><p> <strong>Deep Water</strong>: Beyond one square from the coral atoll is a 20-foot vertical drop to the sea floor.</p><p> </p><p> <strong>Swimming</strong>:</p><p> <strong> Swim or Tread</strong>: (as part of movement): DC 10 (calm waters) If swimming north or south, every 2 squares of movement towards the coral atoll will slide you 1 square to the east. If swimming west, you can only move 1/4 speed. If swimming east, double your swimming movement.</p><p> </p><p> <strong>Success</strong>: you swim equals half your speed</p><p> </p><p> <strong>Failure (by 4 or less)</strong>: you can’t swim any further as part of a movement action, but you are treading water</p><p> <strong>Failure (by 5 or more)</strong>: you can’t move any further and you sink 1 square.</p><p> </p><p> <strong>*NOTE</strong>: The seagrass becomes thicker as you move away from the coral atoll. The DC to swim increases by 2 for each square beyond the start of the Deep Water (EX: DC 10 - 1 sq away from the Submerged Coral; DC 12 - 2 sq away, etc).</p><p> </p><p> <strong>**NOTE</strong>: There is no Athletics check to climb up onto the difficult terrain of the Submerged Coral areas.</p><p> </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5542175, member: 6672544"] [sblock=ooc][MENTION=85506]Darksteed[/MENTION]: i will say you collected the arrows from the dead archers, 24 arrows.[/sblock] You and your party decide to bypass the hulking ship, mentally marking its location so as to possibly return or your way to rendezvouz with the [I]Salty Dog[/I]. Not long passes before numerous shipwrecks start coming into sight, all in various stages of decay. All are not sea worthy, and lichen grows on most of the surfaces. You can make out reed-boats, massive, half sunken arcs, a three-masted brigantine, masts and spars hanging awry, and an old cog, its single mast shattered. Some radiate negative energies, some appear normal shipwrecks. Around mid afternoon - heading roughly north-northeast - a narrow land mass can be seen in the distance. A closer look reveals an exposed section of coral sticking out of the green waters. The coral extends to the left and right of you for as far as you can see almost like a natural barrier. You don’t see any opening that the dingy can pass through. One direction is as good as another, so you head due west and eventually find an area that the [I]Loose Lady[/I] can barely fit, but it requires everyone to exit the craft. Standing atop the coral, you notice the jagged stone-like coral is sturdy enough to support you. There is a strange-looking white foam that hugs the coral on both the north and south sides of the coral atoll. [sblock=Nature Check (DC 12) – Trained only]You have seen this foam before. Some aquatic shellfish secrete a fluid similar to this when spawning[/sblock] [sblock=ooc]Tell me your locations on the map. You have landed on the right hand coral atoll. Roll Initiatives![/sblock] [sblock=Map] [IMG]http://i.imgur.com/00X8u.jpg[/IMG][/sblock] [sblock=Terrain, Please Read][B]Coral Atoll (whitish area)[/B]: firm ground, not difficult terrain; if knocked prone, that PC takes 1d4 damage in addition to any other damage. [B]Coral Mounds[/B] (C7: D8; G10:H12; J10:L11; U7:V8; Y10:Z11; AB10:AC11): considered difficult terrain. [B]Submerged Coral[/B] (light green area): one square past Coral Atoll is considered to be difficult terrain, this also applies to the area between the two coral atolls. Depth ranging from 1 to 2 feet of water. [B]Deep Water[/B]: Beyond one square from the coral atoll is a 20-foot vertical drop to the sea floor. [B]Swimming[/B]: [B] Swim or Tread[/B]: (as part of movement): DC 10 (calm waters) If swimming north or south, every 2 squares of movement towards the coral atoll will slide you 1 square to the east. If swimming west, you can only move 1/4 speed. If swimming east, double your swimming movement. [B]Success[/B]: you swim equals half your speed [B]Failure (by 4 or less)[/B]: you can’t swim any further as part of a movement action, but you are treading water [B]Failure (by 5 or more)[/B]: you can’t move any further and you sink 1 square. [B]*NOTE[/B]: The seagrass becomes thicker as you move away from the coral atoll. The DC to swim increases by 2 for each square beyond the start of the Deep Water (EX: DC 10 - 1 sq away from the Submerged Coral; DC 12 - 2 sq away, etc). [B]**NOTE[/B]: There is no Athletics check to climb up onto the difficult terrain of the Submerged Coral areas. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
Top