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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="jsb420" data-source="post: 5545896" data-attributes="member: 6672544"><p>Reef(er) Madness – Round 2</p><p> </p><p> Jesse realized what was going on. Jesse lashes out instinctively turns around and lashes out at the creatures behind him, less worried about the ones in front. His allies can deal with them. Shadow tendrils burst forth and cling to the over sized lobsters, pulling them down and fooling their crustacean mind.</p><p> </p><p> Cyrus ducks and weaves past the fray he was in. He rolls out to on side. Quickly getting back up to his feet. He is agile and swift. His speed and footwork getting the batter of the slower crabs. He feints to the side and then brings in a blows to one of the Craud Impaler's legs, except instead the fates yet again mock him. The blade simply bouncing off the Craud's thick carapace.</p><p> </p><p> Finnean tries to pull away from the swarm, but several hundred of the tiny creatures had already rushed over him. As he tumbled back, he crushed a few dozen, but it was like roll over razor blades. His injuries do not impede his attack, as he finds a gap in the chitinous plates of the crusher, finishing it. Finnean takes a moment to let his psychic energy heal his wounds and the bleeding wounds are soon closed.</p><p> </p><p> Ardens thrusts his hands forward, jets of flame shooting from his hands to engulf the area in front of him. Seeing Ixen nearly collapse under the force of his attack, Ardens moves up next to him and pulls out the potion Rogar had given him. "Snap out of it already you fool. I need you alive so these beasts will chase you instead of me." With that, he dumps the potion down Ixen's throat.</p><p> </p><p> Seeing the Craud fall under the flurry of blows Damien readies his arrow to lay down yet another hail of arrows on the beast attacking Cyrus</p><p> </p><p> Ixenvalignat turns to Ardens with a look that betrays a mix of fear and contrite thankfulness as if he knows he just nearly bought the farm, managing a quick, "Thanks." Finding his strength again, he pulls back from his surrounded position and strikes out at the clicker he just charged, "Hold -umph- still! I'm -umph- getting -umph hungry!" The dragonborn unleashes two strong blows, but they fall at oblique angles and barely nick the scales off the oversized prawn.</p><p> </p><p> The craud continue to advance on their prey, looking for a quick meal. The swarm lashes out at Ardens before attacking him a second time. The craud impaler strikes back at Ixen. The large craud crusher steps forward and uses it’s hammerclaw on the tiefling wizard. Another of the creatures skirts the Loose Lady to try to impale Damien while the impaler fighting Jesse’s psychic influence strikes at Finnean. The impaler Cyrus knocked prone stands and attacks.</p><p> </p><p> [sblock=Enemy Actions]Craud Shrimp Swarm: <s>Aura Attack: Ardens: <a href="http://invisiblecastle.com/roller/view/3002956/" target="_blank">Swarm aura attack against Ardens +7 vs. Ref; 1d6+5 and ongoing 3 damage (save ends) (1d20+7=17, 1d6+5=10)</a> hit for 10</s> powerful warning (Ixen: imm interrupt, Ardens gains +4 to all defenses vs this attack and can make a MBA vs swarm); Attack Ardens: <a href="http://invisiblecastle.com/roller/view/3002958/" target="_blank">MBA against Ardens +7 vs REF; 1d6+5 and ongoing 3 damage (save ends) (1d20+7=10, 1d6+5=10)</a> miss</p><p></p><p> Craud Impaler 1: attacks Ixen: <a href="http://invisiblecastle.com/roller/view/3002947/" target="_blank">claw against Ixen +8 vs. AC; 1d6+4 (1d20+8=23, 1d6+4=10)</a> Hit for 10 dmg.<span style="color: red">BLOODIED</span></p><p></p><p> Craud Impaler 2: stands up, attacks Cyrus: <a href="http://invisiblecastle.com/roller/view/3002949/" target="_blank">Claw against Cyrus +8 vs AC; 1d6+4 (1d20+8=25, 1d6+4=8)</a> hit for 8</p><p> </p><p>Craud Impaler 3: moves from V12 to V11 and attacks Finnean with Impale: <a href="http://invisiblecastle.com/roller/view/3002950/" target="_blank">Impale against Finnean +10 vs AC 1d4+4 damage and ongoing 5 damage (save ends) (1d20+10=15, 1d4+4=7)</a> Miss</p><p> </p><p>Craud Impaler 4:shifts from Q11 to T11 and attacks Damien with Impale: <a href="http://invisiblecastle.com/roller/view/3002953/" target="_blank">impale against Damien +10 vs AC; 1d4+4 damage and ongoing 5 damage (save ends) (1d20+10=30, 1d4+4=7)</a> CRIT for 8 damage and ongoing 5 damage (save ends)</p><p> </p><p>Craud Crusher 1: shifts from R8 to S8 and attacks Jesse with Hammerclaw: <a href="http://invisiblecastle.com/roller/view/3002961/" target="_blank">hammerclaw against Jesse (reach 2) +7 vs. REF; 1d10+4 and pushes 1 square and knocked prone (+1d4 damage) (1d20+7=20, 1d10+4=11, 1d4=4)</a> hit for 11, pushed to V8 and knocked prone <s>(4 damage)</s></p><p> </p><p>Craud Crusher 2: dead </p><p> </p><p> [/sblock]</p><p> </p><p> [sblock=Terrain, Please Read]<strong>Coral Atoll (whitish area)</strong>: firm ground, not difficult terrain; if knocked prone, that PC takes 1d4 damage in addition to any other damage.</p><p> </p><p> <strong>Coral Mounds</strong> (C7: D8; G10:H12; J10:L11; U7:V8; Y10:Z11; AB10:AC11): considered difficult terrain.</p><p> </p><p> <strong>Submerged Coral</strong> (light green area): Consider one FULL square adjacent to the Coral Atoll to be underwater and difficult terrain, this also applies to the area between the two coral atolls. Depth ranges from 1 to 2 feet of water.</p><p> </p><p> <strong>Deep Water</strong>: Beyond one square from the coral atoll is a 20-foot vertical drop to the sea floor.</p><p> </p><p> <strong>Swimming</strong>:</p><p> <strong> Swim or Tread</strong>: (as part of movement): DC 10 (calm waters) If swimming north or south, every 2 squares of movement towards the coral atoll will slide you 1 square to the east. If swimming to the west, you can only move 1/4 speed. If swimming east, double your swimming movement.</p><p> </p><p> <strong>Success</strong>: you swim half your speed</p><p> </p><p> <strong>Failure (by 4 or less)</strong>: you can’t swim any further as part of a movement action, but you are treading water</p><p> <strong>Failure (by 5 or more)</strong>: you can’t move any further and you sink 1 square.</p><p> </p><p> <strong>*NOTE</strong>: The sea grass becomes thicker as you move away from the coral atoll. The DC to swim increases by 2 for each square beyond the start of the Deep Water (EX: DC 10 - 1 sq away from the Submerged Coral; DC 12 - 2 sq away, etc).</p><p> </p><p> <strong>**NOTE</strong>: There is no Athletics check to climb up onto the difficult terrain of the Submerged Coral areas.</p><p> </p><p> [/sblock]</p><p> </p><p> [sblock=Map] <img src="http://i.imgur.com/MX2de.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> [sblock=Combatants]Locations:</p><p> Finnean: V10</p><p> Ixenvalignat: T7 <span style="color: red">BLOODIED</span></p><p> Cyrus: Y8</p><p> Damien: U10 <span style="color: red">BLOODIED</span></p><p> Ardens: T9</p><p> Jesse: V8, prone</p><p></p><p> Craud Shrimp Swarm: R9:S10 (on atoll) </p><p> Craud Impaler 1: S7 (in water; difficult terrain) </p><p> Craud Impaler 2: X9 (on atoll)</p><p> Craud Impaler 3: V11 (in water; difficult terrain); -2 to attacks vs. Jesse; grants CA to Jesse; slowed until EoNT (Jesse)</p><p> Craud Impaler 4: T11 (in water; difficult terrain)</p><p> Craud Crusher 1: S8 (on atoll)</p><p> Craud Crusher 2: dead</p><p> </p><p> [sblock=Notes on Aquatic Combat]*Any power that has the keyword FIRE takes a -2 penalty to attack rolls. Damage rolls are unaffected. NOTE: the target must be in the water for this penalty.</p><p> </p><p> *While swimming or submerged: -2 to melee attack rolls with non spear-type melee or ranged weapons or crossbow-type ranged weapons.</p><p> [/sblock]</p><p> </p><p> Craud Shrimp Swarm: Swarm Attack Aura 1: at the start of the craud swarm’s turn it makes a MELEE basic attack against each enemy it is adjacent to it; HP 38/56; Resist half damage from melee/ranged attacks; Vulnerable 10 to close/blast attacks; AC 17, FORT 15, REF 15, WILL 14; MBA Swarm of Mandibles: +7 vs. Ref; 1d6+4 and ongoing 3 damage (save ends).</p><p> [sblock=pics] <img src="http://[IMG]http://i.imgur.com/zXhV3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://i.imgur.com/No7fk.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> [/sblock]</p><p> </p><p> Craud Impaler: HP 51; AC 17, FORT 15, REF 15, WILL 13; MBA Claw: +8 vs. AC; 1d6+4 damage; </p><p> Impaler 1: 13/51; <s>Impale</s>; <span style="color: red">BLOODIED</span></p><p> Impaler 2:29/51; <s>Impale</s></p><p> Imapler 3: 44/51; <s>Impale</s></p><p> Impaler 4: 40/51; <s>Impale</s></p><p> [sblock=pic]<img src="http://i.imgur.com/ldlTP.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> Craud Crusher: HP 70; AC 15, FORT 16, REF 16, WILL 15; MBA Claw: +9 vs. AC; 1d8+4 damage and grabbed (until escape)</p><p> Crusher 1: 59/70; <s>Hammerclaw</s></p><p> <s>Crusher 2: </s></p><p> [sblock=Escape]Action: Move action</p><p> Acrobatics DC 16</p><p> Athletics DC 16</p><p> Success: escape and shift 1 square[/sblock]</p><p> [sblock=pic] <img src="http://i.imgur.com/2bGYZ.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> </p><p> Finnean: 24/24; HS 6/7; AP 1; <s>Ardent Surge</s>; Status ; +6 to AC and REF unitl EoNT (Finnean)</p><p> Ixenvalignat: 5/22; HS 6/8; <s>AP 1</s>; Healing Word: <s>1</s>, 2; Status <span style="color: red">BLOODIED</span>; (saved vs. ongoing dmg)</p><p> Cyrus: 18/26; HS 9/9; AP 1; Status </p><p> Damien: 13/28; HS 9/9; AP 1; Status Aspect of the Pouncing Lynx; <span style="color: red">BLOODIED</span>; Ongoing 5 damage (save ends)</p><p> Ardens: 26/26; HS 9/9; <s>AP 1</s>; Status <s>Ongoing 3 damage (save ends)</s> Powerful Warning (Ixen)</p><p> Jesse: 12/23; HS 7/7; AP 1; Status; PSYCHIC zone until EONT (Jesse) enters takes 5 psychic damage; prone</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5545896, member: 6672544"] Reef(er) Madness – Round 2 Jesse realized what was going on. Jesse lashes out instinctively turns around and lashes out at the creatures behind him, less worried about the ones in front. His allies can deal with them. Shadow tendrils burst forth and cling to the over sized lobsters, pulling them down and fooling their crustacean mind. Cyrus ducks and weaves past the fray he was in. He rolls out to on side. Quickly getting back up to his feet. He is agile and swift. His speed and footwork getting the batter of the slower crabs. He feints to the side and then brings in a blows to one of the Craud Impaler's legs, except instead the fates yet again mock him. The blade simply bouncing off the Craud's thick carapace. Finnean tries to pull away from the swarm, but several hundred of the tiny creatures had already rushed over him. As he tumbled back, he crushed a few dozen, but it was like roll over razor blades. His injuries do not impede his attack, as he finds a gap in the chitinous plates of the crusher, finishing it. Finnean takes a moment to let his psychic energy heal his wounds and the bleeding wounds are soon closed. Ardens thrusts his hands forward, jets of flame shooting from his hands to engulf the area in front of him. Seeing Ixen nearly collapse under the force of his attack, Ardens moves up next to him and pulls out the potion Rogar had given him. "Snap out of it already you fool. I need you alive so these beasts will chase you instead of me." With that, he dumps the potion down Ixen's throat. Seeing the Craud fall under the flurry of blows Damien readies his arrow to lay down yet another hail of arrows on the beast attacking Cyrus Ixenvalignat turns to Ardens with a look that betrays a mix of fear and contrite thankfulness as if he knows he just nearly bought the farm, managing a quick, "Thanks." Finding his strength again, he pulls back from his surrounded position and strikes out at the clicker he just charged, "Hold -umph- still! I'm -umph- getting -umph hungry!" The dragonborn unleashes two strong blows, but they fall at oblique angles and barely nick the scales off the oversized prawn. The craud continue to advance on their prey, looking for a quick meal. The swarm lashes out at Ardens before attacking him a second time. The craud impaler strikes back at Ixen. The large craud crusher steps forward and uses it’s hammerclaw on the tiefling wizard. Another of the creatures skirts the Loose Lady to try to impale Damien while the impaler fighting Jesse’s psychic influence strikes at Finnean. The impaler Cyrus knocked prone stands and attacks. [sblock=Enemy Actions]Craud Shrimp Swarm: [s]Aura Attack: Ardens: [URL="http://invisiblecastle.com/roller/view/3002956/"]Swarm aura attack against Ardens +7 vs. Ref; 1d6+5 and ongoing 3 damage (save ends) (1d20+7=17, 1d6+5=10)[/URL] hit for 10[/s] powerful warning (Ixen: imm interrupt, Ardens gains +4 to all defenses vs this attack and can make a MBA vs swarm); Attack Ardens: [URL="http://invisiblecastle.com/roller/view/3002958/"]MBA against Ardens +7 vs REF; 1d6+5 and ongoing 3 damage (save ends) (1d20+7=10, 1d6+5=10)[/URL] miss Craud Impaler 1: attacks Ixen: [URL="http://invisiblecastle.com/roller/view/3002947/"]claw against Ixen +8 vs. AC; 1d6+4 (1d20+8=23, 1d6+4=10)[/URL] Hit for 10 dmg.[COLOR=red]BLOODIED[/COLOR] Craud Impaler 2: stands up, attacks Cyrus: [URL="http://invisiblecastle.com/roller/view/3002949/"]Claw against Cyrus +8 vs AC; 1d6+4 (1d20+8=25, 1d6+4=8)[/URL] hit for 8 Craud Impaler 3: moves from V12 to V11 and attacks Finnean with Impale: [URL="http://invisiblecastle.com/roller/view/3002950/"]Impale against Finnean +10 vs AC 1d4+4 damage and ongoing 5 damage (save ends) (1d20+10=15, 1d4+4=7)[/URL] Miss Craud Impaler 4:shifts from Q11 to T11 and attacks Damien with Impale: [URL="http://invisiblecastle.com/roller/view/3002953/"]impale against Damien +10 vs AC; 1d4+4 damage and ongoing 5 damage (save ends) (1d20+10=30, 1d4+4=7)[/URL] CRIT for 8 damage and ongoing 5 damage (save ends) Craud Crusher 1: shifts from R8 to S8 and attacks Jesse with Hammerclaw: [URL="http://invisiblecastle.com/roller/view/3002961/"]hammerclaw against Jesse (reach 2) +7 vs. REF; 1d10+4 and pushes 1 square and knocked prone (+1d4 damage) (1d20+7=20, 1d10+4=11, 1d4=4)[/URL] hit for 11, pushed to V8 and knocked prone [s](4 damage)[/s] Craud Crusher 2: dead [/sblock] [sblock=Terrain, Please Read][B]Coral Atoll (whitish area)[/B]: firm ground, not difficult terrain; if knocked prone, that PC takes 1d4 damage in addition to any other damage. [B]Coral Mounds[/B] (C7: D8; G10:H12; J10:L11; U7:V8; Y10:Z11; AB10:AC11): considered difficult terrain. [B]Submerged Coral[/B] (light green area): Consider one FULL square adjacent to the Coral Atoll to be underwater and difficult terrain, this also applies to the area between the two coral atolls. Depth ranges from 1 to 2 feet of water. [B]Deep Water[/B]: Beyond one square from the coral atoll is a 20-foot vertical drop to the sea floor. [B]Swimming[/B]: [B] Swim or Tread[/B]: (as part of movement): DC 10 (calm waters) If swimming north or south, every 2 squares of movement towards the coral atoll will slide you 1 square to the east. If swimming to the west, you can only move 1/4 speed. If swimming east, double your swimming movement. [B]Success[/B]: you swim half your speed [B]Failure (by 4 or less)[/B]: you can’t swim any further as part of a movement action, but you are treading water [B]Failure (by 5 or more)[/B]: you can’t move any further and you sink 1 square. [B]*NOTE[/B]: The sea grass becomes thicker as you move away from the coral atoll. The DC to swim increases by 2 for each square beyond the start of the Deep Water (EX: DC 10 - 1 sq away from the Submerged Coral; DC 12 - 2 sq away, etc). [B]**NOTE[/B]: There is no Athletics check to climb up onto the difficult terrain of the Submerged Coral areas. [/sblock] [sblock=Map] [IMG]http://i.imgur.com/MX2de.jpg[/IMG][/sblock] [sblock=Combatants]Locations: Finnean: V10 Ixenvalignat: T7 [COLOR=red]BLOODIED[/COLOR] Cyrus: Y8 Damien: U10 [COLOR=red]BLOODIED[/COLOR] Ardens: T9 Jesse: V8, prone Craud Shrimp Swarm: R9:S10 (on atoll) Craud Impaler 1: S7 (in water; difficult terrain) Craud Impaler 2: X9 (on atoll) Craud Impaler 3: V11 (in water; difficult terrain); -2 to attacks vs. Jesse; grants CA to Jesse; slowed until EoNT (Jesse) Craud Impaler 4: T11 (in water; difficult terrain) Craud Crusher 1: S8 (on atoll) Craud Crusher 2: dead [sblock=Notes on Aquatic Combat]*Any power that has the keyword FIRE takes a -2 penalty to attack rolls. Damage rolls are unaffected. NOTE: the target must be in the water for this penalty. *While swimming or submerged: -2 to melee attack rolls with non spear-type melee or ranged weapons or crossbow-type ranged weapons. [/sblock] Craud Shrimp Swarm: Swarm Attack Aura 1: at the start of the craud swarm’s turn it makes a MELEE basic attack against each enemy it is adjacent to it; HP 38/56; Resist half damage from melee/ranged attacks; Vulnerable 10 to close/blast attacks; AC 17, FORT 15, REF 15, WILL 14; MBA Swarm of Mandibles: +7 vs. Ref; 1d6+4 and ongoing 3 damage (save ends). [sblock=pics] [IMG] [IMG]http://i.imgur.com/zXhV3.jpg[/IMG] [IMG]http://i.imgur.com/No7fk.jpg[/IMG] [/sblock] Craud Impaler: HP 51; AC 17, FORT 15, REF 15, WILL 13; MBA Claw: +8 vs. AC; 1d6+4 damage; Impaler 1: 13/51; [s]Impale[/s]; [COLOR=red]BLOODIED[/COLOR] Impaler 2:29/51; [s]Impale[/s] Imapler 3: 44/51; [s]Impale[/s] Impaler 4: 40/51; [s]Impale[/s] [sblock=pic][IMG]http://i.imgur.com/ldlTP.jpg[/IMG][/sblock] Craud Crusher: HP 70; AC 15, FORT 16, REF 16, WILL 15; MBA Claw: +9 vs. AC; 1d8+4 damage and grabbed (until escape) Crusher 1: 59/70; [s]Hammerclaw[/s] [s]Crusher 2: [/s] [sblock=Escape]Action: Move action Acrobatics DC 16 Athletics DC 16 Success: escape and shift 1 square[/sblock] [sblock=pic] [IMG]http://i.imgur.com/2bGYZ.jpg[/IMG][/sblock] Finnean: 24/24; HS 6/7; AP 1; [s]Ardent Surge[/s]; Status ; +6 to AC and REF unitl EoNT (Finnean) Ixenvalignat: 5/22; HS 6/8; [s]AP 1[/s]; Healing Word: [s]1[/s], 2; Status [COLOR=red]BLOODIED[/COLOR]; (saved vs. ongoing dmg) Cyrus: 18/26; HS 9/9; AP 1; Status Damien: 13/28; HS 9/9; AP 1; Status Aspect of the Pouncing Lynx; [COLOR=red]BLOODIED[/COLOR]; Ongoing 5 damage (save ends) Ardens: 26/26; HS 9/9; [s]AP 1[/s]; Status [s]Ongoing 3 damage (save ends)[/s] Powerful Warning (Ixen) Jesse: 12/23; HS 7/7; AP 1; Status; PSYCHIC zone until EONT (Jesse) enters takes 5 psychic damage; prone [/sblock] [/QUOTE]
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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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