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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="jsb420" data-source="post: 5679859" data-attributes="member: 6672544"><p>Round 3 – Goblin Encampment </p><p> [sblock=Previous Rounds] <a href="http://www.enworld.org/forum/5656436-post537.html" target="_blank">Surprise Round</a></p><p> <a href="http://www.enworld.org/forum/5663325-post549.html" target="_blank">Round 1a</a></p><p> <a href="http://www.enworld.org/forum/5669850-post554.html" target="_blank">Round 1b</a> </p><p> <a href="http://www.enworld.org/forum/5673828-post564.html" target="_blank">Round 2</a> [/sblock]</p><p> Ixenvalignat balks at the goblins who dared to interfere, "Nobody invited you!" The dragonborn backs up, his teeth crackling with electric power, and, in a massive exhalation, unleashes a maelstrom of lightning bolts that jump from goblin to goblin. Two of the porkers are roasted instantly, while the third manages to avoid the deadly arcs when it deflects of the creatures blade, only to strike the crossbow-wielding goblin dead in the face. The sharpshooter howls in pain. Not dead...yet. Ixenvalignat is taken aback by the squeaker's luck, "That was meant for you fiend!" The warlord charges past his companion toward the creature, but is unable to connect, stumbling on the dead bodies that block his path to the lucky little wretch. (HIT, MISS, HIT & HIT; MISS)</p><p> </p><p> Jesse trips over himself, making his first attempted attack on the Blackblade fail. Angered by his own ineptitude, he lashes out again, and his attack lands squarely. In his rage, and under the commanding aura of Ixen, Jesse makes another attack, this time flicking a bolt of energy at a nearby Sharpshooter and took its arm clean off. "SPADOW!" Jesse yelled at the top of his lungs, clearly delirious after his little rampage. After calming down a bit, Jesse takes a few steps around the Blackblade while it is busy slashing at his illusions. (MISS; AP – HIT; Bravura: HIT)</p><p> </p><p> Finnean uses Jesse's distraction to plunge his rapier into the blackblade's chest. It opens up a bleeding wound, but his just missed the major artery. He then assumes a defensive posture, while he focuses on his mantle, empowering his own healing energies. (HIT)</p><p> </p><p> Cyrus growls lowly as he's slammed in the face and knocked blind. He shakes his head and attempts to clear his eyes. Nothing seemed to work. Taking a short pause, he sniffs at the air. Getting the direction, he grins wickedly. Having nearly memorized the crossing landscape Cyrus darts forwards towards the Goblin Shaman, his blade whiffing the air where the goblin had been. Not realizing then he was well, laying on the ground. (MISS)</p><p> [gm]Fierro (NPC)</p><p> Standard: Grappling Strike against goblin cutter 3 (AC 17): +10 vs. AC; 1d8+5 damage and the target is grabbed TENT: <a href="http://invisiblecastle.com/roller/view/3182942/" target="_blank">1d20+10=28, 1d8+5=8 </a> HIT</p><p> Move: L23>R17[/gm]</p><p> The sharpshooter quickly loads its crossbow and takes a shot at Finnean but the bolt flew wide. Before the shot missed its target, the sharpshooter moves to the left among the crags and is hidden from the halfling and tiefling. (MISS)</p><p> </p><p> The last goblin cutter reloads its crossbow, and immediately sends its quarrel towards Fierro, but the bolt flies wide. It then scrambles backwards, increasing the distance between itself and the dangerous bugbear. (MISS)</p><p> </p><p> The blackblade shifts aside and attempts to strike out at the tiefling wizard but the swirling illusions confuse its small goblinoid brain and it connects with nothing. (MISS)</p><p> </p><p> The Goblin Hexer moves away from the attacking feline. The hexer flings vile magics towards Cyrus, in hopes of taking away the cat’s agility. It stays prone and awaits Cyrus’ next actions. (HIT)</p><p> </p><p> [sblock=Enemy Actions]<s>Goblin Cutter 1: </s> </p><p> Goblin Cutter 2 (P9): Minor: reload crossbow; Standard: RBA (Crossbow) against Fierro (AC 20): ): +6 vs. AC; 4 damage (5 damage on a critical hit): <a href="http://invisiblecastle.com/roller/view/3178121/" target="_blank">RBA (Crossbow) against Fierro (AC 20): +6 vs. AC; 4 damage (5 damage on a critical hit) (1d20+6=14)</a> miss; Move: K15>P9</p><p> <s>Goblin Cutter 3: </s></p><p> <s>Goblin Cutter 4: </s></p><p> <s>Goblin Cutter 5: </s></p><p> <s>Goblin Cutter 6: </s></p><p> </p><p> Goblin Blackblade 1 (R30): Move: shift S30>R30; Standard: MBA (Short sword) against Jesse (AC 15): MBA (short sword):+8-2 vs. AC; 1d6+3 damage: <a href="http://invisiblecastle.com/roller/view/3178114/" target="_blank">1d20+8-2=8, 1d6+3=8</a> miss horribly!</p><p> <s>Goblin Blackblade 2: </s></p><p> </p><p> <s>Goblin Sharpshooter 1: </s></p><p> Goblin Sharpshooter 2 (AF28): Minor: load crossbow; Standard: RBA (Crossbow) against Finnean (AC18+6+1): Ranged 10/20; +11 vs. AC; 1d6+4 damage: <a href="http://invisiblecastle.com/roller/view/3178101/" target="_blank">1d20+11=18, 1d6+4=5</a> miss; Move: AB26>AF28 + Stealth Check: <a href="http://invisiblecastle.com/roller/view/3178097/" target="_blank">1d20+12-5=13</a> hidden from Finnean and Jesse, but Cyrus can see him (when he gets his sight back)</p><p> </p><p> Goblin Hexer (AB6): Move: Crawl AC7>AB6; Standard: Stinging Hex against Cyrus (Will 12): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn: <a href="http://invisiblecastle.com/roller/view/3178107/" target="_blank">1d20+9+2=19, 3d6+3=16</a> HIT. <strong><em><u>If</u></em></strong> Cyrus moves or shifts on his turn he will take 16 damage.[/sblock]</p><p> [sblock=Map & Terrain] <img src="http://i.imgur.com/nCeh4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> Illumination: sunset/dusk, pale green light provides dim light</p><p> Shore: difficult terrain (within 2 squares of water)</p><p> Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim</p><p> Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb.</p><p> Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge)</p><p> Shipwrecks: considered difficult terrain.</p><p> Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb.</p><p> Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down)</p><p> *NOTE: height is listed on map in relation to the beach (i.e. beach is at 0-feet)[/sblock]</p><p> [sblock=Combatants]Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit); <strong>Goblin Tactics</strong>: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.</p><p> [sblock=Picture]<img src="http://i.imgur.com/pgVtM.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <s>Goblin Cutter 1: </s></p><p> Goblin Cutter 2 (P9): 1 hp; Status:</p><p> <s>Goblin Cutter 3: </s></p><p> <s>Goblin Cutter 4: </s></p><p> <s>Goblin Cutter 5: </s></p><p> <s>Goblin Cutter 6: </s></p><p> </p><p> Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; <strong>Goblin Tactics</strong>: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; <strong>Combat Advantage</strong>: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; <strong>Sneaky</strong>: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.</p><p> [sblock=Picture]<img src="http://i.imgur.com/pFr5k.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> Goblin Blackblade 1 (R30): <span style="color: red"><strong>7</strong></span>/38 hp; Status: grants CA, -2 penalty to attack rolls vs. Jesse and can take no OA - TENT (Jesse); <span style="color: red"><strong>BLOODIED</strong></span></p><p> <s>Goblin Blackblade 2: </s></p><p> </p><p> Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; <strong>Sniper</strong>: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; <strong>Goblin Tactics</strong>: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; <strong>Combat Advantage</strong>: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.</p><p> [sblock=Picture]<img src="http://i.imgur.com/k8e37.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <s>Goblin Sharpshooter 1: </s></p><p> Goblin Sharpshooter 2 (AF28):<span style="color: green"><strong>31</strong></span>/44 hp; Status: </p><p> </p><p> Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends); <strong>Stinging Hex</strong> (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn; <strong>Vexing Cloud</strong> (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action; <strong>Incite Bravery</strong>: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack; <strong>Lead from the Rear</strong>: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower; <strong>Goblin Tactics</strong>: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square.</p><p> [sblock=Picture]<img src="http://i.imgur.com/FpNdj.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> Goblin Hexer (AB6):<span style="color: green"><strong>64</strong></span>/64 hp; Status:</p><p> </p><p> Finnean (T29): <span style="color: green"><strong>21</strong></span>/29; HS 6/7; AP 1 ; <s>Second Chance </s>; <s>Ardent Surge [1]</s>; Status: +6 to AC and Reflex TENT; +1 to all defenses TENT</p><p> Ixenvalignat (M23): <span style="color: green"><strong>28</strong></span>/32; HS 8/8; <s>AP 1 </s>; Inspiring Word <s>[1] </s>, [2]; Status: </p><p> Cyrus (AB8): <span style="color: green"><strong>19</strong></span>/31; HS 9/9; AP 1; Status: </p><p> Jesse (R29): <span style="color: green"><strong>29</strong></span>/29; HS 7/7; AP 1; Potion of Healing; Status: </p><p> Fierro (R17): <span style="color: green"><strong>18</strong></span>/35; HS 11/11; AP 1; Status: [/sblock]</p><p> [GM]Summary:</p><p> Finnean: +9 hp; missed</p><p> Ixenvalignat: -</p><p> Cyrus: hit</p><p> Jesse: missed</p><p> Fierro: missed[/GM]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5679859, member: 6672544"] Round 3 – Goblin Encampment [sblock=Previous Rounds] [URL="http://www.enworld.org/forum/5656436-post537.html"]Surprise Round[/URL] [URL="http://www.enworld.org/forum/5663325-post549.html"]Round 1a[/URL] [URL="http://www.enworld.org/forum/5669850-post554.html"]Round 1b[/URL] [URL="http://www.enworld.org/forum/5673828-post564.html"]Round 2[/URL] [/sblock] Ixenvalignat balks at the goblins who dared to interfere, "Nobody invited you!" The dragonborn backs up, his teeth crackling with electric power, and, in a massive exhalation, unleashes a maelstrom of lightning bolts that jump from goblin to goblin. Two of the porkers are roasted instantly, while the third manages to avoid the deadly arcs when it deflects of the creatures blade, only to strike the crossbow-wielding goblin dead in the face. The sharpshooter howls in pain. Not dead...yet. Ixenvalignat is taken aback by the squeaker's luck, "That was meant for you fiend!" The warlord charges past his companion toward the creature, but is unable to connect, stumbling on the dead bodies that block his path to the lucky little wretch. (HIT, MISS, HIT & HIT; MISS) Jesse trips over himself, making his first attempted attack on the Blackblade fail. Angered by his own ineptitude, he lashes out again, and his attack lands squarely. In his rage, and under the commanding aura of Ixen, Jesse makes another attack, this time flicking a bolt of energy at a nearby Sharpshooter and took its arm clean off. "SPADOW!" Jesse yelled at the top of his lungs, clearly delirious after his little rampage. After calming down a bit, Jesse takes a few steps around the Blackblade while it is busy slashing at his illusions. (MISS; AP – HIT; Bravura: HIT) Finnean uses Jesse's distraction to plunge his rapier into the blackblade's chest. It opens up a bleeding wound, but his just missed the major artery. He then assumes a defensive posture, while he focuses on his mantle, empowering his own healing energies. (HIT) Cyrus growls lowly as he's slammed in the face and knocked blind. He shakes his head and attempts to clear his eyes. Nothing seemed to work. Taking a short pause, he sniffs at the air. Getting the direction, he grins wickedly. Having nearly memorized the crossing landscape Cyrus darts forwards towards the Goblin Shaman, his blade whiffing the air where the goblin had been. Not realizing then he was well, laying on the ground. (MISS) [gm]Fierro (NPC) Standard: Grappling Strike against goblin cutter 3 (AC 17): +10 vs. AC; 1d8+5 damage and the target is grabbed TENT: [URL="http://invisiblecastle.com/roller/view/3182942/"]1d20+10=28, 1d8+5=8 [/URL] HIT Move: L23>R17[/gm] The sharpshooter quickly loads its crossbow and takes a shot at Finnean but the bolt flew wide. Before the shot missed its target, the sharpshooter moves to the left among the crags and is hidden from the halfling and tiefling. (MISS) The last goblin cutter reloads its crossbow, and immediately sends its quarrel towards Fierro, but the bolt flies wide. It then scrambles backwards, increasing the distance between itself and the dangerous bugbear. (MISS) The blackblade shifts aside and attempts to strike out at the tiefling wizard but the swirling illusions confuse its small goblinoid brain and it connects with nothing. (MISS) The Goblin Hexer moves away from the attacking feline. The hexer flings vile magics towards Cyrus, in hopes of taking away the cat’s agility. It stays prone and awaits Cyrus’ next actions. (HIT) [sblock=Enemy Actions][s]Goblin Cutter 1: [/s] Goblin Cutter 2 (P9): Minor: reload crossbow; Standard: RBA (Crossbow) against Fierro (AC 20): ): +6 vs. AC; 4 damage (5 damage on a critical hit): [URL="http://invisiblecastle.com/roller/view/3178121/"]RBA (Crossbow) against Fierro (AC 20): +6 vs. AC; 4 damage (5 damage on a critical hit) (1d20+6=14)[/URL] miss; Move: K15>P9 [s]Goblin Cutter 3: [/s] [s]Goblin Cutter 4: [/s] [s]Goblin Cutter 5: [/s] [s]Goblin Cutter 6: [/s] Goblin Blackblade 1 (R30): Move: shift S30>R30; Standard: MBA (Short sword) against Jesse (AC 15): MBA (short sword):+8-2 vs. AC; 1d6+3 damage: [URL="http://invisiblecastle.com/roller/view/3178114/"]1d20+8-2=8, 1d6+3=8[/URL] miss horribly! [s]Goblin Blackblade 2: [/s] [s]Goblin Sharpshooter 1: [/s] Goblin Sharpshooter 2 (AF28): Minor: load crossbow; Standard: RBA (Crossbow) against Finnean (AC18+6+1): Ranged 10/20; +11 vs. AC; 1d6+4 damage: [URL="http://invisiblecastle.com/roller/view/3178101/"]1d20+11=18, 1d6+4=5[/URL] miss; Move: AB26>AF28 + Stealth Check: [URL="http://invisiblecastle.com/roller/view/3178097/"]1d20+12-5=13[/URL] hidden from Finnean and Jesse, but Cyrus can see him (when he gets his sight back) Goblin Hexer (AB6): Move: Crawl AC7>AB6; Standard: Stinging Hex against Cyrus (Will 12): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn: [URL="http://invisiblecastle.com/roller/view/3178107/"]1d20+9+2=19, 3d6+3=16[/URL] HIT. [b][i][u]If[/u][/i][/b] Cyrus moves or shifts on his turn he will take 16 damage.[/sblock] [sblock=Map & Terrain] [IMG]http://i.imgur.com/nCeh4.jpg[/IMG] Illumination: sunset/dusk, pale green light provides dim light Shore: difficult terrain (within 2 squares of water) Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb. Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge) Shipwrecks: considered difficult terrain. Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb. Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down) *NOTE: height is listed on map in relation to the beach (i.e. beach is at 0-feet)[/sblock] [sblock=Combatants]Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit); [B]Goblin Tactics[/B]: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square. [sblock=Picture][IMG]http://i.imgur.com/pgVtM.jpg[/IMG][/sblock] [s]Goblin Cutter 1: [/s] Goblin Cutter 2 (P9): 1 hp; Status: [s]Goblin Cutter 3: [/s] [s]Goblin Cutter 4: [/s] [s]Goblin Cutter 5: [/s] [s]Goblin Cutter 6: [/s] Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; [B]Goblin Tactics[/B]: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; [B]Combat Advantage[/B]: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; [B]Sneaky[/B]: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action. [sblock=Picture][IMG]http://i.imgur.com/pFr5k.jpg[/IMG][/sblock] Goblin Blackblade 1 (R30): [COLOR=red][B]7[/B][/COLOR]/38 hp; Status: grants CA, -2 penalty to attack rolls vs. Jesse and can take no OA - TENT (Jesse); [COLOR=red][B]BLOODIED[/B][/COLOR] [s]Goblin Blackblade 2: [/s] Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; [B]Sniper[/B]: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; [B]Goblin Tactics[/B]: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; [B]Combat Advantage[/B]: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures. [sblock=Picture][IMG]http://i.imgur.com/k8e37.jpg[/IMG][/sblock] [s]Goblin Sharpshooter 1: [/s] Goblin Sharpshooter 2 (AF28):[COLOR=green][B]31[/B][/COLOR]/44 hp; Status: Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends); [B]Stinging Hex[/B] (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn; [B]Vexing Cloud[/B] (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action; [B]Incite Bravery[/B]: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack; [B]Lead from the Rear[/B]: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower; [B]Goblin Tactics[/B]: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square. [sblock=Picture][IMG]http://i.imgur.com/FpNdj.jpg[/IMG][/sblock] Goblin Hexer (AB6):[COLOR=green][B]64[/B][/COLOR]/64 hp; Status: Finnean (T29): [COLOR=green][B]21[/B][/COLOR]/29; HS 6/7; AP 1 ; [s]Second Chance [/s]; [s]Ardent Surge [1][/s]; Status: +6 to AC and Reflex TENT; +1 to all defenses TENT Ixenvalignat (M23): [COLOR=green][B]28[/B][/COLOR]/32; HS 8/8; [s]AP 1 [/s]; Inspiring Word [s][1] [/s], [2]; Status: Cyrus (AB8): [COLOR=green][B]19[/B][/COLOR]/31; HS 9/9; AP 1; Status: Jesse (R29): [COLOR=green][B]29[/B][/COLOR]/29; HS 7/7; AP 1; Potion of Healing; Status: Fierro (R17): [COLOR=green][B]18[/B][/COLOR]/35; HS 11/11; AP 1; Status: [/sblock] [GM]Summary: Finnean: +9 hp; missed Ixenvalignat: - Cyrus: hit Jesse: missed Fierro: missed[/GM] [/QUOTE]
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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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