Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jsb420" data-source="post: 5686184" data-attributes="member: 6672544"><p>Round 4 – Goblin Encampment </p><p> [sblock=Previous Rounds] <a href="http://www.enworld.org/forum/5656436-post537.html" target="_blank">Surprise Round</a></p><p> <a href="http://www.enworld.org/forum/5663325-post549.html" target="_blank">Round 1a</a></p><p> <a href="http://www.enworld.org/forum/5669850-post554.html" target="_blank">Round 1b</a> </p><p> <a href="http://www.enworld.org/forum/5673828-post564.html" target="_blank">Round 2</a></p><p> <a href="http://www.enworld.org/forum/5679859-post576.html" target="_blank">Round 3</a> [/sblock]</p><p> An unseen force erupts from Jesse's palm, striking the Blackblade down. The goblin lets out a groan before slumping forward, unconscious. "Rest in your peaceful slumber, we're gonna slaughter all your comrades anyway. The weak shall fall to the strong..." The tiefling then chases after the goblin that has been taking potshots at his party. "That wretch will get it good...I shall squeal with joy as I make him jump off a cliff. Over and over and over..." (Auto-HIT)</p><p> </p><p> Ixenvalignat, seeing, once again, that a comrade is attempting to steal all the glory, quickly bounds up the rocks to assure himself an opportunity to share in Cyrus' fun, "Leave a piece of that one for me!" (Double MOVE)</p><p> </p><p> Cyrus growls and with a quick downward thrust of his blade he punctures one of the crawling goblins legs mortally wounding him. Thought I couldn't see? He grinned a toothy grin. I was playing you the fool Goblin. He felt the magics pulse through his veins as the goblin hexed him with a curse. He growled once again lowly and hurled his dagger at the goblin. Though only manage to nick his leather hide before rebounding and returning to his hand once again. (HIT & MISS)</p><p> </p><p> Finnean decides to hunt down the last sharpshooter. (Double MOVE)</p><p> [gm]Fierro (NPC)</p><p> Move: R17>M12</p><p> Standard: Charge: M12>O10 against cutter 2 (Fort 15): Knockdown Assault: +10 vs. Fort ; 5 damage and knock prone: <a href="http://invisiblecastle.com/roller/view/3188666/" target="_blank">1d20+10=16</a> HIT and kills minion.[/gm] </p><p> The sharpshooter steps back, fumbling with its crossbow back as Finnean advances on it. It manages to fire point blank, but the bolt flies wide of the diminutive humanoid. (MISS)</p><p> </p><p> The Goblin Hexer squeals at Cyrus as the feline creature swats him. It scrambles deftly, not coming any closer to Cyrus and descends the arm down to solid ground and turns and tries to flee. (MOVE)</p><p> [sblock=Enemy Actions]Goblin Cutter x6 </p><p> Goblin Blackblade x2</p><p> </p><p> <s>Goblin Sharpshooter 1: </s></p><p> Goblin Sharpshooter 2 (AE27): Move: shift AF28>AE27; Minor: load crossbow; Standard: RBA (crossbow) against Finnean (AC 18); +11 vs. AC; 1d6+4 damage: <a href="http://invisiblecastle.com/roller/view/3188577/" target="_blank">1d20+11=18, 1d6+4=9</a> MISS (if forgot bonuses to defenses in IC)</p><p> </p><p> Goblin Hexer (W6): Recharge Stinging Hex 4-6: <a href="http://invisiblecastle.com/roller/view/3188671/" target="_blank">1d6=2 NO RECHARGE</a>; Move: Stand; Standard>Move: AB6>W6 (avoiding AoO)[/sblock]</p><p> [sblock=Map & Terrain] <img src="http://i.imgur.com/cOA1R.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> Illumination: sunset/dusk, pale green light provides dim light</p><p> Shore: difficult terrain (within 2 squares of water)</p><p> Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim</p><p> Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb.</p><p> Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge)</p><p> Shipwrecks: considered difficult terrain.</p><p> Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb.</p><p> Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down)</p><p> *NOTE: height is listed on map in relation to the beach (i.e. beach is at 0-feet)[/sblock]</p><p> [sblock=Combatants]Goblin Cutter x6</p><p> Goblin Blackblade x2</p><p> </p><p> Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; <strong>Sniper</strong>: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; <strong>Goblin Tactics</strong>: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; <strong>Combat Advantage</strong>: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.</p><p> [sblock=Picture]<img src="http://i.imgur.com/k8e37.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> <s>Goblin Sharpshooter 1: </s></p><p> Goblin Sharpshooter 2 (AE27):<span style="color: green"><strong>31</strong></span>/44 hp; Status: </p><p> </p><p> Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends); <strong>Stinging Hex</strong> (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn; <strong>Vexing Cloud</strong> (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action; <strong>Incite Bravery</strong>: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack; <strong>Lead from the Rear</strong>: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower; <strong>Goblin Tactics</strong>: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square.</p><p> [sblock=Picture]<img src="http://i.imgur.com/FpNdj.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p> Goblin Hexer (W6):<span style="color: green"><strong>38</strong></span>/64 hp; Status:</p><p> </p><p> Finnean (AE29): <span style="color: green"><strong>21</strong></span>/29; HS 6/7; AP 1 ; <s>Second Chance </s>; <s>Ardent Surge [1]</s>; Status: +6 to AC and Reflex TENT; +1 to all defenses TENT</p><p> Ixenvalignat (AA21): <span style="color: green"><strong>28</strong></span>/32; HS 8/8; <s>AP 1 </s>; Inspiring Word <s>[1] </s>, [2]; Status:</p><p> Cyrus (AB8): <span style="color: red"><strong>12</strong></span>/31; HS 9/9; AP 1; Status: </p><p> Jesse (X26): <span style="color: green"><strong>29</strong></span>/29; HS 7/7; <s>AP 1 </s>; Potion of Healing; Status: </p><p> Fierro (O10): <span style="color: green"><strong>18</strong></span>/35; HS 11/11; AP 1; Status: [/sblock]</p><p> [GM]Summary:</p><p> Finnean: missed</p><p> Ixenvalignat: -</p><p> Cyrus: -</p><p> Jesse: -</p><p> Fierro: -[/GM]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5686184, member: 6672544"] Round 4 – Goblin Encampment [sblock=Previous Rounds] [URL="http://www.enworld.org/forum/5656436-post537.html"]Surprise Round[/URL] [URL="http://www.enworld.org/forum/5663325-post549.html"]Round 1a[/URL] [URL="http://www.enworld.org/forum/5669850-post554.html"]Round 1b[/URL] [URL="http://www.enworld.org/forum/5673828-post564.html"]Round 2[/URL] [URL="http://www.enworld.org/forum/5679859-post576.html"]Round 3[/URL] [/sblock] An unseen force erupts from Jesse's palm, striking the Blackblade down. The goblin lets out a groan before slumping forward, unconscious. "Rest in your peaceful slumber, we're gonna slaughter all your comrades anyway. The weak shall fall to the strong..." The tiefling then chases after the goblin that has been taking potshots at his party. "That wretch will get it good...I shall squeal with joy as I make him jump off a cliff. Over and over and over..." (Auto-HIT) Ixenvalignat, seeing, once again, that a comrade is attempting to steal all the glory, quickly bounds up the rocks to assure himself an opportunity to share in Cyrus' fun, "Leave a piece of that one for me!" (Double MOVE) Cyrus growls and with a quick downward thrust of his blade he punctures one of the crawling goblins legs mortally wounding him. Thought I couldn't see? He grinned a toothy grin. I was playing you the fool Goblin. He felt the magics pulse through his veins as the goblin hexed him with a curse. He growled once again lowly and hurled his dagger at the goblin. Though only manage to nick his leather hide before rebounding and returning to his hand once again. (HIT & MISS) Finnean decides to hunt down the last sharpshooter. (Double MOVE) [gm]Fierro (NPC) Move: R17>M12 Standard: Charge: M12>O10 against cutter 2 (Fort 15): Knockdown Assault: +10 vs. Fort ; 5 damage and knock prone: [URL="http://invisiblecastle.com/roller/view/3188666/"]1d20+10=16[/URL] HIT and kills minion.[/gm] The sharpshooter steps back, fumbling with its crossbow back as Finnean advances on it. It manages to fire point blank, but the bolt flies wide of the diminutive humanoid. (MISS) The Goblin Hexer squeals at Cyrus as the feline creature swats him. It scrambles deftly, not coming any closer to Cyrus and descends the arm down to solid ground and turns and tries to flee. (MOVE) [sblock=Enemy Actions]Goblin Cutter x6 Goblin Blackblade x2 [s]Goblin Sharpshooter 1: [/s] Goblin Sharpshooter 2 (AE27): Move: shift AF28>AE27; Minor: load crossbow; Standard: RBA (crossbow) against Finnean (AC 18); +11 vs. AC; 1d6+4 damage: [URL="http://invisiblecastle.com/roller/view/3188577/"]1d20+11=18, 1d6+4=9[/URL] MISS (if forgot bonuses to defenses in IC) Goblin Hexer (W6): Recharge Stinging Hex 4-6: [URL="http://invisiblecastle.com/roller/view/3188671/"]1d6=2 NO RECHARGE[/URL]; Move: Stand; Standard>Move: AB6>W6 (avoiding AoO)[/sblock] [sblock=Map & Terrain] [IMG]http://i.imgur.com/cOA1R.jpg[/IMG] Illumination: sunset/dusk, pale green light provides dim light Shore: difficult terrain (within 2 squares of water) Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb. Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge) Shipwrecks: considered difficult terrain. Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb. Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down) *NOTE: height is listed on map in relation to the beach (i.e. beach is at 0-feet)[/sblock] [sblock=Combatants]Goblin Cutter x6 Goblin Blackblade x2 Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; [B]Sniper[/B]: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding; [B]Goblin Tactics[/B]: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square; [B]Combat Advantage[/B]: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures. [sblock=Picture][IMG]http://i.imgur.com/k8e37.jpg[/IMG][/sblock] [s]Goblin Sharpshooter 1: [/s] Goblin Sharpshooter 2 (AE27):[COLOR=green][B]31[/B][/COLOR]/44 hp; Status: Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends); [B]Stinging Hex[/B] (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn; [B]Vexing Cloud[/B] (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action; [B]Incite Bravery[/B]: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack; [B]Lead from the Rear[/B]: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower; [B]Goblin Tactics[/B]: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square. [sblock=Picture][IMG]http://i.imgur.com/FpNdj.jpg[/IMG][/sblock] Goblin Hexer (W6):[COLOR=green][B]38[/B][/COLOR]/64 hp; Status: Finnean (AE29): [COLOR=green][B]21[/B][/COLOR]/29; HS 6/7; AP 1 ; [s]Second Chance [/s]; [s]Ardent Surge [1][/s]; Status: +6 to AC and Reflex TENT; +1 to all defenses TENT Ixenvalignat (AA21): [COLOR=green][B]28[/B][/COLOR]/32; HS 8/8; [s]AP 1 [/s]; Inspiring Word [s][1] [/s], [2]; Status: Cyrus (AB8): [COLOR=red][B]12[/B][/COLOR]/31; HS 9/9; AP 1; Status: Jesse (X26): [COLOR=green][B]29[/B][/COLOR]/29; HS 7/7; [s]AP 1 [/s]; Potion of Healing; Status: Fierro (O10): [COLOR=green][B]18[/B][/COLOR]/35; HS 11/11; AP 1; Status: [/sblock] [GM]Summary: Finnean: missed Ixenvalignat: - Cyrus: - Jesse: - Fierro: -[/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
Top