Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jsb420" data-source="post: 5717760" data-attributes="member: 6672544"><p>[gm]Moving on.[/gm]</p><p> After introductions are given and discussions spoken, it is decided that Ironheart’s path and that of party run congruent and that Ironheart fulfills a part in the party’s composition. The party members prepare their meals from their provisions, and then after a watch order is established, each settle down and drift off to sleep. </p><p> </p><p> The eastern sky is just beginning to herald the coming dawn as those on watch wake the others. Waking up refreshed, you quickly gather your belongings and prepare to set out for the dark, foreboding tower seen in the distance the previous evening. You discover -much to your surprise- that the bugbear grappler, Fierro is missing, with no apparent signs or tracks leading away, as if he disappeared without warning.</p><p> </p><p> You must be away from here, and soon. You feel your luck is drawing to an end. Someone or something will be sent to investigate the slain goblins. Stowing the last of your gear, you and your allies (even the new guy) strike out for the tower.</p><p> </p><p> You approach the tower as the sun breaks free of the horizon. Atop a sand dune, you and your allies survey the lay of the land. Less fog blankets the coastline, but the rays of brilliant sunshine spear through the fog to touch the high tower’s eastern face. Opalescent colors gleam off the surface of the tower, reflecting a colorful display, bathing the barren landscape surrounding the tower with its glow. </p><p> </p><p> How this structure has remained intact through the toll of uncounted years is unclear. A broad ramp dominates the front, slanting up to terminate a large set of doors. No other entrance can be seen. Slits in the walls are scattered around the tower’s circumference, windows of some kind. At the top of the tower, you can glimpse sunlight reflecting off helmets and spear-points, held by small figures, apparently the tower’s guards walking the tower’s parapet. </p><p> </p><p> What is clear is that there is no cover with which to approach the tower unseen.</p><p> </p><p> [sblock=Map] <a href="http://imgur.com/Mhz7G" target="_blank"><img src="http://i.imgur.com/Mhz7G.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> <a href="http://imgur.com/MV4BZ" target="_blank"><img src="http://i.imgur.com/MV4BZ.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p> Illumination: Bright; mid-morning</p><p> Tower Walls: covered in abalone shells; Climb (Athletics DC 21)</p><p> Double-Door: Metal, 10-feet tall; locked (AC4; 180hp); Thievery DC 15 to open</p><p> Arrow Slits: multiple per tower level; cannot squeeze through (only Tiny-sized creatures can fit)</p><p> Main Ramp: not considered difficult terrain[/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5717760, member: 6672544"] [gm]Moving on.[/gm] After introductions are given and discussions spoken, it is decided that Ironheart’s path and that of party run congruent and that Ironheart fulfills a part in the party’s composition. The party members prepare their meals from their provisions, and then after a watch order is established, each settle down and drift off to sleep. The eastern sky is just beginning to herald the coming dawn as those on watch wake the others. Waking up refreshed, you quickly gather your belongings and prepare to set out for the dark, foreboding tower seen in the distance the previous evening. You discover -much to your surprise- that the bugbear grappler, Fierro is missing, with no apparent signs or tracks leading away, as if he disappeared without warning. You must be away from here, and soon. You feel your luck is drawing to an end. Someone or something will be sent to investigate the slain goblins. Stowing the last of your gear, you and your allies (even the new guy) strike out for the tower. You approach the tower as the sun breaks free of the horizon. Atop a sand dune, you and your allies survey the lay of the land. Less fog blankets the coastline, but the rays of brilliant sunshine spear through the fog to touch the high tower’s eastern face. Opalescent colors gleam off the surface of the tower, reflecting a colorful display, bathing the barren landscape surrounding the tower with its glow. How this structure has remained intact through the toll of uncounted years is unclear. A broad ramp dominates the front, slanting up to terminate a large set of doors. No other entrance can be seen. Slits in the walls are scattered around the tower’s circumference, windows of some kind. At the top of the tower, you can glimpse sunlight reflecting off helmets and spear-points, held by small figures, apparently the tower’s guards walking the tower’s parapet. What is clear is that there is no cover with which to approach the tower unseen. [sblock=Map] [URL="http://imgur.com/Mhz7G"][IMG]http://i.imgur.com/Mhz7G.jpg[/IMG][/URL] [URL="http://imgur.com/MV4BZ"][IMG]http://i.imgur.com/MV4BZ.jpg[/IMG][/URL] Illumination: Bright; mid-morning Tower Walls: covered in abalone shells; Climb (Athletics DC 21) Double-Door: Metal, 10-feet tall; locked (AC4; 180hp); Thievery DC 15 to open Arrow Slits: multiple per tower level; cannot squeeze through (only Tiny-sized creatures can fit) Main Ramp: not considered difficult terrain[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
Top