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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="jsb420" data-source="post: 5724626" data-attributes="member: 6672544"><p>Round 1 - Island Tower</p><p></p><p>Finnean unlocks the large double doors, not detecting any traps of any kind, and in fact – the locks were definitely more rudimentary in nature. He could have disarmed them blindfolded. Pushing the doors in reveals that the hinges haven’t been oiled recently and squeal in protest. The halfling hears a high-pitched snipe coming from the less-than-brave goblin guarding the entry way of what was once an opulent entry room. The creature sees Finnean peering into the room, smirks, and then charges the halfling while he is still in the entry way. (HIT)</p><p> </p><p> The other heroes see Finnean suddenly be attacked by something. </p><p> [gm][MENTION=84680]treex[/MENTION]: Go ahead and make an Arcana Check to attempt to make that illusion.</p><p> </p><p> Initiatives: </p><p> Finnean: <a href="http://invisiblecastle.com/roller/view/3254287/" target="_blank">1d20+5=25</a></p><p> Ixenvalignat: <span style="color: black"><a href="http://invisiblecastle.com/roller/view/3253693/" target="_blank">1d20+1=13</a></span></p><p> Cyrus: <a href="http://invisiblecastle.com/roller/view/3254287/" target="_blank">1d20+6=12</a> </p><p> Jesse: <a href="http://invisiblecastle.com/roller/view/3254287/" target="_blank">1d20+1=20</a> </p><p> Ironheart: <a href="http://invisiblecastle.com/roller/view/3254287/" target="_blank">1d20+1=10</a></p><p> </p><p> Monsters: <a href="http://invisiblecastle.com/roller/view/3254292/" target="_blank">1d20+6=13</a></p><p> </p><p> So Finnean and Jesse can go before the monsters (Ixen tied with the monsters, but their init mod is higher).[/gm]</p><p> [sblock=Map] </p><p>Map #1<a href="http://imgur.com/3J5fO" target="_blank"><img src="http://i.imgur.com/3J5fO.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> <u></u></p><p><u>Map #2</u></p><p><u></u><a href="http://imgur.com/Jjm9K" target="_blank"><img src="http://i.imgur.com/Jjm9K.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p> </p><p>***NOTE: I had to adjust the maps. Please note that they aren't to scale and that the grid DOES NOT correspond to each other. (I didn't originally plan on the whole sneaking towards the tower, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p>Illumination: Outside: Bright; mid-morning</p><p> Inside: Bright; torch-light</p><p> Tower Walls: covered in abalone shells; Climb (Athletics DC 21)</p><p> Double-Door: Metal, 10-feet tall; locked (AC4; 180hp); Thievery DC 15 to open</p><p> Interior Doors: Wooden; 8-feet tall; each door has a sliding iron panel at eye level for a Medium creature. The panels can be opened from either side</p><p> Arrow Slits: multiple per tower level; cannot squeeze through (only Tiny-sized creatures can fit)</p><p> Main Ramp: not considered difficult terrain.[/sblock]</p><p> [sblock=Enemy Actions]Goblin Blackblade: Standard: Charge against Finnean (AC 18): +8+1(charge) vs. AC; 1d6+3 damage: <a href="http://invisiblecastle.com/roller/view/3254360/" target="_blank">1d20+8+1=26, 1d6+3=8</a> HIT for 8 damage[/sblock]</p><p> [sblock=Combatants] <strong>Goblin Blackblade: </strong> AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; <strong>Goblin Tactics:</strong> immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; <strong>Combat Advantage:</strong> the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; <strong>Sneaky: </strong> when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.</p><p> Goblin Blackblade: <span style="color: green"><strong>38</strong></span>/38 hp; Status: </p><p> </p><p> Finnean: <span style="color: green"><strong>26</strong></span>/34 hp; HS 7/7; AP 1 ; Second Chance; Ardent Surge [1]; Status:</p><p> Ixenvalignat: <span style="color: green"><strong>42</strong></span>/42 hp; HS 8/8; AP 1; Inspiring Word [1], [2]; Status:</p><p> Cyrus: <span style="color: green"><strong>36</strong></span>/36 hp; HS 9/9; AP 1; Status: </p><p> Jesse: <span style="color: green"><strong>33</strong></span>/33 hp; HS 7/7; AP 1; Potion of Healing; Status: </p><p> Ironheart: <span style="color: green"><strong>49</strong></span>/49 hp; HS 11/11; AP 1; Status:</p><p> [/sblock]</p><p> [gm]Summary:</p><p> Finnean: Hit for 8 damage</p><p> Ixenvalignat: -</p><p> Cyrus: -</p><p> Jesse: -</p><p> [/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5724626, member: 6672544"] Round 1 - Island Tower Finnean unlocks the large double doors, not detecting any traps of any kind, and in fact – the locks were definitely more rudimentary in nature. He could have disarmed them blindfolded. Pushing the doors in reveals that the hinges haven’t been oiled recently and squeal in protest. The halfling hears a high-pitched snipe coming from the less-than-brave goblin guarding the entry way of what was once an opulent entry room. The creature sees Finnean peering into the room, smirks, and then charges the halfling while he is still in the entry way. (HIT) The other heroes see Finnean suddenly be attacked by something. [gm][MENTION=84680]treex[/MENTION]: Go ahead and make an Arcana Check to attempt to make that illusion. Initiatives: Finnean: [URL="http://invisiblecastle.com/roller/view/3254287/"]1d20+5=25[/URL] Ixenvalignat: [COLOR=black][URL="http://invisiblecastle.com/roller/view/3253693/"]1d20+1=13[/URL][/COLOR] Cyrus: [URL="http://invisiblecastle.com/roller/view/3254287/"]1d20+6=12[/URL] Jesse: [URL="http://invisiblecastle.com/roller/view/3254287/"]1d20+1=20[/URL] Ironheart: [URL="http://invisiblecastle.com/roller/view/3254287/"]1d20+1=10[/URL] Monsters: [URL="http://invisiblecastle.com/roller/view/3254292/"]1d20+6=13[/URL] So Finnean and Jesse can go before the monsters (Ixen tied with the monsters, but their init mod is higher).[/gm] [sblock=Map] Map #1[URL="http://imgur.com/3J5fO"][IMG]http://i.imgur.com/3J5fO.jpg[/IMG][/URL] [U] Map #2 [/U][URL="http://imgur.com/Jjm9K"][IMG]http://i.imgur.com/Jjm9K.jpg[/IMG][/URL] ***NOTE: I had to adjust the maps. Please note that they aren't to scale and that the grid DOES NOT correspond to each other. (I didn't originally plan on the whole sneaking towards the tower, :p). Illumination: Outside: Bright; mid-morning Inside: Bright; torch-light Tower Walls: covered in abalone shells; Climb (Athletics DC 21) Double-Door: Metal, 10-feet tall; locked (AC4; 180hp); Thievery DC 15 to open Interior Doors: Wooden; 8-feet tall; each door has a sliding iron panel at eye level for a Medium creature. The panels can be opened from either side Arrow Slits: multiple per tower level; cannot squeeze through (only Tiny-sized creatures can fit) Main Ramp: not considered difficult terrain.[/sblock] [sblock=Enemy Actions]Goblin Blackblade: Standard: Charge against Finnean (AC 18): +8+1(charge) vs. AC; 1d6+3 damage: [URL="http://invisiblecastle.com/roller/view/3254360/"]1d20+8+1=26, 1d6+3=8[/URL] HIT for 8 damage[/sblock] [sblock=Combatants] [B]Goblin Blackblade: [/B] AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; [B]Goblin Tactics:[/B] immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; [B]Combat Advantage:[/B] the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; [B]Sneaky: [/B] when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action. Goblin Blackblade: [COLOR=green][B]38[/B][/COLOR]/38 hp; Status: Finnean: [COLOR=green][B]26[/B][/COLOR]/34 hp; HS 7/7; AP 1 ; Second Chance; Ardent Surge [1]; Status: Ixenvalignat: [COLOR=green][B]42[/B][/COLOR]/42 hp; HS 8/8; AP 1; Inspiring Word [1], [2]; Status: Cyrus: [COLOR=green][B]36[/B][/COLOR]/36 hp; HS 9/9; AP 1; Status: Jesse: [COLOR=green][B]33[/B][/COLOR]/33 hp; HS 7/7; AP 1; Potion of Healing; Status: Ironheart: [COLOR=green][B]49[/B][/COLOR]/49 hp; HS 11/11; AP 1; Status: [/sblock] [gm]Summary: Finnean: Hit for 8 damage Ixenvalignat: - Cyrus: - Jesse: - [/gm] [/QUOTE]
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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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