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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="JoeNotCharles" data-source="post: 5725703" data-attributes="member: 79945"><p><span style="color: Olive">"Finnean, wait!"</span> Ironheart bellows. His leaves tremble in horror as he realizes how far away the rogue has gotten, how exposed and vulnerable. <span style="color: Olive">"Not again..."</span> he whispers as visions of trees crashing down around him flood his mind.</p><p></p><p>Hefting his axe, he charges towards the tower with a bestial roar. He seems to grow taller, his legs longer and his upper branches thicker as he stumps over the ground. His top crown of branches begin curl and sweep back, except for two which sweep forward in twisting files and thicken to form solid horns. Tilting forward as he runs, Ironheart screams across the battlefield like a ballista bolt.</p><p></p><p>And suddenly he is pounding up the ramp into the tower. He spots Finnean surrounded by foes, and doesn't hesitate - he bulls past him and barrels into the leading goblin. Goblins! It was these foul creatures that cut down his grove! Ironheart's axe swings around in a deadly arc and, aided by his deadly momentum, cuts through both of the goblin's legs in a single sweep. Blood sprays out behind it as it topples to the ground, felled like deadwood.</p><p></p><p>[sblock=Actions]</p><p>Minor: Form of the Fearsome Ram - until the end of the encounter, you gain a +2 power bonus to speed and a +2 bonus to charge attack rolls. In addition, when you hit the target with an at-will attack, you push the target 1 square. If the attack already pushes the target, the distance of the push increases by 1 square.</p><p>Move: run 10 squares (speed 6 + 2 from Fearsome Ram + 2 for running) to Y10</p><p>Standard: run 10 squares to O10</p><p></p><p>I'm terribly tempted to burn an action point to use my other daily to make a zone of concealment right here, to foil those sharpshooters. But that's a bit too much use of resources. Instead...</p><p></p><p>Action point: charge to H5 on map 2 (I think I can do this; if not, I won't spend the action point) and attack the blackblade with Warden's Lunge. <a href="http://invisiblecastle.com/roller/view/3256309/" target="_blank">Warden's Lunge (+1 for charging, +2 from Fearsome Ram) (1d20+9+1+2=26, 1d10+6+4=20)</a> Hits the blackblade for 20 damage, and marks it until the end of my next turn. Although I believe that kills it, so it doesn't matter.</p><p></p><p>EDIT: forgot I had a -5 to attack from running, so that's -5 to hit. Still hits with a 21. Also I grant combat advantage.</p><p></p><p>EDIT again: I just took the <a href="http://l4w.wikia.com/wiki/World_Records#Distance" target="_blank">1 round distance record!</a> Although the records page hasn't really been kept up, so somebody might have beat that and just not recorded it.</p><p>[/sblock]</p><p></p><p>[sblock=L4W Ironheart]</p><p>Init: +1 Speed: 6 Perception:13 Insight: 11</p><p>AC: 18 Fort: 17 Ref: 11 Will: 13</p><p>HP: 49/49 Surges: 13/13 Surge Value: 12 AP: 0</p><p>Str:20 Con:18 Dex:10 Int:10 Wis:10 Cha:8</p><p></p><p>Powers:</p><p><span style="color: green"> Warden's Fury</span></p><p><span style="color: green">Warden's Grasp</span></p><p><span style="color: green">Strength of Stone</span></p><p><span style="color: green">Warden's Lunge</span></p><p><span style="color: green"></span> <span style="color: red"> Second Wind</span></p><p><span style="color: red">Warforged Resolve</span></p><p><span style="color: red">Earth Spikes</span></p><p><span style="color: red">Fearsome Ram Attack</span></p><p><span style="color: red">Earthgrasp Strike</span></p><p><span style="color: red"></span> <span style="color: gray"> <s>Form of the Fearsome Ram</s></span></p><p><span style="color: gray">Nature's Abundance</span></p><p><span style="color: gray"></span> [/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5725703, member: 79945"] [color=Olive]"Finnean, wait!"[/color] Ironheart bellows. His leaves tremble in horror as he realizes how far away the rogue has gotten, how exposed and vulnerable. [color=Olive]"Not again..."[/color] he whispers as visions of trees crashing down around him flood his mind. Hefting his axe, he charges towards the tower with a bestial roar. He seems to grow taller, his legs longer and his upper branches thicker as he stumps over the ground. His top crown of branches begin curl and sweep back, except for two which sweep forward in twisting files and thicken to form solid horns. Tilting forward as he runs, Ironheart screams across the battlefield like a ballista bolt. And suddenly he is pounding up the ramp into the tower. He spots Finnean surrounded by foes, and doesn't hesitate - he bulls past him and barrels into the leading goblin. Goblins! It was these foul creatures that cut down his grove! Ironheart's axe swings around in a deadly arc and, aided by his deadly momentum, cuts through both of the goblin's legs in a single sweep. Blood sprays out behind it as it topples to the ground, felled like deadwood. [sblock=Actions] Minor: Form of the Fearsome Ram - until the end of the encounter, you gain a +2 power bonus to speed and a +2 bonus to charge attack rolls. In addition, when you hit the target with an at-will attack, you push the target 1 square. If the attack already pushes the target, the distance of the push increases by 1 square. Move: run 10 squares (speed 6 + 2 from Fearsome Ram + 2 for running) to Y10 Standard: run 10 squares to O10 I'm terribly tempted to burn an action point to use my other daily to make a zone of concealment right here, to foil those sharpshooters. But that's a bit too much use of resources. Instead... Action point: charge to H5 on map 2 (I think I can do this; if not, I won't spend the action point) and attack the blackblade with Warden's Lunge. [url=http://invisiblecastle.com/roller/view/3256309/]Warden's Lunge (+1 for charging, +2 from Fearsome Ram) (1d20+9+1+2=26, 1d10+6+4=20)[/url] Hits the blackblade for 20 damage, and marks it until the end of my next turn. Although I believe that kills it, so it doesn't matter. EDIT: forgot I had a -5 to attack from running, so that's -5 to hit. Still hits with a 21. Also I grant combat advantage. EDIT again: I just took the [url=http://l4w.wikia.com/wiki/World_Records#Distance]1 round distance record![/url] Although the records page hasn't really been kept up, so somebody might have beat that and just not recorded it. [/sblock] [sblock=L4W Ironheart] Init: +1 Speed: 6 Perception:13 Insight: 11 AC: 18 Fort: 17 Ref: 11 Will: 13 HP: 49/49 Surges: 13/13 Surge Value: 12 AP: 0 Str:20 Con:18 Dex:10 Int:10 Wis:10 Cha:8 Powers: [color=green] Warden's Fury Warden's Grasp Strength of Stone Warden's Lunge [/color] [color=red] Second Wind Warforged Resolve Earth Spikes Fearsome Ram Attack Earthgrasp Strike [/color] [color=gray] [s]Form of the Fearsome Ram[/s] Nature's Abundance [/color] [/sblock] [/QUOTE]
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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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