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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5853602" data-attributes="member: 79440"><p>[sblock=How about this]The battle is intense, but in the end, Finnean lands a blow to the back of Skorm's skull that shatters the bone and severs the neck.</p><p></p><p>Skorm falls lifeless to the floor, and the goblins quickly follow suit. </p><p> </p><p>The group takes a moment to look around after the door settles, and manages to force the doorway leading to the east room of the tower's top floor.</p><p> </p><p>There, they behold a sight that even the folks back at The Hanged Man will have a hard time believing.</p><p> </p><p>(Covaithe can describe treasure and items here)</p><p> </p><p>The treasure they find would have been enough reason to brag, but Skorm was evidently attempting to raise and army of goblins and wil-o-whisps. A large arcane vortex pulsates in the center of the room, and with each pulse, a different realm comes into view. </p><p> </p><p>Jesse surmises that each scene is a location occupied by the many mysterious lights that have been seen in various places around this island as well as across the see.</p><p> </p><p>Some of the locations, however, are twisted, and unrecognizable (later on, after describing these scenes to acdquaintences learned in the arcane arts, it is agreed that these locations bore characteristics of the Far Realm).</p><p> </p><p>He also discovers that if one enters the vortex at the right time, one could either be transported to these locations or retrieve something or someone from these locaitons.</p><p> </p><p>Jesse communicates this to Ixenvalignat, who, as the vortex cycles through its reportoir of scenes, notices that one of them is the street outside The Hanged Man. How lucky they were to have eliminated the threat before Daunton could be invaded by Skorm's hordes.</p><p> </p><p>Pointing this out to Jesse, he suggests that if the group times their motions just right, they can make it back the Hanged Man.</p><p> </p><p>And so, one by one, the group steps through the vortex, popping out onto the street outside their familiar watering hole with stories to tell and treasure to flaunt!</p><p> </p><p>Jesse is the last to go through the vortex, but as he enters, he sends a magic missile into the vortex's base, thus dispelling it forever and guaranteeing that no threats from the Far Realm will use this portal in the future.[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5853602, member: 79440"] [sblock=How about this]The battle is intense, but in the end, Finnean lands a blow to the back of Skorm's skull that shatters the bone and severs the neck. Skorm falls lifeless to the floor, and the goblins quickly follow suit. The group takes a moment to look around after the door settles, and manages to force the doorway leading to the east room of the tower's top floor. There, they behold a sight that even the folks back at The Hanged Man will have a hard time believing. (Covaithe can describe treasure and items here) The treasure they find would have been enough reason to brag, but Skorm was evidently attempting to raise and army of goblins and wil-o-whisps. A large arcane vortex pulsates in the center of the room, and with each pulse, a different realm comes into view. Jesse surmises that each scene is a location occupied by the many mysterious lights that have been seen in various places around this island as well as across the see. Some of the locations, however, are twisted, and unrecognizable (later on, after describing these scenes to acdquaintences learned in the arcane arts, it is agreed that these locations bore characteristics of the Far Realm). He also discovers that if one enters the vortex at the right time, one could either be transported to these locations or retrieve something or someone from these locaitons. Jesse communicates this to Ixenvalignat, who, as the vortex cycles through its reportoir of scenes, notices that one of them is the street outside The Hanged Man. How lucky they were to have eliminated the threat before Daunton could be invaded by Skorm's hordes. Pointing this out to Jesse, he suggests that if the group times their motions just right, they can make it back the Hanged Man. And so, one by one, the group steps through the vortex, popping out onto the street outside their familiar watering hole with stories to tell and treasure to flaunt! Jesse is the last to go through the vortex, but as he enters, he sends a magic missile into the vortex's base, thus dispelling it forever and guaranteeing that no threats from the Far Realm will use this portal in the future.[/sblock] [/QUOTE]
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