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Adventure Development: Resurrecting A Fallen Comrade
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<blockquote data-quote="ourchair" data-source="post: 5318157" data-attributes="member: 85362"><p>This is probably familiar territory to most D&D vets, but I was just wondering what kind of practical considerations -- in terms of mechanics, fluff and actual play --- I'd need to measure for an adventure of such.</p><p></p><p>We're having a reunion adventure, for our very first 4E group. It consisted of 3 players, all part of a detective agency called Dragon Eye Inquisitives, set in a seedy noir town. In our last adventure, one of the players died while we were hunting zombies in the wilderness.</p><p></p><p>We haven't gamed together since last year as death of the character (a Half-Elf Warlock named Nalit Luminarin) coincided with the player suddenly having a full up schedule. </p><p></p><p>Now that we're getting back together, the obvious course of action is to bring him back to life, which is an adventure premise all its own. The player is comfortable trying out a new character but I think it is more epic to start with a descent into the planes and pulling him out, much like the recent Acquisitions Incorporated adventure at PAX 2010.</p><p></p><p>How would that work? It's essentially going to be two players, and the returning player controlling an NPC/minion, while going into locations that are clearly not intended for heroic tier. </p><p></p><p>I know we can customize, but what should we consider first?</p></blockquote><p></p>
[QUOTE="ourchair, post: 5318157, member: 85362"] This is probably familiar territory to most D&D vets, but I was just wondering what kind of practical considerations -- in terms of mechanics, fluff and actual play --- I'd need to measure for an adventure of such. We're having a reunion adventure, for our very first 4E group. It consisted of 3 players, all part of a detective agency called Dragon Eye Inquisitives, set in a seedy noir town. In our last adventure, one of the players died while we were hunting zombies in the wilderness. We haven't gamed together since last year as death of the character (a Half-Elf Warlock named Nalit Luminarin) coincided with the player suddenly having a full up schedule. Now that we're getting back together, the obvious course of action is to bring him back to life, which is an adventure premise all its own. The player is comfortable trying out a new character but I think it is more epic to start with a descent into the planes and pulling him out, much like the recent Acquisitions Incorporated adventure at PAX 2010. How would that work? It's essentially going to be two players, and the returning player controlling an NPC/minion, while going into locations that are clearly not intended for heroic tier. I know we can customize, but what should we consider first? [/QUOTE]
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Adventure Development: Resurrecting A Fallen Comrade
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