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[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)
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<blockquote data-quote="pacdidj" data-source="post: 5615134" data-attributes="member: 86793"><p>(After Devinihm is healed)</p><p></p><p><span style="color: Pink">"Oh,"</span> Auntie Mab says, upon inspecting the lock further. <span style="color: Pink">"How quaint. It only pokes you with a needle, it doesn't even shoot them. Looks like I won't need that set of hand after all dearies. This is a job for Tristram. He's so small, he should be able to avoid the needle with ease. Wake up love,"</span> she prods, scooping the rat out of her cloak pocket and setting him on the floor. </p><p></p><p><span style="color: Pink">"Tristram, Auntie needs you to work your magic on that lock over there. Here, take this pick-, er that is, magic wand,"</span> she amends, handing the rodent a bent bobby pin, <span style="color: Pink">"and see if you can get rid of that nasty poison needle for Auntie and her friends."</span></p><p></p><p><span style="color: Indigo"><em>*Meep!,*</em></span> says Tristram, scurrying off to do as instructed.</p><p></p><p><span style="color: Pink">"Stand back dearies, wouldn't want anyone to get stuck while Tristram's working,"</span> she cautions, making sure no one but the rat is standing next to the door.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3100260/" target="_blank">Thievery, w/ bonuses from Prison of Salzacas and Demon Hunter's boon, to disarm or bypass poison needle trap. (1d20+18+2+1=36)</a></p><p></p><p>Mab gives a satisfied smile when she hears a small click, informing her that the trap is no longer functional. <span style="color: Pink">"Oh, there's a good boy,"</span> she says, picking up the rat and ruffling his fur, while Tristram patiently puts up with his mistress' doting affections.</p><p></p><p><span style="color: Pink">"Alright dearies. It's safe now. We should be able to use that key to unlock it. Who wants to go first? Sir Draglin maybe?"</span></p></blockquote><p></p>
[QUOTE="pacdidj, post: 5615134, member: 86793"] (After Devinihm is healed) [COLOR=Pink]"Oh,"[/COLOR] Auntie Mab says, upon inspecting the lock further. [COLOR=Pink]"How quaint. It only pokes you with a needle, it doesn't even shoot them. Looks like I won't need that set of hand after all dearies. This is a job for Tristram. He's so small, he should be able to avoid the needle with ease. Wake up love,"[/COLOR] she prods, scooping the rat out of her cloak pocket and setting him on the floor. [COLOR=Pink]"Tristram, Auntie needs you to work your magic on that lock over there. Here, take this pick-, er that is, magic wand,"[/COLOR] she amends, handing the rodent a bent bobby pin, [COLOR=Pink]"and see if you can get rid of that nasty poison needle for Auntie and her friends."[/COLOR] [COLOR=Indigo][I]*Meep!,*[/I][/COLOR] says Tristram, scurrying off to do as instructed. [COLOR=Pink]"Stand back dearies, wouldn't want anyone to get stuck while Tristram's working,"[/COLOR] she cautions, making sure no one but the rat is standing next to the door. [URL="http://invisiblecastle.com/roller/view/3100260/"]Thievery, w/ bonuses from Prison of Salzacas and Demon Hunter's boon, to disarm or bypass poison needle trap. (1d20+18+2+1=36)[/URL] Mab gives a satisfied smile when she hears a small click, informing her that the trap is no longer functional. [COLOR=Pink]"Oh, there's a good boy,"[/COLOR] she says, picking up the rat and ruffling his fur, while Tristram patiently puts up with his mistress' doting affections. [COLOR=Pink]"Alright dearies. It's safe now. We should be able to use that key to unlock it. Who wants to go first? Sir Draglin maybe?"[/COLOR] [/QUOTE]
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