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Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)
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<blockquote data-quote="KarinsDad" data-source="post: 6122332" data-attributes="member: 2011"><p>As the Bandit takes aim, Sirrah quickly swings at the bandit but he is still a but off balance.</p><p></p><p>The revenant then steadies himself, following up with a scream of rage and an overhand strike that staggers the bandit and gravely wounds him.</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span><span style="color: #3333ff"><strong>"Your death shall be swift, brigand!"</strong></span></p><p><span style="color: #3333ff"></span></p><p></p><p></p><p><em><span style="color: sienna">Can you tell Sirrah to draw the bandit he's facing closer to the others if he can? I've a spell or two that could be of use if they're closer together."</span></em> She thinks back at him.</p><p></p><p>She stands up, and determinedly begins to make her way back up the hill.</p><p></p><p></p><p>He deals two more savage blows to the bandit in front of him, <span style="color: #ffa500">"All of you, surrender. One time offer."</span></p><p></p><p></p><p>The deva, shaken by her original blow, seems to recover herself. Chanting softely, Rava's prayers build in volume to be heard by all. They are directed to the bandit in the shrubs enticing him to harm no more people.</p><p></p><p></p><p>Hilkalas is unable to do much more from his current position, so he sprints forward, trying to join the melee.</p><p></p><p></p><p>Bandit 2 moves up and over the hill, smoke then appears up in that area.</p><p></p><p></p><p>Bandit 4 pulls out a hand axe and viciously slashes Sirrah across the arm.</p><p></p><p>[sblock=OOC]</p><p>Sirrah misses Bandit 4, then hits Bandit 4 for 25.</p><p></p><p>Tana stands up and then moves back up the hill.</p><p></p><p>Jayce hits Bandit 1 for 16 and then hits him again for 19 and kills him.</p><p></p><p>Rava hits Bandit 2 with Bane (Memory of a Thousand Lifetimes is NOT used), heals Tana for 34, and gives 5 temp hit points to Tana, Jayce, and Rava.</p><p></p><p>Hilkalas moves up the hill.</p><p></p><p>Bandit 2 moves up and over the hill, smoke then appears up in that area.</p><p></p><p>Bandit 4 pulls out a hand axe and hits Sirrah for 12.</p><p></p><p><a href="http://orokos.com/roll/107029" target="_blank">14+mods hits for 12</a></p><p></p><p></p><p>36/36 Hilkalas</p><p>55/55 Tana, 5 temp hit points</p><p>37/49 Sirrah</p><p>43/43 Jayce, 5 temp hit points</p><p>25/37 Rava, 5 temp hit points</p><p>Jasper/Pumpkin</p><p><s>54 Bandit 1</s>, dead</p><p>14 Bandit 2, Bane -5 to all attack rolls and defenses TENT (Rava), hidden</p><p>25 Bandit 4, <span style="color: Red">bloodied</span></p><p></p><p>Note: It's the PC's turns.</p><p></p><p></p><p>Terrain: The entire area is wet from the rain. Behind the cliff is a steep hill (those weird lines are my lame attempt to create terrain indicators).</p><p></p><p>Cliff face: The cliff is the u-shaped grey curved line. It is short (10 feet up at a 60 degree or so slope, but not vertical). It is slippery and a little difficult to </p><p></p><p>climb up due to the rain and moss on it. The DC is 10. To move up and over the cliff requires two squares of movement for that single square. Anyone falling off the </p><p></p><p>cliff falls as if in a 10 foot fall.</p><p></p><p>On the hill: Everywhere is difficult terrain due to slope and rain. However, a creature going "down hill" can move as if it were not difficult terrain, but that </p><p></p><p>creature has a chance to fall.</p><p></p><p>Off the hill: Only the road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.</p><p></p><p>Cover: Trees provide one way cover if the target is in the adjacent square behind them compared to the attacker (i.e. the bandits get cover from the trees in front of </p><p></p><p>them, but the PCs do not get cover from the bandit's trees). Trees also provide normal two way cover for both attacker and defender if neither is in the adjacent </p><p></p><p>square (i.e. PC away from tree, bandit away from tree, but tree between the two of them).</p><p></p><p>The cliff face provides a cover bonus if the target is in the adjacent square downhill behind it and is leaning against the cliff (let me know if you are doing this). </p><p></p><p>This is also one way (i.e. the PCs get this leaning cover bonus from the cliff in front of them). The cliff face does not provide this bonus if the target is behind </p><p></p><p>the cliff, but not adjacent to it or is not leaning against it.</p><p></p><p>A PC can gain this "leaning" cover bonus with a minor action, but needs to push off (move action) to move away since the PC is effectively lying down against the </p><p></p><p>cliff. However, this is not prone and does not gain any of the effects of prone. A prone PC next to the cliff is not leaning against it and does not get the cover </p><p></p><p>bonus (but does get the other effects of prone). A leaning PC made prone is no longer leaning.</p><p></p><p>Note: the 3x3 pile of logs from I6 to K8 is difficult terrain.</p><p></p><p></p><p>Note: Sirrah's horse cannot get over the cliff wall. If Sirrah wants to melee, he will have to get off the horse and move. Sirrah also does not get the cliff leaning </p><p></p><p>bonus unless he is off his horse (he could still get a tree cover bonus on the horse).</p><p></p><p>Note: The archers look human in the pictures, but they are actually different races (2 humans, an orc, and a half-orc).</p><p>[/sblock]</p><p></p><p>[ATTACH]57162[/ATTACH]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6122332, member: 2011"] As the Bandit takes aim, Sirrah quickly swings at the bandit but he is still a but off balance. The revenant then steadies himself, following up with a scream of rage and an overhand strike that staggers the bandit and gravely wounds him. [COLOR=#0000ff] [/COLOR][COLOR=#3333ff][B]"Your death shall be swift, brigand!"[/B] [/COLOR] [I][color="sienna"]Can you tell Sirrah to draw the bandit he's facing closer to the others if he can? I've a spell or two that could be of use if they're closer together."[/color][/I] She thinks back at him. She stands up, and determinedly begins to make her way back up the hill. He deals two more savage blows to the bandit in front of him, [COLOR=#ffa500]"All of you, surrender. One time offer."[/COLOR] The deva, shaken by her original blow, seems to recover herself. Chanting softely, Rava's prayers build in volume to be heard by all. They are directed to the bandit in the shrubs enticing him to harm no more people. Hilkalas is unable to do much more from his current position, so he sprints forward, trying to join the melee. Bandit 2 moves up and over the hill, smoke then appears up in that area. Bandit 4 pulls out a hand axe and viciously slashes Sirrah across the arm. [sblock=OOC] Sirrah misses Bandit 4, then hits Bandit 4 for 25. Tana stands up and then moves back up the hill. Jayce hits Bandit 1 for 16 and then hits him again for 19 and kills him. Rava hits Bandit 2 with Bane (Memory of a Thousand Lifetimes is NOT used), heals Tana for 34, and gives 5 temp hit points to Tana, Jayce, and Rava. Hilkalas moves up the hill. Bandit 2 moves up and over the hill, smoke then appears up in that area. Bandit 4 pulls out a hand axe and hits Sirrah for 12. [url=http://orokos.com/roll/107029]14+mods hits for 12[/url] 36/36 Hilkalas 55/55 Tana, 5 temp hit points 37/49 Sirrah 43/43 Jayce, 5 temp hit points 25/37 Rava, 5 temp hit points Jasper/Pumpkin [s]54 Bandit 1[/s], dead 14 Bandit 2, Bane -5 to all attack rolls and defenses TENT (Rava), hidden 25 Bandit 4, [COLOR=Red]bloodied[/COLOR] Note: It's the PC's turns. Terrain: The entire area is wet from the rain. Behind the cliff is a steep hill (those weird lines are my lame attempt to create terrain indicators). Cliff face: The cliff is the u-shaped grey curved line. It is short (10 feet up at a 60 degree or so slope, but not vertical). It is slippery and a little difficult to climb up due to the rain and moss on it. The DC is 10. To move up and over the cliff requires two squares of movement for that single square. Anyone falling off the cliff falls as if in a 10 foot fall. On the hill: Everywhere is difficult terrain due to slope and rain. However, a creature going "down hill" can move as if it were not difficult terrain, but that creature has a chance to fall. Off the hill: Only the road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement. Cover: Trees provide one way cover if the target is in the adjacent square behind them compared to the attacker (i.e. the bandits get cover from the trees in front of them, but the PCs do not get cover from the bandit's trees). Trees also provide normal two way cover for both attacker and defender if neither is in the adjacent square (i.e. PC away from tree, bandit away from tree, but tree between the two of them). The cliff face provides a cover bonus if the target is in the adjacent square downhill behind it and is leaning against the cliff (let me know if you are doing this). This is also one way (i.e. the PCs get this leaning cover bonus from the cliff in front of them). The cliff face does not provide this bonus if the target is behind the cliff, but not adjacent to it or is not leaning against it. A PC can gain this "leaning" cover bonus with a minor action, but needs to push off (move action) to move away since the PC is effectively lying down against the cliff. However, this is not prone and does not gain any of the effects of prone. A prone PC next to the cliff is not leaning against it and does not get the cover bonus (but does get the other effects of prone). A leaning PC made prone is no longer leaning. Note: the 3x3 pile of logs from I6 to K8 is difficult terrain. Note: Sirrah's horse cannot get over the cliff wall. If Sirrah wants to melee, he will have to get off the horse and move. Sirrah also does not get the cliff leaning bonus unless he is off his horse (he could still get a tree cover bonus on the horse). Note: The archers look human in the pictures, but they are actually different races (2 humans, an orc, and a half-orc). [/sblock] [ATTACH=CONFIG]57162._xfImport[/ATTACH] [/QUOTE]
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