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Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)
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<blockquote data-quote="KarinsDad" data-source="post: 6201861" data-attributes="member: 2011"><p>Tana continues to attack the bandit she is nearest to, continuing to chip away at his defenses.</p><p></p><p></p><p>Sirrah slashes the wounded bandit yet again.</p><p></p><p></p><p>Hilkalas shifts measuring his opponent once more. He is about to take a step back, but its just a feint, he thrust his sword forward, aiming for the neck.</p><p></p><p></p><p>Jayce shakes the last of the cobwebs from his head, moving up to support Hilkalas, his whip flashes out, causing a serious wound the bandit.</p><p></p><p></p><p>Seeing the immediate threat go down under Sirrah's blade, Rava moves to open the keep doors to help Tana.</p><p></p><p></p><p>The third bandit manages an awesome arrow shot into Tana's thigh, pushing her back, but the fourth bandit cannot take advantage of the distraction. Although firing their bows, the bandits start to head for the edge of the valley.</p><p></p><p></p><p>The doors to the keep are heavily barred. Rava might be able to move the bar, but it is a log sized piece of timber that might be difficult for one person to move alone. It's designed to prevent battering ram attacks.</p><p></p><p>[sblock=OOC]</p><p>Tana hits Bandit 4 for 9.</p><p></p><p>Sirrah hits Bandit 6 for 14 and kills him. Note: I am not bothering to show Sirrah's aura at this point.</p><p></p><p>Hilkalas misses Bandit 1.</p><p></p><p>Jayce hits Bandit 1 for 15 and kills him.</p><p></p><p>Rava moves. She gets to the ground, but cannot yet try to unbar the door.</p><p></p><p>Bandit 3 criticals Tana for 16 and pushes her one square.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4257671/" target="_blank">natural 20 for 16</a></p><p></p><p>Bandit 4 misses Tana.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4257677/" target="_blank">7 plus mods misses</a></p><p></p><p>49/49 Sirrah</p><p>21/55 Tana, <span style="color: Red"><strong>Bloodied</strong></span></p><p>23/43 Jayce</p><p>50 <s>Bandit 1</s>, dead</p><p>Bandit 3</p><p>20 Bandit 4, Tana's aegis</p><p>8 Bandit 5, fled</p><p>48 <s>Bandit 6</s>, dead</p><p>20/36 Hilkalas, 6 temp hit points</p><p>25/37 Rava</p><p></p><p></p><p>Terrain: The entire area is wet from the rain.</p><p></p><p>The road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.</p><p></p><p>Cliffs: The entire area is surrounded by wet, extremely hard to climb cliffs that go up for at least 50 feet. The trail is right next to the cliffs on the right and left hand sides of the map.</p><p></p><p>Outpost: The interior of the outpost cannot be seen, just the walls. In the front of the outpost is a large wooden gate. The bandits on the walls have a cover bonus to all defenses.</p><p></p><p>Rubble: Although climbable, the rubble is both difficult terrain and has the normal climb penalties.</p><p></p><p>Note: There are two ladders, one at V13 and one at V19.</p><p></p><p>The buildings are about 12 feet tall, so one can move from the 15 foot tall walls to a building with no problem. It's just a single extra square of movement.</p><p></p><p>There are doorways (doors are open) into the buildings at Y17 and Y18, but they are not visible on the map.</p><p>[/sblock]</p><p></p><p>[ATTACH]59251[/ATTACH]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6201861, member: 2011"] Tana continues to attack the bandit she is nearest to, continuing to chip away at his defenses. Sirrah slashes the wounded bandit yet again. Hilkalas shifts measuring his opponent once more. He is about to take a step back, but its just a feint, he thrust his sword forward, aiming for the neck. Jayce shakes the last of the cobwebs from his head, moving up to support Hilkalas, his whip flashes out, causing a serious wound the bandit. Seeing the immediate threat go down under Sirrah's blade, Rava moves to open the keep doors to help Tana. The third bandit manages an awesome arrow shot into Tana's thigh, pushing her back, but the fourth bandit cannot take advantage of the distraction. Although firing their bows, the bandits start to head for the edge of the valley. The doors to the keep are heavily barred. Rava might be able to move the bar, but it is a log sized piece of timber that might be difficult for one person to move alone. It's designed to prevent battering ram attacks. [sblock=OOC] Tana hits Bandit 4 for 9. Sirrah hits Bandit 6 for 14 and kills him. Note: I am not bothering to show Sirrah's aura at this point. Hilkalas misses Bandit 1. Jayce hits Bandit 1 for 15 and kills him. Rava moves. She gets to the ground, but cannot yet try to unbar the door. Bandit 3 criticals Tana for 16 and pushes her one square. [url=http://invisiblecastle.com/roller/view/4257671/]natural 20 for 16[/url] Bandit 4 misses Tana. [url=http://invisiblecastle.com/roller/view/4257677/]7 plus mods misses[/url] 49/49 Sirrah 21/55 Tana, [COLOR=Red][B]Bloodied[/B][/COLOR] 23/43 Jayce 50 [s]Bandit 1[/s], dead Bandit 3 20 Bandit 4, Tana's aegis 8 Bandit 5, fled 48 [s]Bandit 6[/s], dead 20/36 Hilkalas, 6 temp hit points 25/37 Rava Terrain: The entire area is wet from the rain. The road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement. Cliffs: The entire area is surrounded by wet, extremely hard to climb cliffs that go up for at least 50 feet. The trail is right next to the cliffs on the right and left hand sides of the map. Outpost: The interior of the outpost cannot be seen, just the walls. In the front of the outpost is a large wooden gate. The bandits on the walls have a cover bonus to all defenses. Rubble: Although climbable, the rubble is both difficult terrain and has the normal climb penalties. Note: There are two ladders, one at V13 and one at V19. The buildings are about 12 feet tall, so one can move from the 15 foot tall walls to a building with no problem. It's just a single extra square of movement. There are doorways (doors are open) into the buildings at Y17 and Y18, but they are not visible on the map. [/sblock] [ATTACH=CONFIG]59251._xfImport[/ATTACH] [/QUOTE]
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