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<blockquote data-quote="WizWrm" data-source="post: 1287080" data-attributes="member: 13568"><p><strong>[PLAIN]Velbrik - AC: 16; HP: 18/18; Atk: Longsword +5 (1d8+4, 19-20/x2) [Inspired][/PLAIN]</strong></p><p></p><p>Velbrik eyes the wolf warily as he holds up his longsword defensively, preparing to make a grab for the <em>wand</em>. Breaking off his chant (though the effects will last for another five rounds), he attempts to tumble northward, snatching the <em>wand</em> from Thale's unconscious grasp and ending his roll just north of where he lies, flanking the dire wolf.</p><p></p><p>Coming out of his roll, Velbrik points the wand at Thale and mumbles something under his breath, sending a stream of healing energies rushing towards him <span style="color: red">(1d8+1)</span>.</p><p></p><p><span style="font-size: 9px"><span style="color: red">Untrained Tumble +1, trying to move half-speed (three squares) without taking an attack of opportunity (DC 15), and grabbing the wand during the tumble. I couldn't find any rules for this, but since I've done this before in real life pretty easily (even while holding something vaguely sword-shaped), it can't be too difficult. If you think it'll be possible to do that, but the dice go badly, Velbrik will take the AoO for picking up an item rather than not get the wand on this turn. If none of that is possible, Velbrik will just take a five-foot step north, grab the wand (taking the AoO), then use it on Thale. Summary: Tumble at half-speed to avoid AoO from getting the wand (move action), then use the wand on Thale (standard action).</span></span></p></blockquote><p></p>
[QUOTE="WizWrm, post: 1287080, member: 13568"] [b][PLAIN]Velbrik - AC: 16; HP: 18/18; Atk: Longsword +5 (1d8+4, 19-20/x2) [Inspired][/PLAIN][/b] Velbrik eyes the wolf warily as he holds up his longsword defensively, preparing to make a grab for the [i]wand[/i]. Breaking off his chant (though the effects will last for another five rounds), he attempts to tumble northward, snatching the [i]wand[/i] from Thale's unconscious grasp and ending his roll just north of where he lies, flanking the dire wolf. Coming out of his roll, Velbrik points the wand at Thale and mumbles something under his breath, sending a stream of healing energies rushing towards him [color=red](1d8+1)[/color]. [size=1][color=red]Untrained Tumble +1, trying to move half-speed (three squares) without taking an attack of opportunity (DC 15), and grabbing the wand during the tumble. I couldn't find any rules for this, but since I've done this before in real life pretty easily (even while holding something vaguely sword-shaped), it can't be too difficult. If you think it'll be possible to do that, but the dice go badly, Velbrik will take the AoO for picking up an item rather than not get the wand on this turn. If none of that is possible, Velbrik will just take a five-foot step north, grab the wand (taking the AoO), then use it on Thale. Summary: Tumble at half-speed to avoid AoO from getting the wand (move action), then use the wand on Thale (standard action).[/color][/size][color=red][/color] [/QUOTE]
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