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(Adventure) Feral Smackdown Battle Royale
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<blockquote data-quote="Uriel" data-source="post: 1296365" data-attributes="member: 8222"><p>OoC:Firstly, there are two <span style="color: cyan">XP</span> numbers here, which reflect activity in the final battle. I don't mean whether your character did anything useful/of note, but rather whether the player was present.</p><p>This is similar to what I would give if someone couldn't/didn't show for a RL game, and it's not a massive difference in XP, although it is enough to let those who were here throughout that it was appreciated. Again, I am not punishing folks for RL coming into play, as I understand these things.</p><p></p><p>I gave you folks full XP for defeating the Druid, as you did just that even though he survived.</p><p></p><p>Aranel <span style="color: cyan"> 700 XP</span></p><p>Kirin <span style="color: cyan"> 700 XP</span></p><p>Sturm <span style="color: cyan"> 700 XP</span></p><p>Thale <span style="color: cyan"> 700 XP</span></p><p></p><p>Felix <span style="color: cyan"> 900 XP</span></p><p>Ishmael <span style="color: cyan"> 900 XP</span></p><p>Rurik <span style="color: cyan"> 900 XP</span></p><p>Telerin <span style="color: cyan"> 900 XP</span></p><p>Thurgan <span style="color: cyan"> 900 XP</span></p><p>Troi <span style="color: cyan"> 900 XP</span></p><p>Velbrik <span style="color: cyan"> 900 XP</span></p><p></p><p>Loot from the final room equals</p><p>1 Scimitar, magical, but unknown</p><p>1 MW Dwarven Waraxe</p><p>1 MW Short Spear</p><p>1 MW Light Mace</p><p></p><p>In addition, the Monks (those few left) bring forth a token <em>thank you</em> from somewhere hidden that the Ferals didn't loot.</p><p></p><p>Each player receives a jar of Healing Salve <1D8>, 2 uses. {1}</p><p></p><p>A bag of monies <<span style="color: cyan">1,100GP</span> in gold and gems, your choice> {2}</p><p></p><p>As well, Tara presents Telerin,Aranel,Kirin,Ruril,Ishmael and Sturm each with a small bag containing <span style="color: cyan">500GP</span> in jewels for what she witnessed oftheir accomplishments in the halls above. {3}</p><p></p><p></p><p>{1} For those not in the know, it is from Tome and Blood, not official 3.5, but I really don't give a rat's behind about that, as my Ferals, <em>Vile</em> magic and a few creatures from other than the MM show. Besides, I like that Clerics/Druids aren't the only ones that can heal, Bards Cures not withstanding...</p><p></p><p>{2} I total'd up Ferals and such (minus the Druid, who got away with everything but his Sword...) and gave out the treasure at the end in a more realistic manner, as having the ferals all carry around a bag of gold would have been silly.</p><p></p><p>{3} Representing earnings for their rearly part in the adventure. The Characters from Delmon's aid received treasure from that as well.</p></blockquote><p></p>
[QUOTE="Uriel, post: 1296365, member: 8222"] OoC:Firstly, there are two [COLOR=cyan]XP[/COLOR] numbers here, which reflect activity in the final battle. I don't mean whether your character did anything useful/of note, but rather whether the player was present. This is similar to what I would give if someone couldn't/didn't show for a RL game, and it's not a massive difference in XP, although it is enough to let those who were here throughout that it was appreciated. Again, I am not punishing folks for RL coming into play, as I understand these things. I gave you folks full XP for defeating the Druid, as you did just that even though he survived. Aranel [COLOR=cyan] 700 XP[/COLOR] Kirin [COLOR=cyan] 700 XP[/COLOR] Sturm [COLOR=cyan] 700 XP[/COLOR] Thale [COLOR=cyan] 700 XP[/COLOR] Felix [COLOR=cyan] 900 XP[/COLOR] Ishmael [COLOR=cyan] 900 XP[/COLOR] Rurik [COLOR=cyan] 900 XP[/COLOR] Telerin [COLOR=cyan] 900 XP[/COLOR] Thurgan [COLOR=cyan] 900 XP[/COLOR] Troi [COLOR=cyan] 900 XP[/COLOR] Velbrik [COLOR=cyan] 900 XP[/COLOR] Loot from the final room equals 1 Scimitar, magical, but unknown 1 MW Dwarven Waraxe 1 MW Short Spear 1 MW Light Mace In addition, the Monks (those few left) bring forth a token [I]thank you[/I] from somewhere hidden that the Ferals didn't loot. Each player receives a jar of Healing Salve <1D8>, 2 uses. {1} A bag of monies <[COLOR=cyan]1,100GP[/COLOR] in gold and gems, your choice> {2} As well, Tara presents Telerin,Aranel,Kirin,Ruril,Ishmael and Sturm each with a small bag containing [COLOR=cyan]500GP[/COLOR] in jewels for what she witnessed oftheir accomplishments in the halls above. {3} {1} For those not in the know, it is from Tome and Blood, not official 3.5, but I really don't give a rat's behind about that, as my Ferals, [I]Vile[/I] magic and a few creatures from other than the MM show. Besides, I like that Clerics/Druids aren't the only ones that can heal, Bards Cures not withstanding... {2} I total'd up Ferals and such (minus the Druid, who got away with everything but his Sword...) and gave out the treasure at the end in a more realistic manner, as having the ferals all carry around a bag of gold would have been silly. {3} Representing earnings for their rearly part in the adventure. The Characters from Delmon's aid received treasure from that as well. [/QUOTE]
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