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(Adventure) Feral Smackdown Battle Royale
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<blockquote data-quote="Guilt Puppy" data-source="post: 1305849" data-attributes="member: 6521"><p>KB:</p><p></p><p>I was originally going to try to stay out of this, but I feel like I'm implicated in (and to some degree, share responsibility for) the whole situation. I'm not sure how much you blame me for Kirin's inability to non-violently resolve the situation, but let me at least share my point of view on the subject, where I agree, disagree, sympathize, et cetera...</p><p></p><p>First: I never take anything said or done in-character personally. Never, ever. If I really feel it's intended personally, I ask to make sure before I actually treat it as such. My characters, on the other hand, do take it personally, and I play it like that.</p><p></p><p>With that in mind, please understand that any hostility expressed by my character towards yours does not reflect any hostility from me toward you. I tend to assume that this is always assumed; and for the most part it is, but I think in this case it didn't come across so well. I apologize if you felt I had singled you out as a player.</p><p></p><p></p><p></p><p>Likewise, I believe I made a few OOC comments to the effect that while Sturm was going to vocalize discontent at anything but battle (and maybe heavy drinking), he would still go along with the party's wishes -- as a player, I do look for more to a game than a "slaughterfest", even when I play a character who doesn't.</p><p></p><p>If you look strictly at the events, the game was a slaughterfest... Still, I don't recall spending most of the time in combat. What you should give Uriel credit for is creating a situation which didn't have a clear and singular resolution, and required some difficult choices to be made. For me, reading and participating in all of the in-character arguments was one of the most satisfying parts of this game... </p><p></p><p>Of course, some people identify with their characters in different ways than others, so I can understand how you took a lot of the frustration your character went through personally. I think, though, that if you just stepped back a little and considered the game from another angle, you might understand a little better what Uriel was going for, and while it still won't have been your kind of game, your opinion of the way it was played and run might be a little more sympathetic.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1305849, member: 6521"] KB: I was originally going to try to stay out of this, but I feel like I'm implicated in (and to some degree, share responsibility for) the whole situation. I'm not sure how much you blame me for Kirin's inability to non-violently resolve the situation, but let me at least share my point of view on the subject, where I agree, disagree, sympathize, et cetera... First: I never take anything said or done in-character personally. Never, ever. If I really feel it's intended personally, I ask to make sure before I actually treat it as such. My characters, on the other hand, do take it personally, and I play it like that. With that in mind, please understand that any hostility expressed by my character towards yours does not reflect any hostility from me toward you. I tend to assume that this is always assumed; and for the most part it is, but I think in this case it didn't come across so well. I apologize if you felt I had singled you out as a player. Likewise, I believe I made a few OOC comments to the effect that while Sturm was going to vocalize discontent at anything but battle (and maybe heavy drinking), he would still go along with the party's wishes -- as a player, I do look for more to a game than a "slaughterfest", even when I play a character who doesn't. If you look strictly at the events, the game was a slaughterfest... Still, I don't recall spending most of the time in combat. What you should give Uriel credit for is creating a situation which didn't have a clear and singular resolution, and required some difficult choices to be made. For me, reading and participating in all of the in-character arguments was one of the most satisfying parts of this game... Of course, some people identify with their characters in different ways than others, so I can understand how you took a lot of the frustration your character went through personally. I think, though, that if you just stepped back a little and considered the game from another angle, you might understand a little better what Uriel was going for, and while it still won't have been your kind of game, your opinion of the way it was played and run might be a little more sympathetic. [/QUOTE]
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