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Living Worlds
Living 4th Edition
Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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<blockquote data-quote="ryryguy" data-source="post: 5079445" data-attributes="member: 64945"><p>The shifter nimbly hops to the top of the stone rim. From there, she can see over to the other side. The underbrush looks alive with motion. After a moment Kaeysari realizes that she's not just looking at vines and leaves, but a boiling mass of vipers! There must be dozens of the small snakes, hissing and snapping at the area all around them.</p><p></p><p><span style="color: DarkSlateGray">// The vipers have concealment from the underbrush. From Kaeysari's current position they also have cover from the cistern. (From inside the cistern, they'd have superior cover; from the adjacent rim, they would not have cover.)</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">// Kaeysari may continue her turn.</span></p><p></p><p>[sblock=Enemies]</p><p><strong>Viper Swarm</strong></p><p>HP ??, bloodied ??</p><p>AC ??, Fort ??, Ref ??, Will ??</p><p>Resist: half damage from melee and ranged; Vuln: 10 to close and area</p><p>Aura: ??</p><p>Basic Attack: ??[/sblock]</p><p>[sblock=note about ?? in enemy stat blocks]I will track damage done to an enemy creature until it is bloodied, then I'll reveal its total hit points. I'll reveal each of its defenses as soon as it gets hit. Resistances, vulnerabilities and such I'll reveal in advance if they are obvious (or generally apply, like for this swarm), or after the first come into play. I'll reveal the details of auras as soon as they come into play. (If the presence of the aura is not obvious I won't list the Aura entry at all at first... in this case you can tell the vipers are constantly ready to attack some area around them.)</p><p></p><p>The idea here is to not give away everything about a monster at first. But as the fight progresses players will have the information they need to tell whether attacks hit, when the monster is killed, and so forth, without having to wait for the DM to post. Hopefully that means less chance to have to retcon moves for attacking already downed targets, etc.[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5079445, member: 64945"] The shifter nimbly hops to the top of the stone rim. From there, she can see over to the other side. The underbrush looks alive with motion. After a moment Kaeysari realizes that she's not just looking at vines and leaves, but a boiling mass of vipers! There must be dozens of the small snakes, hissing and snapping at the area all around them. [COLOR="DarkSlateGray"]// The vipers have concealment from the underbrush. From Kaeysari's current position they also have cover from the cistern. (From inside the cistern, they'd have superior cover; from the adjacent rim, they would not have cover.) // Kaeysari may continue her turn.[/COLOR] [sblock=Enemies] [b]Viper Swarm[/b] HP ??, bloodied ?? AC ??, Fort ??, Ref ??, Will ?? Resist: half damage from melee and ranged; Vuln: 10 to close and area Aura: ?? Basic Attack: ??[/sblock] [sblock=note about ?? in enemy stat blocks]I will track damage done to an enemy creature until it is bloodied, then I'll reveal its total hit points. I'll reveal each of its defenses as soon as it gets hit. Resistances, vulnerabilities and such I'll reveal in advance if they are obvious (or generally apply, like for this swarm), or after the first come into play. I'll reveal the details of auras as soon as they come into play. (If the presence of the aura is not obvious I won't list the Aura entry at all at first... in this case you can tell the vipers are constantly ready to attack some area around them.) The idea here is to not give away everything about a monster at first. But as the fight progresses players will have the information they need to tell whether attacks hit, when the monster is killed, and so forth, without having to wait for the DM to post. Hopefully that means less chance to have to retcon moves for attacking already downed targets, etc.[/sblock] [/QUOTE]
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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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