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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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<blockquote data-quote="ryryguy" data-source="post: 5080269" data-attributes="member: 64945"><p>Jynxx's arrow flies wide of its target, sailing on past the tree to stick in the palisade wall yards behind it.</p><p></p><p><span style="color: DarkSlateGray">// BenBrown: yes, double move OK</span></p><p></p><p>As Kaeysari retreats from her brief scouting foray to the cistern, the reason for her warning becomes clear as a swarm of vicious looking vipers pursues her. They cross the cistern, climbing up and down the wall with ease, and charge across the open ground straight at her. Several snake bites get through her armor; tiny stings, but she feels venom entering her veins.</p><p></p><p>As if the snakes were a signal, a small figure that was well-hidden atop the hut stands and lets loose a flurry of sling stones. One whizzes over Jynxx's head but the other two strike true. Kaeysari, looking up at the motion above her, takes a stone to the center of her forehead. Chaku takes another to the throat. Both hits draw blood. <span style="color: DarkSlateGray">// 2 crits! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> </span> The shooter hoots in triumph. It's a halfling, wearing a bunch of grey and brown feathers in his long hair. He steps back from the edge of the roof, out of sight.</p><p></p><p>[sblock=Perception DC 20]The roof slinger (Slinger F) is in square O13. He cannot be seen from the ground, however.[/sblock]</p><p></p><p>Another sling stone comes winging out from behind the tree where Jynxx had pointed. This one catches Papolstaanas across the arm, hard enough to leave a mark. The figure - another halfling with similar hair adornment - runs out from the tree and out of sight behind the hut.</p><p></p><p>The voice of the unseen assailant can be heard behind the hut. <strong>"Ha! No save you. My pets keep them busy. Plenty time to kill!"</strong> There is the sound of a blade cutting flesh, then a scream of pain. Krassus's tormentor laughs.</p><p></p><p><span style="color: DarkSlateGray">// Still can't see him, however he's been talking enough by now for you to be able to tell, he's in J14, and Krassus is in J13.</span></p><p></p><p>There is a barely perceptible, deep thrumming sound. A moment later, a second swarm of snakes comes rolling around the western corner of the hut towards the group. It turns the corner and, perhaps smelling the envenomed blood streaming from Kaeysari's face, charges the shifter. She sees them coming and bats at them with her glaive, successfully keeping them at bay. But she is clearly hard pressed, with the masses of snakes continuing to strike out at her from both sides. </p><p></p><p><span style="color: DarkSlateGray">// I.e., she's in the aura of both... will be bad when she starts her turn... Also keep in mind, swarms can't be pushed/pulled/slid by melee or ranged attacks.</span></p><p></p><p>[sblock=Map, Movement, Updates...]I can't post an updated map now, sorry. I'll post one later tonight. The positions of the enemies that you can see are listed below, so hopefully you can just figure it out from looking at the old map.</p><p></p><p>There are still areas and enemies you can't see... obviously there is at least one behind the hut who is attacking Krassus, plus the slinger who ran back there. This is kind of a pain in PbP since I can't tell you what you see in real time as you move. So, if you declare a move you can I will assume you'd like to "pause" your turn as soon as you spot something of interest. I will try to update you on what you see as quickly as possible so you can continue your turn.</p><p></p><p>Remember, players can post in any order, and actions will take place in the order that you post them. If anyone is planning to move to get a look at the back of the hut, it might not be a bad idea to try to wait for that player to post and for me to respond before deciding any further moves. That's up to you of course. Don't forget minor actions for active Perception checks too![/sblock]</p><p></p><p>[sblock=Status]</p><p>19 Kaeysari - P13 - <span style="color: Red">10/28</span> (10/10) AP: 1 - ongoing 5 poison (save ends); bloodied</p><p>18 Jynxx - S11 - 24/24 (8/8) AP: 1</p><p>15 -- BAD GUYS --</p><p>Unseen Speaker - J14 -0</p><p>Swarm Q - P14 -0</p><p>Swarm X - P12 -0</p><p>Slinger F - O13 -0 - SR used (hidden DC 20)</p><p>Slinger J - ??? -0</p><p>7 Papolstaanas - T11 - <span style="color: Yellow">28/35</span> (13/13) AP: 1 - Stealth 8</p><p>4 Cillani - X11 - 23/23 (7/7) AP: 1</p><p>2 Chaku - T16 - <span style="color: Yellow">17/33</span> (12/12) AP: 1</p><p>1 Azryah - V11 - 28/28 (9/9) AP: 1 - Stealth 17</p><p>0 KRASSUS - J13 - 1 hit [/sblock]</p><p>[sblock=Mechanics]</p><p>Swarm Q:</p><p> Move: N18->O18->P17->P16</p><p> Standard: Charge P15->P14. Swarm of Fangs <a href="http://invisiblecastle.com/roller/view/2396558/" target="_blank">hits Kaeysari for 2 damage</a> and ongoing 5 poison damage (save ends).</p><p></p><p>Slinger F:</p><p> Standard: Stone Rain vs Chaku, Kaeysari, Jynxx. +2 for combat advantage cancelled by -2 for either cover (Kaeysari) or concealment (Chaku, Jynxx). <a href="http://invisiblecastle.com/roller/view/2396571/" target="_blank">2 Crits, OMG!</a> So that's 16 damage each to Kaeysari and Chaku, ouch! Kaeysari is bloodied. Jynxx is missed with a 13 ('Lucky' indeed).</p><p> Move: Steps back from the roof out of sight. (Stealth 20)</p><p></p><p>Slinger J:</p><p> Standard: Sling vs. Papolstaanas. +2 CA, -2 cover (Jynxx), -2 concealment (smoke). <a href="http://invisiblecastle.com/roller/view/2396582/" target="_blank">Hits AC 20 for 7 damage.</a></p><p> Move: to the east, out of sight. (Stealth 2 high 4 U...)</p><p></p><p>Unknown:</p><p> Free: Taunt Krassus</p><p> Standard: Attack Krassus. <a href="http://invisiblecastle.com/roller/view/2396601/" target="_blank">Hit.</a> That's one hit on Krassus...</p><p></p><p>Swarm X:</p><p> Move: O12->L11->M11->N11->O11->P11</p><p> Standard: Charge Kaeysari. <a href="http://invisiblecastle.com/roller/view/2396605/" target="_blank">Misses with a 14.</a></p><p>[/sblock]</p><p>[sblock=Enemies]</p><p><strong>Zocaltipapatlaca Slinger</strong></p><p>HP ??, bloodied ??</p><p>AC ??, Fort ??, Ref ??, Will ??</p><p>Basic Attack: Dagger, +4 vs AC; 1d4 + 4 damage</p><p></p><p><strong>Viper Swarm</strong></p><p>HP ??, bloodied ??</p><p>AC ??, Fort ??, Ref ??, Will ??</p><p>Resist: half damage from melee and ranged; Vuln: 10 to close and area</p><p>Aura: 1 - ??</p><p>Basic Attack: Swarm of Fangs, +4 vs AC; 1d6 damage, and ongoing 5 poison damage (save ends); a creature already taking ongoing poison damage is also weakened (save ends). The viper swarm’s attack deals 1 extra damage for each viper swarm adjacent to it.[/sblock]</p><p></p><p>*Edit* - I had the damage too high on the crits, it should have been 16, not 18. Chaku is not bloodied.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5080269, member: 64945"] Jynxx's arrow flies wide of its target, sailing on past the tree to stick in the palisade wall yards behind it. [COLOR="DarkSlateGray"]// BenBrown: yes, double move OK[/COLOR] As Kaeysari retreats from her brief scouting foray to the cistern, the reason for her warning becomes clear as a swarm of vicious looking vipers pursues her. They cross the cistern, climbing up and down the wall with ease, and charge across the open ground straight at her. Several snake bites get through her armor; tiny stings, but she feels venom entering her veins. As if the snakes were a signal, a small figure that was well-hidden atop the hut stands and lets loose a flurry of sling stones. One whizzes over Jynxx's head but the other two strike true. Kaeysari, looking up at the motion above her, takes a stone to the center of her forehead. Chaku takes another to the throat. Both hits draw blood. [COLOR="DarkSlateGray"]// 2 crits! :devil: [/COLOR] The shooter hoots in triumph. It's a halfling, wearing a bunch of grey and brown feathers in his long hair. He steps back from the edge of the roof, out of sight. [sblock=Perception DC 20]The roof slinger (Slinger F) is in square O13. He cannot be seen from the ground, however.[/sblock] Another sling stone comes winging out from behind the tree where Jynxx had pointed. This one catches Papolstaanas across the arm, hard enough to leave a mark. The figure - another halfling with similar hair adornment - runs out from the tree and out of sight behind the hut. The voice of the unseen assailant can be heard behind the hut. [b]"Ha! No save you. My pets keep them busy. Plenty time to kill!"[/b] There is the sound of a blade cutting flesh, then a scream of pain. Krassus's tormentor laughs. [COLOR="DarkSlateGray"]// Still can't see him, however he's been talking enough by now for you to be able to tell, he's in J14, and Krassus is in J13.[/COLOR] There is a barely perceptible, deep thrumming sound. A moment later, a second swarm of snakes comes rolling around the western corner of the hut towards the group. It turns the corner and, perhaps smelling the envenomed blood streaming from Kaeysari's face, charges the shifter. She sees them coming and bats at them with her glaive, successfully keeping them at bay. But she is clearly hard pressed, with the masses of snakes continuing to strike out at her from both sides. [COLOR="DarkSlateGray"]// I.e., she's in the aura of both... will be bad when she starts her turn... Also keep in mind, swarms can't be pushed/pulled/slid by melee or ranged attacks.[/COLOR] [sblock=Map, Movement, Updates...]I can't post an updated map now, sorry. I'll post one later tonight. The positions of the enemies that you can see are listed below, so hopefully you can just figure it out from looking at the old map. There are still areas and enemies you can't see... obviously there is at least one behind the hut who is attacking Krassus, plus the slinger who ran back there. This is kind of a pain in PbP since I can't tell you what you see in real time as you move. So, if you declare a move you can I will assume you'd like to "pause" your turn as soon as you spot something of interest. I will try to update you on what you see as quickly as possible so you can continue your turn. Remember, players can post in any order, and actions will take place in the order that you post them. If anyone is planning to move to get a look at the back of the hut, it might not be a bad idea to try to wait for that player to post and for me to respond before deciding any further moves. That's up to you of course. Don't forget minor actions for active Perception checks too![/sblock] [sblock=Status] 19 Kaeysari - P13 - [color=Red]10/28[/color] (10/10) AP: 1 - ongoing 5 poison (save ends); bloodied 18 Jynxx - S11 - 24/24 (8/8) AP: 1 15 -- BAD GUYS -- Unseen Speaker - J14 -0 Swarm Q - P14 -0 Swarm X - P12 -0 Slinger F - O13 -0 - SR used (hidden DC 20) Slinger J - ??? -0 7 Papolstaanas - T11 - [color=Yellow]28/35[/color] (13/13) AP: 1 - Stealth 8 4 Cillani - X11 - 23/23 (7/7) AP: 1 2 Chaku - T16 - [color=Yellow]17/33[/color] (12/12) AP: 1 1 Azryah - V11 - 28/28 (9/9) AP: 1 - Stealth 17 0 KRASSUS - J13 - 1 hit [/sblock] [sblock=Mechanics] Swarm Q: Move: N18->O18->P17->P16 Standard: Charge P15->P14. Swarm of Fangs [url=http://invisiblecastle.com/roller/view/2396558/]hits Kaeysari for 2 damage[/url] and ongoing 5 poison damage (save ends). Slinger F: Standard: Stone Rain vs Chaku, Kaeysari, Jynxx. +2 for combat advantage cancelled by -2 for either cover (Kaeysari) or concealment (Chaku, Jynxx). [url=http://invisiblecastle.com/roller/view/2396571/]2 Crits, OMG![/url] So that's 16 damage each to Kaeysari and Chaku, ouch! Kaeysari is bloodied. Jynxx is missed with a 13 ('Lucky' indeed). Move: Steps back from the roof out of sight. (Stealth 20) Slinger J: Standard: Sling vs. Papolstaanas. +2 CA, -2 cover (Jynxx), -2 concealment (smoke). [url=http://invisiblecastle.com/roller/view/2396582/]Hits AC 20 for 7 damage.[/url] Move: to the east, out of sight. (Stealth 2 high 4 U...) Unknown: Free: Taunt Krassus Standard: Attack Krassus. [url=http://invisiblecastle.com/roller/view/2396601/]Hit.[/url] That's one hit on Krassus... Swarm X: Move: O12->L11->M11->N11->O11->P11 Standard: Charge Kaeysari. [url=http://invisiblecastle.com/roller/view/2396605/]Misses with a 14.[/url] [/sblock] [sblock=Enemies] [b]Zocaltipapatlaca Slinger[/b] HP ??, bloodied ?? AC ??, Fort ??, Ref ??, Will ?? Basic Attack: Dagger, +4 vs AC; 1d4 + 4 damage [b]Viper Swarm[/b] HP ??, bloodied ?? AC ??, Fort ??, Ref ??, Will ?? Resist: half damage from melee and ranged; Vuln: 10 to close and area Aura: 1 - ?? Basic Attack: Swarm of Fangs, +4 vs AC; 1d6 damage, and ongoing 5 poison damage (save ends); a creature already taking ongoing poison damage is also weakened (save ends). The viper swarm’s attack deals 1 extra damage for each viper swarm adjacent to it.[/sblock] *Edit* - I had the damage too high on the crits, it should have been 16, not 18. Chaku is not bloodied. [/QUOTE]
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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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