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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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<blockquote data-quote="ryryguy" data-source="post: 5081134" data-attributes="member: 64945"><p>[sblock=Charm]For Cillani to move to S15 she'd have to walk through the burning trees (she's now at X11). However you could do that and take at most 1 point of damage (and more likely no damage) since your fire manifestation gives you fire resistance. Just let me know where you want to be.[/sblock]</p><p>[sblock=Charm, OnlytheStrong]In the future please put a little blurb about what power you are using and who you are targeting with it in the invisible castle "Note" box. (Only, probably this is just because you hit enter prematurely, like you said.)</p><p></p><p>Charm, this is especially important if you're targeting multiple enemies, so that we know which roll goes with which enemy. In this case both rolls hit so it didn't matter which was which. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also FYI, you can do multiple rolls together. So you might have entered both attack rolls plus damage as "1d20+4;1d20+4;1d6+4". (you can do each roll separately if you want, it's just quicker to combine them, less links to cut and paste.) Then something like, "Vanguard's Lighting vs Swarm Q, Swarm X" in the Note box. </p><p></p><p>I'll do one as an example here: <a href="http://invisiblecastle.com/roller/view/2397462/" target="_blank">Vanguard Lightning vs Swarm Q, Swarm X (1d20+4=16, 1d20+4=24, 1d6+5=11)</a> Hey, I got another crit, lucky it was just an example! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anyway, this time we can tell the roll of 16 is against Swarm Q and the crit is against Swarm X.</p><p></p><p>For Hand of Radiance, you have to make separate damage rolls as well, so it might look like this: <a href="http://invisiblecastle.com/roller/view/2397468/" target="_blank">Hand o' Radiance vs. Swarm Q, Swarm X (1d20+4=21, 1d4+4=5, 1d20+4=18, 1d4+4=6)</a> So assuming both 21 and 18 are hits, then the first damage roll (5) goes with Swarm Q, the second damage roll (6) goes with Swarm X.</p><p></p><p>Don't sweat not knowing this. It takes some getting used to. As a controller you'll be attacking multiple targets a lot so you'll get plenty of practice! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />[/sblock]</p><p>[sblock=General rolling note]One other general note, when you have particular bonuses and penalties to a roll, it's helpful to me if you call them out both in the roll and the Note text. For example, if you had combat advantage against Swarm Q only, giving you a +2 to hit, this is how I'd prefer you enter it in invisible castle. Roll: "1d20+4+2;1d20+4;1d6+4", Note: "Vanguard's Lighting vs Swarm Q (w/Combat Adv.), Swarm X". That way I can see the +2 in the roll part and look at the note to see where it came from... or when I see "Combat Adv." in the note part, I can look at the roll and see you didn't forget the +2. (Definitely don't sweat this if you forget, but if you remember it helps.)[/sblock]</p><p>The invoker's lightning blast badly scorches the swarms, instantly killing a dozen or so vipers from each group. They instinctively try to move away from the source of the pain. The group that is pinned by the warden's whirlwind is too disoriented to do more than writhe in place, but the other slithers rapidly away from the hut, seeking to punish whatever hurt them. They pour past Papolstaanas and swarm over Jynxx!</p><p></p><p><span style="color: DarkSlateGray">// The swarm uses Survival Instinct (immediate reaction triggered by being hit by an area or close attack) to shift 3 squares, to S11, entering Jynxx's space. (Good thing the other cannot shift due to warden's grasp!)</span></p><p></p><p>[sblock=Swarm...]<strong>Glossary:</strong> "A swarm is composed of multiple creatures but functions as a single creature. A swarm can occupy the same space as another creature, and an enemy can enter a swarm’s space, which is difficult terrain. A swarm cannot be pulled, pushed, or slid by melee or ranged attacks. A swarm can squeeze through any opening large enough for even one of its constituent creatures. For example, a swarm of bats can squeeze through any opening large enough for one of the bats to squeeze through."</p><p></p><p>(The rules don't say anything about changes to attacking a swarm that is in another creature's space so it just works normally, there is no chance to hit Jynxx or anything like that. The swarm does have concealment now since it's in a smoke square... but I'd think neither Jynxx nor it have concealment from each other when they're in the same square. I also think being in the same square counts as an "adjacent square" for most purposes, i.e. if Jynxx moved from that square without shifting, that would count as moving from an adjacent square and provoke an opportunity attack.[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5081134, member: 64945"] [sblock=Charm]For Cillani to move to S15 she'd have to walk through the burning trees (she's now at X11). However you could do that and take at most 1 point of damage (and more likely no damage) since your fire manifestation gives you fire resistance. Just let me know where you want to be.[/sblock] [sblock=Charm, OnlytheStrong]In the future please put a little blurb about what power you are using and who you are targeting with it in the invisible castle "Note" box. (Only, probably this is just because you hit enter prematurely, like you said.) Charm, this is especially important if you're targeting multiple enemies, so that we know which roll goes with which enemy. In this case both rolls hit so it didn't matter which was which. :) Also FYI, you can do multiple rolls together. So you might have entered both attack rolls plus damage as "1d20+4;1d20+4;1d6+4". (you can do each roll separately if you want, it's just quicker to combine them, less links to cut and paste.) Then something like, "Vanguard's Lighting vs Swarm Q, Swarm X" in the Note box. I'll do one as an example here: [url=http://invisiblecastle.com/roller/view/2397462/]Vanguard Lightning vs Swarm Q, Swarm X (1d20+4=16, 1d20+4=24, 1d6+5=11)[/url] Hey, I got another crit, lucky it was just an example! :) Anyway, this time we can tell the roll of 16 is against Swarm Q and the crit is against Swarm X. For Hand of Radiance, you have to make separate damage rolls as well, so it might look like this: [url=http://invisiblecastle.com/roller/view/2397468/]Hand o' Radiance vs. Swarm Q, Swarm X (1d20+4=21, 1d4+4=5, 1d20+4=18, 1d4+4=6)[/url] So assuming both 21 and 18 are hits, then the first damage roll (5) goes with Swarm Q, the second damage roll (6) goes with Swarm X. Don't sweat not knowing this. It takes some getting used to. As a controller you'll be attacking multiple targets a lot so you'll get plenty of practice! ;)[/sblock] [sblock=General rolling note]One other general note, when you have particular bonuses and penalties to a roll, it's helpful to me if you call them out both in the roll and the Note text. For example, if you had combat advantage against Swarm Q only, giving you a +2 to hit, this is how I'd prefer you enter it in invisible castle. Roll: "1d20+4+2;1d20+4;1d6+4", Note: "Vanguard's Lighting vs Swarm Q (w/Combat Adv.), Swarm X". That way I can see the +2 in the roll part and look at the note to see where it came from... or when I see "Combat Adv." in the note part, I can look at the roll and see you didn't forget the +2. (Definitely don't sweat this if you forget, but if you remember it helps.)[/sblock] The invoker's lightning blast badly scorches the swarms, instantly killing a dozen or so vipers from each group. They instinctively try to move away from the source of the pain. The group that is pinned by the warden's whirlwind is too disoriented to do more than writhe in place, but the other slithers rapidly away from the hut, seeking to punish whatever hurt them. They pour past Papolstaanas and swarm over Jynxx! [COLOR="DarkSlateGray"]// The swarm uses Survival Instinct (immediate reaction triggered by being hit by an area or close attack) to shift 3 squares, to S11, entering Jynxx's space. (Good thing the other cannot shift due to warden's grasp!)[/COLOR] [sblock=Swarm...][B]Glossary:[/B] "A swarm is composed of multiple creatures but functions as a single creature. A swarm can occupy the same space as another creature, and an enemy can enter a swarm’s space, which is difficult terrain. A swarm cannot be pulled, pushed, or slid by melee or ranged attacks. A swarm can squeeze through any opening large enough for even one of its constituent creatures. For example, a swarm of bats can squeeze through any opening large enough for one of the bats to squeeze through." (The rules don't say anything about changes to attacking a swarm that is in another creature's space so it just works normally, there is no chance to hit Jynxx or anything like that. The swarm does have concealment now since it's in a smoke square... but I'd think neither Jynxx nor it have concealment from each other when they're in the same square. I also think being in the same square counts as an "adjacent square" for most purposes, i.e. if Jynxx moved from that square without shifting, that would count as moving from an adjacent square and provoke an opportunity attack.[/sblock] [/QUOTE]
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