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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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<blockquote data-quote="Mewness" data-source="post: 5081741" data-attributes="member: 14889"><p>[sblock=ooc]I already used a reaction for warden's grasp. I don't think I get another immediate action.[/sblock]</p><p></p><p>[sblock=more plans to poke holes in]A. "Safe" plan:</p><p></p><p>Papolstaanas marks swarms and takes second wind, using Stormheart to slow and slide the snakes. He slides Q to the left and X to the right, leaving a nice wide path for people to get through without taking attacks of opportunity. The snakes are slowed, so we just ignore them and save Krassus. Next round, when they are not slowed, they come bite us in the arse and we have no more movement powers that can affect them.</p><p></p><p>B. Bloody-minded and risky plan:</p><p></p><p>We want to kill some snakes before some of us start our turns. Speaking of which, 21 points of damage on one swarm and it's not bloodied? OW.</p><p></p><p>1) Papolstaanas marks the swarms again. He shifts to R13 and takes his second wind. Stormheart slides the swarms to R10 and P12 and slows them. Papolstaanas moves somewhere else.</p><p></p><p>2) Cillani READIES another vanguard's lightning to go off at the same time that Azryah attacks.</p><p></p><p>3) Azryah moves to Q11 and sets off her daily. Cillani's vanguard lightning comes down on her head (and on the snakes'). We hope the two area attacks going off together kill them before their horrible interrupts go off.</p><p></p><p>I think this may be our best chance to actually kill the stupid things AND have some people able to get around to save Krassus, but bad die rolls could hose us and Azryah has to take a lightning hit.</p><p></p><p>Obviously Chaku should go first to see what things look like on the other side of the building, but we need to get past the swarms in any case. Thoughts?[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5081741, member: 14889"] [sblock=ooc]I already used a reaction for warden's grasp. I don't think I get another immediate action.[/sblock] [sblock=more plans to poke holes in]A. "Safe" plan: Papolstaanas marks swarms and takes second wind, using Stormheart to slow and slide the snakes. He slides Q to the left and X to the right, leaving a nice wide path for people to get through without taking attacks of opportunity. The snakes are slowed, so we just ignore them and save Krassus. Next round, when they are not slowed, they come bite us in the arse and we have no more movement powers that can affect them. B. Bloody-minded and risky plan: We want to kill some snakes before some of us start our turns. Speaking of which, 21 points of damage on one swarm and it's not bloodied? OW. 1) Papolstaanas marks the swarms again. He shifts to R13 and takes his second wind. Stormheart slides the swarms to R10 and P12 and slows them. Papolstaanas moves somewhere else. 2) Cillani READIES another vanguard's lightning to go off at the same time that Azryah attacks. 3) Azryah moves to Q11 and sets off her daily. Cillani's vanguard lightning comes down on her head (and on the snakes'). We hope the two area attacks going off together kill them before their horrible interrupts go off. I think this may be our best chance to actually kill the stupid things AND have some people able to get around to save Krassus, but bad die rolls could hose us and Azryah has to take a lightning hit. Obviously Chaku should go first to see what things look like on the other side of the building, but we need to get past the swarms in any case. Thoughts?[/sblock] [/QUOTE]
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