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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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<blockquote data-quote="ryryguy" data-source="post: 5090183" data-attributes="member: 64945"><p>The magestic song from Jynxx flows across the battered and bruised Chaku, reminding him that flesh is temporary, but glory is forever, and inspires the goliath to withstand just a few more blows</p><p></p><p>The halfling turns and runs from the barbarian 4 times his size, and Chaku feebly tries to strike him as he does, but the halfling proves to be too shifty and the swing goes wide. </p><p></p><p>Griting his teeth as the poison continues to course throughout him, Chaku launches himself at the fleeing slinger, yet again trying to lay him low. This time, Chaku manages to clip the little ones shoulder as it ducks, causing what will surely be a large bruise in the morning. His breathing labored, he attempts to purge the venom from his veins, but the snakeman's toxin proves to be too potent, even for Chaku's hearty constitution.</p><p></p><p>Jynxx looks at the fleeing man, <span style="color: blue">"Come to me my friend, back is the way of death. Only by moving forward will you live!"</span> Jynxx moves to the side of his fallen companion, <span style="color: blue">"You will rise and rejoin the fight my friend. You have my word that today is not your last."</span></p><p></p><p>[sblock=ooc]Kaesari is stabilized. Since she didn't have a second wind action for Jynxx to activate, he doesn't use his action point.</p><p></p><p>Krassus listens to the bard and moves to L11.[/sblock]</p><p>Jynxx looks at the tree carefully... what exactly is going on with that thing... "Stay away from that tree... until I can look at it closer." Jynxx says pointing to the nearby tree.</p><p></p><p>[sblock=ooc]Jynxx is indicating the tree on the far side of the hut, at I/J 16/17. By implication, he doesn't see traps on any of the other trees.[/sblock]</p><p>Papolstaanas, noting the direction in which the halfling has fled, moves cautiously around a burning hut, the whirling frost slightly obscuring his form. Seeing his quarry, he charges impetuously and skewers the halfling in the chest with his little sword (a rare opportunity that comes of fighting an opponent who is even shorter than he is). A single frost-laden leaf floats up and settles against the halfling's cheek. Oddly, it does not fly off, despite the whirling wind, but remains as though pinned there by an invisible finger.</p><p></p><p>The halfling is soon knee-deep in frost, but the wind seems to prevent the stuff from gathering around the feet of Chaku.</p><p></p><p>[sblock=ooc]Papolstaanas doesn't see any traps and doesn't trigger any. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I guess he can't really see the tree on the far side of the hut, but I think I'll let you keep the result of the Perception check for when you move, so he does also see that that tree looks suspicious.</p><p></p><p>Nice dinky sword crit! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The slinger is bloodied. Is there any record for total number of crits in an encounter? I think we're currently at six... </p><p></p><p>Correct you can't spend an AP after charging. By the way, not that it matters but where did you get an extra +2 to the attack? Charging is only +1 I think...[/sblock]</p><p>Now badly wounded, Azryah beats a hasty retreat around the hut. Since she can't track where the shot that hit her came from, best to get out of the line of fire while she comes up with another plan of action, besides, Krassus still needs some sort of protection. Then she reaches down deep, knowing that she needs to be strong to help her friends.</p><p></p><p>[sblock=Azryah]I have you at 16 hp now, your stat block shows 19... I think maybe you just forgot to change it, it also shows 9/9 surges?[/sblock]</p><p>Cillani nodded in satisfaction as the snakes were finally defeated. She glanced around and saw the slinger moving about a sly grin crossed her face. "Let's see if we can get a charge out of him." She chuckled as more lightning struck the ground behind the cistern. Scowling as it missed her target she moved towards her fellows. "It appears that one still lives, for now." she states with distain while pointing at him.</p><p></p><p>The metallic sounds of the clash of arms echo in Kaeysari's ears, slowly dissolving in her mind to the stroke of a carving knife on a whetstone. As she lies, looking up, Castofle stands, towering over her.</p><p><span style="color: DarkOrange">"I've never used adventurers to make a pie before,"</span> he says.</p><p></p><p><span style="color: Yellow">It looks interesting,"</span> says Yammy, coming up beside him. <span style="color: Yellow">"How do you make it?"</span></p><p></p><p><span style="color: DarkOrange">The principle is simple, really."</span> the chef explains. <span style="color: DarkOrange">The tough crusty armored ones are on top, with the softer parts below. Just like any pie."</span></p><p></p><p>Kaeysari's eyes dart around to see that she's lying in a large plate, with her companions piled below her, all stacked in layers.</p><p></p><p><span style="color: Silver"><strong>"Well, what are you waiting for?"</strong></span> Hedra says. <span style="color: Silver"><strong>"Let's have a slice."</strong></span></p><p></p><p><span style="color: DarkOrange">"Not yet,"</span> Castofle says. <span style="color: DarkOrange">"I'm waiting for Jaronel to get here with the <em>xocatli</em>. It's the last ingredient."</span></p><p></p><p><span style="color: Silver"><strong>"That stuff? On a pie?"</strong></span></p><p></p><p><span style="color: DarkOrange">"Krassus says it's good. Where is he anyhow? He was supposed to be here."</span></p><p></p><p>The conversation fades out, as Kaeysari lies there, the outcome of the battle no longer hers to influence.</p><p></p><p>[sblock=ooc]BenBrown, it sucks but there's no way to get Kaeysari back in the fight as far as I can tell. The fight is winding down, at least. And Healing potions are coming soon! </p><p>Your death/dream sequence here is awesome, love it! (I need to spread around experience points before giving them to you again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)[/sblock]</p><p>Krassus cowers and covers his head with his arms. </p><p></p><p>The halfling that the barbarian and the warden have cornered and bloodied looks around for an escape. With the zone of frost making movement difficult, in desperation he turns to his dagger, stabbing at Papolstaanas. His feet slip from under him and the strike doesn't even come close.</p><p></p><p>The other slinger, out of sight once again, slithers through the tangled vines to another sniping spot, where he lets fly at Cillani. The deva doesn't see the shot coming and it hits her square in the back, leaving a nasty gash.</p><p></p><p>[sblock=Mechanics]</p><p>Slinger J:</p><p> Stone rain <a href="http://invisiblecastle.com/roller/view/2407890/" target="_blank">doesn't recharge (1d6=4)</a></p><p> Standard: Dagger vs. Papo <a href="http://invisiblecastle.com/roller/view/2407891/" target="_blank">misses on a 10</a></p><p> </p><p>Slinger F:</p><p> Stone rain <a href="http://invisiblecastle.com/roller/view/2407892/" target="_blank">doesn't recharge (1d6=4)</a></p><p> Move: sneak through the undergrowth. Stealth 18, good enough to beat Cillani's passive perception, unfortunately for her.</p><p> Standard: Sling vs. Cillani, with combat advantage. <a href="http://invisiblecastle.com/roller/view/2407901/" target="_blank">Barely hits on a 13!</a> <strong>12 damage. Cillani is bloodied.</strong></p><p> </p><p>Krassus:</p><p> Move: to R8.</p><p> Second move pending... to X8 if no one tells him differently.[/sblock]</p><p> [sblock=Status]</p><p>19 Kaeysari - K12 -(8/10) (SW used) AP: 0 - <span style="color: DarkRed"><strong>unconscious</strong></span>, longtooth shifting</p><p>18 Jynxx - M10 - <span style="color: Yellow">21/24</span> (8/8) AP: 1</p><p>15 -- BAD GUYS --</p><p>Wereserpent - J13 - DEAD</p><p>Swarm Q - P10 - DEAD</p><p>Swarm X - P11 - DEAD</p><p>Slinger F - P19 <span style="color: Yellow">21/29</span> - SR used, concealment</p><p>Slinger J - G7 <span style="color: Red">14/29</span> - SR used, bloodied</p><p>7 Papolstaanas - I1 - <span style="color: Red">7/35</span> (12/13) (SW used) AP: 1 - bloodied, form of winter's herald (+1 AC)</p><p>4 Cillani - Q11 - <span style="color: Red">11/23</span> (7/7) AP: 0 </p><p>2 Chaku - H2 - <span style="color: Red">15 + 4/33</span> (10/12) (SW used) AP: 0 - bloodied, -2 to attacks + weakened (save ends both)</p><p>1 Azryah - M11 - <span style="color: Yellow">16/28</span> (8/9) (SW used) AP: 1 - +2 defenses</p><p>0 KRASSUS - L11 - <span style="color: Red">2/3 hits</span> taken - Total Defense[/sblock]</p><p>[sblock=Enemies]</p><p><strong>Zocaltipapatlaca Slinger</strong></p><p>HP 29, bloodied 14</p><p>AC 17, Fort 13, Ref 16, Will 14</p><p>Basic Attack: Dagger, +5 vs AC; 1d4 + 4 damage</p><p></p><p><strong>Poisoned Tree / Gas Cloud</strong></p><p>Perception</p><p> DC 23: The character notices that the pods are swollen and vibrating, and the bark is flaking off in patches.</p><p>Trigger: Creature enters or starts turn in area</p><p>Attack: +5 vs Fortitude</p><p>Hit: 1d10 damage plus ongoing 5 poison damage (save ends), and the target is knocked prone (only when trap first goes off). A character cannot succeed on a saving throw against the acid until he or she is out of the poison gas cloud.</p><p>Countermeasures</p><p> Nature DC ??: A character adjacent to the trap can prevent the pods from falling with a successful check (before the trap is initially triggered). Failure will trigger the trap!</p><p> Athletics DC 15: A character can move through the gas cloud without being subject to an attack (but must end his turn outside the cloud).</p><p> A character can attack the pods to spring the trap without entering the area (AC 5, Reflex 5, Fortitude 10, 10 hit points).</p><p>The gas cloud is also lightly obscured terrain.</p><p>[/sblock]</p><p>[sblock=Terrain Notes]</p><p><strong>Undergrowth (green squares)</strong> - difficult terrain, and provides concealment to Small creatures or prone Medium creatures.</p><p></p><p><strong>Trees (4 squares each around the green tree pictures)</strong> - provide cover against enemies on the other side of the center point, where the trunk is. Either horizontal or vertical direction counts for determining "other side". I.e., for the tree at N8 - N9 - O8 - O9, if a creature is in N8, it has cover against enemies who are in rows O or higher, or who are in columns 9 or higher.</p><p></p><p><strong>Burning trees (reddish squares)</strong> - these squares are heavily obscured terrain (from thick smoke), provide cover, and deal 1d6 fire damage to creatures entering or starting their turn in them.</p><p></p><p><strong>Smoke (grey squares)</strong> - lightly obscured terrain (provides concealment).</p><p></p><p><strong>Huts</strong> - Blocking terrain. Can be climbed with a DC 15 Athletics check; climbing distance is 2 squares (so requires 4 squares of movement to reach the top). It is unclear how much weight the thatched roofs can support...</p><p></p><p><strong>Rooftop</strong> - Rooftop squares are difficult terrain. Medium characters, and Small characters in heavy armor, who enter the rooftop area are subject to an attack: +4 vs. Reflex; hit: Immobilized (save ends), as they fall partially through the thatch (but are caught by the wood structure underneath). An immobilized character can also try to free itself by spending a move action to make a DC 15 Athletics check. (The attack only happens when you first get onto the roof, after that you can move on the rooftop and just treat it as normal difficult terrain.)</p><p></p><p><strong>Cistern</strong> - Difficult terrain, and blocks line of sight. You must make a DC 10 Athletics check to clamber over the rim; failure wastes 2 squares of movemnt. You may remain on the rim and move to an adjacent cistern square with a DC 10 Acrobatics check; failure means you fall off the rim into the water (no damage, but see below). You may also simply choose to enter the water, which is difficult terrain, and requires another DC 10 Athletics check to get back up on the rim. From the rim you may enter non-cistern squares normally. (Sheesh, sounds complicated! But basically the idea is checks to move onto and around the rim, or you could just go through it requiring you to go over the rim twice, once in and once out.)</p><p></p><p><strong>Drying tables</strong> - Provides cover if you're behind it. DC 10 Athletics or Acrobatics to jump up on top. Moving on the top is difficult terrain.[/sblock]</p><p>[sblock=Map]<img src="http://i737.photobucket.com/albums/xx14/ryryguy_l4w/FOG_Plantation/plantation11.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5090183, member: 64945"] The magestic song from Jynxx flows across the battered and bruised Chaku, reminding him that flesh is temporary, but glory is forever, and inspires the goliath to withstand just a few more blows The halfling turns and runs from the barbarian 4 times his size, and Chaku feebly tries to strike him as he does, but the halfling proves to be too shifty and the swing goes wide. Griting his teeth as the poison continues to course throughout him, Chaku launches himself at the fleeing slinger, yet again trying to lay him low. This time, Chaku manages to clip the little ones shoulder as it ducks, causing what will surely be a large bruise in the morning. His breathing labored, he attempts to purge the venom from his veins, but the snakeman's toxin proves to be too potent, even for Chaku's hearty constitution. Jynxx looks at the fleeing man, [color=blue]"Come to me my friend, back is the way of death. Only by moving forward will you live!"[/color] Jynxx moves to the side of his fallen companion, [color=blue]"You will rise and rejoin the fight my friend. You have my word that today is not your last."[/color] [sblock=ooc]Kaesari is stabilized. Since she didn't have a second wind action for Jynxx to activate, he doesn't use his action point. Krassus listens to the bard and moves to L11.[/sblock] Jynxx looks at the tree carefully... what exactly is going on with that thing... "Stay away from that tree... until I can look at it closer." Jynxx says pointing to the nearby tree. [sblock=ooc]Jynxx is indicating the tree on the far side of the hut, at I/J 16/17. By implication, he doesn't see traps on any of the other trees.[/sblock] Papolstaanas, noting the direction in which the halfling has fled, moves cautiously around a burning hut, the whirling frost slightly obscuring his form. Seeing his quarry, he charges impetuously and skewers the halfling in the chest with his little sword (a rare opportunity that comes of fighting an opponent who is even shorter than he is). A single frost-laden leaf floats up and settles against the halfling's cheek. Oddly, it does not fly off, despite the whirling wind, but remains as though pinned there by an invisible finger. The halfling is soon knee-deep in frost, but the wind seems to prevent the stuff from gathering around the feet of Chaku. [sblock=ooc]Papolstaanas doesn't see any traps and doesn't trigger any. ;) I guess he can't really see the tree on the far side of the hut, but I think I'll let you keep the result of the Perception check for when you move, so he does also see that that tree looks suspicious. Nice dinky sword crit! :) The slinger is bloodied. Is there any record for total number of crits in an encounter? I think we're currently at six... Correct you can't spend an AP after charging. By the way, not that it matters but where did you get an extra +2 to the attack? Charging is only +1 I think...[/sblock] Now badly wounded, Azryah beats a hasty retreat around the hut. Since she can't track where the shot that hit her came from, best to get out of the line of fire while she comes up with another plan of action, besides, Krassus still needs some sort of protection. Then she reaches down deep, knowing that she needs to be strong to help her friends. [sblock=Azryah]I have you at 16 hp now, your stat block shows 19... I think maybe you just forgot to change it, it also shows 9/9 surges?[/sblock] Cillani nodded in satisfaction as the snakes were finally defeated. She glanced around and saw the slinger moving about a sly grin crossed her face. "Let's see if we can get a charge out of him." She chuckled as more lightning struck the ground behind the cistern. Scowling as it missed her target she moved towards her fellows. "It appears that one still lives, for now." she states with distain while pointing at him. The metallic sounds of the clash of arms echo in Kaeysari's ears, slowly dissolving in her mind to the stroke of a carving knife on a whetstone. As she lies, looking up, Castofle stands, towering over her. [color="DarkOrange"]"I've never used adventurers to make a pie before,"[/color] he says. [color="Yellow"]It looks interesting,"[/color] says Yammy, coming up beside him. [color="Yellow"]"How do you make it?"[/color] [color="DarkOrange"]The principle is simple, really."[/color] the chef explains. [color="DarkOrange"]The tough crusty armored ones are on top, with the softer parts below. Just like any pie."[/color] Kaeysari's eyes dart around to see that she's lying in a large plate, with her companions piled below her, all stacked in layers. [color="Silver"][b]"Well, what are you waiting for?"[/b][/color] Hedra says. [color="Silver"][b]"Let's have a slice."[/b][/color] [color="DarkOrange"]"Not yet,"[/color] Castofle says. [color="DarkOrange"]"I'm waiting for Jaronel to get here with the [i]xocatli[/i]. It's the last ingredient."[/color] [color="Silver"][b]"That stuff? On a pie?"[/b][/color] [color="DarkOrange"]"Krassus says it's good. Where is he anyhow? He was supposed to be here."[/color] The conversation fades out, as Kaeysari lies there, the outcome of the battle no longer hers to influence. [sblock=ooc]BenBrown, it sucks but there's no way to get Kaeysari back in the fight as far as I can tell. The fight is winding down, at least. And Healing potions are coming soon! Your death/dream sequence here is awesome, love it! (I need to spread around experience points before giving them to you again. ;))[/sblock] Krassus cowers and covers his head with his arms. The halfling that the barbarian and the warden have cornered and bloodied looks around for an escape. With the zone of frost making movement difficult, in desperation he turns to his dagger, stabbing at Papolstaanas. His feet slip from under him and the strike doesn't even come close. The other slinger, out of sight once again, slithers through the tangled vines to another sniping spot, where he lets fly at Cillani. The deva doesn't see the shot coming and it hits her square in the back, leaving a nasty gash. [sblock=Mechanics] Slinger J: Stone rain [url=http://invisiblecastle.com/roller/view/2407890/]doesn't recharge (1d6=4)[/url] Standard: Dagger vs. Papo [url=http://invisiblecastle.com/roller/view/2407891/]misses on a 10[/url] Slinger F: Stone rain [url=http://invisiblecastle.com/roller/view/2407892/]doesn't recharge (1d6=4)[/url] Move: sneak through the undergrowth. Stealth 18, good enough to beat Cillani's passive perception, unfortunately for her. Standard: Sling vs. Cillani, with combat advantage. [url=http://invisiblecastle.com/roller/view/2407901/]Barely hits on a 13![/url] [b]12 damage. Cillani is bloodied.[/b] Krassus: Move: to R8. Second move pending... to X8 if no one tells him differently.[/sblock] [sblock=Status] 19 Kaeysari - K12 -(8/10) (SW used) AP: 0 - [color=DarkRed][b]unconscious[/b][/color], longtooth shifting 18 Jynxx - M10 - [color=Yellow]21/24[/color] (8/8) AP: 1 15 -- BAD GUYS -- Wereserpent - J13 - DEAD Swarm Q - P10 - DEAD Swarm X - P11 - DEAD Slinger F - P19 [color=Yellow]21/29[/color] - SR used, concealment Slinger J - G7 [color=Red]14/29[/color] - SR used, bloodied 7 Papolstaanas - I1 - [color=Red]7/35[/color] (12/13) (SW used) AP: 1 - bloodied, form of winter's herald (+1 AC) 4 Cillani - Q11 - [color=Red]11/23[/color] (7/7) AP: 0 2 Chaku - H2 - [color=Red]15 + 4/33[/color] (10/12) (SW used) AP: 0 - bloodied, -2 to attacks + weakened (save ends both) 1 Azryah - M11 - [color=Yellow]16/28[/color] (8/9) (SW used) AP: 1 - +2 defenses 0 KRASSUS - L11 - [color=Red]2/3 hits[/color] taken - Total Defense[/sblock] [sblock=Enemies] [b]Zocaltipapatlaca Slinger[/b] HP 29, bloodied 14 AC 17, Fort 13, Ref 16, Will 14 Basic Attack: Dagger, +5 vs AC; 1d4 + 4 damage [b]Poisoned Tree / Gas Cloud[/b] Perception DC 23: The character notices that the pods are swollen and vibrating, and the bark is flaking off in patches. Trigger: Creature enters or starts turn in area Attack: +5 vs Fortitude Hit: 1d10 damage plus ongoing 5 poison damage (save ends), and the target is knocked prone (only when trap first goes off). A character cannot succeed on a saving throw against the acid until he or she is out of the poison gas cloud. Countermeasures Nature DC ??: A character adjacent to the trap can prevent the pods from falling with a successful check (before the trap is initially triggered). Failure will trigger the trap! Athletics DC 15: A character can move through the gas cloud without being subject to an attack (but must end his turn outside the cloud). A character can attack the pods to spring the trap without entering the area (AC 5, Reflex 5, Fortitude 10, 10 hit points). The gas cloud is also lightly obscured terrain. [/sblock] [sblock=Terrain Notes] [b]Undergrowth (green squares)[/b] - difficult terrain, and provides concealment to Small creatures or prone Medium creatures. [b]Trees (4 squares each around the green tree pictures)[/b] - provide cover against enemies on the other side of the center point, where the trunk is. Either horizontal or vertical direction counts for determining "other side". I.e., for the tree at N8 - N9 - O8 - O9, if a creature is in N8, it has cover against enemies who are in rows O or higher, or who are in columns 9 or higher. [b]Burning trees (reddish squares)[/b] - these squares are heavily obscured terrain (from thick smoke), provide cover, and deal 1d6 fire damage to creatures entering or starting their turn in them. [b]Smoke (grey squares)[/b] - lightly obscured terrain (provides concealment). [b]Huts[/b] - Blocking terrain. Can be climbed with a DC 15 Athletics check; climbing distance is 2 squares (so requires 4 squares of movement to reach the top). It is unclear how much weight the thatched roofs can support... [b]Rooftop[/b] - Rooftop squares are difficult terrain. Medium characters, and Small characters in heavy armor, who enter the rooftop area are subject to an attack: +4 vs. Reflex; hit: Immobilized (save ends), as they fall partially through the thatch (but are caught by the wood structure underneath). An immobilized character can also try to free itself by spending a move action to make a DC 15 Athletics check. (The attack only happens when you first get onto the roof, after that you can move on the rooftop and just treat it as normal difficult terrain.) [b]Cistern[/b] - Difficult terrain, and blocks line of sight. You must make a DC 10 Athletics check to clamber over the rim; failure wastes 2 squares of movemnt. You may remain on the rim and move to an adjacent cistern square with a DC 10 Acrobatics check; failure means you fall off the rim into the water (no damage, but see below). You may also simply choose to enter the water, which is difficult terrain, and requires another DC 10 Athletics check to get back up on the rim. From the rim you may enter non-cistern squares normally. (Sheesh, sounds complicated! But basically the idea is checks to move onto and around the rim, or you could just go through it requiring you to go over the rim twice, once in and once out.) [b]Drying tables[/b] - Provides cover if you're behind it. DC 10 Athletics or Acrobatics to jump up on top. Moving on the top is difficult terrain.[/sblock] [sblock=Map][IMG]http://i737.photobucket.com/albums/xx14/ryryguy_l4w/FOG_Plantation/plantation11.png[/IMG][/sblock] [/QUOTE]
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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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