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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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<blockquote data-quote="ryryguy" data-source="post: 5111118" data-attributes="member: 64945"><p>Krassus takes the leads of the mules with evident distaste, but his mumbles are inaudible. Fear seems to be keeping a lid on his complaints for the time being. He's definitely a bit nervous around Cillani, and tries to keep the mules between them.</p><p></p><p>Jynxx, with assistance from others, is easily able to spot and follow tracks leading out of the plantation stockade's broken gate. He counts at least a dozen sets of tracks, and probably more than that. Some have left deep footprints in the soft humus floor of the jungle, evidence of a heavy load.</p><p></p><p>At first the trail takes you away from the path back to Fulcrum, deeper into the jungle. After about ten minutes' travel it turns to run roughly parallel to that path, heading away from Fulcrum, following a game trail up out of the lowlands towards the higher ground. Despite the gradually increasing altitude, the hot temperature does not abate. If anything, the sun seems to beat down with increased vigor, and the vegetation remains quite thick.</p><p></p><p>After another thirty minutes or so, you realize that you've reached the island's northern "horn". Away to the south, a small range of hills can be seen through the haze, and as you continue to climb, flashes of the bay occasionally peek through the intervening undergrowth.</p><p></p><p>Although Jynxx continues to be able to follow the trail, his task grows steadily more difficult. It seems as if the farther along you get, the older and fainter the tracks appear, the opposite of what logic would dictate. But the trail holds up until it ends at the terminus of a stone road. The road stretches on and up the horn before you.</p><p></p><p>[sblock=Perception DC 20 (active)]There is another set of tracks barely visible. These tracks also head up from the lowlands and end at the road, but in a more southern direction, roughly towards the far away hills. The tracks look old, over a day, but are still evident because it was a very large group - probably more than fifty humanoids and more than a dozen hoofed animals. Wheel marks suggest that the animals were likely pulling some sort of carts.</p><p>[sblock=Perception DC 25 (same roll)]You also spot a few large paw prints mixed in with this set of tracks.[sblock=Nature DC 15 (passive)]The paw prints were made by some kind of large cat, such as a lion.[/sblock][/sblock][/sblock]</p><p><span style="color: DarkSlateGray">Time Check - 3:30 PM</span></p><p></p><p>[sblock=Nature and Endurance Checks]I'd like a Nature check from everybody, plus an Endurance check from those of you wearing heavy armor.[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5111118, member: 64945"] Krassus takes the leads of the mules with evident distaste, but his mumbles are inaudible. Fear seems to be keeping a lid on his complaints for the time being. He's definitely a bit nervous around Cillani, and tries to keep the mules between them. Jynxx, with assistance from others, is easily able to spot and follow tracks leading out of the plantation stockade's broken gate. He counts at least a dozen sets of tracks, and probably more than that. Some have left deep footprints in the soft humus floor of the jungle, evidence of a heavy load. At first the trail takes you away from the path back to Fulcrum, deeper into the jungle. After about ten minutes' travel it turns to run roughly parallel to that path, heading away from Fulcrum, following a game trail up out of the lowlands towards the higher ground. Despite the gradually increasing altitude, the hot temperature does not abate. If anything, the sun seems to beat down with increased vigor, and the vegetation remains quite thick. After another thirty minutes or so, you realize that you've reached the island's northern "horn". Away to the south, a small range of hills can be seen through the haze, and as you continue to climb, flashes of the bay occasionally peek through the intervening undergrowth. Although Jynxx continues to be able to follow the trail, his task grows steadily more difficult. It seems as if the farther along you get, the older and fainter the tracks appear, the opposite of what logic would dictate. But the trail holds up until it ends at the terminus of a stone road. The road stretches on and up the horn before you. [sblock=Perception DC 20 (active)]There is another set of tracks barely visible. These tracks also head up from the lowlands and end at the road, but in a more southern direction, roughly towards the far away hills. The tracks look old, over a day, but are still evident because it was a very large group - probably more than fifty humanoids and more than a dozen hoofed animals. Wheel marks suggest that the animals were likely pulling some sort of carts. [sblock=Perception DC 25 (same roll)]You also spot a few large paw prints mixed in with this set of tracks.[sblock=Nature DC 15 (passive)]The paw prints were made by some kind of large cat, such as a lion.[/sblock][/sblock][/sblock] [COLOR="DarkSlateGray"]Time Check - 3:30 PM[/COLOR] [sblock=Nature and Endurance Checks]I'd like a Nature check from everybody, plus an Endurance check from those of you wearing heavy armor.[/sblock] [/QUOTE]
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