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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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<blockquote data-quote="ryryguy" data-source="post: 5201472" data-attributes="member: 64945"><p>[sblock=Jynxx]Ok, so let's just ignore the tumble check. (Even in 3e you'd have to be trained in it to be able to try to avoid AoO with it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p></p><p>I went ahead and rolled the aura attack for you:</p><p><a href="http://invisiblecastle.com/roller/view/2546424/" target="_blank">Pirhana Swarm vs. Jynxx (1d20+10=28, 2d6+2=12)</a> 12 damage, ouch. (It's amazing how badly I've rolled in invisible castle for my PCs recently and yet still able to hit the PCs here with ease. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" />)</p><p></p><p>You have to spend one move action to stand up from prone. After the hit for 12 damage (leaving you at 2 hp) it might have been a better move to just take total defense, but you did roll the Athletics check, so I think we can't go back from there. The "good" news is that since you didn't actually succeed, you don't move from your space, and so you don't provoke an opportunity attack. So your turn ends without further damage. (though you do still have a minor action left if you can find something to do with it.)[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5201472, member: 64945"] [sblock=Jynxx]Ok, so let's just ignore the tumble check. (Even in 3e you'd have to be trained in it to be able to try to avoid AoO with it! :p) I went ahead and rolled the aura attack for you: [url=http://invisiblecastle.com/roller/view/2546424/]Pirhana Swarm vs. Jynxx (1d20+10=28, 2d6+2=12)[/url] 12 damage, ouch. (It's amazing how badly I've rolled in invisible castle for my PCs recently and yet still able to hit the PCs here with ease. :hmm:) You have to spend one move action to stand up from prone. After the hit for 12 damage (leaving you at 2 hp) it might have been a better move to just take total defense, but you did roll the Athletics check, so I think we can't go back from there. The "good" news is that since you didn't actually succeed, you don't move from your space, and so you don't provoke an opportunity attack. So your turn ends without further damage. (though you do still have a minor action left if you can find something to do with it.)[/sblock] [/QUOTE]
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